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Books > Computing & IT > Computer software packages
The interaction between a user and a device forms the foundation of today's application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble (R) Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interaccion 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.
Graphics Gems V is the newest volume in "The Graphics Gems Series."
It is intended to provide the graphics community with a set of
practical tools for implementing new ideas and techniques, and to
offer working solutions to real programming problems. These tools
are written by a wide variety of graphics programmers from
industry, academia, and research. The books in the series have
become essential, time-saving tools for many programmers.
New data communication technologies, and the resulting policies and management, can have a profound effect on the success of business organizations. By quantifying the impact of these new innovations, researchers can help these businesses thrive in the networking and business data communications fields. Web-Based Multimedia Advancements in Data Communications and Networking Technologies highlights comprehensive research which will enable readers to understand, manage, use, and maintain business data communication networks more effectively. It also addresses key technology, management, and policy issues for utilizing data communications and networking in business and the current best practices for aligning this important technology with the strategic goals of the organization.
The ease of use of the programs in the application to ever more complex cases of disease and pestilence. The lack of need on the part of the student or modelers of mathematics beyond algebra and the lack of need of any prior computer programming experience. The surprising insights that can be gained from initially simple systems models.
The advances in the generation and processing of multimedia data (e. g. documents, images, video, audio, animations, etc. ) have had an immense impact on multimedia applications and, as a result, multimedia has permeated almost every aspect of our daily lives. This development has also brought with it a whole host of issues and ch- lenges which were either not as apparent before or were non-existent. Today, digital media is relied upon as primary news and information resource, as evidence in a court of law, as part of medical records or as financial documents. However, there is still lack of authoritative mechanisms to verify the origin and veracity of media data. - deed, multimedia content has become an extremely valuable asset, and it is being both disseminated and consumed on a larger scale than ever before, but the issues conce- ing how the content owners and publishers should control the distribution of and - cess to their content have not been satisfactorily resolved yet. There are various other issues related to use of multimedia that require further analysis and research. For example, it is a known fact that some criminal organi- tions communicate with its members by posting information embedded media to p- lic forums and web-sites to evade surveillance by law enforcement. Conventional multimedia processing approaches do not provide sufficiently effective means for - fending against such communication.
What lies beyond the veil of death? Journey past this mortal coil and discover the secrets of the Shadowlands. Study the practices around death and dying on Azeroth, then follow a Broker through the groves of Ardenweald, over the gleaming towers of Bastion, and into the depths of the Maw for a detailed voyage unlike any other. Featuring gorgeous artwork never before glimpsed by mortal eyes, a stunning fold-out map, and secrets straight from the game team, Grimoire of the Shadowlands and Beyond is made to be treasured for eternity. In his authorial debut, Blizzard Entertainment historian Sean Copeland teams up with World of Warcraft's Lead Narrative Designer, Steve Danuser, to open the vaults of hidden knowledge for all curious souls.
Multimedia Database Management Systems brings together in one place important contributions and up-to-date research results in this important area. Multimedia Database Management Systems serves as an excellent reference, providing insight into some of the most important research issues in the field.
Automated and semi-automated manipulation of so-called labelled transition systems has become an important means in discovering flaws in software and hardware systems. Process algebra has been developed to express such labelled transition systems algebraically, which enhances the ways of manipulation by means of equational logic and term rewriting.The theory of process algebra has developed rapidly over the last twenty years, and verification tools have been developed on the basis of process algebra, often in cooperation with techniques related to model checking. This textbook gives a thorough introduction into the basics of process algebra and its applications.
Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.
A reference for the field of particle modelling - the study of dynamical behaviour of solids and fluids in response to external forces, with the solids and fluids modelled as systems of atoms and molecules.
This book contains a rich set of tools for nonparametric analyses, and the purpose of this text is to provide guidance to students and professional researchers on how R is used for nonparametric data analysis in the biological sciences: To introduce when nonparametric approaches to data analysis are appropriate To introduce the leading nonparametric tests commonly used in biostatistics and how R is used to generate appropriate statistics for each test To introduce common figures typically associated with nonparametric data analysis and how R is used to generate appropriate figures in support of each data set The book focuses on how R is used to distinguish between data that could be classified as nonparametric as opposed to data that could be classified as parametric, with both approaches to data classification covered extensively. Following an introductory lesson on nonparametric statistics for the biological sciences, the book is organized into eight self-contained lessons on various analyses and tests using R to broadly compare differences between data sets and statistical approach.
ThisvolumecontainstheproceedingsofIFIPTM2009, theThirdIFIPWG11.11 International Conference on Trust Management, held at Purdue University in West Lafayette, Indiana, USA during June 15-19, 2009. IFIPTM 2009 provided a truly global platform for the reporting of research, development, policyandpracticeintheinterdependentareasofprivacy, security, and trust. Building on the traditions inherited from the highly successful iTrust conference series, the IFIPTM 2007 conference in Moncton, New Brunswick, Canada, and the IFIPTM 2008conferencein Trondheim, Norway, IFIPTM 2009 focusedontrust, privacyand security from multidisciplinary perspectives. The conferenceisanarenafor discussionaboutrelevantproblemsfromboth research and practice in the areas of academia, business, and government. IFIPTM 2009 was an open IFIP conference. The program of the conference featured both theoretical research papers and reports of real-world case studies. IFIPTM 2009 received 44 submissions. The ProgramCommittee selected 17 - pers for presentation and inclusion in the proceedings. In addition, the program and the proceedings include one invited paper and ?ve demo descriptions. The highlights of IFIPTM 2009 included invited talks and tutorials by academic and governmental experts in the ?elds of trust management, privacy and security, including Eugene Spa?ord, Marianne Winslett, and Michael Novak. Running an international conference requires an immense e?ort from all p- ties involved. We would like to thank the Program Committee members and external referees for having provided timely and in-depth reviews of the subm- ted papers.We wouldalsolike to thank the Workshop, Tutorial, Demonstration, Local Arrangements, and Website Chairs, for having provided great help or- nizing the con
This volume contains the lectures given in honor to Georg Farber as tribute to his contributions in the area of real-time and embedded systems. The chapters of many leading scientists cover a wide range of aspects, like robot or automotive vision systems or medical aspects. "
"This book should satisfy those who want a different perspective
than the official Oracle documentation. It will cover all important
aspects of a data warehouse while giving the necessary examples to
make the reading a lively experience."
The explosion of information technology has led to substantial growth of web-accessible linguistic data in terms of quantity, diversity and complexity. These resources become even more useful when interlinked with each other to generate network effects. The general trend of providing data online is thus accompanied by newly developing methodologies to interconnect linguistic data and metadata. This includes linguistic data collections, general-purpose knowledge bases (e.g., the DBpedia, a machine-readable edition of the Wikipedia), and repositories with specific information about languages, linguistic categories and phenomena. The Linked Data paradigm provides a framework for interoperability and access management, and thereby allows to integrate information from such a diverse set of resources. The contributions assembled in this volume illustrate the band-width of applications of the Linked Data paradigm for representative types of language resources. They cover lexical-semantic resources, annotated corpora, typological databases as well as terminology and metadata repositories. The book includes representative applications from diverse fields, ranging from academic linguistics (e.g., typology and corpus linguistics) over applied linguistics (e.g., lexicography and translation studies) to technical applications (in computational linguistics, Natural Language Processing and information technology). This volume accompanies the Workshop on Linked Data in Linguistics 2012 (LDL-2012) in Frankfurt/M., Germany, organized by the Open Linguistics Working Group (OWLG) of the Open Knowledge Foundation (OKFN). It assembles contributions of the workshop participants and, beyond this, it summarizes initial steps in the formation of a Linked Open Data cloud of linguistic resources, the Linguistic Linked Open Data cloud (LLOD).
Multimedia Database Management Systems presents the issues and the techniques used in building multimedia database management systems. Chapter 1 provides an overview of multimedia databases and underlines the new requirements for these applications. Chapter 2 discusses the techniques used for storing and retrieving multimedia objects. Chapter 3 presents the techniques used for generating metadata for various media objects. Chapter 4 examines the mechanisms used for storing the index information needed for accessing different media objects. Chapter 5 analyzes the approaches for modeling media objects, both their temporal and spatial characteristics. Object-oriented approach, with some additional features, has been widely used to model multimedia information. The book discusses two systems that use object-oriented models: OVID (Object Video Information Database) and Jasmine. The models for representing temporal and spatial requirements of media objects are then studied. The book also describes authoring techniques used for specifying temporal and spatial characteristics of multimedia databases. Chapter 6 explains different types of multimedia queries, the methodologies for processing them and the language features for describing them. The features offered by query languages such as SQL/MM (Structured Query Language for Multimedia), PICQUERY+, and Video SQL are also studied. Chapter 7 deals with the communication requirements for multimedia databases. A client accessing multimedia data over computer networks needs to identify a schedule for retrieving various media objects composing the database. The book identifies possible ways for generating a retrieval schedule. Chapter 8 ties together the techniques discussed in the previous chapters by providing a simple architecture of a distributed multimedia database management system. Multimedia Database Management Systems can be used as a text for graduate students and researchers working in the area of multimedia databases. In addition, the book serves as essential reading material for computer professionals who are in (or moving to) the area of multimedia databases.
Multimedia Information Systems brings together in one place important contributions and up-to-date research results in this fast moving area. Multimedia Information Systems serves as an excellent reference, providing insight into some of the most challenging research issues in the field.
This book collects contributions written by well-known
statisticians and econometricians to acknowledge Leopold Simar s
far-reaching scientific impact on Statistics and Econometrics
throughout his career. The papers contained herein were presented
at a conference in This book collects contributions written by well-known
statisticians and econometricians to acknowledge Leopold Simar s
far-reaching scientific impact on Statistics and Econometrics
throughout his career. The papers contained herein were presented
at a conference in
Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.
Since the beginning of the seventies computer hardware is available to use programmable computers for various tasks. During the nineties the hardware has developed from the big main frames to personal workstations. Nowadays it is not only the hardware which is much more powerful, but workstations can do much more work than a main frame, compared to the seventies. In parallel we find a specialization in the software. Languages like COBOL for business orientated programming or Fortran for scientific computing only marked the beginning. The introduction of personal computers in the eighties gave new impulses for even further development, already at the beginning of the seven ties some special languages like SAS or SPSS were available for statisticians. Now that personal computers have become very popular the number of pro grams start to explode. Today we will find a wide variety of programs for almost any statistical purpose (Koch & Haag 1995)."
Multimedia Systems discusses the basic characteristics of multimedia operating systems, networking and communication, and multimedia middleware systems. The overall goal of the book is to provide a broad understanding of multimedia systems and applications in an integrated manner: a multimedia application and its user interface must be developed in an integrated fashion with underlying multimedia middleware, operating systems, networks, security, and multimedia devices. Fundamental characteristics of multimedia operating and distributed communication systems are presented, especially scheduling algorithms and other OS supporting approaches for multimedia applications with soft-real-time deadlines, multimedia file systems and servers with their decision algorithms for data placement, scheduling and buffer management, multimedia communication, transport, and streaming protocols, services with their error control, congestion control and other Quality of Service aware and adaptive algorithms, synchronization services with their skew control methods, and group communication with their group coordinating algorithms and other distributed services. |
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