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Books > Computing & IT > Computer software packages
Locating Imagination in Popular Culture offers a multi-disciplinary
account of the ways in which popular culture, tourism and notions
of place intertwine in an environment characterized by ongoing
processes of globalization, digitization and an increasingly
ubiquitous nature of multi-media. Centred around the concept of
imagination, the authors demonstrate how popular culture and media
are becoming increasingly important in the ways in which places and
localities are imagined, and how they also subsequently stimulate a
desire to visit the actual places in which people's favourite
stories are set. With examples drawn from around the globe, the
book offers a unique study of the role of narratives conveyed
through media in stimulating and reflecting desire in tourism. This
book will have appeal in a wide variety of academic disciplines,
ranging from media and cultural studies to fan- and tourism
studies, cultural geography, literary studies and cultural
sociology.
Learn how to program JavaScript while creating interactive audio
applications with JavaScript for Sound Artists: Learn to Code With
the Web Audio API! William Turner and Steve Leonard showcase the
basics of JavaScript language programing so that readers can learn
how to build browser based audio applications, such as music
synthesizers and drum machines. The companion website offers
further opportunity for growth. Web Audio API instruction includes
oscillators, audio file loading and playback, basic audio
manipulation, panning and time. This book encompasses all of the
basic features of JavaScript with aspects of the Web Audio API to
heighten the capability of any browser. Key Features Uses the
readers existing knowledge of audio technology to facilitate
learning how to program using JavaScript. The teaching will be done
through a series of annotated examples and explanations.
Downloadable code examples and links to additional reference
material included on the books companion website. This book makes
learning programming more approachable to nonprofessional
programmers The context of teaching JavaScript for the creative
audio community in this manner does not exist anywhere else in the
market and uses example-based teaching
If you're vexed and perplexed by PowerPoint, pick up a copy of
"Fixing PowerPoint Annoyances." This funny, and often opinionated,
guide is chock full of tools and techniques for eliminating all the
problems that drive audiences and presenters crazy. There's nothing
more discouraging than an unresponsive audience - or worse, one
that snickers at your slides. And there's nothing more maddening
than technical glitches that turn your carefully planned slide show
into a car wreck. Envious when you see other presenters effectively
use nifty features that you've never been able to get to work
right? Suffer no more! "Fixing PowerPoint Annoyances" by Microsoft
PowerPoint MVP Echo Swinford rides to the rescue. Microsoft
PowerPoint is the most popular presentation software on the planet,
with an estimated 30 million presentations given each day. So no
matter how frustrated you get, you're not about to chuck the
program in the Recycle Bin. "Fixing PowerPoint Annoyances",
presents smart solutions to a variety of all-too-familiar,
real-world annoyances. The book is divided into big categories,
with annoyances grouped by topic. You can read it cover to cover or
simply jump to the chapter or section most relevant to you. Inside
its pages, you'll learn how to create your own templates, work with
multiple masters and slide layouts, and take advantage of various
alignment and formatting tools. You'll also learn how to import
Excel data; insert graphics, PDF, and Word content; create, edit,
and format organization charts and diagrams; use action settings
and hyperlinks to jump to other slides; and add sound, video, and
other types of multimedia to spark up your presentations.
Entertaining and informative, "Fixing PowerPoint Annoyances" is
filled with humorous illustrations and packed with sidebars, tips,
and tricks, as well as links to cool resources on the Web.
Artificial Intelligence Techniques in IoT Sensor Networks is a
technical book which can be read by researchers, academicians,
students and professionals interested in artificial intelligence
(AI), sensor networks and Internet of Things (IoT). This book is
intended to develop a shared understanding of applications of AI
techniques in the present and near term. The book maps the
technical impacts of AI technologies, applications and their
implications on the design of solutions for sensor networks. This
text introduces researchers and aspiring academicians to the latest
developments and trends in AI applications for sensor networks in a
clear and well-organized manner. It is mainly useful for research
scholars in sensor networks and AI techniques. In addition,
professionals and practitioners working on the design of real-time
applications for sensor networks may benefit directly from this
book. Moreover, graduate and master's students of any departments
related to AI, IoT and sensor networks can find this book
fascinating for developing expert systems or real-time
applications. This book is written in a simple and easy language,
discussing the fundamentals, which relieves the requirement of
having early backgrounds in the field. From this expectation and
experience, many libraries will be interested in owning copies of
this work.
Praise for the first edition: [This book] reflects the extensive
experience and significant contributions of the author to
non-linear and non-Gaussian modeling. ... [It] is a valuable book,
especially with its broad and accessible introduction of models in
the state-space framework. -Statistics in Medicine What
distinguishes this book from comparable introductory texts is the
use of state-space modeling. Along with this come a number of
valuable tools for recursive filtering and smoothing, including the
Kalman filter, as well as non-Gaussian and sequential Monte Carlo
filters. -MAA Reviews Introduction to Time Series Modeling with
Applications in R, Second Edition covers numerous stationary and
nonstationary time series models and tools for estimating and
utilizing them. The goal of this book is to enable readers to build
their own models to understand, predict and master time series. The
second edition makes it possible for readers to reproduce examples
in this book by using the freely available R package TSSS to
perform computations for their own real-world time series problems.
This book employs the state-space model as a generic tool for time
series modeling and presents the Kalman filter, the non-Gaussian
filter and the particle filter as convenient tools for recursive
estimation for state-space models. Further, it also takes a unified
approach based on the entropy maximization principle and employs
various methods of parameter estimation and model selection,
including the least squares method, the maximum likelihood method,
recursive estimation for state-space models and model selection by
AIC. Along with the standard stationary time series models, such as
the AR and ARMA models, the book also introduces nonstationary time
series models such as the locally stationary AR model, the trend
model, the seasonal adjustment model, the time-varying coefficient
AR model and nonlinear non-Gaussian state-space models. About the
Author: Genshiro Kitagawa is a project professor at the University
of Tokyo, the former Director-General of the Institute of
Statistical Mathematics, and the former President of the Research
Organization of Information and Systems.
This book offers critical perspectives on the digital 'iconic',
exploring how the notion of the iconic is re-appropriated and
re-made online, and the consequences for humanity and society.
Examining cross-cultural case studies of iconic images in digital
spaces, the author offers original and critical analyses, theories
and perspectives on the notion of the 'iconic', and on its
movement, re-appropriation and meaning making on digital platforms.
A carefully curated selection of case studies illustrates topics
such as phantom memory; martyrdom; denigration and pornographic
recoding; digital games as simulacra; and memes as 'artification'.
Situating the notion of the iconic firmly within contemporary
cultures, the author takes a thematic approach to investigate the
iconic as an unstable and unfinished phenomenon online as it
travels through platforms temporally and spatially. The book will
be an important resource for academics and students in the areas of
media and communications, digital culture, cultural studies, visual
communication, visual culture, journalism studies and digital
humanities.
Because it makes the distribution and transmission of digital
information much easier and more cost effective, multimedia has
emerged as a top resource in the modern era. In spite of the
opportunities that multimedia creates for businesses and companies,
information sharing remains vulnerable to cyber attacks and hacking
due to the open channels in which this data is being transmitted.
Protecting the authenticity and confidentiality of information is a
top priority for all professional fields that currently use
multimedia practices for distributing digital data. The Handbook of
Research on Multimedia Cyber Security provides emerging research
exploring the theoretical and practical aspects of current security
practices and techniques within multimedia information and
assessing modern challenges. Featuring coverage on a broad range of
topics such as cryptographic protocols, feature extraction, and
chaotic systems, this book is ideally designed for scientists,
researchers, developers, security analysts, network administrators,
scholars, IT professionals, educators, and students seeking current
research on developing strategies in multimedia security.
- The first book dedicated to exploring key video games from the
1970s to present day. - Provides a highly accessible overview of
the history of video games from PONG, Pac-Man and Tetris to
Minecraft, Animal Crossing and Assassin's Creed. - The selection
covers a range of historical periods and platforms, genres,
commercial impact, artistic choices, contexts of play, typical and
atypical representations, uses of games for specific purposes, uses
of materials or techniques, specific subcultures, repurposing,
transgressive aesthetics, interfaces, moral or ethical impacts, and
more.
Game design has shifted from the development of games for
entertainment to the creation of games with a more meaningful
purpose. Game principles and theories can be applied to interactive
programs in a variety of fields and professions. Researchers
continue to examine the many ways games can be applied to
real-world settings. Emerging Research and Trends in Gamification
brings together innovative and scholarly research on the use of
game-based design and technology in a variety of settings.
Including discussions from both industry and academic perspectives,
this publication explores the growing research in this interesting
and dynamic field, serving as an essential reference source for
academicians, professionals, researchers, and upper level students
interested in the applications of game-thinking and gaming dynamics
across various disciplines including marketing, journalism,
education, and human resources. This publication presents timely,
research-based chapters on the development of games and the
real-world applications of game-thinking and game dynamics, as well
as additional topics including, but not limited to, digital
development, game design, human resource processes, market
research, online journalism, social change, and video game
learning.
Are you running your business or is it running you? Running a small
business can take over your life but it doesn't have to be that
way. Choosing and using the right technology and systems can
transform the way your business works and this book shows you how!
No matter how technophobic you are, Sorted! will quickly help you
find the small changes that will make a big difference to your
business. If you're more tech savvy, you'll love the ninja tips to
take your business to the next level. Feel more confident in your
choice of technology and systems for the future, because whatever
your plans are, you need the right systems in place to help you
achieve them.
Explores how social media defines consumer behaviour. Discovers how
social media works to keep the user always on. Reviews why social
media can shape a more extreme political and cultural ideology in
users. Studies how social media algorithms can shape a predictable
and homogeneous culture. Develops critical and multidisciplinary
thinking about the impact of social media in shaping a predictable
society.
Your genius-level guide to Excel excellence Excel Portable Genius
covers the key features of Microsoft Excel in a concise,
fast-paced, portable format that provides the perfect quick and
easy-to-follow reference for novices and experienced users alike.
Written by seasoned tech expert and trainer Lisa A. Bucki, it
answers the nine key questions Excel users are most likely to face
in their work and adds some hot tips and advice on this incredibly
useful--but sometimes difficult-to-learn--program's lesser-known
features. Build formulas to perform powerful calculations Format
data to make it easy to find interpret and to highlight key results
Sort and filter to organize or display specific information Chart
data to pinpoint changes and identify trends Communicate results by
printing and sharing Complete with a comprehensive index and
extensive illustrations complementing straightforward instructions,
this is the ideal guide to mastery of the world's most popular
spreadsheet program.
The last half-decade has seen the rapid and expansive development
of video game music studies. As with any new area of study, this
significant sub-discipline is still tackling fundamental questions
concerning how video game music should be approached. In this
volume, experts in game music provide their responses to these
issues. This book suggests a variety of new approaches to the study
of game music. In the course of developing ways of conceptualizing
and analyzing game music it explicitly considers other critical
issues including the distinction between game play and music play,
how notions of diegesis are complicated by video game
interactivity, the importance of cinema aesthetics in game music,
the technicalities of game music production and the relationships
between game music and art music traditions. This collection is
accessible, yet theoretically substantial and complex. It draws
upon a diverse array of perspectives and presents new research
which will have a significant impact upon the way that game music
is studied. The volume represents a major development in game
musicology and will be indispensable for both academic researchers
and students of game music.
Immediately implementable code, with extensive and varied
illustrations of graph variants and layouts. Examples and exercises
across a variety of real-life contexts including business,
politics, education, social media and crime investigation.
Dedicated chapter on graph visualization methods. Practical
walkthroughs of common methodological uses: finding influential
actors in groups, discovering hidden community structures,
facilitating diverse interaction in organizations, detecting
political alignment, determining what influences connection and
attachment. Various downloadable data sets for use both in class
and individual learning projects. Final chapter dedicated to
individual or group project examples.
Immediately implementable code, with extensive and varied
illustrations of graph variants and layouts. Examples and exercises
across a variety of real-life contexts including business,
politics, education, social media and crime investigation.
Dedicated chapter on graph visualization methods. Practical
walkthroughs of common methodological uses: finding influential
actors in groups, discovering hidden community structures,
facilitating diverse interaction in organizations, detecting
political alignment, determining what influences connection and
attachment. Various downloadable data sets for use both in class
and individual learning projects. Final chapter dedicated to
individual or group project examples.
Expert advice from several industrial professionals who have worked
for some of the world's biggest tech and interactive companies.
Best practices that not only prepare writers on how to apply their
craft to new fields, but also prepare them for the common ambiguity
they will find in corporate and start-up environments. Breakdown of
platforms that shows how tech capabilities can fulfill content
expectations and how content can fulfill tech expectations. Basic
storytelling mechanics customized to today's popular technologies
and traditional gaming platforms.
a balanced blend of theoretical and practical information that
enables readers to develop 3D worlds quickly and efficiently.
a balanced blend of theoretical and practical information that
enables readers to develop 3D worlds quickly and efficiently.
Organizations can make data science a repeatable, predictable tool,
which business professionals use to get more value from their data
Enterprise data and AI projects are often scattershot, underbaked,
siloed, and not adaptable to predictable business changes. As a
result, the vast majority fail. These expensive quagmires can be
avoided, and this book explains precisely how. Data science is
emerging as a hands-on tool for not just data scientists, but
business professionals as well. Managers, directors, IT leaders,
and analysts must expand their use of data science capabilities for
the organization to stay competitive. Smarter Data Science helps
them achieve their enterprise-grade data projects and AI goals. It
serves as a guide to building a robust and comprehensive
information architecture program that enables sustainable and
scalable AI deployments. When an organization manages its data
effectively, its data science program becomes a fully scalable
function that's both prescriptive and repeatable. With an
understanding of data science principles, practitioners are also
empowered to lead their organizations in establishing and deploying
viable AI. They employ the tools of machine learning, deep
learning, and AI to extract greater value from data for the benefit
of the enterprise. By following a ladder framework that promotes
prescriptive capabilities, organizations can make data science
accessible to a range of team members, democratizing data science
throughout the organization. Companies that collect, organize, and
analyze data can move forward to additional data science
achievements: Improving time-to-value with infused AI models for
common use cases Optimizing knowledge work and business processes
Utilizing AI-based business intelligence and data visualization
Establishing a data topology to support general or highly
specialized needs Successfully completing AI projects in a
predictable manner Coordinating the use of AI from any compute
node. From inner edges to outer edges: cloud, fog, and mist
computing When they climb the ladder presented in this book,
businesspeople and data scientists alike will be able to improve
and foster repeatable capabilities. They will have the knowledge to
maximize their AI and data assets for the benefit of their
organizations.
All scheduling software is difficult to learn for a number of
reasons. None have the optimal settings when installed and
templates, views and default options need to be adjusted to obtain
the best possible performance. Usually the Help files do not
connect the user to real life situations and do not explain the
practical use of functions. Furthermore, there are many flicks and
switches with obscure names that are difficult to understand or
decide what they do or which are important. These issues make
learning the software very difficult without a comprehensive guide
written by an experienced user. Investing in a book written by Paul
E Harris will address all these issues and allow you to setup the
software properly and understand all the obscure functions letting
you become productive more quickly and enhance your career
opportunities and salary with a solid understanding of the
software. Microsoft (R) Project 2021 is a minor update of Microsoft
(R) Project 2019 and therefore this book covers versions 2013,
2016, 2019 2021 and 365. This book is aimed at showing project
management professionals how to use the software in a project
environment. This book is an update of the author's last book
"Planning and Scheduling using Microsoft (R) Project 2013, 2016 and
21. It has revised workshops and incudes the new functions of
Microsoft Project 2021. This publication was written so it may be
used as: * A training manual, or * A self teach book, or * A user
guide. The book stays focused on the information required to create
and update a schedule with or without resources using Microsoft (R)
Project by: * Concentrating on the core functions required to plan
and control a project. * Keeping the information relevant to each
topic in the appropriate chapter. * Providing a quick reference at
the start of each chapter listing the chapter topics. * Providing a
comprehensive index of all topics. The book is aimed at: * Project
managers and schedulers who wish learn the software, however are
unable to attend a training course, or require a reference book. *
Project management companies in industries such as building,
construction, oil & gas, software development, government and
defence who wish to run their own software training courses or
provide their employees a good practical guide to using the
software. * Training organizations who require a training manual to
run their own courses. This book is written by an experienced
scheduler, who has used the software at the sharp end of projects
and is not a techo. It draws on the author's practical experience
in using the software in a wide variety of industries. It presents
workable solutions to real day to day planning and scheduling
problems and contains practical advice on how to set up the
software and import data.
A comprehensive introduction to various numerical methods used in
computational finance today
Quantitative skills are a prerequisite for anyone working in
finance or beginning a career in the field, as well as risk
managers. A thorough grounding in numerical methods is necessary,
as is the ability to assess their quality, advantages, and
limitations. This book offers a thorough introduction to each
method, revealing the numerical traps that practitioners frequently
fall into. Each method is referenced with practical, real-world
examples in the areas of valuation, risk analysis, and calibration
of specific financial instruments and models. It features a strong
emphasis on robust schemes for the numerical treatment of problems
within computational finance. Methods covered include PDE/PIDE
using finite differences or finite elements, fast and stable
solvers for sparse grid systems, stabilization and regularization
techniques for inverse problems resulting from the calibration of
financial models to market data, Monte Carlo and Quasi Monte Carlo
techniques for simulating high dimensional systems, and local and
global optimization tools to solve the minimization problem.
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