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Books > Computing & IT > Computer software packages

Microsoft Office 2013/365 and Beyond (Mixed media product): Theodor Richardson Microsoft Office 2013/365 and Beyond (Mixed media product)
Theodor Richardson
R2,276 R2,058 Discovery Miles 20 580 Save R218 (10%) Ships in 12 - 17 working days

Microsoft Office 2013/365 and Beyond is divided into five sections with 16 chapters that progressively introduce you to computer concepts from the moment you hit the power button all the way through to using a variety of productivity software applications available in Microsoft Office 2013 and Microsoft Office for Mac 2011. The focus of this text is to provide readers with the skills needed to discuss essential computer concepts, navigate and conduct basic tasks using an operating system, and develop files using basic productivity applications. The companion disc includes all of the files needed to complete the chapter exercises within the text. You will also find video tutorials, a repository of high-resolution images from the chapters, and samples of completed projects for comparison. Features: Designed to address the Windows operating system and the 2013 Microsoft Office application suite Integrates the use of both MacOS and OpenOffice into the text to describe the respective concepts in Windows and Microsoft Office (MS Outlook, Word, PowerPoint & Excel) Includes a dynamic 4-color design with supplementary video tutorials to enhance the learning process Discusses common computer applications, including Adobe Reader (for reading PDF files) and Microsoft OneNote for Windows (for managing files). Additional productivity tools like OpenOffice.org are presented Includes a comprehensive DVD with sample tutorial videos, project files from the text, figures, Excel functions and formulas, and MS Office shortcuts Numerous instructor supplements and companion Web site available upon adoption

On Comics and Legal Aesthetics - Multimodality and the Haunted Mask of Knowing (Hardcover): Thomas Giddens On Comics and Legal Aesthetics - Multimodality and the Haunted Mask of Knowing (Hardcover)
Thomas Giddens
R3,913 Discovery Miles 39 130 Ships in 12 - 17 working days

What are the implications of comics for law? Tackling this question, On Comics and Legal Aesthetics explores the epistemological dimensions of comics and the way this once-maligned medium can help think about - and reshape - the form of law. Traversing comics, critical, and cultural legal studies, it seeks to enrich the theorisation of comics with a critical aesthetics that expands its value and significance for law, as well as knowledge more generally. It argues that comics' multimodality - its hybrid structure, which represents a meeting point of text, image, reason, and aesthetics - opens understanding of the limits of law's rational texts by shifting between multiple frames and modes of presentation. Comics thereby exposes the way all forms of knowledge are shaped out of an unstructured universe, becoming a mask over this chaotic 'beyond'. This mask of knowing remains haunted - by that which it can never fully capture or represent. Comics thus models knowledge as an infinity of nested frames haunted by the chaos without structure. In such a model, the multiple aspects of law become one region of a vast and bottomless cascade of perspectives - an infinite multiframe that extends far beyond the traditional confines of the comics page, rendering law boundless.

The Fundamentals of C/C++ Game Programming - Using Target-based Development on SBC's (Hardcover): Brian Beuken The Fundamentals of C/C++ Game Programming - Using Target-based Development on SBC's (Hardcover)
Brian Beuken
R4,401 Discovery Miles 44 010 Ships in 12 - 17 working days

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. Key Features: Increases the confidence of new coders by demonstrating how to get things done. Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project. Provides tutorials on Graphics API's that can be easily understood by a novice. Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system. Gives a sense of achievement to the reader and pushes them toward improvement.

Adventures in Social Research - Data Analysis Using IBM SPSS Statistics (Paperback, 11th Revised edition): Earl R Babbie,... Adventures in Social Research - Data Analysis Using IBM SPSS Statistics (Paperback, 11th Revised edition)
Earl R Babbie, William E. Wagner, Jeanne S. Zaino
R2,743 Discovery Miles 27 430 Ships in 12 - 17 working days

This text provides a practical, hands-on introduction to data conceptualization, measurement, and association through active learning. Students get step-by-step instruction on data analysis using the latest version of SPSS and the most current General Social Survey data. The text starts with an introduction to computerized data analysis and the social research process, then walks users through univariate, bivariate, and multivariate analysis using SPSS. The book contains applications from across the social sciences-sociology, political science, social work, criminal justice, health-so it can be used in courses offered in any of these departments. The Eleventh Edition uses the latest general Social Survey (GSS) data, and the latest available version of SPSS. The GSS datasets now offer additional variables for more possibilities in the demonstrations and exercises within each chapter.

Multilevel and Longitudinal Modeling with IBM SPSS (Hardcover, 3rd edition): Ronald H Heck, Scott L. Thomas, Lynn N. Tabata Multilevel and Longitudinal Modeling with IBM SPSS (Hardcover, 3rd edition)
Ronald H Heck, Scott L. Thomas, Lynn N. Tabata
R4,981 Discovery Miles 49 810 Ships in 12 - 17 working days

Multilevel and Longitudinal Modeling with IBM SPSS, Third Edition, demonstrates how to use the multilevel and longitudinal modeling techniques available in IBM SPSS Versions 25-27. Annotated screenshots with all relevant output provide readers with a step-by-step understanding of each technique as they are shown how to navigate the program. Throughout, diagnostic tools, data management issues, and related graphics are introduced. SPSS commands show the flow of the menu structure and how to facilitate model building, while annotated syntax is also available for those who prefer this approach. Extended examples illustrating the logic of model development and evaluation are included throughout the book, demonstrating the context and rationale of the research questions and the steps around which the analyses are structured. The book opens with the conceptual and methodological issues associated with multilevel and longitudinal modeling, followed by a discussion of SPSS data management techniques that facilitate working with multilevel, longitudinal, or cross-classified data sets. The next few chapters introduce the basics of multilevel modeling, developing a multilevel model, extensions of the basic two-level model (e.g., three-level models, models for binary and ordinal outcomes), and troubleshooting techniques for everyday-use programming and modeling problems along with potential solutions. Models for investigating individual and organizational change are next developed, followed by models with multivariate outcomes and, finally, models with cross-classified and multiple membership data structures. The book concludes with thoughts about ways to expand on the various multilevel and longitudinal modeling techniques introduced and issues (e.g., missing data, sample weights) to keep in mind in conducting multilevel analyses. Key features of the third edition: Thoroughly updated throughout to reflect IBM SPSS Versions 26-27. Introduction to fixed-effects regression for examining change over time where random-effects modeling may not be an optimal choice. Additional treatment of key topics specifically aligned with multilevel modeling (e.g., models with binary and ordinal outcomes). Expanded coverage of models with cross-classified and multiple membership data structures. Added discussion on model checking for improvement (e.g., examining residuals, locating outliers). Further discussion of alternatives for dealing with missing data and the use of sample weights within multilevel data structures. Supported by online data sets, the book's practical approach makes it an essential text for graduate-level courses on multilevel, longitudinal, latent variable modeling, multivariate statistics, or advanced quantitative techniques taught in departments of business, education, health, psychology, and sociology. The book will also prove appealing to researchers in these fields. The book is designed to provide an excellent supplement to Heck and Thomas's An Introduction to Multilevel Modeling Techniques, Fourth Edition; however, it can also be used with any multilevel or longitudinal modeling book or as a stand-alone text.

Practical Vim (Paperback, 2nd Revised edition): Drew Neil Practical Vim (Paperback, 2nd Revised edition)
Drew Neil
R816 R532 Discovery Miles 5 320 Save R284 (35%) Ships in 12 - 17 working days

Vim is a fast and efficient text editor that will make you a faster and more efficient developer. It's available on almost every OS, and if you master the techniques in this book, you'll never need another text editor. In more than 120 Vim tips, you'll quickly learn the editor's core functionality and tackle your trickiest editing and writing tasks. This beloved bestseller has been revised and updated to Vim 7.4 and includes two brand-new tips and five fully revised tips.A highly configurable, cross-platform text editor, Vim is a serious tool for programmers, web developers, and sysadmins who want to raise their game. No other text editor comes close to Vim for speed and efficiency; it runs on almost every system imaginable and supports most coding and markup languages.Learn how to edit text the "Vim way": complete a series of repetitive changes with The Dot Formula using one keystroke to strike the target, followed by one keystroke to execute the change. Automate complex tasks by recording your keystrokes as a macro. Discover the "very magic" switch that makes Vim's regular expression syntax more like Perl's. Build complex patterns by iterating on your search history. Search inside multiple files, then run Vim's substitute command on the result set for a project-wide search and replace. All without installing a single plugin! Two new tips explain how to run multiple ex commands as a batch and autocomplete sequences of words."Practical Vim, Second Edition" will show you new ways to work with Vim 7.4 more efficiently, whether you're a beginner or an intermediate Vim user. All this, without having to touch the mouse.What You Need: Vim version 7.4

Excel 2019 Power Programming with VBA (Paperback): M. Alexander Excel 2019 Power Programming with VBA (Paperback)
M. Alexander 1
R1,276 R1,001 Discovery Miles 10 010 Save R275 (22%) Ships in 12 - 17 working days

Maximize your Excel experience with VBA Excel 2019 Power Programming with VBA is fully updated to cover all the latest tools and tricks of Excel 2019. Encompassing an analysis of Excel application development and a complete introduction to Visual Basic for Applications (VBA), this comprehensive book presents all of the techniques you need to develop both large and small Excel applications. Over 800 pages of tips, tricks, and best practices shed light on key topics, such as the Excel interface, file formats, enhanced interactivity with other Office applications, and improved collaboration features. Understanding how to leverage VBA to improve your Excel programming skills can enhance the quality of deliverables that you produce--and can help you take your career to the next level. Explore fully updated content that offers comprehensive coverage through over 900 pages of tips, tricks, and techniques Leverage templates and worksheets that put your new knowledge in action, and reinforce the skills introduced in the text Improve your capabilities regarding Excel programming with VBA, unlocking more of your potential in the office Excel 2019 Power Programming with VBA is a fundamental resource for intermediate to advanced users who want to polish their skills regarding spreadsheet applications using VBA.

Mobile & Social Game Design - Monetization Methods and Mechanics, Second Edition (Hardcover, 2nd edition): Tim Fields, Brandon... Mobile & Social Game Design - Monetization Methods and Mechanics, Second Edition (Hardcover, 2nd edition)
Tim Fields, Brandon Cotton
R5,138 Discovery Miles 51 380 Ships in 9 - 15 working days

Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization Completely updated, Mobile and Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book's many design and marketing techniques, strategies, and examples, you will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology. Learn How to Attract and Retain Gamers and Make Money The book explores how the gaming sector has changed, including the evolution of free-to-play games on mobile and tablet devices, sophisticated subscription model-based products, and games for social media websites, such as Facebook. It also demystifies the alphabet soup of industry terms that have sprouted up around mobile and social game design and monetization. A major focus of the book is on popular mechanisms for acquiring users and methods of monetizing users. The author explains how to put the right kinds of hooks in your games, gather the appropriate metrics, and evaluate that information to increase the game's overall stickiness and revenue per user. He also discusses the sale of virtual goods and the types of currency used in games, including single and dual currency models. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.

Understanding Military Doctrine - A Multidisciplinary Approach (Paperback): Harald Hoiback Understanding Military Doctrine - A Multidisciplinary Approach (Paperback)
Harald Hoiback
R1,389 Discovery Miles 13 890 Ships in 12 - 17 working days

This book puts military doctrine into a wider perspective, drawing on military history, philosophy, and political science. Military doctrines are institutional beliefs about what works in war; given the trauma of 9/11 and the ensuing 'War on Terror', serious divergences over what the message of the 'new' military doctrine ought to be were expected around the world. However, such questions are often drowned in ferocious meta-doctrinal disagreements. What is a doctrine, after all? This book provides a theoretical understanding of such questions. Divided into three parts, the author investigates the historical roots of military doctrine and explores its growth and expansion until the present day, and goes on to analyse the main characteristics of a military doctrine. Using a multidisciplinary approach, the book concludes that doctrine can be utilized in three key ways: as a tool of command, as a tool of change, and as a tool of education. This book will be of much interest to students of military studies, civil-military relations, strategic studies, and war studies, as well as to students in professional military education.

Data Analytics Applications in Gaming and Entertainment (Paperback): Gunter Wallner Data Analytics Applications in Gaming and Entertainment (Paperback)
Gunter Wallner
R1,426 Discovery Miles 14 260 Ships in 12 - 17 working days

The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject. Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This book's perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment.

Advertising Design by Medium - A Visual and Verbal Approach (Hardcover): Robyn Blakeman Advertising Design by Medium - A Visual and Verbal Approach (Hardcover)
Robyn Blakeman
R4,067 Discovery Miles 40 670 Ships in 12 - 17 working days

A handy reference guide to advertising copy and layout that simplifies the design process by breaking down each step into accessible components. Appropriate for advertising, graphic design, marketing, business, or communication programs with a design or strategic campaign component, covering everything budding copywriters and designers need to succeed in their craft. Goes beyond the conceptual approach to design in order to outline, for even the most novice student, the basic steps necessary to go from concept to producing a finished product.

Arts and Culture in Global Development Practice - Expression, Identity and Empowerment (Hardcover): Cindy Maguire, Ann Holt Arts and Culture in Global Development Practice - Expression, Identity and Empowerment (Hardcover)
Cindy Maguire, Ann Holt
R4,068 Discovery Miles 40 680 Ships in 12 - 17 working days

-Focuses on what actually works in development practice, in order to inform and inspire practitioners and students -Impressive global reach, with a wide range of case studies drawn from across Algeria, Sri Lanka, Thailand, Ethiopia, Guatemala, Mexico, Peru, India, Kosovo, Taiwan, USA, South Africa, Malawi, and China -Highlights development projects at the small and large scale and across a range of visual and performing arts

Game Programming for Artists (Paperback): Jarryd Huntley, Hanna Brady Game Programming for Artists (Paperback)
Jarryd Huntley, Hanna Brady
R1,460 Discovery Miles 14 600 Ships in 12 - 17 working days

Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!

Shelly Cashman Series (R) Microsoft (R) Office 365 & Office 2016 - Introductory (Paperback, New edition): Misty Vermaat, Philip... Shelly Cashman Series (R) Microsoft (R) Office 365 & Office 2016 - Introductory (Paperback, New edition)
Misty Vermaat, Philip Pratt, Corinne Hoisington, Steven Freund, Joy Starks, …
R1,306 R1,177 Discovery Miles 11 770 Save R129 (10%) Ships in 10 - 15 working days

Discover how to maximize the advantages that the latest version of Microsoft (R) Office offers with the focused approach found in MICROSOFT (R) OFFICE 365 & OFFICE 2016: INTRODUCTORY. This new edition is part of the acclaimed Shelly Cashman Series (R) that has effectively introduced computer skills to millions of students like you. MICROSOFT (R) OFFICE 365 & OFFICE 2016: INTRODUCTORY continues the Series' strong history of innovation with an enhanced learning approach to address your needs, no matter what your learning style. A trademark step-by-step, screen-by-screen approach encourages you to expand your understanding of Microsoft (R) Office 2016 through experimentation, critical thought, and personalization. This new edition delivers the most effective educational materials specifically designed to engage, improve retention, and prepare you for success.

PowerPoint 2007 for Starters (Paperback): Emily A Vander Veer PowerPoint 2007 for Starters (Paperback)
Emily A Vander Veer
R529 Discovery Miles 5 290 Ships in 7 - 13 working days

Fast-paced and easy to read, this new book teaches you the basics of PowerPoint 2007 so you can start using the program right away. This concise guide shows readers how to work with PowerPoint's most useful features and its completely redesigned interface. With clear explanations, step-by-step instructions, lots of illustrations, and plenty of timesaving advice, "PowerPoint 2007 for Starters: The Missing Manual" will quickly teach you to: create, save, set up, run, and print a basic bullets-and-background slideshow; learn how to add pictures, sound, video, animated effects, and controls (buttons and links) to your slides; and, discover how to incorporate text, spreadsheets, and animations created in other programs. The new PowerPoint is radically different from previous versions. Over the past decade, PowerPoint has grown in complexity, but its once-simple toolbar has been packed with so many features that not even the pros could find them all. For PowerPoint 2007, Microsoft redesigned the user interface completely, adding a tabbed toolbar that makes every feature easy to locate. Unfortunately, Microsoft's documentation is as scant as ever, so even if you find the features you need, you still may not know what to do with them. But with this book, you can breeze through the new user interface and its timesaving features in no time. "PowerPoint 2007 for Starters: The Missing Manual" is the perfect primer for anyone who needs to create effective presentations.

The Art of Drawing Folds - An Illustrator's Guide to Drawing the Clothed Figure (Hardcover): Kelly Gordon Brine The Art of Drawing Folds - An Illustrator's Guide to Drawing the Clothed Figure (Hardcover)
Kelly Gordon Brine
R4,059 Discovery Miles 40 590 Ships in 12 - 17 working days

From Renaissance fresco painters to contemporary graphic novel artists, the ability to draw clothed figures from one's imagination has always been crucial to artists - and exceptionally difficult to attain. With over 220 illustrations, The Art of Drawing Folds: An Illustrator's Guide to Drawing the Clothed Figure reveals the logic and patterns in folds, enabling the reader to more easily predict the behavior of cloth when creating folds in their own drawings and paintings. Addressing folds in clothing systematically, the author provides a clear, concise approach to the analysis, classification and visualization of convincingly naturalistic folds. Starting with the nature of fabric and its geometry, this book methodically explores the reasons for fold behavior based on the construction of clothing and the shapes and actions of the human figure. An essential guide and reference for animators, illustrators, storyboard artists, comic-book artists, 3D modelers, sculptors, fashion designers and students, The Art of Drawing Folds simplifies one of the most complex and important aspects of drawing the clothed figure.

Production Pipeline Fundamentals for Film and Games (Hardcover): Renee Dunlop Production Pipeline Fundamentals for Film and Games (Hardcover)
Renee Dunlop
R5,302 Discovery Miles 53 020 Ships in 9 - 15 working days

Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can't assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule. Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent. Learn how to prepare for and manage all aspects of the pipeline with this entirely unique, one-of-a-kind guide. Expand your knowledge with real-world pipeline secrets handed to you by a stellar group of professionals from across the globe. Visit the companion website for even further resources on the pipeline.

Sport and Play in a Digital World (Hardcover): Ivo Van Hilvoorde Sport and Play in a Digital World (Hardcover)
Ivo Van Hilvoorde
R4,342 Discovery Miles 43 420 Ships in 12 - 17 working days

Digital technology plays an important role in the everyday lives of people. New types of 'digital sports', (sport) gaming, exergaming, cybersport and eSports increase in popularity all over the world and are even challenging the modern and hegemonic concept of sport. Modern games can hardly be compared with the first generation of electronic games, as the diversity of games has increased dramatically. Philosophers (of sport) have much to say about these new forms of digital play. This book bridges the gap between 'game studies' and current topics within the philosophy of sport literature. It does so by dealing with a variety of topics in which the virtual or the electronic takes over, contradicts or melts with current sports as we know it. This book deals with a variety of conceptual and moral questions, such as: Can video games and eSports be considered as sports activities or not? Are motor skills a defining characteristic of eSports? Can the personal identity be explored within the virtual world? What is happening in a virtual (game) world? How playful is a virtual environment? How do moral standards change in a digital game and how does the game-person and role-playing relate to the real person? This book was originally published as a special issue of Sport, Ethics and Philosophy.

The Unified Process Inception Phase - Best Practices in Implementing the UP (Paperback): Scott W Ambler, Larry Constantine The Unified Process Inception Phase - Best Practices in Implementing the UP (Paperback)
Scott W Ambler, Larry Constantine
R1,458 Discovery Miles 14 580 Ships in 9 - 15 working days

The Unified Process methodology for object-oriented component-based development has taken the information technology community by storm. This first volume in a four-book series addresses the Inception Phase, in which developers focus on the initial requirements for a system, determining its scope and organizing the project. These articles from "Software Development" magazine have been written by industry luminaries.

Music, Technology, and Education - Critical Perspectives (Paperback): Andrew King, Evangelos Himonides Music, Technology, and Education - Critical Perspectives (Paperback)
Andrew King, Evangelos Himonides
R1,150 Discovery Miles 11 500 Ships in 12 - 17 working days

The use of technology in music and education can no longer be described as a recent development. Music learners actively engage with technology in their music making, regardless of the opportunities afforded to them in formal settings. This volume draws together critical perspectives in three overarching areas in which technology is used to support music education: music production; game technology; musical creation, experience and understanding. The fourteen chapters reflect the emerging field of the study of technology in music from a pedagogical perspective. Contributions come not only from music pedagogues but also from musicologists, composers and performers working at the forefront of the domain. The authors examine pedagogical practice in the recording studio, how game technology relates to musical creation and expression, the use of technology to create and assess musical compositions, and how technology can foster learning within the field of Special Educational Needs (SEN). In addition, the use of technology in musical performance is examined, with a particular focus on the current trends and the ways it might be reshaped for use within performance practice. This book will be of value to educators, practitioners, musicologists, composers and performers, as well as to scholars with an interest in the critical study of how technology is used effectively in music and music education.

Quicken 2006 for Starters (Paperback): Bonnie Biafore Quicken 2006 for Starters (Paperback)
Bonnie Biafore
R664 Discovery Miles 6 640 Ships in 7 - 13 working days

Intuit's Quicken is one of today's most popular and convenient ways to keep track of personal finances, and "Quicken 2006 For Starters: The Missing Manual" for Windows is the indispensable guide to using the program to simplify your finances and make the most of your money.

Whether you're new to electronic banking or just new to Quicken, this refreshingly funny and sensible book zeroes in on exactly what you need to get into Quicken fast. It teaches you how do such essential things as: balance your checkbook on your computer, keep tabs on your spending, create and manage a budget, monitor and pay bills on time, determine more ways to save and stick to your savings plan, manage loans and maximize investments, make tax preparation easier (even find hidden tax deductions!), and much more.

Financial-software writer and personal finance expert Bonnie Biafore delivers clear explanations and step-by-step instructions for the Quicken features you need, as well as relevant advice and plenty of real-world examples. Beginners will appreciate Biafore's clear guidance on how to set up Quicken to streamline their money management tasks. Power users will benefit from her insightful tips, tricks, and shortcuts for working around Quicken's idiosyncrasies and saving even more time and money.

The book is designed to help you get up to speed fast. Biafore steps you through the basics of Quicken. Then, as you become a more efficient and sophisticated Quicken user, she helps you take advantage of the program's little-known but powerful features. And throughout the book, she offers invaluable money-management principles. You'll be generating useful reports and graphs with ease; ensuringaccuracy and consistency among all your accounts; and planning, saving, and controlling your finances like never before.

The book that gives you exactly what you need, "Quicken 2006 For Starters: The Missing Manual" helps you quickly make the most of Quicken 2006 for Windows.

Cassandra - The Definitive Guide, 3e - Distributed Data at Web Scale (Paperback): Jeff Carpenter, Eben Hewitt Cassandra - The Definitive Guide, 3e - Distributed Data at Web Scale (Paperback)
Jeff Carpenter, Eben Hewitt
R1,677 Discovery Miles 16 770 Ships in 7 - 13 working days

Imagine what you could do if scalability wasn't a problem. With this hands-on guide, you'll learn how the Cassandra database management system handles hundreds of terabytes of data while remaining highly available across multiple data centers. This third edition-updated for Cassandra 4.0-provides the technical details and practical examples you need to put this database to work in a production environment. Authors Jeff Carpenter and Eben Hewitt demonstrate the advantages of Cassandra's nonrelational design, with special attention to data modeling. If you're a developer, DBA, or application architect looking to solve a database scaling issue or future-proof your application, this guide helps you harness Cassandra's speed and flexibility. Understand Cassandra's distributed and decentralized structure Use the Cassandra Query Language (CQL) and cqlsh-the CQL shell Create a working data model and compare it with an equivalent relational model Develop sample applications using client drivers for languages including Java, Python, and Node.js Explore cluster topology and learn how nodes exchange data

Computer Games and Technical Communication - Critical Methods and Applications at the Intersection (Paperback): Jennifer... Computer Games and Technical Communication - Critical Methods and Applications at the Intersection (Paperback)
Jennifer Dewinter, Ryan M. Moeller
R1,281 Discovery Miles 12 810 Ships in 12 - 17 working days

Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

Microsoft (R)Word 2010 - Text (softcover) with data files CD Marquee Series (Paperback): Nita Rutkosky, Denise Seguin, Audrey... Microsoft (R)Word 2010 - Text (softcover) with data files CD Marquee Series (Paperback)
Nita Rutkosky, Denise Seguin, Audrey Roggenkamp
R1,754 R1,545 Discovery Miles 15 450 Save R209 (12%) Out of stock

Marquee Series: Microsoft Word 2010 offers a highly visual, hands-on approach to learning Microsoft Word. Ideal for 1 or 2 credit courses, this text facilitates self-paced, accelerated, and traditional learning formats. Quick success with step-by-step, project-based instruction in two- and four-page activities. Four progressive levels of case-based assessment, including the popular Marquee Challenge, ensure software mastery at the introductory level. NEW! Includes activities on preparing MLA research papers. NEW! Individual Challenge connects students' lives and interests to project goals.

Benchmark Series: Microsoft (R)Access Levels 2 - Text with data files CD (Paperback): Denise Seguin Benchmark Series: Microsoft (R)Access Levels 2 - Text with data files CD (Paperback)
Denise Seguin
R2,180 R1,918 Discovery Miles 19 180 Save R262 (12%) Out of stock

Benchmark Series: Microsoft Access 2010 Level 2 builds students' intermediate-to-advanced skills in Access 2010, and helps develop critical thinking and decision-making skills. Case study assessments at chapter and unit levels test students' abilities to solve problems independently Projects-based approach creates a realistic context for learning practical skills

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