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Books > Computing & IT > Computer software packages

Guide to Three Dimensional Structure and Motion Factorization (Hardcover, 2011 Ed.): Guanghui Wang, Jonathan Wu Guide to Three Dimensional Structure and Motion Factorization (Hardcover, 2011 Ed.)
Guanghui Wang, Jonathan Wu
R2,671 Discovery Miles 26 710 Ships in 18 - 22 working days

The problem of structure and motion recovery from image sequences is an important theme in computer vision. Considerable progress has been made in this field during the past two decades, resulting in successful applications in robot navigation, augmented reality, industrial inspection, medical image analysis, and digital entertainment, among other areas. However, many of these methods work only for rigid objects and static scenes. The study of non-rigid structure from motion is not only of academic significance, but also has important practical applications in real-world, nonrigid or dynamic scenarios, such as human facial expressions and moving vehicles.

This practical guide/reference provides a comprehensive overview of Euclidean structure and motion recovery, with a specific focus on factorization-based algorithms. The book discusses the latest research in this field, including the extension of the factorization algorithm to recover the structure of non-rigid objects, and presents some new algorithms developed by the authors. Readers require no significant knowledge of computer vision, although some background on projective geometry and matrix computation would be beneficial.

Topics and features: presents the first systematic study of structure and motion recovery of both rigid and non-rigid objects from images sequences; discusses in depth the theory, techniques, and applications of rigid and non-rigid factorization methods in three dimensional computer vision; examines numerous factorization algorithms, covering affine, perspective and quasi-perspective projection models; provides appendices describing the mathematical principles behind projective geometry, matrix decomposition, least squares, and nonlinear estimation techniques; includes chapter-ending review questions, and a glossary of terms used in the book.

This unique text offers practical guidance in real applications and implementations of 3D modeling systems for practitioners in computer vision and pattern recognition, as well as serving as an invaluable source of new algorithms and methodologies for structure and motion recovery for graduate students and researchers.

Multimedia Technologies and Applications for the 21st Century - Visions of World Experts (Hardcover, 1998 ed.): Borko Furht Multimedia Technologies and Applications for the 21st Century - Visions of World Experts (Hardcover, 1998 ed.)
Borko Furht
R5,322 Discovery Miles 53 220 Ships in 18 - 22 working days

Multimedia Technologies and Applications for the 21st Century: Visions of World Experts presents contributions from leading researchers and experts describing their current research and their views of the future trends in the field. The book consists of thirteen chapters in five parts. These chapters tackle a number of critical issues in distributed multimedia systems and applications - from VLSI processors that support multimedia and multimedia servers, through multimedia databases and multimedia networks and communications, to merging multimedia applications. Only a few years ago multimedia seemed like a brand new research field and an emerging new industry. Today, at the edge of the 21st century, multimedia research is coming of age, and the multimedia industry has significantly grown with the total market estimated to be about $50 billion. Several years ago it was felt that the digital media revolution had just started; however, the seeds had been sown long before. Fundamental technologies, such as interactive laser disks, video games, and electronic encyclopedias were invented in the 1970s and 80s. They represented the seeds for current hot' applications, such as digital libraries, video-on-demand, interactive television, and videoconferencing. Another aspect of the digital media revolution is the formation of a new media industry composed of computer, entertainment, communication, and consumer electronics companies. Many industry segments are currently involved in creating new products and services, positioning themselves for the 21st century. They include telephone, cable, and satellite TV companies, communication equipment companies, TV and radio broadcasters, on-line Internetservice providers, cable channels, movie studios, record companies, book publishers, CD-ROM title creators, Internet tool vendors, multimedia software tools companies, computer companies, general software tools companies, computer add-on vendors, semiconductor vendors, and consumer electronics vendors. Multimedia Technologies and Applications for the 21st Century: Visions of World Experts should stimulate the curiosity of its readers and inspire new technological breakthroughs in this exciting field. It serves as a valuable reference for system designers, engineers, programmers, and managers who are involved in multimedia systems, the Internet, and their applications. This book can also be used as a textbook for advanced courses on multimedia in engineering curricula.

Modeling and Simulation: Theory and Practice - A Memorial Volume for Professor Walter J. Karplus (1927-2001) (Hardcover):... Modeling and Simulation: Theory and Practice - A Memorial Volume for Professor Walter J. Karplus (1927-2001) (Hardcover)
George A. Bekey, Boris Ja Kogan
R4,177 Discovery Miles 41 770 Ships in 18 - 22 working days

Modeling and Simulation: Theory and Practice provides a comprehensive review of both methodologies and applications of simulation and modeling. The methodology section includes such topics as the philosophy of simulation, inverse problems in simulation, simulation model compilers, treatment of ill-defined systems, and a survey of simulation languages. The application section covers a wide range of topics, including applications to environmental management, biology and medicine, neural networks, collaborative visualization and intelligent interfaces. The book consists of 13 invited chapters written by former colleagues and students of Professor Karplus. Also included are several short 'reminiscences' describing Professor Karplus' impact on the professional careers of former colleagues and students who worked closely with him over the years.

Word Essentials (Hardcover): M. L. Humphrey Word Essentials (Hardcover)
M. L. Humphrey
R773 Discovery Miles 7 730 Ships in 18 - 22 working days
Mobile Commerce - Concepts, Methodologies, Tools, and Applications, VOL 3 (Hardcover): Information Reso Management Association Mobile Commerce - Concepts, Methodologies, Tools, and Applications, VOL 3 (Hardcover)
Information Reso Management Association
R8,451 Discovery Miles 84 510 Ships in 18 - 22 working days
Simulation of Communication Systems - Modeling, Methodology and Techniques (Hardcover, 2nd ed. 2000): Michel C. Jeruchim,... Simulation of Communication Systems - Modeling, Methodology and Techniques (Hardcover, 2nd ed. 2000)
Michel C. Jeruchim, Philip Balaban, K. Sam Shanmugan
R7,931 Discovery Miles 79 310 Ships in 18 - 22 working days

Since the first edition of this book was published seven years ago, the field of modeling and simulation of communication systems has grown and matured in many ways, and the use of simulation as a day-to-day tool is now even more common practice. With the current interest in digital mobile communications, a primary area of application of modeling and simulation is now in wireless systems of a different flavor from the traditional' ones. This second edition represents a substantial revision of the first, partly to accommodate the new applications that have arisen. New chapters include material on modeling and simulation of nonlinear systems, with a complementary section on related measurement techniques, channel modeling and three new case studies; a consolidated set of problems is provided at the end of the book.

Numeric Computation and Statistical Data Analysis on the Java Platform (Hardcover, 1st ed. 2016): Sergei V. Chekanov Numeric Computation and Statistical Data Analysis on the Java Platform (Hardcover, 1st ed. 2016)
Sergei V. Chekanov
R2,772 Discovery Miles 27 720 Ships in 18 - 22 working days

Numerical computation, knowledge discovery and statistical data analysis integrated with powerful 2D and 3D graphics for visualization are the key topics of this book. The Python code examples powered by the Java platform can easily be transformed to other programming languages, such as Java, Groovy, Ruby and BeanShell. This book equips the reader with a computational platform which, unlike other statistical programs, is not limited by a single programming language.The author focuses on practical programming aspects and covers a broad range of topics, from basic introduction to the Python language on the Java platform (Jython), to descriptive statistics, symbolic calculations, neural networks, non-linear regression analysis and many other data-mining topics. He discusses how to find regularities in real-world data, how to classify data, and how to process data for knowledge discoveries. The code snippets are so short that they easily fit into single pages. Numeric Computation and Statistical Data Analysis on the Java Platform is a great choice for those who want to learn how statistical data analysis can be done using popular programming languages, who want to integrate data analysis algorithms in full-scale applications, and deploy such calculations on the web pages or computational servers regardless of their operating system. It is an excellent reference for scientific computations to solve real-world problems using a comprehensive stack of open-source Java libraries included in the DataMelt (DMelt) project and will be appreciated by many data-analysis scientists, engineers and students.

Computer Simulation of Dynamic Phenomena (Hardcover, 1999 ed.): Mark L. Wilkins Computer Simulation of Dynamic Phenomena (Hardcover, 1999 ed.)
Mark L. Wilkins
R4,829 Discovery Miles 48 290 Ships in 18 - 22 working days

This text describes computer programs for simulating phenomena in hydrodynamics, gas dynamics, and elastic plastic flow in one, two, and three dimensions. Included in the two-dimensional program are Maxwell's equations, and thermal and radiation diffusion. The numerical procedures described in the text permit the exact conservation of physical properties in the solutions of the fundamental laws of mechanics. The author also treats materials, including the use of simulation programs to predict material behavior.

Your Excel Survival Kit 2nd Edition - A Guide to Surviving and Thriving in an Excel World (Paperback): Anne Walsh Your Excel Survival Kit 2nd Edition - A Guide to Surviving and Thriving in an Excel World (Paperback)
Anne Walsh
R673 Discovery Miles 6 730 Ships in 18 - 22 working days
Microsoft Powerpoint 2013 / 365 Pocket Primer (Mixed media product): Theodor Richardson Microsoft Powerpoint 2013 / 365 Pocket Primer (Mixed media product)
Theodor Richardson
R648 R577 Discovery Miles 5 770 Save R71 (11%) Ships in 18 - 22 working days

As part of the new Pocket Primer series, this book provides an overview of the major and tutorial videos to use PowerPoint. The book serves as a starting point for deeper exploration of PowerPoint. The focus of the book is on using the software package and creating dynamic and engaging presentations. Also included are instructions for Word 365, which includes both Word 2013 for Windows and Word 2011 for Macintosh. Features: Includes tutorial videos on the companion DVD Provides an overview of the most important PowerPoint techniques Contains PowerPoint graphics and animation effects

Computer Simulations in Science and Technology Studies (Hardcover, 1998 ed.): Petra Ahrweiler, Nigel Gilbert Computer Simulations in Science and Technology Studies (Hardcover, 1998 ed.)
Petra Ahrweiler, Nigel Gilbert
R2,786 Discovery Miles 27 860 Ships in 18 - 22 working days

What is it about the structure and organisation of science and technology that has led to the spectacularly successful growth of knowledge during this century? This book explores this important and much debated question in an innovative way, by using computer simulations. The computer simulation of societies and social processes is a methodology which is rapidly becoming recognised for its potential in the social sciences. This book applies the tools of simulation systematically to a specific domain: science and technology studies. The book shows how computer simulation can be applied both to questions in the history and philosophy of science and to issues of concern to sociologists of science and technology. Chapters in the book demonstrate the use of simulation for clarifying the notion of creativity and for understanding the logical processes employed by eminent scientists to make their discoveries. The book begins with three introductory chapters. The first introduces simulation for the social sciences, surveying current work and explaining the advantages and pitfalls of this new methodology. The second and third chapters review recent work on theoretical aspects of social simulation, introducing fundamental concepts such as self organisation and complexity and relating these to the simulation of scientific discovery."

Cybercrimes: A Multidisciplinary Analysis (Hardcover, 2011 ed.): Sumit Ghosh, Elliot Turrini Cybercrimes: A Multidisciplinary Analysis (Hardcover, 2011 ed.)
Sumit Ghosh, Elliot Turrini
R5,807 Discovery Miles 58 070 Ships in 18 - 22 working days

Designed to serve as a reference work for practitioners, academics, and scholars worldwide, this book is the first of its kind to explain complex cybercrimes from the perspectives of multiple disciplines (computer science, law, economics, psychology, etc.) and scientifically analyze their impact on individuals, society, and nations holistically and comprehensively. In particular, the book shows: How multiple disciplines concurrently bring out the complex, subtle, and elusive nature of cybercrimes How cybercrimes will affect every human endeavor, at the level of individuals, societies, and nations How to legislate proactive cyberlaws, building on a fundamental grasp of computers and networking, and stop reacting to every new cyberattack How conventional laws and traditional thinking fall short in protecting us from cybercrimes How we may be able to transform the destructive potential of cybercrimes into amazing innovations in cyberspace that can lead to explosive technological growth and prosperity

The Oxford Handbook of Interactive Audio (Hardcover): Karen Collins, Bill Kapralos, Holly Tessler The Oxford Handbook of Interactive Audio (Hardcover)
Karen Collins, Bill Kapralos, Holly Tessler
R4,700 Discovery Miles 47 000 Ships in 10 - 15 working days

As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

Wirtschaftsinformatik '95 - Wettbewerbsfahigkeit, Innovation, Wirtschaftlichkeit (English, German, Hardcover): Wolfgang... Wirtschaftsinformatik '95 - Wettbewerbsfahigkeit, Innovation, Wirtschaftlichkeit (English, German, Hardcover)
Wolfgang Kvnig, Wolfgang Kc6nig, Wolfgang Kanig
R1,523 Discovery Miles 15 230 Ships in 10 - 15 working days

Information-Enabled Organization Transformation and Outsourcing.- Wirtschaftsinformatik: Von den Moden zum Trend.- MEMO: Eine werkzeuggestutzte Methode zum integrierten Entwurf von Geschaftsprozessen und Informationssystemen.- Integrierte Informationssysteme durch Modellierung von Geschaftsprozessen.- Unternehmensmodellierung - Basis fur Reengineering und Optimierung von Geschaftsprozessen.- Geschaftsprozess-Management und Qualitatssicherung am Beispiel des WIS-Projekts.- Strukturanalogien in Informationsmodellen.- Objektorientierte Spezifikation betrieblicher Informationssysteme.- Semantische Objektmodellierung anwendungsorientierter Informations systeme vom Standpunkt des Sicherheitsmanagements.- Vom Informationsmodell zum Anwendungssystem - Nutzenpotentiale fur den effizienten Einsatz von Informationssystemen.- Verfahren zur werkzeuggestutzten Integration von Datenbankschemata.- Formale Validierung von Verdichtungsoperationen in konzeptionellen Datenmodellen.- Simulation hierarchischer objekt- und transaktionsorientierter Modelle.- Aufbau einer gesamtbankweiten Geschaftsdatenbank als Grundlage fur ein globales Steuerungsinstrumentarium des Treasury und Controlling bei Sal. Oppenheim Jr. & Cie., Koeln.- Ein Entscheidungsmodell zur Automatisierung und Standardisierung in betrieblichen Informationssystemen.- Optimierung von Client/Server-Konfigurationen.- Die strategischen Implikationen von Informations- und Kommunikations technologien fur das Bankgeschaft.- Einsatz Neuronaler Netze in der Finanzprognose und -analyse.- Umgestaltung der Geschaftsprozesse und der betrieblichen Anwendungs systeme fur ein weltweit tatiges Unternehmen des Chemie-Anlagebaus.- Kundenorientierte Informationsgestaltung im oeffentlichen Personenverkehr.- Flexible Architekturen und wiederverwendbare Softwarebausteine fur die Anwendung der Zukunft - dargestellt an Systemen der Wurttembergischen Versicherung AG.- Die IV-Strategie des Energieversorgungsunternehmens RWE Energie.- Multinationale Informationsstrategien am Beispiel der Esso A. G.- Perspektiven fur den Einsatz objektorientierter Datenbanksysteme in CIM-orientierten Kosteninformationssystemen.- Datenbankgestutzte, vertragsbasierte Buchhaltung.- Funktionsintegration in heterogenen verteilten Informationssystemen - innovative Konzepte und Fallstudien.- Mobile Rechneranwendungen in dezentralen verteilten Systemumgebungen.- Podiumsdiskussion.- Abhangigkeit als Entscheidungskriterium zwischen internen und externen Organisationsformen der Informationsverarbeitung.- Diversifikationseffekte als Erklarung fur Downsizing und Outsourcing.- Redesign des Siemens-Nixdorf Service und die Erweiterung von Business Process Reengineering zu IT-enabled Business Innovation.- Geschaftsstrategie - Prozess - Informationssystem.- The Use of Worldwide Networking by Global Corporations.- Die Zukunft wird anders sein ! - Informationen verandern die Welt.- Autoren- und Adressverzeichnis.- Sponsorenverzeichnis.

Designing Effective and Usable Multimedia Systems - Proceedings of the IFIP Working Group 13.2 Conference on Designing... Designing Effective and Usable Multimedia Systems - Proceedings of the IFIP Working Group 13.2 Conference on Designing Effective and Usable Multimedia Systems Stuttgart, Germany, September 1998 (Hardcover, 1998 ed.)
Alistair G. Sutcliffe, Peter Johnson, Jurgen Ziegler
R4,128 Discovery Miles 41 280 Ships in 18 - 22 working days

Designing Effective and Usable Multimedia Systems presents research and development and industrial experience of usability engineering for multimedia user interfaces. The book discusses the methods, tools and guidelines for multimedia use and implementation and covers the following topics in detail: Design methods for multimedia (MM) systems; Social and cognitive models for MM interaction; Empirical studies of the effects of MM on learning and behavior; Design and prototyping support tools; Intelligent MM Systems and Design support; Usability evaluation. GBP/LISTGBP Designing Effective and Usable Multimedia Systems contains the proceedings of the International Working Conference on Designing Effective and usable Multimedia Systems, sponsored by the International Federation for Information Processing (IFIP), held in Stuttgart, Germany, in September 1998. It is essential reading for computer scientists, software developers, information systems managers and human scientists, especially those working in the applied disciplines such as human factors and interface design.

Mobile Multimedia Communications (Hardcover, 1997 ed.): David J. Goodman, Dipankar Raychaudhuri Mobile Multimedia Communications (Hardcover, 1997 ed.)
David J. Goodman, Dipankar Raychaudhuri
R4,264 Discovery Miles 42 640 Ships in 18 - 22 working days

In 1997, the two hottest topics in information technology are the Internet and mobile communications. Each one has the enthusiastic attention of the consuming public, investors. and the technical community. In a time of rapid expansion, they both face technical obstacles to meeting the public's high expectations. This situation stimulates a high volume of research in both areas. To bring the Internet into the twenty-first century. the research community focuses on multimedia communications in which integrated systems store, transport. and process many types of information simultaneously. A major challenge is to meet the of each information service. This problem is separate performance requirements especially challenging when a system has to deliver broadband, real-time services such as full-motion video. Meanwhile. the mobile communications research community continues its long term struggle against the triple challenge of mobility. ether. and energy. "Mobility" refers to the changing locations of terminals. When terminals are mobile. networks have to determine their locations and dynamically establish routes for information. The networks also have to rearrange themselves in order to maintain links to terminals with active communications sessions. "Ether" refers to the problems of wireless communications including limited bandwidth. rapidly changing radio propagation conditions. mutual interference of radio signals. and vulnerability of systems to eavesdropping and unauthorized access. "Energy" refers to the fact that portable information devices carry their own power sources. The rate at which the batteries of cellular telephones and portable computers drain their energy has a strong effect on their utility."

Improving Disaster Resilience and Mitigation - IT Means and Tools (Hardcover, 2014 ed.): Horia-Nicolai Teodorescu, Alan... Improving Disaster Resilience and Mitigation - IT Means and Tools (Hardcover, 2014 ed.)
Horia-Nicolai Teodorescu, Alan Kirschenbaum, Svetlana Cojocaru, Claude Bruderlein
R4,757 Discovery Miles 47 570 Ships in 10 - 15 working days

The focus of this volume is comprised of the fundamentals, models, and information technologies (IT) methods and tools for disaster prediction and mitigation. A more detailed list of topics includes mathematical and computational modeling of processes leading to or producing disasters, modeling of disaster effects, IT means for disaster mitigation, including data mining tools, knowledge-based and expert systems for use in disaster circumstances, GIS-based systems for disaster prevention and mitigation and equipment for disaster-prone areas. A specific type or class of disasters (natural or human-made), however will not be part of the main focus of this work. Instead, this book was conceived to offer a comprehensive, integrative view on disasters, seeking to determine what various disasters have in common. Because disaster resilience and mitigation involve humans, societies and cultures, not only technologies and economic models, special attention was paid in this volume to gain a comprehensive view on these issues, as a foundation of the IT tool design.

Discrete Event Modeling and Simulation Technologies - A Tapestry of Systems and AI-Based Theories and Methodologies (Hardcover,... Discrete Event Modeling and Simulation Technologies - A Tapestry of Systems and AI-Based Theories and Methodologies (Hardcover, 2001 ed.)
Hessam S. Sarjoughian, Francois E. Cellier
R1,646 Discovery Miles 16 460 Ships in 18 - 22 working days

The underlying technologies enabling the realization of recent advances in areas like mobile and enterprise computing are artificial intelligence (AI), modeling and simulation, and software engineering. A disciplined, multifaceted, and unified approach to modeling and simulation is now essential in new frontiers, such as Simulation Based Acquisition. This volume is an edited survey of international scientists, academicians, and professionals who present their latest research findings in the various fields of AI; collaborative/distributed computing; and modeling, simulation, and their integration. Whereas some of these areas continue to seek answers to basic fundamental scientific inquiries, new questions have emerged only recently due to advances in computing infrastructures, technologies, and tools. The book¿s principal goal is to provide a unifying forum for developing postmodern, AI-based modeling and simulation environments and their utilization in both traditional and modern application domains. Features and topics: * Blends comprehensive, advanced modeling and simulation theories and methodologies in a presentation founded on formal, system-theoretic and AI-based approaches * Uses detailed, real-world examples to illustrate key concepts in systems theory, modeling, simulation, object orientation, and intelligent systems * Addresses a broad range of critical topics in the areas of modeling frameworks, distributed and high-performance object-oriented simulation approaches, as well as robotics, learning, multi-scale and multi-resolution models, and multi-agent systems * Includes new results pertaining to intelligent and agent-based modeling, the relationship between AI-based reasoning and Discrete-Event System Specification, and large-scale distributed modeling and simulation frameworks * Provides cross-disciplinary insight into how computer science, computer engineering, and systems engineering can collectively provide a rich set of theories and methods enabling contemporary modeling and simulation This state-of-the-art survey on collaborative/distributed modeling and simulation computing environments is an essential resource for the latest developments and tools in the field for all computer scientists, systems engineers, and software engineers. Professionals, practitioners, and graduate students will find this reference invaluable to their work involving computer simulation, distributed modeling, discrete-event systems, AI, and software engineering.

Index Data Structures in Object-Oriented Databases (Hardcover, 1997 ed.): Thomas A. Mueck, Martin L. Polaschek Index Data Structures in Object-Oriented Databases (Hardcover, 1997 ed.)
Thomas A. Mueck, Martin L. Polaschek
R4,107 Discovery Miles 41 070 Ships in 18 - 22 working days

Object-oriented database management systems (OODBMS) are used to imple ment and maintain large object databases on persistent storage. Regardless whether the underlying database model follows the object-oriented, the rela tional or the object-relational paradigm, a key feature of any DBMS product is content based access to data sets. On the one hand this feature provides user-friendly query interfaces based on predicates to describe the desired data. On the other hand it poses challenging questions regarding DBMS design and implementation as well as the application development process on top of the DBMS. The reason for the latter is that the actual query performance depends on a technically meaningful use of access support mechanisms. In particular, if chosen and applied properly, such a mechanism speeds up the execution of predicate based queries. In the object-oriented world, such queries may involve arbitrarily complex terms referring to inheritance hierarchies and aggregation paths. These features are attractive at the application level, however, they increase the complexity of appropriate access support mechanisms which are known to be technically non-trivial in the relational world."

Agricultural Cooperative Management and Policy - New Robust, Reliable and Coherent Modelling Tools (Hardcover, 2014 ed.):... Agricultural Cooperative Management and Policy - New Robust, Reliable and Coherent Modelling Tools (Hardcover, 2014 ed.)
Constantin Zopounidis, Nikos Kalogeras, Konstadinos Mattas, Gert van Dijk, George Baourakis
R4,349 R3,548 Discovery Miles 35 480 Save R801 (18%) Ships in 10 - 15 working days

This book focuses on the use of farm level, micro- and macro-data of cooperative systems and networks in developing new robust, reliable and coherent modeling tools for agricultural and environmental policy analysis. The efficacy of public intervention on agriculture is largely determined by the existence of reliable information on the effects of policy options and market developments on farmers' production decisions and in particular, on key issues such as levels of agricultural and non-agricultural output, land use and incomes, use of natural resources, sustainable-centric management, structural change and the viability of family farms. Over the last years, several methods and analytical tools have been developed for policy analysis using various sets of data. Such methods have been based on integrated approaches in an effort to investigate the above key issues and have thus attempted to offer a powerful environment for decision making, particularly in an era of radical change for both agriculture and the wider economy.

Analyzing Medical Data Using S-PLUS (Hardcover, 2001 ed.): Brian Everitt, Sophia Rabe-Hesketh Analyzing Medical Data Using S-PLUS (Hardcover, 2001 ed.)
Brian Everitt, Sophia Rabe-Hesketh
R4,282 Discovery Miles 42 820 Ships in 18 - 22 working days

This book covers a range of statistical methods useful in the analysis of medical data, from the simple to the sophisticated, and shows how they may be applied using the latest versions of S-PLUS and S-PLUS 6. In each chapter several sets of medical data are explored and analysed using a mixture of graphical and model fitting approaches. At the end of each chapter the S-PLUS script files are listed, enabling readers to reproduce all the analyses and graphics in the chapter. These script files can be downloaded from a web site. The aim of the book is to show how to use S-PLUS as a powerful environment for undertaking a variety of statistical analyses from simple inference to complex model fitting, and for providing informative graphics. All such methods are of increasing importance in handling data from a variety of medical investigations including epidemiological studies and clinical trials. The mix of real data examples and background theory make this book useful for students and researchers alike. For the former, exercises are provided at the end of each chapter to increase their fluency in using the command line language of the S-PLUS software. Professor Brian Everitt is Head of the Department of Biostatistics and Computing at the Institute of Psychiatry in London and Sophia Rabe-Hesketh is a senior lecturer in the same department. Professor Everitt is the author of over 30 books on statistics including two previously co-authored with Dr. Rabe-Hesketh.

Entertainment Computing - Technologies and Application (Hardcover, 2003 ed.): Ryohei Nakatsu, Junichi Hoshino Entertainment Computing - Technologies and Application (Hardcover, 2003 ed.)
Ryohei Nakatsu, Junichi Hoshino
R2,951 Discovery Miles 29 510 Ships in 18 - 22 working days

This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.

Research Anthology on Digital Transformation, Organizational Change, and the Impact of Remote Work, VOL 1 (Hardcover):... Research Anthology on Digital Transformation, Organizational Change, and the Impact of Remote Work, VOL 1 (Hardcover)
Information Reso Management Association
R21,621 Discovery Miles 216 210 Ships in 18 - 22 working days
Communications and Multimedia Security - Volume 3 (Hardcover, 1997 ed.): Sokratis Katsikas Communications and Multimedia Security - Volume 3 (Hardcover, 1997 ed.)
Sokratis Katsikas
R4,186 Discovery Miles 41 860 Ships in 18 - 22 working days

This book presents a state-of-the art review of current perspectives on Communications and Multimedia Security. It contains the Proceedings of the 3rd Joint Working Conference of IFIP TC6 and TC11, arranged by the International Federation for Information Processing and held in Athens, Greece in September 1997. The book aims to cover the subject of Communications and Multimedia Systems Security, as fully as possible. It constitutes an essential reading for information technology security specialists; computer professionals; communication systems professionals; EDP managers; EDP auditors; managers, researchers and students working on the subject.

Advances in Accounting Information Systems (Hardcover): Steven G. Sutton Advances in Accounting Information Systems (Hardcover)
Steven G. Sutton
R3,239 Discovery Miles 32 390 Ships in 10 - 15 working days

This third volume in the series deals with such topics as information systems practice and theory, information systems and the accounting/auditing environment, and differing perspectives on information systems research.

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