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Books > Computing & IT > Computer software packages

Handbook of Research on Teaching With Virtual Environments and AI (Hardcover): Gianni Panconesi, Maria Guida Handbook of Research on Teaching With Virtual Environments and AI (Hardcover)
Gianni Panconesi, Maria Guida
R7,656 Discovery Miles 76 560 Ships in 10 - 15 working days

The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.

Technology, Innovation, and Enterprise Transformation (Hardcover): Manish Wadhwa, Alan Harper Technology, Innovation, and Enterprise Transformation (Hardcover)
Manish Wadhwa, Alan Harper
R5,150 Discovery Miles 51 500 Ships in 12 - 17 working days

Technical advancements are an important part of modern society, but particularly important in the business world. The success or failure of business operations can be affected by the technical operations working within it. Technology, Innovation, and Enterprise Transformation addresses the crucial relationship between a business and its technical implementations, and how current innovations are changing how the industry operates. Highlighting current theoretical frameworks, novel empirical research discoveries, and fundamental literature surveys, this book is an essential reference source for academicians, professionals, and researchers who are interested in the latest technical insights within the business field.

The Infernal City: An Elder Scrolls Novel (Paperback): Greg Keyes The Infernal City: An Elder Scrolls Novel (Paperback)
Greg Keyes
R441 R369 Discovery Miles 3 690 Save R72 (16%) Ships in 10 - 15 working days

Four decades after the Oblivion Crisis, Tamriel is threatened anew by an ancient and all-consuming evil. It is Umbriel, a floating city that casts a terrifying shadow-for wherever it falls, people die and rise again.
And it is in Umbriel's shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest . . . .
Based on the award-winning "The Elder Scrolls," The Infernal City is the first of two exhilarating novels following events that continue the story from "The Elder Scrolls IV: Oblivion," named 2006 Game of the Year.

Virtual Technologies and E-Collaboration for the Future of Global Business (Hardcover): Jingyuan Zhao, Joseph Richards Virtual Technologies and E-Collaboration for the Future of Global Business (Hardcover)
Jingyuan Zhao, Joseph Richards
R6,524 Discovery Miles 65 240 Ships in 12 - 17 working days

Effective collaboration technologies and tools are critical to the development of contemporary business landscapes, especially as more businesses offer fully remote or hybrid work options. Effective communication is key to increasing work productivity and absolutely essential for project managers and teams working to achieve their end goals. Individuals and businesses can benefit from research on the design, execution, and assessment of collaboration applications as they strive for effective tools to increase virtual forms of communication. It is essential that businesses remain up to date with and incorporate these emerging virtual technologies and e-collaboration into their practices. Virtual Technologies and E-Collaboration for the Future of Global Business examines the most recent findings in knowledge-intensive, collaborative environments with a focus on methodologies and strategies for increasing online collaboration. It discusses the emerging technologies and tools for collaboration in virtual environments and includes findings in automation, computing, and intelligent information systems, as well as state-of-the-art solutions covering various issues and challenges. Covering topics such as capacity building, groupware systems, and knowledge management, this premier reference source is an essential resource for business leaders and managers, entrepreneurs, board directors, faculty and students of higher education, technology directors and managers, IT professionals, researchers, and academicians.

Tank Girl: Colour Classics Trilogy (1988-1995) Boxed Set (Paperback): Jamie Hewlett, Alan Martin Tank Girl: Colour Classics Trilogy (1988-1995) Boxed Set (Paperback)
Jamie Hewlett, Alan Martin
R1,119 R879 Discovery Miles 8 790 Save R240 (21%) Ships in 12 - 17 working days

The definitive anthology of Tank Girl, collecting the classic, newly colored stories from original creators Alan Martin and Jamie Hewlett! Includes three exclusive art! All three volumes of the cult-classic Tank Girl comics (1988-1995) from legendary creators Alan Martin and Jamie Hewlett (Gorillaz). Dive into the twisted and chaotic world of Tank Girl, Jet Girl, Sub Girl and Booga, and experience the original stories that captured the hearts of readers everywhere, then shot them to oblivion (by accident of course)! With all new colouring, this is the complete Tank Girl collection you won't want to miss.

Future Texts - Subversive Performance and Feminist Bodies (Hardcover): Vicki Callahan, Virginia Kuhn Future Texts - Subversive Performance and Feminist Bodies (Hardcover)
Vicki Callahan, Virginia Kuhn
R1,375 Discovery Miles 13 750 Ships in 12 - 17 working days
Technical Analysis Different Patterns For Beginners - Learn Swing Trading Strategies (Hardcover): Berny Orvet Technical Analysis Different Patterns For Beginners - Learn Swing Trading Strategies (Hardcover)
Berny Orvet
R930 R756 Discovery Miles 7 560 Save R174 (19%) Ships in 10 - 15 working days
Visual Computing for Cultural Heritage (Hardcover, 1st ed. 2020): Fotis Liarokapis, Athanasios Voulodimos, Nikolaos Doulamis,... Visual Computing for Cultural Heritage (Hardcover, 1st ed. 2020)
Fotis Liarokapis, Athanasios Voulodimos, Nikolaos Doulamis, Anastasios Doulamis
R4,607 Discovery Miles 46 070 Ships in 12 - 17 working days

This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.

Missile Commander - A Journey to the Top of an Arcade Classic (Hardcover, Hardback ed.): Tony Temple Missile Commander - A Journey to the Top of an Arcade Classic (Hardcover, Hardback ed.)
Tony Temple
R909 Discovery Miles 9 090 Ships in 12 - 17 working days
Every Game is an Island - Endings and Extremities in Video Games (Hardcover): Riccardo Fassone Every Game is an Island - Endings and Extremities in Video Games (Hardcover)
Riccardo Fassone
R3,937 Discovery Miles 39 370 Ships in 12 - 17 working days

Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery.

Design Science Research. Cases (Hardcover, 1st ed. 2020): Jan Vom Brocke, Alan Hevner, Alexander Maedche Design Science Research. Cases (Hardcover, 1st ed. 2020)
Jan Vom Brocke, Alan Hevner, Alexander Maedche
R3,954 Discovery Miles 39 540 Ships in 12 - 17 working days

Design Science Research is a powerful paradigm enabling researchers to make important contributions to society and industry. Simply stated, the goal of DSR is to generate knowledge on how to find innovative solutions to important problems in the form of models, methods, constructs and instantiations. Over the past 20 years, the design science research (DSR) paradigm has developed into an established paradigm in Information Systems Research and it is of strong uptake in many other disciplines, including Management Science and Computer Science. This book provides a collection of twelve DSR cases, presented by experienced researchers in the field. It offers readers access to real-world DSR studies, together with the authors' reflections on their research processes. These cases will support researchers who want to engage in DSR, and represent a valuable addition to existing introductions to DSR methods and processes. Readers will learn from the hands-on experiences of respected experts who have conducted extensive DSR in a range of application contexts.

Commodore 64 Games Book 2 (Hardcover, Collector's Hardback ed.): Gregg Barnett Commodore 64 Games Book 2 (Hardcover, Collector's Hardback ed.)
Gregg Barnett
R593 Discovery Miles 5 930 Ships in 12 - 17 working days
Simulation and Modeling - Current Technologies and Applications (Hardcover): Asim El Sheikh, Abid Thyab Al Ajeeli, Evon M.... Simulation and Modeling - Current Technologies and Applications (Hardcover)
Asim El Sheikh, Abid Thyab Al Ajeeli, Evon M. Abu-Taieh
R2,699 Discovery Miles 26 990 Ships in 12 - 17 working days

The science of simulation and modeling (SM) is multifaceted and complex due to the numerous applications involved, particularly since SM applications range from nuclear reaction to supermarket queuing. Simulation and Modeling: Current Technologies and Applications offers insight into the computer science aspect of simulation and modeling while integrating the business practices of SM.Simulation and Modeling: Current Technologies and Applications includes current issues related to simulation, such as: Web-based simulation, virtual reality, augmented reality, and artificial intelligence. This book depicts different methods, views, theories, and applications of simulations in one volume.

The Overwatch Short Story Collection (Hardcover): Alyssa Wong, Michael Chu, Brandon Easton, Christie Golden The Overwatch Short Story Collection (Hardcover)
Alyssa Wong, Michael Chu, Brandon Easton, Christie Golden
R273 Discovery Miles 2 730 Ships in 12 - 17 working days

Enter the world of Overwatch, the smash-hit from Blizzard Entertainment, in this five-story anthology chronicling some of the video game's most fascinating and celebrated characters, now available for the first time in print! Since its initial launch in 2016, Overwatch has captivated the imaginations of over 50 million players worldwide. Now fans can join some of the game's most iconic heroes-and villains-on a series of missions ranging from the lush Caribbean to southern India, and everywhere in between. Authored by some of the most compelling voices in science fiction today, including Michael Chu, Brandon Easton, Christie Golden, and Alyssa Wong, this short story anthology is rife with themes of love and loss, ambition and despair, alliances and conflict, all pointing toward a common hope, that the future is worth fighting for.

Principal Component Analysis - Engineering Applications (Hardcover): Parinya Sanguansat Principal Component Analysis - Engineering Applications (Hardcover)
Parinya Sanguansat
R3,500 R3,272 Discovery Miles 32 720 Save R228 (7%) Ships in 10 - 15 working days
Implementing SAP SuccessFactors - A Client Centered Approach (Hardcover): Permanand Singh Implementing SAP SuccessFactors - A Client Centered Approach (Hardcover)
Permanand Singh
R583 Discovery Miles 5 830 Ships in 12 - 17 working days
Office 365 All-in-One For Dummies, 2nd Edition (Paperback, 2nd Edition): P Weverka Office 365 All-in-One For Dummies, 2nd Edition (Paperback, 2nd Edition)
P Weverka
R729 Discovery Miles 7 290 Ships in 12 - 17 working days

Multiply your productivity with the world's most straightforward guide to the world's most popular office software Microsoft Office 365 contains straightforward tools for virtually every office task you could possibly think of. And learning how to use this powerful software is much easier than you might expect! With the latest edition of Office 365 All-in-One For Dummies, you'll get a grip on some of the most popular and effective office software on the planet, including Word, Excel, PowerPoint, Outlook, Access, Publisher, and Teams. This expanded handbook walks you through the ins and outs of reviewing and composing documents with Word, hosting and joining meetings with Teams, crunching numbers with Excel, and answering emails with Outlook. And it's ideal for anyone who's brand new to Office and those who just need a quick refresher on the latest useful updates from Microsoft. In this one-stop reference, you'll find: Step-by-step instructions on the installation, maintenance, and navigation of all the critical components of Office 365 Guidance for using Office 365's built-in online and cloud functionality Complete explanations of what every part of Office 365 is used for and how to apply them to your life Office 365 All-in-One For Dummies is the last handbook you'll ever need to apply Microsoft's world-famous software suite to countless everyday tasks.

Handbook of Research on Open Source Software - Technological, Economic, and Social Perspectives (Hardcover): Handbook of Research on Open Source Software - Technological, Economic, and Social Perspectives (Hardcover)
R5,979 Discovery Miles 59 790 Ships in 12 - 17 working days

This handbook of research is one of the few texts to combine Open Source Software (OSS) in public and private sector activities into a single reference source. It examines how the use of OSS affects practices in society, business, government, education, and law.

Strategic IT Governance and Alignment in Business Settings (Hardcover): Steven Dehaes, Wim Van Grembergen Strategic IT Governance and Alignment in Business Settings (Hardcover)
Steven Dehaes, Wim Van Grembergen
R5,112 Discovery Miles 51 120 Ships in 12 - 17 working days

Technology is constantly changing the way enterprises conduct business by optimizing current practices. As information technology continues to evolve and become a prevalent feature in day-to-day activities within organizations, it has become necessary to manage these technologies in order to meet the strategic objectives of an organization. Strategic IT Governance and Alignment in Business Settings investigates emergent research methodologies involving the application of information technology in organizations. Focusing on best practices, implementation issues, and empirical research within the field, this book is ideally suited for researchers, academics, students, and practitioners interested in the governance, strategy, architecture, and management of information systems.

JMP for Mixed Models (Hardcover): Ruth Hummel, Elizabeth A. Claassen, Russell D. Wolfinger JMP for Mixed Models (Hardcover)
Ruth Hummel, Elizabeth A. Claassen, Russell D. Wolfinger
R1,540 Discovery Miles 15 400 Ships in 12 - 17 working days
Business Strategy and Applications in Enterprise IT Governance (Hardcover): Wim Van Grembergen, Steven Dehaes Business Strategy and Applications in Enterprise IT Governance (Hardcover)
Wim Van Grembergen, Steven Dehaes
R4,878 Discovery Miles 48 780 Ships in 12 - 17 working days

Within the IT-related business domain, it is important to advance theory building and practices regarding management and governance issues. Business Strategy and Applications in Enterprise IT Governance emphasizes how organizations enable both businesses and IT people to execute their responsibilities in support of business/IT alignment and the creation of business value from IT enabled corporation investments. This publication distributes leading research that is both academically executed and relevant for practice in the professional IT and business community.

When Kittens Go Viral (Hardcover): Darcy Pattison, Nicole Standard When Kittens Go Viral (Hardcover)
Darcy Pattison, Nicole Standard
R563 R471 Discovery Miles 4 710 Save R92 (16%) Ships in 10 - 15 working days
Violent Games - Rules, Realism and Effect (Hardcover): Gareth Schott Violent Games - Rules, Realism and Effect (Hardcover)
Gareth Schott
R4,580 Discovery Miles 45 800 Ships in 12 - 17 working days

It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as "essentially over," referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players. Despite the decisive tone of this statement, neither the presence nor popularity of digital games has since diminished, with games continuing to attract new generations of players to experience its technological advancements in the narration of violence and its techniques of depiction. Drawing on new insights achieved from research located at an intersection between humanities, social and computer sciences, Gareth Schott's addition to the Approaches in Digital Game Studies series interrogates the nature and meaning of the "violence" encountered and experienced by game players. In focusing on the various ways "violence" is mediated by both the rule system and the semiotic layer of games, the aim is to draw out the distinctiveness of games' exploitation of violence or violent themes. An important if not canonical text in the debates about video games and violence, Violent Games constitutes an essential book for those wishing to make sense of the experience offered by games as technological, aesthetic, and communicational phenomena in the context of issues of media regulation and the classification of game content "as" violence.

Apex Legends Annual 2020 (Hardcover): Apex Legends Annual 2020 (Hardcover)
1
R199 R132 Discovery Miles 1 320 Save R67 (34%) Ships in 5 - 7 working days

Love the game? Then you'll love this Annual. It's packed with essential tips, secrets and info guaranteed to up your skill level and help you build an undefeatable crew. Read about each Legend and discover their unique personality, strengths and abilities. Get ready for action and excitement on every page!

My Digital Entertainment for Seniors (Covers movies, TV, music, books and more on your smartphone, tablet, or computer)... My Digital Entertainment for Seniors (Covers movies, TV, music, books and more on your smartphone, tablet, or computer) (Paperback)
Jason R. Rich
R588 R146 Discovery Miles 1 460 Save R442 (75%) Ships in 9 - 15 working days

<> Learn On-Demand TV, DVRs, Music, Games, Books, and More! With My Digital Entertainment for Seniors, you'll discover easy ways to access and experience entertainment using today's technology, without getting confused or bogged down with techno-babble-and without spending a fortune. This easy-to-follow guide covers all aspects of entertainment-movies, TV shows, radio, music, newspapers and magazines, books, and more-whether you're using a computer, mobile device, or other technology. Specifically, you'll: Get acquainted with all forms of digital entertainment that are available in everyday life, including on-demand TV shows, movies, music and radio programming, podcasts, eBooks and audiobooks, digital editions of newspapers and magazines, YouTube videos, and interactive games.Discover the difference between streaming and downloading content from the Internet to your computer or mobile device. Learn what equipment you'll need and how to use this equipment, no matter how tech-savvy you are-or aren't. Find out how to watch, listen to, and read what you want, when you want it, on your TV, desktop computer, notebook computer, smartphone, tablet, eBook reader, or gaming console. Learn what types of entertainment are available to use on eBook readers, digital video recorders, digital music players, high-definition television sets, cable/satellite TV service providers, what types of entertainment are readily available via the Internet, and how to use your computer, smartphone or tablet as an entertainment device. Find ways to stay safe and protect yourself from identity theft or online crime when surfing the Internet, shopping online, playing games, doing online banking, and handling other Internet-related tasks.

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