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Books > Computing & IT > Computer software packages

Locating Imagination in Popular Culture - Place, Tourism and Belonging (Paperback): Nicky van Es, Stijn Reijnders, Leonieke... Locating Imagination in Popular Culture - Place, Tourism and Belonging (Paperback)
Nicky van Es, Stijn Reijnders, Leonieke Bolderman, Abby Waysdorf
R1,373 Discovery Miles 13 730 Ships in 12 - 17 working days

Locating Imagination in Popular Culture offers a multi-disciplinary account of the ways in which popular culture, tourism and notions of place intertwine in an environment characterized by ongoing processes of globalization, digitization and an increasingly ubiquitous nature of multi-media. Centred around the concept of imagination, the authors demonstrate how popular culture and media are becoming increasingly important in the ways in which places and localities are imagined, and how they also subsequently stimulate a desire to visit the actual places in which people's favourite stories are set. With examples drawn from around the globe, the book offers a unique study of the role of narratives conveyed through media in stimulating and reflecting desire in tourism. This book will have appeal in a wide variety of academic disciplines, ranging from media and cultural studies to fan- and tourism studies, cultural geography, literary studies and cultural sociology.

JavaScript for Sound Artists - Learn to Code with the Web Audio API (Hardcover, 2nd edition): William Turner, Steve Leonard JavaScript for Sound Artists - Learn to Code with the Web Audio API (Hardcover, 2nd edition)
William Turner, Steve Leonard
R4,020 Discovery Miles 40 200 Ships in 12 - 17 working days

Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio applications, such as music synthesizers and drum machines. The companion website offers further opportunity for growth. Web Audio API instruction includes oscillators, audio file loading and playback, basic audio manipulation, panning and time. This book encompasses all of the basic features of JavaScript with aspects of the Web Audio API to heighten the capability of any browser. Key Features Uses the readers existing knowledge of audio technology to facilitate learning how to program using JavaScript. The teaching will be done through a series of annotated examples and explanations. Downloadable code examples and links to additional reference material included on the books companion website. This book makes learning programming more approachable to nonprofessional programmers The context of teaching JavaScript for the creative audio community in this manner does not exist anywhere else in the market and uses example-based teaching

Fixing PowerPoint Annoyances (Paperback): Echo Swinford Fixing PowerPoint Annoyances (Paperback)
Echo Swinford
R509 R421 Discovery Miles 4 210 Save R88 (17%) Out of stock

If you're vexed and perplexed by PowerPoint, pick up a copy of "Fixing PowerPoint Annoyances." This funny, and often opinionated, guide is chock full of tools and techniques for eliminating all the problems that drive audiences and presenters crazy. There's nothing more discouraging than an unresponsive audience - or worse, one that snickers at your slides. And there's nothing more maddening than technical glitches that turn your carefully planned slide show into a car wreck. Envious when you see other presenters effectively use nifty features that you've never been able to get to work right? Suffer no more! "Fixing PowerPoint Annoyances" by Microsoft PowerPoint MVP Echo Swinford rides to the rescue. Microsoft PowerPoint is the most popular presentation software on the planet, with an estimated 30 million presentations given each day. So no matter how frustrated you get, you're not about to chuck the program in the Recycle Bin. "Fixing PowerPoint Annoyances", presents smart solutions to a variety of all-too-familiar, real-world annoyances. The book is divided into big categories, with annoyances grouped by topic. You can read it cover to cover or simply jump to the chapter or section most relevant to you. Inside its pages, you'll learn how to create your own templates, work with multiple masters and slide layouts, and take advantage of various alignment and formatting tools. You'll also learn how to import Excel data; insert graphics, PDF, and Word content; create, edit, and format organization charts and diagrams; use action settings and hyperlinks to jump to other slides; and add sound, video, and other types of multimedia to spark up your presentations. Entertaining and informative, "Fixing PowerPoint Annoyances" is filled with humorous illustrations and packed with sidebars, tips, and tricks, as well as links to cool resources on the Web.

Artificial Intelligence Techniques in IoT Sensor Networks (Paperback): Mohamed Elhoseny, Mohamed Abdel-Basset, K Shankar Artificial Intelligence Techniques in IoT Sensor Networks (Paperback)
Mohamed Elhoseny, Mohamed Abdel-Basset, K Shankar
R1,461 Discovery Miles 14 610 Ships in 12 - 17 working days

Artificial Intelligence Techniques in IoT Sensor Networks is a technical book which can be read by researchers, academicians, students and professionals interested in artificial intelligence (AI), sensor networks and Internet of Things (IoT). This book is intended to develop a shared understanding of applications of AI techniques in the present and near term. The book maps the technical impacts of AI technologies, applications and their implications on the design of solutions for sensor networks. This text introduces researchers and aspiring academicians to the latest developments and trends in AI applications for sensor networks in a clear and well-organized manner. It is mainly useful for research scholars in sensor networks and AI techniques. In addition, professionals and practitioners working on the design of real-time applications for sensor networks may benefit directly from this book. Moreover, graduate and master's students of any departments related to AI, IoT and sensor networks can find this book fascinating for developing expert systems or real-time applications. This book is written in a simple and easy language, discussing the fundamentals, which relieves the requirement of having early backgrounds in the field. From this expectation and experience, many libraries will be interested in owning copies of this work.

Introduction to Time Series Modeling with Applications in R - with Applications in R (Paperback, 2nd edition): Genshiro Kitagawa Introduction to Time Series Modeling with Applications in R - with Applications in R (Paperback, 2nd edition)
Genshiro Kitagawa
R1,553 Discovery Miles 15 530 Ships in 12 - 17 working days

Praise for the first edition: [This book] reflects the extensive experience and significant contributions of the author to non-linear and non-Gaussian modeling. ... [It] is a valuable book, especially with its broad and accessible introduction of models in the state-space framework. -Statistics in Medicine What distinguishes this book from comparable introductory texts is the use of state-space modeling. Along with this come a number of valuable tools for recursive filtering and smoothing, including the Kalman filter, as well as non-Gaussian and sequential Monte Carlo filters. -MAA Reviews Introduction to Time Series Modeling with Applications in R, Second Edition covers numerous stationary and nonstationary time series models and tools for estimating and utilizing them. The goal of this book is to enable readers to build their own models to understand, predict and master time series. The second edition makes it possible for readers to reproduce examples in this book by using the freely available R package TSSS to perform computations for their own real-world time series problems. This book employs the state-space model as a generic tool for time series modeling and presents the Kalman filter, the non-Gaussian filter and the particle filter as convenient tools for recursive estimation for state-space models. Further, it also takes a unified approach based on the entropy maximization principle and employs various methods of parameter estimation and model selection, including the least squares method, the maximum likelihood method, recursive estimation for state-space models and model selection by AIC. Along with the standard stationary time series models, such as the AR and ARMA models, the book also introduces nonstationary time series models such as the locally stationary AR model, the trend model, the seasonal adjustment model, the time-varying coefficient AR model and nonlinear non-Gaussian state-space models. About the Author: Genshiro Kitagawa is a project professor at the University of Tokyo, the former Director-General of the Institute of Statistical Mathematics, and the former President of the Research Organization of Information and Systems.

Digital Icons - Memes, Martyrs and Avatars (Paperback): Yasmin Ibrahim Digital Icons - Memes, Martyrs and Avatars (Paperback)
Yasmin Ibrahim
R1,359 Discovery Miles 13 590 Ships in 12 - 17 working days

This book offers critical perspectives on the digital 'iconic', exploring how the notion of the iconic is re-appropriated and re-made online, and the consequences for humanity and society. Examining cross-cultural case studies of iconic images in digital spaces, the author offers original and critical analyses, theories and perspectives on the notion of the 'iconic', and on its movement, re-appropriation and meaning making on digital platforms. A carefully curated selection of case studies illustrates topics such as phantom memory; martyrdom; denigration and pornographic recoding; digital games as simulacra; and memes as 'artification'. Situating the notion of the iconic firmly within contemporary cultures, the author takes a thematic approach to investigate the iconic as an unstable and unfinished phenomenon online as it travels through platforms temporally and spatially. The book will be an important resource for academics and students in the areas of media and communications, digital culture, cultural studies, visual communication, visual culture, journalism studies and digital humanities.

Coding with Python - Create Amazing Graphics - The QuestKids do Coding (Paperback): Max Wainewright Coding with Python - Create Amazing Graphics - The QuestKids do Coding (Paperback)
Max Wainewright
R306 Discovery Miles 3 060 Ships in 12 - 17 working days
Handbook of Research on Multimedia Cyber Security (Hardcover): Brij B. Gupta, Deepak Gupta Handbook of Research on Multimedia Cyber Security (Hardcover)
Brij B. Gupta, Deepak Gupta
R8,182 Discovery Miles 81 820 Ships in 10 - 15 working days

Because it makes the distribution and transmission of digital information much easier and more cost effective, multimedia has emerged as a top resource in the modern era. In spite of the opportunities that multimedia creates for businesses and companies, information sharing remains vulnerable to cyber attacks and hacking due to the open channels in which this data is being transmitted. Protecting the authenticity and confidentiality of information is a top priority for all professional fields that currently use multimedia practices for distributing digital data. The Handbook of Research on Multimedia Cyber Security provides emerging research exploring the theoretical and practical aspects of current security practices and techniques within multimedia information and assessing modern challenges. Featuring coverage on a broad range of topics such as cryptographic protocols, feature extraction, and chaotic systems, this book is ideally designed for scientists, researchers, developers, security analysts, network administrators, scholars, IT professionals, educators, and students seeking current research on developing strategies in multimedia security.

Fifty Key Video Games (Hardcover): Bernard Perron, Kelly Boudreau, Mark J.P. Wolf, Dominic Arsenault Fifty Key Video Games (Hardcover)
Bernard Perron, Kelly Boudreau, Mark J.P. Wolf, Dominic Arsenault
R4,457 Discovery Miles 44 570 Ships in 12 - 17 working days

- The first book dedicated to exploring key video games from the 1970s to present day. - Provides a highly accessible overview of the history of video games from PONG, Pac-Man and Tetris to Minecraft, Animal Crossing and Assassin's Creed. - The selection covers a range of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impacts, and more.

Artificial Intelligence Bundle - 3 Books in 1 (Hardcover): Bob Mather Artificial Intelligence Bundle - 3 Books in 1 (Hardcover)
Bob Mather
R2,319 Discovery Miles 23 190 Ships in 10 - 15 working days
Emerging Research and Trends in Gamification (Hardcover): Harsha Gangadharbatla, Donna Z Davis Emerging Research and Trends in Gamification (Hardcover)
Harsha Gangadharbatla, Donna Z Davis
R6,071 Discovery Miles 60 710 Ships in 12 - 17 working days

Game design has shifted from the development of games for entertainment to the creation of games with a more meaningful purpose. Game principles and theories can be applied to interactive programs in a variety of fields and professions. Researchers continue to examine the many ways games can be applied to real-world settings. Emerging Research and Trends in Gamification brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings. Including discussions from both industry and academic perspectives, this publication explores the growing research in this interesting and dynamic field, serving as an essential reference source for academicians, professionals, researchers, and upper level students interested in the applications of game-thinking and gaming dynamics across various disciplines including marketing, journalism, education, and human resources. This publication presents timely, research-based chapters on the development of games and the real-world applications of game-thinking and game dynamics, as well as additional topics including, but not limited to, digital development, game design, human resource processes, market research, online journalism, social change, and video game learning.

SORTED! - Essential systems for successful small businesses (Paperback): Alice Jennings SORTED! - Essential systems for successful small businesses (Paperback)
Alice Jennings
R450 R354 Discovery Miles 3 540 Save R96 (21%) Ships in 9 - 15 working days

Are you running your business or is it running you? Running a small business can take over your life but it doesn't have to be that way. Choosing and using the right technology and systems can transform the way your business works and this book shows you how! No matter how technophobic you are, Sorted! will quickly help you find the small changes that will make a big difference to your business. If you're more tech savvy, you'll love the ninja tips to take your business to the next level. Feel more confident in your choice of technology and systems for the future, because whatever your plans are, you need the right systems in place to help you achieve them.

Predictive Technology in Social Media (Hardcover): Cristina Fernandez-Rovira, Santiago Giraldo-Luque Predictive Technology in Social Media (Hardcover)
Cristina Fernandez-Rovira, Santiago Giraldo-Luque
R4,459 Discovery Miles 44 590 Ships in 12 - 17 working days

Explores how social media defines consumer behaviour. Discovers how social media works to keep the user always on. Reviews why social media can shape a more extreme political and cultural ideology in users. Studies how social media algorithms can shape a predictable and homogeneous culture. Develops critical and multidisciplinary thinking about the impact of social media in shaping a predictable society.

Computational Intelligence for Wireless Sensor Networks - Principles and Applications (Book): Sandip Kumar Chaurasiya Computational Intelligence for Wireless Sensor Networks - Principles and Applications (Book)
Sandip Kumar Chaurasiya
R1,374 Discovery Miles 13 740 Ships in 12 - 17 working days
Excel Portable Genius (Paperback): Lisa A Bucki Excel Portable Genius (Paperback)
Lisa A Bucki
R480 R434 Discovery Miles 4 340 Save R46 (10%) Ships in 9 - 15 working days

Your genius-level guide to Excel excellence Excel Portable Genius covers the key features of Microsoft Excel in a concise, fast-paced, portable format that provides the perfect quick and easy-to-follow reference for novices and experienced users alike. Written by seasoned tech expert and trainer Lisa A. Bucki, it answers the nine key questions Excel users are most likely to face in their work and adds some hot tips and advice on this incredibly useful--but sometimes difficult-to-learn--program's lesser-known features. Build formulas to perform powerful calculations Format data to make it easy to find interpret and to highlight key results Sort and filter to organize or display specific information Chart data to pinpoint changes and identify trends Communicate results by printing and sharing Complete with a comprehensive index and extensive illustrations complementing straightforward instructions, this is the ideal guide to mastery of the world's most popular spreadsheet program.

Ludomusicology - Approaches to Video Game Music (Hardcover): Melanie Fritsch Ludomusicology - Approaches to Video Game Music (Hardcover)
Melanie Fritsch; Edited by Michiel Kamp, Tim Summers, Mark Sweeney
R2,702 Discovery Miles 27 020 Ships in 12 - 17 working days

The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues. This book suggests a variety of new approaches to the study of game music. In the course of developing ways of conceptualizing and analyzing game music it explicitly considers other critical issues including the distinction between game play and music play, how notions of diegesis are complicated by video game interactivity, the importance of cinema aesthetics in game music, the technicalities of game music production and the relationships between game music and art music traditions. This collection is accessible, yet theoretically substantial and complex. It draws upon a diverse array of perspectives and presents new research which will have a significant impact upon the way that game music is studied. The volume represents a major development in game musicology and will be indispensable for both academic researchers and students of game music.

Encyclopedia of Robust Control: Volume II (Novel Approaches) (Hardcover): Zac Fredericks Encyclopedia of Robust Control: Volume II (Novel Approaches) (Hardcover)
Zac Fredericks
R2,246 Discovery Miles 22 460 Ships in 12 - 17 working days
Handbook of Graphs and Networks in People Analytics - With Examples in R and Python (Paperback): Keith Mcnulty Handbook of Graphs and Networks in People Analytics - With Examples in R and Python (Paperback)
Keith Mcnulty
R2,272 Discovery Miles 22 720 Ships in 12 - 17 working days

Immediately implementable code, with extensive and varied illustrations of graph variants and layouts. Examples and exercises across a variety of real-life contexts including business, politics, education, social media and crime investigation. Dedicated chapter on graph visualization methods. Practical walkthroughs of common methodological uses: finding influential actors in groups, discovering hidden community structures, facilitating diverse interaction in organizations, detecting political alignment, determining what influences connection and attachment. Various downloadable data sets for use both in class and individual learning projects. Final chapter dedicated to individual or group project examples.

Handbook of Graphs and Networks in People Analytics - With Examples in R and Python (Hardcover): Keith Mcnulty Handbook of Graphs and Networks in People Analytics - With Examples in R and Python (Hardcover)
Keith Mcnulty
R5,508 Discovery Miles 55 080 Ships in 12 - 17 working days

Immediately implementable code, with extensive and varied illustrations of graph variants and layouts. Examples and exercises across a variety of real-life contexts including business, politics, education, social media and crime investigation. Dedicated chapter on graph visualization methods. Practical walkthroughs of common methodological uses: finding influential actors in groups, discovering hidden community structures, facilitating diverse interaction in organizations, detecting political alignment, determining what influences connection and attachment. Various downloadable data sets for use both in class and individual learning projects. Final chapter dedicated to individual or group project examples.

Storytelling for New Technologies and Platforms - A Writer's Guide to Theme Parks, Virtual Reality, Board Games, Virtual... Storytelling for New Technologies and Platforms - A Writer's Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More (Hardcover)
Ross Berger
R3,854 Discovery Miles 38 540 Ships in 12 - 17 working days

Expert advice from several industrial professionals who have worked for some of the world's biggest tech and interactive companies. Best practices that not only prepare writers on how to apply their craft to new fields, but also prepare them for the common ambiguity they will find in corporate and start-up environments. Breakdown of platforms that shows how tech capabilities can fulfill content expectations and how content can fulfill tech expectations. Basic storytelling mechanics customized to today's popular technologies and traditional gaming platforms.

Developing Graphics Frameworks with Java and OpenGL (Paperback): Lee Stemkoski, James Cona Developing Graphics Frameworks with Java and OpenGL (Paperback)
Lee Stemkoski, James Cona
R1,829 Discovery Miles 18 290 Ships in 12 - 17 working days

a balanced blend of theoretical and practical information that enables readers to develop 3D worlds quickly and efficiently.

Developing Graphics Frameworks with Java and OpenGL (Hardcover): Lee Stemkoski, James Cona Developing Graphics Frameworks with Java and OpenGL (Hardcover)
Lee Stemkoski, James Cona
R4,469 Discovery Miles 44 690 Ships in 12 - 17 working days

a balanced blend of theoretical and practical information that enables readers to develop 3D worlds quickly and efficiently.

Smarter Data Science - Succeeding with Enterprise-Grade Data and AI Projects (Paperback): N Fishman Smarter Data Science - Succeeding with Enterprise-Grade Data and AI Projects (Paperback)
N Fishman
R884 Discovery Miles 8 840 Ships in 12 - 17 working days

Organizations can make data science a repeatable, predictable tool, which business professionals use to get more value from their data Enterprise data and AI projects are often scattershot, underbaked, siloed, and not adaptable to predictable business changes. As a result, the vast majority fail. These expensive quagmires can be avoided, and this book explains precisely how. Data science is emerging as a hands-on tool for not just data scientists, but business professionals as well. Managers, directors, IT leaders, and analysts must expand their use of data science capabilities for the organization to stay competitive. Smarter Data Science helps them achieve their enterprise-grade data projects and AI goals. It serves as a guide to building a robust and comprehensive information architecture program that enables sustainable and scalable AI deployments. When an organization manages its data effectively, its data science program becomes a fully scalable function that's both prescriptive and repeatable. With an understanding of data science principles, practitioners are also empowered to lead their organizations in establishing and deploying viable AI. They employ the tools of machine learning, deep learning, and AI to extract greater value from data for the benefit of the enterprise. By following a ladder framework that promotes prescriptive capabilities, organizations can make data science accessible to a range of team members, democratizing data science throughout the organization. Companies that collect, organize, and analyze data can move forward to additional data science achievements: Improving time-to-value with infused AI models for common use cases Optimizing knowledge work and business processes Utilizing AI-based business intelligence and data visualization Establishing a data topology to support general or highly specialized needs Successfully completing AI projects in a predictable manner Coordinating the use of AI from any compute node. From inner edges to outer edges: cloud, fog, and mist computing When they climb the ladder presented in this book, businesspeople and data scientists alike will be able to improve and foster repeatable capabilities. They will have the knowledge to maximize their AI and data assets for the benefit of their organizations.

Planning and Control Using Microsoft Project 365 and 2021 - Including 2019, 2016 and 2013 (Paperback): Paul E Harris Planning and Control Using Microsoft Project 365 and 2021 - Including 2019, 2016 and 2013 (Paperback)
Paul E Harris
R1,683 R1,485 Discovery Miles 14 850 Save R198 (12%) Ships in 12 - 17 working days

All scheduling software is difficult to learn for a number of reasons. None have the optimal settings when installed and templates, views and default options need to be adjusted to obtain the best possible performance. Usually the Help files do not connect the user to real life situations and do not explain the practical use of functions. Furthermore, there are many flicks and switches with obscure names that are difficult to understand or decide what they do or which are important. These issues make learning the software very difficult without a comprehensive guide written by an experienced user. Investing in a book written by Paul E Harris will address all these issues and allow you to setup the software properly and understand all the obscure functions letting you become productive more quickly and enhance your career opportunities and salary with a solid understanding of the software. Microsoft (R) Project 2021 is a minor update of Microsoft (R) Project 2019 and therefore this book covers versions 2013, 2016, 2019 2021 and 365. This book is aimed at showing project management professionals how to use the software in a project environment. This book is an update of the author's last book "Planning and Scheduling using Microsoft (R) Project 2013, 2016 and 21. It has revised workshops and incudes the new functions of Microsoft Project 2021. This publication was written so it may be used as: * A training manual, or * A self teach book, or * A user guide. The book stays focused on the information required to create and update a schedule with or without resources using Microsoft (R) Project by: * Concentrating on the core functions required to plan and control a project. * Keeping the information relevant to each topic in the appropriate chapter. * Providing a quick reference at the start of each chapter listing the chapter topics. * Providing a comprehensive index of all topics. The book is aimed at: * Project managers and schedulers who wish learn the software, however are unable to attend a training course, or require a reference book. * Project management companies in industries such as building, construction, oil & gas, software development, government and defence who wish to run their own software training courses or provide their employees a good practical guide to using the software. * Training organizations who require a training manual to run their own courses. This book is written by an experienced scheduler, who has used the software at the sharp end of projects and is not a techo. It draws on the author's practical experience in using the software in a wide variety of industries. It presents workable solutions to real day to day planning and scheduling problems and contains practical advice on how to set up the software and import data.

A Workout in Computational Finance (Hardcover, New): M Aichinger A Workout in Computational Finance (Hardcover, New)
M Aichinger
R1,776 R1,343 Discovery Miles 13 430 Save R433 (24%) Ships in 12 - 17 working days

A comprehensive introduction to various numerical methods used in computational finance today

Quantitative skills are a prerequisite for anyone working in finance or beginning a career in the field, as well as risk managers. A thorough grounding in numerical methods is necessary, as is the ability to assess their quality, advantages, and limitations. This book offers a thorough introduction to each method, revealing the numerical traps that practitioners frequently fall into. Each method is referenced with practical, real-world examples in the areas of valuation, risk analysis, and calibration of specific financial instruments and models. It features a strong emphasis on robust schemes for the numerical treatment of problems within computational finance. Methods covered include PDE/PIDE using finite differences or finite elements, fast and stable solvers for sparse grid systems, stabilization and regularization techniques for inverse problems resulting from the calibration of financial models to market data, Monte Carlo and Quasi Monte Carlo techniques for simulating high dimensional systems, and local and global optimization tools to solve the minimization problem.

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