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Books > Computing & IT > Computer software packages
Computational inference is based on an approach to statistical methods that uses modern computational power to simulate distributional properties of estimators and test statistics. This book describes computationally intensive statistical methods in a unified presentation, emphasizing techniques, such as the PDF decomposition, that arise in a wide range of methods.
Both the way we look at data, through a DBMS, and the nature of data we ask a DBMS to manage have drastically evolved over the last decade, moving from text to images (and to sound to a lesser extent). Visual representations are used extensively within new user interfaces. Powerful visual approaches are being experimented for data manipulation, including the investigation of three dimensional display techniques. Similarly, sophisticated data visualization techniques are dramatically improving the understanding of the information extracted from a database. On the other hand, more and more applications use images as basic data or to enhance the quality and richness of data manipulation services. Image management has opened a wide area of new research topics in image understanding and analysis. The IFIP 2.6 Working Group on Databases strongly believes that a significant mutual enrichment is possible by confronting ideas, concepts and techniques supporting the work of researcher and practitioners in the two areas of visual interfaces to DBMS and DBMS management of visual data. For this reason, IFIP 2.6 has launched a series of conferences on Visual Database Systems. The first one has been held in Tokyo, 1989. VDB-2 was held in Budapest, 1991. This conference is the third in the series. As the preceding editions, the conference addresses researchers and practitioners active or interested in user interfaces, human-computer communication, knowledge representation and management, image processing and understanding, multimedia database techniques and computer vision.
In the same way that infrastructures such as transportation, electricity, sewage, and water supply are widely assumed to be integrators of urban spaces, information infrastructures are assumed to be integrators of information spaces. With the advent of Web 2.0 and new types of information infrastructures such as online social networks and smart mobile platforms, a more in-depth understanding of the various rights to access, use, develop, and modify information infrastructure resources is necessary. Perspectives and Implications for the Development of Information Infrastructures aims at addressing this need by offering a fresh new perspective on information infrastructure development. It achieves this by drawing on and adapting theory that was initially developed to study natural resource commons arrangements such as inshore fisheries, forests, irrigation systems, and pastures, while placing great emphasis on the complex problems and social dilemmas that often arise in the negotiations.
This book addresses the changing role of networks and the evolving structure of an Infrastructure Superhighway. The requirements for leadership in telecommunications are reviewed from different viewpoints: Network operators, equipment manufacturers, software developers and user organizations. Emphasis is placed on multimedia and what multimedia solutions would mean to telephone utilities and endusers. Based on extensive research undertaken in Europe, US and Japan, Dimitris Chorafas identifies new domains of applications, presents the breakthroughs which have currently been achieved and outlines the systems solutions necessary to fruitfully exploit new technology.
Manufacturing and operations management paradigms are evolving toward more open and resilient spaces where innovation is driven not only by ever-changing customer needs but also by agile and fast-reacting networked structures. Flexibility, adaptability and responsiveness are properties that the next generation of systems must have in order to successfully support such new emerging trends. Customers are being attracted to be involved in Co-innovation Networks, as - proved responsiveness and agility is expected from industry ecosystems. Renewed production systems needs to be modeled, engineered and deployed in order to achieve cost-effective solutions. BASYS conferences have been developed and organized as a forum in which to share visions and research findings for innovative sustainable and knowledge-based products-services and manufacturing models. Thus, the focus of BASYS is to discuss how human actors, emergent technologies and even organizations are integrated in order to redefine the way in which the val- creation process must be conceived and realized. BASYS 2010, which was held in Valencia, Spain, proposed new approaches in automation where synergies between people, systems and organizations need to be fully exploited in order to create high added-value products and services. This book contains the selection of the papers which were accepted for presentation at the BASYS 2010 conference, covering consolidated and emerging topics of the conference scope.
This book identifies institutional mechanisms that can be used to promote consumer confidence in direct online sales with businesses (B2C e-commerce). It argues that enhancing the access to justice in a multidimensional sense can potentially offer an effective means of boosting consumer confidence. It introduces a conceptual framework for a multidimensional approach to access to justice in the context of consumer protection, describing the various reasonable criteria needed to satisfy consumer demands in B2C e-commerce. The framework, which reflects all essential aspects of consumers' expectations when they engage in online transactions, provides a benchmark for the evaluation of various consumer protection mechanisms. Based on an analysis of different mechanisms and using the framework's criteria, the practice of private ordering, which does not rely on the creation of rules of law but rather on the use of technology as a solution, appears to offer a meaningful way to enhance access to justice in B2C e-commerce. However, though private ordering holds considerable potential, certain weaknesses still need to be eliminated. This book demonstrates how private ordering can be successfully implemented with the help of an intermediary, a neutral third party that plays an integral part in the collaborative task of facilitating various aspects of private ordering, thus helping to limit the risks of failure and ensuring a fairer market setting. In order to move forward, it argues that the state, with its wealth of material resources and incentive options, is the institution best suited to acting as an intermediary in facilitating private ordering. This promising proposal can improve consumer protection, which will in turn boost consumer confidence.
The book describes what these models are, what they are based on, how they function, and then, most innovatively, how they can be used to generate new useful knowledge about the environmental system. Discusses this generation of knowledge by computer models from an epistemological perspective and illustrates it by numerous examples from applied and fundamental research. Includes ample technical appendices and is a valuable source of information for graduate students and scientists alike working in the field of environmental sciences.
This book features 13 papers presented at the Fifth International Symposium on Recurrence Plots, held August 2013 in Chicago, IL. It examines recent applications and developments in recurrence plots and recurrence quantification analysis (RQA) with special emphasis on biological and cognitive systems and the analysis of coupled systems using cross-recurrence methods. Readers will discover new applications and insights into a range of systems provided by recurrence plot analysis and new theoretical and mathematical developments in recurrence plots. Recurrence plot based analysis is a powerful tool that operates on real-world complex systems that are nonlinear, non-stationary, noisy, of any statistical distribution, free of any particular model type and not particularly long. Quantitative analyses promote the detection of system state changes, synchronized dynamical regimes or classification of system states. The book will be of interest to an interdisciplinary audience of recurrence plot users and researchers interested in time series analysis of complex systems in general.
The advent of multimedia technology is creating a number of new problems in the fields of computer and communication systems. Perhaps the most important of these problems in communication, and certainly the most interesting, is that of designing networks to carry multimedia traffic, including digital audio and video, with acceptable quality. The main challenge in integrating the different services needed by the different types of traffic into the same network (an objective that is made worthwhile by its obvious economic advantages) is to satisfy the performance requirements of continuous media applications, as the quality of audio and video streams at the receiver can be guaranteed only if bounds on delay, delay jitters, bandwidth, and reliability are guaranteed by the network. Since such guarantees cannot be provided by traditional packet-switching technology, a number of researchers and research groups during the last several years have tried to meet the challenge by proposing new protocols or modifications of old ones, to make packet-switching networks capable of delivering audio and video with good quality while carrying all sorts of other traffic. The focus of this book is on HeiTS (the Heidelberg Transport System), and its contributions to integrated services network design. The HeiTS architecture is based on using the Internet Stream Protocol Version 2 (ST-II) at the network layer. The Heidelberg researchers were the first to implement ST-II. The author documents this activity in the book and provides thorough coverage of the improvements made to the protocol. The book also includes coverage of HeiTP as used in error handling, error control, congestion control, and the full specification of ST2+, a new version of ST-II. The ideas and techniques implemented by the Heidelberg group and their coverage in this volume apply to many other approaches to multimedia networking.
Soft computing represents a collection of techniques, such as neural networks, evolutionary computation, fuzzy logic, and probabilistic reasoning. As - posed to conventional "hard" computing, these techniques tolerate impre- sion and uncertainty, similar to human beings. In the recent years, successful applications of these powerful methods have been published in many dis- plines in numerous journals, conferences, as well as the excellent books in this book series on Studies in Fuzziness and Soft Computing. This volume is dedicated to recent novel applications of soft computing in multimedia processing. The book is composed of 21 chapters written by experts in their respective fields, addressing various important and timely problems in multimedia computing such as content analysis, indexing and retrieval, recognition and compression, processing and filtering, etc. In the chapter authored by Guan, Muneesawang, Lay, Amin, and Lee, a radial basis function network with Laplacian mixture model is employed to perform image and video retrieval. D. Androutsos, P. Androutsos, Plataniotis, and Venetsanopoulos investigate color image indexing and retrieval within a small-world framework. Wu and Yap develop a framework of fuzzy relevance feedback to model the uncertainty of users' subjective perception in image retrieval.
A collection of surveys and research papers on mathematical software and algorithms. The common thread is that the field of mathematical applications lies on the border between algebra and geometry. Topics include polyhedral geometry, elimination theory, algebraic surfaces, Gröbner bases, triangulations of point sets and the mutual relationship. This diversity is accompanied by the abundance of available software systems which often handle only special mathematical aspects. This is why the volume also focuses on solutions to the integration of mathematical software systems. This includes low-level and XML based high-level communication channels as well as general frameworks for modular systems.
This book provides an overview of the theory and application of linear and nonlinear mixed-effects models in the analysis of grouped data, such as longitudinal data, repeated measures, and multilevel data. Over 170 figures are included in the book.
Text mining applications have experienced tremendous advances because of web 2.0 and social networking applications. Recent advances in hardware and software technology have lead to a number of unique scenarios where text mining algorithms are learned. Mining Text Data introduces an important niche in the text analytics field, and is an edited volume contributed by leading international researchers and practitioners focused on social networks & data mining. This book contains a wide swath in topics across social networks & data mining. Each chapter contains a comprehensive survey including the key research content on the topic, and the future directions of research in the field. There is a special focus on Text Embedded with Heterogeneous and Multimedia Data which makes the mining process much more challenging. A number of methods have been designed such as transfer learning and cross-lingual mining for such cases. Mining Text Data simplifies the content, so that advanced-level students, practitioners and researchers in computer science can benefit from this book. Academic and corporate libraries, as well as ACM, IEEE, and Management Science focused on information security, electronic commerce, databases, data mining, machine learning, and statistics are the primary buyers for this reference book.
Looking to become more efficient using Unity? How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an introductory book offers, and allows you to work more quickly and powerfully in Unity. Packed full with easy-to-follow methods to get the most from Unity, this book explores time-saving features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, this book features a companion website at www.alanthorn.net, where you can download the book's companion files and also watch bonus tutorial video content. Learn bite-sized tips and tricks for effective Unity workflows Become a more powerful Unity user through interface customization Enhance your productivity with rendering tricks, better scene organization and more Better understand Unity asset and import workflows Learn techniques to save you time and money during development
Helping you quickly get up to speed, THE SHELLY CASHMAN SERIES (R) MICROSOFT (R) 365 (R) & OFFICE (R) 2021 INTERMEDIATE, 1st edition, includes the latest on Microsoft 365 and Office 2021 features along with enhanced support for Mac users. Its trademark step-by-step, screen-by-screen, project-based approach enables you to expand your understanding of Office applications through hands-on experimentation and critical thinking. Module Learning Objectives are mapped to Microsoft Office Specialist (MOS) certification objectives, reinforcing the critical skills needed for college and career success. Other Ways boxes reveal alternate click paths to achieve a step, while BTW call-outs offer helpful hints as you work through your projects so you can make the most of Microsoft Office tools. In addition, MindTap and SAM (Skills Assessment Manager) online resources help maximize your study time -- and results.
In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields. Transforming Gaming and Computer Simulation Technologies across Industries is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. Featuring extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments, this book is ideally designed for engineers, professionals, practitioners, upper-level students, and academics seeking current research on gaming and computer simulation technologies across different industries. Topics Covered: Digital vs. Non-Digital Platforms Ludic Simulations Mathematical Simulations Medical Gaming Multi-User Virtual Environments Player Experiences Player Identification User Research
Multimedia information systems are distinct from traditional information systems, particularly in terms of scheduling, media data, servers, and a number of other important issues. The relatively large size of multimedia data and the high bandwidth requirements for multimedia streams require new storage systems, buffering, delivery, and networking schemes. This work addresses many of these issues by focusing on the following: Disk scheduling and storage hierarchy, Configuration of multimedia servers and buffer management, Delivery scheduling for multimedia streams, Supporting user interactions, Document modeling and temporal modeling of multimedia data, and Integrated multimedia information system. Chapters in this book have been written by well-known and leading researchers in the field. The material is original and includes the most recent research results on topics such as data retrieval from disks, server architecture, buffering, synchronization, and supporting user interactions. The material has been closely edited to form a uniform and cohesive compilation. Multimedia Information Storage and Management can be used for students studying multimedia information and applications. This work will also be of special interest to researchers and developers of multimedia software and hardware systems, network protocol designers, and multimedia tool designers.
Learning spaces offer a rigorous mathematical foundation for practical systems of educational technology. Learning spaces generalize partially ordered sets and are special cases of knowledge spaces. The various structures are investigated from the standpoints of combinatorial properties and stochastic processes. Leaning spaces have become the essential structures to be used in assessing students' competence of various topics. A practical example is offered by ALEKS, a Web-based, artificially intelligent assessment and learning system in mathematics and other scholarly fields. At the heart of ALEKS is an artificial intelligence engine that assesses each student individually and continously. The book is of interest to mathematically oriented readers in education, computer science, engineering, and combinatorics at research and graduate levels. Numerous examples and exercises are included, together with an extensive bibliography.
These are the proceedings of the 22nd International Conference on Domain Decomposition Methods, which was held in Lugano, Switzerland. With 172 participants from over 24 countries, this conference continued a long-standing tradition of internationally oriented meetings on Domain Decomposition Methods. The book features a well-balanced mix of established and new topics, such as the manifold theory of Schwarz Methods, Isogeometric Analysis, Discontinuous Galerkin Methods, exploitation of modern HPC architectures and industrial applications. As the conference program reflects, the growing capabilities in terms of theory and available hardware allow increasingly complex non-linear and multi-physics simulations, confirming the tremendous potential and flexibility of the domain decomposition concept.
Building upon the fundamental principles of decision theory, Decision-Based Design: Integrating Consumer Preferences into Engineering Design presents an analytical approach to enterprise-driven Decision-Based Design (DBD) as a rigorous framework for decision making in engineering design. Once the related fundamentals of decision theory, economic analysis, and econometrics modelling are established, the remaining chapters describe the entire process, the associated analytical techniques, and the design case studies for integrating consumer preference modeling into the enterprise-driven DBD framework. Methods for identifying key attributes, optimal design of human appraisal experiments, data collection, data analysis, and demand model estimation are presented and illustrated using engineering design case studies. The scope of the chapters also provides: A rigorous framework of integrating the interests from both producer and consumers in engineering design, Analytical techniques of consumer choice modelling to forecast the impact of engineering decisions, Methods for synthesizing business and engineering models in multidisciplinary design environments, and Examples of effective application of Decision-Based Design supported by case studies. No matter whether you are an engineer facing decisions in consumer related product design, an instructor or student of engineering design, or a researcher exploring the role of decision making and consumer choice modelling in design, Decision-Based Design: Integrating Consumer Preferences into Engineering Design provides a reliable reference over a range of key topics.
A mobile agent is a software program with the capability to suspend its execution and resume it on another computer. Agents are a relatively recent development in computer science, which have become a popular and useful methodology for the modelling and implementation of distributed systems, particularly those consisting of a number of largely autonomous components. The extensive use of multi-agent systems in various areas including information management, industrial control and manufacturing systems, suggests that the multi-agent systems methodology may also be appropriate for the design of power system automation systems. IP Network-based Multi-agent Systems for Industrial Automation: Information Management, Condition Monitoring and Control of Power Systems is the first book to present an introduction to the use of the Internet protocol suite and multi-agent systems for the information management, online monitoring and control of distributed power system substations. It proposes an open architecture for information management and control, based on the concepts of multi-agent systems and mobile agents. In this book, mobile agents are applied to the retrieval and analysis of substation data, and to remote operator intervention. This book also describes a prototype implementation of the architecture, in the form of a substation information management system, which has been demonstrated and evaluated using a substation simulator. The architecture is also evaluated theoretically with respect to its performance, modifiability, functionality and reliability. As mobile agent technologies are in the early stages the real applications of these technologies are rare; IPNetwork-based Multi-agent Systems for Industrial Automation: Information Management, Condition Monitoring and Control of Power Systems will be an excellent reference for postgraduates, researchers and academics in engineering and computer science, as well as engineers in system automation and managers in distributed industrial systems.
Since multimedia systems are required to store and manipulate a variety of media types - including text, graphics, images, sound, audio, and video among many others - applications such as video-on-demand systems, interactive television, and video conferencing are becoming widely available at warp speed. This presents new challenges and obstacles to those in the multimedia industry. ""Multimedia Information Storage and Retrieval"" offers solutions to these challenges, providing data placement techniques, scheduling methods, caching techniques and emerging characteristics of multimedia information. Academicians, students, professionals and practitioners in the multimedia industry will benefit from this ground-breaking publication.
What lies beyond the veil of death? Journey past this mortal coil and discover the secrets of the Shadowlands. Study the practices around death and dying on Azeroth, then follow a Broker through the groves of Ardenweald, over the gleaming towers of Bastion, and into the depths of the Maw for a detailed voyage unlike any other. Featuring gorgeous artwork never before glimpsed by mortal eyes, a stunning fold-out map, and secrets straight from the game team, Grimoire of the Shadowlands and Beyond is made to be treasured for eternity. In his authorial debut, Blizzard Entertainment historian Sean Copeland teams up with World of Warcraft's Lead Narrative Designer, Steve Danuser, to open the vaults of hidden knowledge for all curious souls.
Shape interrogation is the process of extraction of information from a geometric model. It is a fundamental component of Computer Aided Design and Manufacturing (CAD/CAM) systems. The authors focus on shape interrogation of geometric models bounded by free-form surfaces. Free-form surfaces, also called sculptured surfaces, are widely used in the bodies of ships, automobiles and aircraft, which have both functionality and attractive shape requirements. Many electronic devices as well as consumer products are designed with aesthetic shapes, which involve free-form surfaces. This book provides the mathematical fundamentals as well as algorithms for various shape interrogation methods including nonlinear polynomial solvers, intersection problems, differential geometry of intersection curves, distance functions, curve and surface interrogation, umbilics and lines of curvature, geodesics, and offset curves and surfaces. This book will be of interest both to graduate students and professionals. |
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