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Books > Computing & IT > Computer software packages
Online high school education is challenging with limited resources
for teachers to turn to. In most cases, teachers rely on
trial-and-error. This research-based and practitioner-focused text
provides best practice techniques and utilizes analogies from
brick-and-mortar education to provide a conceptual framework to a
better understanding of how online education functions and how to
be engage students and how to build and maintain a positive digital
culture. This book provides real-world solutions to online and
hybrid educators. The aim of this is to train educators to develop
online culture, healthy and inclusive communication, and how to use
the online classroom environment in parallel or stand-alone with a
face-to-face classroom. Engagement strategies will be discussed as
well as the use of multi-tiered systems of support to engage
students. The desired impact is to increase learning, growth and to
prepare high school students for the next step in their academic
career.
The Destiny Grimoire Anthology is a must-have collectible lore
compendium assembled for Destiny's devoted and enlightened scholars
and lore lovers, as well as fans of fantasy and science fiction
storytelling. The Destiny Grimoire Anthology weaves tales from
multiple sources together for the first time, casting new light on
Destiny's most legendary heroes, infamous villains, and their
greatest moments of triumph and tragedy.
Each Student Book and ActiveBook have has clearly laid out pages
with a range of supportive features to aid learning and teaching:
Getting to know your unit sections ensure learners understand the
grading criteria and unit requirements. Getting ready for
Assessment sections focus on preparation for external assessment
with guidance for learners on what to expect. Hints and tips will
help them prepare for assessment and sample answers are provided
for a range of question types including, short and long answer
questions, all with a supporting commentary. Learners can also
prepare for internal assessment using this feature. A case study of
a learner completing the internal assessment for that unit covering
'How I got started', 'How I brought it all together' and 'What I
got from the experience'. Pause Point feature provide opportunities
for learners to self-evaluate their learning at regular intervals.
Each Pause Point point feature gives learners a Hint or Extend
option to either revisit and reinforce the topic or to encourage
independent research or study skills. Case Study and Theory into
Practice features enable development of problem-solving skills and
place the theory into real life situations learners could
encounter. Assessment Activity/Practice provide scaffolded
assessment practice activities that help prepare learners for
assessment. Within each assessment practice activity, a Plan, Do
and Review section supports learners' formative assessment by
making sure they fully understand what they are being asked to do,
what their goals are and how to evaluate the task and consider how
they could improve. Dedicated Think Future pages provide case
studies from the industry, with a focus on aspects of skills
development that can be put into practice in a real work
environment and further study.
Gamification is being used everywhere; despite its apparent
plethora of benefits, the unbalanced use of its main mechanics can
end up in catastrophic results for a company or institution.
Currently, there is a lack of knowledge of what it is, leading to
its unregulated and ad hoc use without any prior planning. This
unbalanced use prejudices the achievement of the initial goals and
impairs the user's evolution, bringing potential negative
reflections. Currently, there are few specifications and modeling
languages that allow the creation of a system of rules to serve as
the basis for a gamification engine. Consequently, programmers
implement gamification in a variety of ways, undermining any
attempt at reuse and negatively affecting interoperability.
Next-Generation Applications and Implementations of Gamification
Systems synthesizes all the trends, best practices, methodologies,
languages, and tools that are used to implement gamification. It
also discusses how to put gamification in action by linking
academic and informatics researchers with professionals who use
gamification in their daily work to disseminate and exchange the
knowledge, information, and technology provided by the
international communities in the area of gamification throughout
the 21st century. Covering topics such as applied and cloud
gamification, chatbots, deep learning, and certifications and
frameworks, this book is ideal for programmers, computer
scientists, software engineers, practitioners of technological
companies, managers, academicians, researchers, and students.
Advances in healthcare technologies have offered real-time guidance
and technical assistance for diagnosis, monitoring, operation, and
interventions. The development of artificial intelligence, machine
learning, internet of things technology, and smart computing
techniques are crucial in today's healthcare environment as they
provide frictionless and transparent financial transactions and
improve the overall healthcare experience. This, in turn, has
far-reaching effects on economic, psychological, educational, and
organizational improvements in the way we work, teach, learn, and
provide care. These advances must be studied further in order to
ensure they are adapted and utilized appropriately. Mathematical
Modeling for Smart Healthcare Systems presents the latest research
findings, ideas, innovations, developments, and applications in the
field of modeling for healthcare systems. Furthermore, it presents
the application of innovative techniques to complex problems in the
case of healthcare. Covering a range of topics such as artificial
intelligence, deep learning, and personalized healthcare services,
this reference work is crucial for engineers, healthcare
professionals, researchers, academicians, scholars, practitioners,
instructors, and students.
Introduction to Chemical Engineering Analysis Using Mathematica,
Second Edition reviews the processes and designs used to
manufacture, use, and dispose of chemical products using
Mathematica, one of the most powerful mathematical software tools
available for symbolic, numerical, and graphical computing.
Analysis and computation are explained simultaneously. The book
covers the core concepts of chemical engineering, ranging from the
conservation of mass and energy to chemical kinetics. The text also
shows how to use the latest version of Mathematica, from the basics
of writing a few lines of code through developing entire analysis
programs. This second edition has been fully revised and updated,
and includes analyses of the conservation of energy, whereas the
first edition focused on the conservation of mass and ordinary
differential equations.
3D image reconstruction is used in many fields, such as medicine,
entertainment, and computer science. This highly demanded process
comes with many challenges, such as images becoming blurry by
atmospheric turbulence, getting snowed with noise, or becoming
damaged within foreign regions. It is imperative to remain
well-informed with the latest research in this field. Recent
Advances in 3D Imaging, Modeling, and Reconstruction is a
collection of innovative research on the methods and common
techniques of image reconstruction as well as the accuracy of these
methods. Featuring coverage on a wide range of topics such as ray
casting, holographic techniques, and machine learning, this
publication is ideally designed for graphic designers, computer
engineers, medical professionals, robotics engineers, city
planners, game developers, researchers, academicians, and students.
The use of digital images in today's modernized market is rapidly
increasing throughout organizations due to the prevalence of social
media and digital content. Companies who wish to distribute their
content over the internet face numerous security risks such as
copyright violation. Advanced methods for the protection and
security of digital data are constantly emerging, and up-to-date
research in this area is lacking. Advancements in Security and
Privacy Initiatives for Multimedia Images is a collection of
innovative research on the methods and applications of contemporary
techniques for the security and copyright protection of images and
their distribution. While highlighting topics including
simulation-based security, digital watermarking protocols, and
counterfeit prevention, this book is ideally designed for security
analysts, researchers, developers, programmers, academicians,
practitioners, students, executives, educators, and policymakers
seeking current research on modern security improvements for
multimedia images.
Resistance to Anti-CD20 Antibodies and Approaches for Their
Reversal presents in-depth content written by international experts
in the study of resistance to anti-CD20 antibodies and approaches
for their reversal. Anti-CD20 antibodies are used to achieve B cell
depletion and are developed to treat B cell proliferative
disorders, including non-Hodgkin’s lymphoma and chronic
lymphocytic leukemia. In the past two decades, anti-CD20 antibodies
have revolutionized the treatment of all B cell malignancies,
however, there are patients that fail to respond to initial therapy
or relapse sooner. This book explores new and existing avenues
surrounding Anti-CD20 antibodies. In recent years, several
next-generation anti-CD20 therapies have been developed but
predicting and reversing resistance is still a challenging task.
These areas are being actively studied as they represent a
potential to improve anti-CD20 therapies and are discussed
thoroughly in the book. It is a valuable resource for researchers,
students and member of the biomedical and medical fields who want
to learn more about resistance to anti-CD20 antibodies and their
reversal.
This guidance on Building Information Modelling for heritage
(Historic BIM) offers guidance for owners, end-users and
professionals in the fields of heritage and construction. By
raising awareness of the potential advantages of a BIM approach,
this guidance will help users successfully implement BIM in
heritage projects. Historic BIM is, by definition, a
multi-disciplinary process that requires the input and
collaboration of professionals with very different skillsets. It is
also a fast-developing field in terms of research, official
guidance, standards and professional practice. This publication
addresses the issues surrounding the production and use of BIM for
history buildings, and provides information about guidance and
standards available elsewhere for managing a building's entire life
cycle effectively.
College Technology Survival Kit provides students with the
necessary tools and knowledge to succeed in their academic careers
through the use of basic computer skills and other technology. The
book helps to prevent the technology-related frustrations students
can encounter when asked to write papers, create presentations, and
navigate a school's learning management system. The book features
information on computer programs like Microsoft Word, Excel, and
PowerPoint, as well as commonly used learning management systems
Blackboard and Canvas. It offers students lessons in file
management, Google web applications, email programs, and developing
presentations in Prezi. The text provides complete, step-by-step
instructions to help students navigate common computer-based
programs and systems and develop technological competency. The
revised second edition features updates to student project and
student check features within each chapter. It also includes
updated instructions for navigating Microsoft Work, with material
that covers the use of document themes, theme fonts, and more.
College Technology Survival Kit is a cross-disciplinary,
supplementary text designed to support all higher education
students, regardless of their field of study. It is ideal for
foundational courses in computer sciences or other classes where
basic computer skills are needed.
Throughout the 1990s, artists experimented with game engine
technologies to disrupt our habitual relationships to video games.
They hacked, glitched, and dismantled popular first-person shooters
such as Doom (1993) and Quake (1996) to engage players in new kinds
of embodied activity. In Unstable Aesthetics: Game Engines and the
Strangeness of Art Modding, Eddie Lohmeyer investigates historical
episodes of art modding practices-the alteration of a game system's
existing code or hardware to generate abstract spaces-situated
around a recent archaeology of the game engine: software for
rendering two and three-dimensional gameworlds. The contemporary
artists highlighted throughout this book-Cory Arcangel, JODI,
Julian Oliver, Krista Hoefle, and Brent Watanabe, among others --
were attracted to the architectures of engines because they allowed
them to explore vital relationships among abstraction, technology,
and the body. Artists employed a range of modding
techniques-hacking the ROM chips on Nintendo cartridges to produce
experimental video, deconstructing source code to generate
psychedelic glitch patterns, and collaging together surreal
gameworlds-to intentionally dissect the engine's operations and
unveil illusions of movement within algorithmic spaces. Through key
moments in game engine history, Lohmeyer formulates a rich
phenomenology of video games by focusing on the liminal spaces of
interaction among system and body, or rather the strangeness of art
modding.
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