|
|
Books > Computing & IT > Computer software packages
The User Experience Team of One prescribes a range of approaches
that have big impact and take less time and fewer resources than
the standard lineup of UX deliverables. Whether you want to cross
over into user experience or you're a seasoned practitioner trying
to drag your organization forward, this book gives you tools and
insight for doing more with less.
Each Student Book and ActiveBook have has clearly laid out pages
with a range of supportive features to aid learning and teaching:
Getting to know your unit sections ensure learners understand the
grading criteria and unit requirements. Getting ready for
Assessment sections focus on preparation for external assessment
with guidance for learners on what to expect. Hints and tips will
help them prepare for assessment and sample answers are provided
for a range of question types including, short and long answer
questions, all with a supporting commentary. Learners can also
prepare for internal assessment using this feature. A case study of
a learner completing the internal assessment for that unit covering
'How I got started', 'How I brought it all together' and 'What I
got from the experience'. Pause Point feature provide opportunities
for learners to self-evaluate their learning at regular intervals.
Each Pause Point point feature gives learners a Hint or Extend
option to either revisit and reinforce the topic or to encourage
independent research or study skills. Case Study and Theory into
Practice features enable development of problem-solving skills and
place the theory into real life situations learners could
encounter. Assessment Activity/Practice provide scaffolded
assessment practice activities that help prepare learners for
assessment. Within each assessment practice activity, a Plan, Do
and Review section supports learners' formative assessment by
making sure they fully understand what they are being asked to do,
what their goals are and how to evaluate the task and consider how
they could improve. Dedicated Think Future pages provide case
studies from the industry, with a focus on aspects of skills
development that can be put into practice in a real work
environment and further study.
Online high school education is challenging with limited resources
for teachers to turn to. In most cases, teachers rely on
trial-and-error. This research-based and practitioner-focused text
provides best practice techniques and utilizes analogies from
brick-and-mortar education to provide a conceptual framework to a
better understanding of how online education functions and how to
be engage students and how to build and maintain a positive digital
culture. This book provides real-world solutions to online and
hybrid educators. The aim of this is to train educators to develop
online culture, healthy and inclusive communication, and how to use
the online classroom environment in parallel or stand-alone with a
face-to-face classroom. Engagement strategies will be discussed as
well as the use of multi-tiered systems of support to engage
students. The desired impact is to increase learning, growth and to
prepare high school students for the next step in their academic
career.
The Destiny Grimoire Anthology is a must-have collectible lore
compendium assembled for Destiny's devoted and enlightened scholars
and lore lovers, as well as fans of fantasy and science fiction
storytelling. The Destiny Grimoire Anthology weaves tales from
multiple sources together for the first time, casting new light on
Destiny's most legendary heroes, infamous villains, and their
greatest moments of triumph and tragedy.
Gamification is being used everywhere; despite its apparent
plethora of benefits, the unbalanced use of its main mechanics can
end up in catastrophic results for a company or institution.
Currently, there is a lack of knowledge of what it is, leading to
its unregulated and ad hoc use without any prior planning. This
unbalanced use prejudices the achievement of the initial goals and
impairs the user's evolution, bringing potential negative
reflections. Currently, there are few specifications and modeling
languages that allow the creation of a system of rules to serve as
the basis for a gamification engine. Consequently, programmers
implement gamification in a variety of ways, undermining any
attempt at reuse and negatively affecting interoperability.
Next-Generation Applications and Implementations of Gamification
Systems synthesizes all the trends, best practices, methodologies,
languages, and tools that are used to implement gamification. It
also discusses how to put gamification in action by linking
academic and informatics researchers with professionals who use
gamification in their daily work to disseminate and exchange the
knowledge, information, and technology provided by the
international communities in the area of gamification throughout
the 21st century. Covering topics such as applied and cloud
gamification, chatbots, deep learning, and certifications and
frameworks, this book is ideal for programmers, computer
scientists, software engineers, practitioners of technological
companies, managers, academicians, researchers, and students.
Introduction to Chemical Engineering Analysis Using Mathematica,
Second Edition reviews the processes and designs used to
manufacture, use, and dispose of chemical products using
Mathematica, one of the most powerful mathematical software tools
available for symbolic, numerical, and graphical computing.
Analysis and computation are explained simultaneously. The book
covers the core concepts of chemical engineering, ranging from the
conservation of mass and energy to chemical kinetics. The text also
shows how to use the latest version of Mathematica, from the basics
of writing a few lines of code through developing entire analysis
programs. This second edition has been fully revised and updated,
and includes analyses of the conservation of energy, whereas the
first edition focused on the conservation of mass and ordinary
differential equations.
The rapid development of artificial intelligence technology in
medical data analysis has led to the concept of radiomics. This
book introduces the essential and latest technologies in radiomics,
such as imaging segmentation, quantitative imaging feature
extraction, and machine learning methods for model construction and
performance evaluation, providing invaluable guidance for the
researcher entering the field. It fully describes three key aspects
of radiomic clinical practice: precision diagnosis, the therapeutic
effect, and prognostic evaluation, which make radiomics a powerful
tool in the clinical setting. This book is a very useful resource
for scientists and computer engineers in machine learning and
medical image analysis, scientists focusing on antineoplastic
drugs, and radiologists, pathologists, oncologists, as well as
surgeons wanting to understand radiomics and its potential in
clinical practice.
The use of digital images in today's modernized market is rapidly
increasing throughout organizations due to the prevalence of social
media and digital content. Companies who wish to distribute their
content over the internet face numerous security risks such as
copyright violation. Advanced methods for the protection and
security of digital data are constantly emerging, and up-to-date
research in this area is lacking. Advancements in Security and
Privacy Initiatives for Multimedia Images is a collection of
innovative research on the methods and applications of contemporary
techniques for the security and copyright protection of images and
their distribution. While highlighting topics including
simulation-based security, digital watermarking protocols, and
counterfeit prevention, this book is ideally designed for security
analysts, researchers, developers, programmers, academicians,
practitioners, students, executives, educators, and policymakers
seeking current research on modern security improvements for
multimedia images.
Multi-Paradigm Modelling for Cyber-Physical Systems explores
modeling and analysis as crucial activities in the development of
Cyber-Physical Systems, which are inherently cross-disciplinary in
nature and require distinct modeling techniques related to
different disciplines, as well as a common background knowledge.
This book will serve as a reference for anyone starting in the
field of CPS who needs a solid foundation of modeling, including a
comprehensive introduction to existing techniques and a clear
explanation of their advantages and limitations. This book is aimed
at both researchers and practitioners who are interested in various
modeling paradigms across computer science and engineering.
College Technology Survival Kit provides students with the
necessary tools and knowledge to succeed in their academic careers
through the use of basic computer skills and other technology. The
book helps to prevent the technology-related frustrations students
can encounter when asked to write papers, create presentations, and
navigate a school's learning management system. The book features
information on computer programs like Microsoft Word, Excel, and
PowerPoint, as well as commonly used learning management systems
Blackboard and Canvas. It offers students lessons in file
management, Google web applications, email programs, and developing
presentations in Prezi. The text provides complete, step-by-step
instructions to help students navigate common computer-based
programs and systems and develop technological competency. The
revised second edition features updates to student project and
student check features within each chapter. It also includes
updated instructions for navigating Microsoft Work, with material
that covers the use of document themes, theme fonts, and more.
College Technology Survival Kit is a cross-disciplinary,
supplementary text designed to support all higher education
students, regardless of their field of study. It is ideal for
foundational courses in computer sciences or other classes where
basic computer skills are needed.
The Feature-Driven Method for Structural Optimization details a
novel structural optimization method within a CAD framework,
integrating structural optimization and feature-based design. The
book presents cutting-edge research on advanced structures and
introduces the feature-driven structural optimization method by
regarding engineering features as basic design primitives.
Consequently, it presents a method that allows structural
optimization and feature design to be done simultaneously so that
feature attributes are preserved throughout the design process. The
book illustrates and supports the effectiveness of the method
described, showing potential applications through numerical
modeling techniques and programming. This volume presents a
high-performance optimization method adapted to engineering
structures-a novel perspective that will help engineers in the
computation, modeling and design of advanced structures.
Throughout the 1990s, artists experimented with game engine
technologies to disrupt our habitual relationships to video games.
They hacked, glitched, and dismantled popular first-person shooters
such as Doom (1993) and Quake (1996) to engage players in new kinds
of embodied activity. In Unstable Aesthetics: Game Engines and the
Strangeness of Art Modding, Eddie Lohmeyer investigates historical
episodes of art modding practices-the alteration of a game system's
existing code or hardware to generate abstract spaces-situated
around a recent archaeology of the game engine: software for
rendering two and three-dimensional gameworlds. The contemporary
artists highlighted throughout this book-Cory Arcangel, JODI,
Julian Oliver, Krista Hoefle, and Brent Watanabe, among others --
were attracted to the architectures of engines because they allowed
them to explore vital relationships among abstraction, technology,
and the body. Artists employed a range of modding
techniques-hacking the ROM chips on Nintendo cartridges to produce
experimental video, deconstructing source code to generate
psychedelic glitch patterns, and collaging together surreal
gameworlds-to intentionally dissect the engine's operations and
unveil illusions of movement within algorithmic spaces. Through key
moments in game engine history, Lohmeyer formulates a rich
phenomenology of video games by focusing on the liminal spaces of
interaction among system and body, or rather the strangeness of art
modding.
In the digital economy, a new type of business activity, digital
entrepreneurship, has developed rapidly and required breakthrough
technologies such as blockchain, big data, cloud technologies, and
more. There is a need for a comprehensive resource that provides
all-encompassing insight into the essence, special aspects, models,
and international best practices of e-business based on various
digital technologies in various high-tech markets. Digital
Technologies for Entrepreneurship in Industry 4.0 provides
theoretical frameworks and recent results of research in this
sphere. It substantiates digital entrepreneurship, discusses the
practical experience of its implementation, and develops the
scientific and methodological recommendations for the development
of its infrastructural provision and regulation of provision of its
competitiveness. Covering topics such as investment attractiveness,
corporate reporting modernization, and public-private partnership
mechanisms, this premier reference source is an excellent resource
for entrepreneurs, business executives and managers, investors, IT
managers, students and faculty of higher education, researchers,
and academicians.
This book investigates multiple facets of the emerging discipline
of Tangible, Embodied, and Embedded Interaction (TEI). This is a
story of atoms and bits. We explore the interweaving of the
physical and digital, toward understanding some of their wildly
varying hybrid forms and behaviors. Spanning conceptual,
philosophical, cognitive, design, and technical aspects of
interaction, this book charts both history and aspirations for the
future of TEI. We examine and celebrate diverse trailblazing works,
and provide wide-ranging conceptual and pragmatic tools toward
weaving the animating fires of computation and technology into
evocative tangible forms. We also chart a path forward for TEI
engagement with broader societal and sustainability challenges that
will profoundly (re)shape our children's and grandchildren's
futures. We invite you all to join this quest.
|
You may like...
Mother/land
Ananda Lima
Paperback
R391
R360
Discovery Miles 3 600
|