![]() |
![]() |
Your cart is empty |
||
Books > Computing & IT > Computer software packages
This book discusses action-oriented, concise and easy-to-communicate goals and challenges related to quality, reliability, infocomm technology and business operations. It brings together groundbreaking research in the area of software reliability, e-maintenance and big data analytics, highlighting the importance of maintaining the current growth in information technology (IT) adoption in businesses, while at the same time proposing process innovations to ensure sustainable development in the immediate future. In its thirty-seven chapters, it covers various areas of e-maintenance solutions, software architectures, patching problems in software reliability, preventive maintenance, industrial big data and reliability applications in electric power systems. The book reviews the ways in which countries currently attempt to resolve the conflicts and opportunities related to quality, reliability, IT and business operations, and proposes that internationally coordinated research plans are essential for effective and sustainable development, with research being most effective when it uses evidence-based decision-making frameworks resulting in clear management objectives, and is organized within adaptive management frameworks. Written by leading experts, the book is of interest to researchers, academicians, practitioners and policy makers alike who are working towards the common goal of making business operations more effective and sustainable.
This book offers an original and broad exploration of the fundamental methods in Clustering and Combinatorial Data Analysis, presenting new formulations and ideas within this very active field. With extensive introductions, formal and mathematical developments and real case studies, this book provides readers with a deeper understanding of the mutual relationships between these methods, which are clearly expressed with respect to three facets: logical, combinatorial and statistical. Using relational mathematical representation, all types of data structures can be handled in precise and unified ways which the author highlights in three stages: Clustering a set of descriptive attributes Clustering a set of objects or a set of object categories Establishing correspondence between these two dual clusterings Tools for interpreting the reasons of a given cluster or clustering are also included. Foundations and Methods in Combinatorial and Statistical Data Analysis and Clustering will be a valuable resource for students and researchers who are interested in the areas of Data Analysis, Clustering, Data Mining and Knowledge Discovery.
Auf der Grundlage aktueller Entwicklungen der Wirtschaftsinformatik
stellen die Autoren Konzepte dar, die als Richtlinie fA1/4r die
kA1/4nftige Entwicklung von einem die operationalen Systeme, Data
Warehouse-, Informations-, Experten- und Data Mining Systeme
umfassenden Anwendungssystem dienen kAnnen.
This book captures the current challenges in automatic recognition of emotion in spontaneous speech and makes an effort to explain, elaborate, and propose possible solutions. Intelligent human-computer interaction (iHCI) systems thrive on several technologies like automatic speech recognition (ASR); speaker identification; language identification; image and video recognition; affect/mood/emotion analysis; and recognition, to name a few. Given the importance of spontaneity in any human-machine conversational speech, reliable recognition of emotion from naturally spoken spontaneous speech is crucial. While emotions, when explicitly demonstrated by an actor, are easy for a machine to recognize, the same is not true in the case of day-to-day, naturally spoken spontaneous speech. The book explores several reasons behind this, but one of the main reasons for this is that people, especially non-actors, do not explicitly demonstrate their emotion when they speak, thus making it difficult for machines to distinguish one emotion from another that is embedded in their spoken speech. This short book, based on some of authors' previously published books, in the area of audio emotion analysis, identifies the practical challenges in analysing emotions in spontaneous speech and puts forward several possible solutions that can assist in robustly determining the emotions expressed in spontaneous speech.
The book covers computational statistics, its methodologies and applications for IoT device. It includes the details in the areas of computational arithmetic and its influence on computational statistics, numerical algorithms in statistical application software, basics of computer systems, statistical techniques, linear algebra and its role in optimization techniques, evolution of optimization techniques, optimal utilization of computer resources, and statistical graphics role in data analysis. It also explores computational inferencing and computer model's role in design of experiments, Bayesian analysis, survival analysis and data mining in computational statistics.
This book discusses examples in parametric inference with R. Combining basic theory with modern approaches, it presents the latest developments and trends in statistical inference for students who do not have an advanced mathematical and statistical background. The topics discussed in the book are fundamental and common to many fields of statistical inference and thus serve as a point of departure for in-depth study. The book is divided into eight chapters: Chapter 1 provides an overview of topics on sufficiency and completeness, while Chapter 2 briefly discusses unbiased estimation. Chapter 3 focuses on the study of moments and maximum likelihood estimators, and Chapter 4 presents bounds for the variance. In Chapter 5, topics on consistent estimator are discussed. Chapter 6 discusses Bayes, while Chapter 7 studies some more powerful tests. Lastly, Chapter 8 examines unbiased and other tests. Senior undergraduate and graduate students in statistics and mathematics, and those who have taken an introductory course in probability, will greatly benefit from this book. Students are expected to know matrix algebra, calculus, probability and distribution theory before beginning this course. Presenting a wealth of relevant solved and unsolved problems, the book offers an excellent tool for teachers and instructors who can assign homework problems from the exercises, and students will find the solved examples hugely beneficial in solving the exercise problems.
This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear - Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.
Excel-erate your productivity with the only guide you'll need to the latest versions of Microsoft Excel Microsoft Excel offers unsurpassed functionality and accessibility for data exploration and analysis to millions of users around the world. And learning to unlock its full potential is easier than you can imagine with help from Excel All-in-One For Dummies. Follow along with Excel expert and veteran author Paul McFedries as he walks you through every feature and technique you need to know to get the most out of this powerful software. You'll learn how to design worksheets, use formulas and functions, collaborate with colleagues and review their work, create charts and graphics, manage and analyze data, and create macros. Plus, you'll discover all the capabilities Microsoft has included in the newest versions of Excel, including dark mode and accessibility features. This indispensable reference allows you to: Get a firm grasp of Excel basics with the book's step-by-step guides before moving on to more advanced topics, like data analysis Access up-to-date information on all the new versions of Excel, including the ones bundled with Microsoft 365, Office 2021, and the LTSC/Enterprise Edition Enjoy the convenience of a single, comprehensive resource detailing everything you need to know about Excel Perfect for people coming to Excel for the very first time, Excel All-in-One For Dummies, Office 2021 Edition is also a must-read resource for anyone looking for a refresher on foundational or advanced Excel techniques.
Here's the first focused discussion of issues and technology in developing networked multimedia systems. This book includes a unique explanation of color specification and its role in achieving high picture quality, high compression ratio and high information retrieval performance, plus valuable coverage of principles and techniques of multimedia information indexing and retrieval critical for future systems.
Managing multimedia semantics is a complex task because content creators and archivists describe and interpret semantics associated with the multimedia content in several ways, depending on the context and use of the information. Disciplines such as computer vision and pattern recognition, multimedia database management and modeling, and film theory and semiotics have contributed ideas, theories and techniques for Managing Multimedia Semantics. Managing Multimedia Semantics effectively ties together current approaches and future trends in managing multimedia semantics. In one comprehensive volume, this book assembles research problems, theoretical frameworks, tools and technologies required for designing multimedia information systems. Managing Multimedia Semantics is aimed at researchers and practitioners involved in designing and managing complex multimedia information systems. It also serves as a reference text for graduate students taking a course in designing multimedia information systems.
Marking the 30th anniversary of the European Conference on Modelling and Simulation (ECMS), this inspirational text/reference reviews significant advances in the field of modelling and simulation, as well as key applications of simulation in other disciplines. The broad-ranging volume presents contributions from a varied selection of distinguished experts chosen from high-impact keynote speakers and best paper winners from the conference, including a Nobel Prize recipient, and the first president of the European Council for Modelling and Simulation (also abbreviated to ECMS). This authoritative book will be of great value to all researchers working in the field of modelling and simulation, in addition to scientists from other disciplines who make use of modelling and simulation approaches in their work.
This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information technologies, game design and culture, to current examples and forward looking analysis. Of interest to anyone interested in creating and using Geogames, this volume serves as a channel for sharing early experiences, discussing technological challenges and solutions, and outlines a future research agenda. Games and play are part of human life, and in many game activities, place, space and geography plays a central role in determining the rules and interactions that are characteristic of each game. Recent developments and widespread access to mobile information, communication, and geospatial technologies have spurred a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the real world.
When the new medium of CD-ROMs emerged, industry figures and critics alike proclaimed their virtually unlimited potential. Adapting material from well-established media like television and film, CD-ROMs have quickly transformed genres such as science fiction and horror. At the same time, the realities of actual CD-ROMs often fall short of their utopian visions. On a Silver Platter marks a "coming of age" for CD-ROMs as a commercially and aesthetically significant medium demanding critical attention. Greg Smith brings together media scholars such as Lisa Cartwright, Henry Jenkins, Janet Murray, and Scott Bukatman to analyze how CD-ROMs offer alternatives to familiar places--to museums, to cities, and especially to classrooms. Examining specific CD-ROM titles, including, Sim City, Civilization, and Phantasmagoria, the contributors argue that CD-ROMs are complex texts worthy of close consideration, both for how they have changed our understanding of space and genre, and for how they will impact the development of future media. By examining particular CD-ROM texts and contexts, On a Silver Platter probes this new medium for insight and understanding into the current state of multimedia and into the future of technology.
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.
This book is a comprehensive guide to qualitative comparative analysis (QCA) using R. Using Boolean algebra to implement principles of comparison used by scholars engaged in the qualitative study of macro social phenomena, QCA acts as a bridge between the quantitative and the qualitative traditions. The QCA package for R, created by the author, facilitates QCA within a graphical user interface. This book provides the most current information on the latest version of the QCA package, which combines written commands with a cross-platform interface. Beginning with a brief introduction to the concept of QCA, this book moves from theory to calibration, from analysis to factorization, and hits on all the key areas of QCA in between. Chapters one through three are introductory, familiarizing the reader with R, the QCA package, and elementary set theory. The next few chapters introduce important applications of the package beginning with calibration, analysis of necessity, analysis of sufficiency, parameters of fit, negation and factorization, and the construction of Venn diagrams. The book concludes with extensions to the classical package, including temporal applications and panel data. Providing a practical introduction to an increasingly important research tool for the social sciences, this book will be indispensable for students, scholars, and practitioners interested in conducting qualitative research in political science, sociology, business and management, and evaluation studies.
The rapid evolution of technology continuously changes the way people interact, work, and learn. By examining these advances, researchers can further optimize the various opportunities that technology provides. The Handbook of Research on Human Development in the Digital Age is a pivotal reference source presenting the latest scholarly research on the impact of technology on the population through different theories and perspectives. Featuring extensive coverage on a broad range of topics such as cyberbullying, mobile technology, and social skills development, this publication is ideally designed for academicians, researchers, and practitioners seeking current research on new trends in technology that impact society.
Understanding the adoption, diffusion, and transfer of technology in the marketplace is vital for the success of any organization. Knowledge and Technology Adoption, Diffusion, and Transfer: International Perspectives is filled with original scientific and quality research articles on management information systems, technology diffusion, and business systems application aspects of e-commerce, e-government, and mobile application. As a forum of multi-disciplinary and interdisciplinary dialogue, it addresses research on all aspects of innovation diffusion in the field of business computing technologies and their past, present, and future use. This title serves as a vital source of information for researchers and practitioners alike.
This proceedings volume features top contributions in modern statistical methods from Statistics 2021 Canada, the 6th Annual Canadian Conference in Applied Statistics, held virtually on July 15-18, 2021. Papers are contributed from established and emerging scholars, covering cutting-edge and contemporary innovative techniques in statistics and data science. Major areas of contribution include Bayesian statistics; computational statistics; data science; semi-parametric regression; and stochastic methods in biology, crop science, ecology and engineering. It will be a valuable edited collection for graduate students, researchers, and practitioners in a wide array of applied statistical and data science methods.
This book covers original research and the latest advances in symbolic, algebraic and geometric computation; computational methods for differential and difference equations, symbolic-numerical computation; mathematics software design and implementation; and scientific and engineering applications based on features, invited talks, special sessions and contributed papers presented at the 9th (in Fukuoka, Japan in 2009) and 10th (in Beijing China in 2012) Asian Symposium on Computer Mathematics (ASCM). Thirty selected and refereed articles in the book present the conference participants' ideas and views on researching mathematics using computers.
Agent technology has recently become one of the most vibrant and fastest growing areas in information technology. And advanced digital communicatiion is a central enabling technology for the coming information society. So software agents and their exploitation for future communication systems are attracting particular attention from the research and development community as well as from economic and user communities interested in everyday private and professional digital communication applications. This monograph-like anthology is the first systematic introduction to software agents and future communication systems. Fifteen coherently written chapters by leading software agent researchers provide complementary coverage of the relevant issues. Multi-agent systems and mobile agent approaches are presented in a well-balanced way and applied to most important topics in future communication systems. In addition, the volume editors have provided a detailed introductory survey chapters. |
![]() ![]() You may like...
14th International Symposium on Process…
Yoshiyuki Yamashita, Manabu Kano
Hardcover
R11,546
Discovery Miles 115 460
Financial Analysis With Microsoft Excel
Timothy Mayes
Paperback
Database Systems - Design…
Carlos Coronel, Steven Morris
Paperback
Database Systems: The Complete Book…
Hector Garcia-Molina, Jeffrey Ullman, …
Paperback
R2,653
Discovery Miles 26 530
Content Licensing - Buying and Selling…
Michael Upshall
Paperback
|