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Books > Computing & IT > Computer software packages
Provides a synopsis of the various technologies in perceptual-based multimedia design.
This book is designed as a gentle introduction to the fascinating field of choice modeling and its practical implementation using the R language. Discrete choice analysis is a family of methods useful to study individual decision-making. With strong theoretical foundations in consumer behavior, discrete choice models are used in the analysis of health policy, transportation systems, marketing, economics, public policy, political science, urban planning, and criminology, to mention just a few fields of application. The book does not assume prior knowledge of discrete choice analysis or R, but instead strives to introduce both in an intuitive way, starting from simple concepts and progressing to more sophisticated ideas. Loaded with a wealth of examples and code, the book covers the fundamentals of data and analysis in a progressive way. Readers begin with simple data operations and the underlying theory of choice analysis and conclude by working with sophisticated models including latent class logit models, mixed logit models, and ordinal logit models with taste heterogeneity. Data visualization is emphasized to explore both the input data as well as the results of models. This book should be of interest to graduate students, faculty, and researchers conducting empirical work using individual level choice data who are approaching the field of discrete choice analysis for the first time. In addition, it should interest more advanced modelers wishing to learn about the potential of R for discrete choice analysis. By embedding the treatment of choice modeling within the R ecosystem, readers benefit from learning about the larger R family of packages for data exploration, analysis, and visualization.
The papers in this volume represent the most timely and advanced contributions to the 2014 Joint Applied Statistics Symposium of the International Chinese Statistical Association (ICSA) and the Korean International Statistical Society (KISS), held in Portland, Oregon. The contributions cover new developments in statistical modeling and clinical research: including model development, model checking, and innovative clinical trial design and analysis. Each paper was peer-reviewed by at least two referees and also by an editor. The conference was attended by over 400 participants from academia, industry, and government agencies around the world, including from North America, Asia, and Europe. It offered 3 keynote speeches, 7 short courses, 76 parallel scientific sessions, student paper sessions, and social events.
This book constitutes the refereed post-proceedings of the 7th IFIP WG 5.5 International Precision Assembly Seminar, IPAS 2014, held in Chamonix, France, in February 2014. The 20 revised full papers were carefully reviewed and selected from numerous submissions. The papers cover the following topics: micro-assembly processes and systems ranging from desktop factory automation and packaging of MEMS to self-assembly processes and platforms; handling and manipulation, including flexible gripper systems, fixturing and high precision actuators; tolerance management and error-compensation techniques applied at different scales of precision assembly; metrology and quality control; intelligent assembly control; process selection, modelling and planning.
The book presents a snapshot of the state-of-art in the field of turbulence modeling and covers the latest developments concerning direct numerical simulations, large eddy simulations, compressible turbulence, coherent structures, two-phase flow simulation and other related topics. It provides readers with a comprehensive review of both theory and applications, describing in detail the authors own experimental results. The book is based on the proceedings of the third Turbulence and Interactions Conference (TI 2012), which was held on June 11-14 in La Saline-les-Bains, La Reunion, France and includes both keynote lectures and outstanding contributed papers presented at the conference. This multifaceted collection, which reflects the conferences emphasis on the interplay of theory, experiments and computing in the process of understanding and predicting the physics of complex flows and solving related engineering problems, offers a practice-oriented guide for students, researchers and professionals in the field of computational fluid dynamics, turbulence modeling and related areas. "
Get a firm grip on one of the most popular project management applications on the market today In Microsoft Project Fundamentals: Microsoft Project Standard 2021, Professional 2021, and Project Online Editions, accomplished project management leader Teresa Stover delivers a hands-on introduction to Microsoft's popular project management software filled with real-world examples and plain-language guidance. The book walks you through how to plan, schedule, manage resources, track progress, and more. In the book, you'll: Learn principles and best practices of project management while mastering Microsoft Project capabilities, calculations, and views Understand how task durations, dependencies, and date constraints power the project schedule Manage human, equipment, and material resources, including availability, cost, and task assignments Adjust the project to optimize for the project finish date, budget, and resource allocation Use Microsoft Project to manage waterfall or agile projects Ideal for anyone seeking to unlock the potential of Microsoft's leading project management software for their own project work, Microsoft Project Fundamentals is an essential resource for those new to Microsoft Project and project management, as well as previous users and seasoned project professionals looking for a refresher in the latest features of the newest version of Microsoft Project.
Over the past decade the field of Human-Computer Interaction has evolved from the study of the usability of interactive products towards a more holistic understanding of how they may mediate desired human experiences. This book identifies the notion of diversity in users' experiences with interactive products and proposes methods and tools for modeling this along two levels: (a) interpersonal diversity in users' responses to early conceptual designs, and (b) the dynamics of users' experiences over time. The Repertory Grid Technique is proposed as an alternative to standardized psychometric scales for modeling interpersonal diversity in users' responses to early concepts in the design process, and new Multi-Dimensional Scaling procedures are introduced for modeling such complex quantitative data. iScale, a tool for the retrospective assessment of users' experiences over time is proposed as an alternative to longitudinal field studies, and a semi-automated technique for the analysis of the elicited experience narratives is introduced. Through these two methodological contributions, this book argues against averaging in the subjective evaluation of interactive products. It proposes the development of interactive tools that can assist designers in moving across multiple levels of abstraction of empirical data, as design-relevant knowledge might be found on all these levels. Foreword by Jean-Bernard Martens and Closing Note by Marc Hassenzahl.
The methods considered in the 7th conference on "Finite Volumes for Complex Applications" (Berlin, June 2014) have properties which offer distinct advantages for a number of applications. The second volume of the proceedings covers reviewed contributions reporting successful applications in the fields of fluid dynamics, magnetohydrodynamics, structural analysis, nuclear physics, semiconductor theory and other topics. The finite volume method in its various forms is a space discretization technique for partial differential equations based on the fundamental physical principle of conservation. Recent decades have brought significant success in the theoretical understanding of the method. Many finite volume methods preserve further qualitative or asymptotic properties, including maximum principles, dissipativity, monotone decay of free energy, and asymptotic stability. Due to these properties, finite volume methods belong to the wider class of compatible discretization methods, which preserve qualitative properties of continuous problems at the discrete level. This structural approach to the discretization of partial differential equations becomes particularly important for multiphysics and multiscale applications. Researchers, PhD and masters level students in numerical analysis, scientific computing and related fields such as partial differential equations will find this volume useful, as will engineers working in numerical modeling and simulations.
If you are in charge of the user experience, development, or strategy for a web site, A Web for Everyone will help you make your site accessible without sacrificing design or innovation. Rooted in universal design principles, this book provides solutions: practical advice and examples of how to create sites that everyone can use.
This Festschrift in honour of Ursula Gather's 60th birthday deals with modern topics in the field of robust statistical methods, especially for time series and regression analysis, and with statistical methods for complex data structures. The individual contributions of leading experts provide a textbook-style overview of the topic, supplemented by current research results and questions. The statistical theory and methods in this volume aim at the analysis of data which deviate from classical stringent model assumptions, which contain outlying values and/or have a complex structure. Written for researchers as well as master and PhD students with a good knowledge of statistics.
"Visual Computing for Medicine, Second Edition, "offers
cutting-edge visualization techniques and their applications in
medical diagnosis, education, and treatment. The book
includesalgorithms, applications, and ideas on achieving
reliability of results and clinical evaluation of the techniques
covered. Preim and Botha illustrate visualization techniques
fromresearch, but also cover the information required to solve
practical clinical problems. They base the book on several years of
combined teaching and research experience. This new edition
includes six new chapters on treatment planning, guidance and
training; an updated appendix on software support for visual
computing for medicine; and a new global structure that better
classifies and explains the major lines of work in the field.
Occupational segregation is an important issue and can be detrimental to women. There is a strong need for more women in science, engineering, and information technology, which are traditionally male dominated fields. Female representation in the computer gaming industry is a potential way to increase the presence of women in other computer-related fields. Gender Considerations and Influence in the Digital Media and Gaming Industry provides a collection of high-quality empirical studies and personal experiences of women working in male-dominated fields with a particular focus on the media and gaming industries. Providing insight on best methods for attracting and retaining women in these fields, this volume is a valuable reference for executives and members of professional bodies who wish to encourage women in their career progression.
Eye tracking is a widely used research method, but there are many questions and misconceptions about how to effectively apply it. Eye Tracking the User Experience--the first how-to book about eye tracking for UX practitioners--offers step-by-step advice on how to plan, prepare, and conduct eye tracking studies; how to analyze and interpret eye movement data; and how to successfully communicate eye tracking findings.
Four decades after the Oblivion Crisis, Tamriel is threatened anew
by an ancient and all-consuming evil. It is Umbriel, a floating
city that casts a terrifying shadow-for wherever it falls, people
die and rise again.
Augmented reality is not a technology.Augmented reality is a medium. Likewise, a book on augmented reality that only addresses the technology that is required to support the medium of augmented reality falls far short of providing the background that is needed to produce, or critically consume augmented reality applications.One "reads" a book.One "watches" a movie.One "experiences" augmented reality."Understanding Augmented Reality" addresses the elements that are required to create "compelling "augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change.The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption-but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the "content" of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium. "Understanding Augmented Reality" addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today s technology. At the same time, ample examples are provided that show what is possible with current technology. Explore the different techniques, technologies and approaches
used in developing AR applications. This book helps untangle the
seemingly endless different approaches that are being taken in the
market today.
This book explores the disruptive changes in the media ecosystem caused by convergence and digitization, and analyses innovation processes in content production, distribution and commercialisation. It has been edited by Professors Miguel Tunez-Lopez (Universidade de Santiago de Compostela, Spain), Valentin-Alejandro Martinez-Fernandez (Universidade da Coruna, Spain), Xose Lopez-Garcia (Universidade de Santiago de Compostela, Spain), Xose Ruas-Araujo (Universidade de Vigo, Spain) and Francisco Campos-Freire (Universidade de Santiago de Compostela, Spain). The book includes contributions from European and American experts, who offer their views on the audiovisual sector, journalism and cyberjournalism, corporate and institutional communication, and education. It particularly highlights the role of new technologies, the Internet and social media, including the ethics and legal dimensions. With 30 contributions, grouped into diverse chapters, on information preferences and uses in journalism, as well as public audiovisual policies in the European Union, related to governance, funding, accountability, innovation, quality and public service, it provides a reliable media resource and presents lines of future development.
"This volume provides essential guidance for transforming
mathematics learning in schools through the use of innovative
technology, pedagogy, and curriculum. It presents clear, rigorous
evidence of the impact technology can have in improving students
learning of important yet complex mathematical concepts -- and goes
beyond a focus on technology alone to clearly explain how teacher
professional development, pedagogy, curriculum, and student
participation and identity each play an essential role in
transforming mathematics classrooms with technology. Further,
evidence of effectiveness is complemented by insightful case
studies of how key factors lead to enhancing learning, including
the contributions of design research, classroom discourse, and
meaningful assessment. "* Engaging students in deeply learning the important concepts
in mathematics "* Engaging students in deeply learning the important concepts
in mathematics
The first comprehensive guide to explore the growing field of electronic information, The Text in the Machine: Electronic Texts in the Humanities will help you create and use electronic texts. This book explains the processes involved in developing computerized books on library Web sites, CD-ROMs, or your own Web site. With the information provided by The Text in the Machine, you?ll be able to successfully transfer written words to a digitized form and increase access to any kind of information. Keeping the perspectives of scholars, students, librarians, users, and publishers in mind, this book outlines the necessary steps for electronic conversion in a comprehensive manner. The Text in the Machine addresses many variables that need to be taken into consideration to help you digitize texts, such as: defining types of markup, markup systems, and their uses identifying characteristics of the written text, such as its linguistic and physical nature, before choosing a markup scheme ensuring accuracy in electronic texts by keying in information up to three times and choosing software that is compatible with the markup systems you are using examining the best file formats for scanning written texts and converting them to digital form explaining the delivery systems available for electronic texts, such as CD-ROMs, the Internet, magnetic tape, and the variety of software that will interpret these interfaces designing the structure of electronic texts with linear presentation, segmented text, or image files to increase readability and accessibility Containing lists of suggested readings and examples of electronic text Web sites, this book provides you with the opportunity to see how other libraries and scholars are creating and publishing digital texts. From The Text in the Machine, you?ll receive the knowledge to make this medium of information accessible and beneficial to patrons and scholars around the world. |
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