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Books > Computing & IT > Computer software packages
Throughout the 1990s, artists experimented with game engine
technologies to disrupt our habitual relationships to video games.
They hacked, glitched, and dismantled popular first-person shooters
such as Doom (1993) and Quake (1996) to engage players in new kinds
of embodied activity. In Unstable Aesthetics: Game Engines and the
Strangeness of Art Modding, Eddie Lohmeyer investigates historical
episodes of art modding practices-the alteration of a game system's
existing code or hardware to generate abstract spaces-situated
around a recent archaeology of the game engine: software for
rendering two and three-dimensional gameworlds. The contemporary
artists highlighted throughout this book-Cory Arcangel, JODI,
Julian Oliver, Krista Hoefle, and Brent Watanabe, among others --
were attracted to the architectures of engines because they allowed
them to explore vital relationships among abstraction, technology,
and the body. Artists employed a range of modding
techniques-hacking the ROM chips on Nintendo cartridges to produce
experimental video, deconstructing source code to generate
psychedelic glitch patterns, and collaging together surreal
gameworlds-to intentionally dissect the engine's operations and
unveil illusions of movement within algorithmic spaces. Through key
moments in game engine history, Lohmeyer formulates a rich
phenomenology of video games by focusing on the liminal spaces of
interaction among system and body, or rather the strangeness of art
modding.
The use of digital images in today's modernized market is rapidly
increasing throughout organizations due to the prevalence of social
media and digital content. Companies who wish to distribute their
content over the internet face numerous security risks such as
copyright violation. Advanced methods for the protection and
security of digital data are constantly emerging, and up-to-date
research in this area is lacking. Advancements in Security and
Privacy Initiatives for Multimedia Images is a collection of
innovative research on the methods and applications of contemporary
techniques for the security and copyright protection of images and
their distribution. While highlighting topics including
simulation-based security, digital watermarking protocols, and
counterfeit prevention, this book is ideally designed for security
analysts, researchers, developers, programmers, academicians,
practitioners, students, executives, educators, and policymakers
seeking current research on modern security improvements for
multimedia images.
In Excel 2019 gibt es mehr als 400 Funktionen. Aber welche der
vielen Funktionen erleichtert Ihnen Ihre Arbeit? Wie setzen Sie die
Funktionen richtig ein? Wie lautet die Syntax? Dieses Buch stellt
Excel-Einsteigern die 150 nA1/4tzlichsten Excel-Funktionen
ausfA1/4hrlich vor. Sie lernen, wie Sie Formeln richtig fA1/4r
Statistiken einsetzen, Prognosen erstellen und Wahrscheinlichkeiten
berechnen und vieles mehr. Einige Funktionen erleichtern den Alltag
mit Excel und lassen Sie schneller erreichen, was Sie eigentlich
wollen. Der richtige Gebrauch der Funktionen wird Ihnen anhand von
Beispielen verdeutlicht.
3D image reconstruction is used in many fields, such as medicine,
entertainment, and computer science. This highly demanded process
comes with many challenges, such as images becoming blurry by
atmospheric turbulence, getting snowed with noise, or becoming
damaged within foreign regions. It is imperative to remain
well-informed with the latest research in this field. Recent
Advances in 3D Imaging, Modeling, and Reconstruction is a
collection of innovative research on the methods and common
techniques of image reconstruction as well as the accuracy of these
methods. Featuring coverage on a wide range of topics such as ray
casting, holographic techniques, and machine learning, this
publication is ideally designed for graphic designers, computer
engineers, medical professionals, robotics engineers, city
planners, game developers, researchers, academicians, and students.
The COVID-19 pandemic caused educational institutions to close for
the safety of students and staff and to aid in prevention measures
around the world to slow the spread of the outbreak. Closures of
schools and the interruption of education affected billions of
enrolled students of all ages, leading to nearly the entire student
population to be impacted by these measures. Consequently, this
changed the educational landscape. Emergency remote education (ERE)
was put into practice to ensure the continuity of education and
caused the need to reinterpret pedagogical approaches. The crisis
revealed flaws within our education systems and exemplified how
unprepared schools were for the educational crisis both in K-12 and
higher education contexts. These shortcomings require further
research on education and emerging pedagogies for the future. The
Handbook of Research on Emerging Pedagogies for the Future of
Education: Trauma-Informed, Care, and Pandemic Pedagogy evaluates
the interruption of education, reports best-practices, identifies
the strengths and weaknesses of educational systems, and provides a
base for emerging pedagogies. The book provides an overview of
education in the new normal by distilling lessons learned and
extracting the knowledge and experience gained through the COVID-19
global crisis to better envision the emerging pedagogies for the
future of education. The chapters cover various subjects that
include mathematics, English, science, and medical education, and
span all schooling levels from preschool to higher education. The
target audience of this book will be composed of professionals,
researchers, instructional designers, decision-makers,
institutions, and most importantly, main-actors from the
educational landscape interested in interpreting the emerging
pedagogies and future of education due to the pandemic.
This guidebook is designed to be the high school teacher's friend
in addressing a wide variety of questions regarding the use of
educational and instructional technologies. It can serve as a
companion and guide through the myriad challenges and opportunities
related to the effective use of technology in one's classroom and
school. A sample of U.S. high school teachers provided us with
detailed answers about their experiences with using technology in
their teaching. Specifically, they shared their challenges,
barriers, ideas, and suggestions for working successfully with
administrators, technology specialists, students, fellow teachers,
and parents when teaching with technology. We have organized the
teachers' experiences and recommendations according to each
stakeholder group. Rather than recommending or reviewing specific
educational technology companies, applications, or tools, we
provide a large number of strategies that are "built to last" and
should be applicable regardless of the specific tool under
consideration. We assume that it doesn't ultimately matter what the
tool or technology is that you're using-it's how and why you're
using it for teaching and learning that will determine whether it
is successful or not. The "how" and "why" aspects encompass the
built-to-last strategies included in this guidebook.
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