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Books > Computing & IT > Computer software packages
A comprehensive, systematic approach to multimedia database management systems. It presents methods for managing the increasing demands of multimedia databases and their inherent design and architecture issues, and covers how to create an effective multimedia database by integrating the various information indexing and retrieval methods available. It also addresses how to measure multimedia database performance that is based on similarity to queries and routinely affected by human judgement. The book concludes with a discussion of networking and operating system support for multimedia databases and a look at research and development in this dynamic field.
1.1 Was ist Typographie?.- 1.2 Typographie als Handwerk.- 1.3 Die Schrift.- Schrift.- 2.1 Das Schriftzeichen.- 2.2 Zeichenmasse.- 2.3 Serifen.- 2.4 Das einzelne Zeichen (die Letter).- 2.5 Schrifteneinteilung.- 2.6 Schriftnamen innerhalb einer Schnittfamilie.- 2.7 Spezialzeichen und Spezialschnitte.- 2.8 Laufweiten, Zeichenabstande.- 2.8.1 Unterschneiden.- 2.8.2 Ligaturen.- 2.9 Schriftauszeichnung.- 2.10 Wortabstande.- 2.11 Zeilenabstand und Durchschuss.- 2.12 Satzausrichtung.- 2.13 Initialen.- 2.14 Formsatz.- Massangaben in der Typographie.- 3.1 Typographische Masseinheiten.- 3.1.1 Kegel- und Versalhoehen.- 3.1.2 Massangaben im DTP.- 3.1.3 Weitere typographische Masse.- Der Satzspiegel.- 4.1 Proportionen der Seite.- 4.2 Festlegen des Satzspiegels.- 4.2.1 Stege beim Satzspiegel.- 4.2.2 Gestaltungsraster.- 4.3 Stilelemente im Satzspiegel.- 4.3.1 Schriftgroessen.- 4.3.2 Absatzuntergliederung.- 4.3.3 Grauwert einer Seite.- 4.3.4 Fussnoten und Marginalien.- 4.4 Feinkorrekturen.- 4.4.1 Absatzumbruch.- 4.4.2 Worttrennungen.- 4.4.3 AEsthetikprogramme.- Die Schrift zum Text.- 5.1 Aussage einer Schrift.- 5.2 Werkschriften.- 5.3 UEberschriften / Headlines.- 5.4 Welche Schrift zu welchem Zweck?.- 5.5 Mischen von Schriften.- 5.6 Ausnahmen.- Schreibregeln.- 6.1 Zahlensatz.- 6.2 Absatz-Numerierung.- 6.3 Abkurzungen.- 6.4 Unterschiedliche Anfuhrungszeichen.- 6.5 Zwischenraume.- 6.6 Verschiedene Textstriche.- Tabellensatz.- 7.1 Reihensatz oder Tabelle.- 7.2 Tabellenkomponenten.- 7.3 Tabellenkonzeption.- 7.4 Tabellengliederung.- 7.5 Besondere Situationen.- 7.6 Diagramm statt Tabelle.- 7.7 Tabelle statt Liste.- Abbildungen.- 8.1 Anordnung von Abbildungen.- 8.2 Linienstarken.- 8.3 Geeigneter Detaillierungsgrad.- 8.4 Schrift in Abbildungen.- 8.5 Randbeschnitt.- 8.6 Halbtonbilder und Raster.- 8.6.1 Rasterzerlegung.- 8.6.2 Bildqualitat in Farbtiefe.- 8.6.3 Technische Raster.- 8.6.4 Tonwertzuwachs.- 8.7 Komprimieren - aber richtig.- 8.8 Farbe in Dokumenten.- 8.8.1 Der Einsatz von Farben.- 8.8.2 Stimmung und Wirkung von Farben.- 8.8.3 Farben im Farbkreis.- 8.8.4 Farbharmonie.- 8.8.5 Farben in Diagrammen und Graphiken.- 8.8.6 Farben an das Ausgabemedium adaptieren.- Von Zahlen zu Diagrammen.- 9.1 Verschiedene Diagrammarten.- 9.1.1 Kreisdiagramme.- 9.1.2 Balkendiagramme.- 9.1.3 Stabdiagramme.- 9.1.4 Figurendiagramme.- 9.1.5 Liniendiagramme.- 9.1.6 Netzdiagramme.- 9.2 Dreidimensionale Diagramme.- 9.3 Skalen.- 9.4 Weitere Regeln bei Diagrammen.- Prasentationen.- 10.1 Voruberlegungen zu Prasentationen.- 10.2 Von der Information zur Prasentation.- 10.3 Prasentationsmedien.- 10.4 Gliederung der Folien.- 10.5 Schrift in Folien.- 10.6 Makro- und Mikrotypographic in Prasentationen.- 10.6.1 Typo-Orthographie - Schreibregeln.- 10.6.2 Eine sorgfaltige Vorlage ist die halbe Arbeit.- 10.7 Graphiken in Folien.- 10.7.1 Bilder als symbolischer Hintergrund.- 10.7.2 Funktionsgraphiken.- 10.7.3 Weitere Prinzipien bei Graphiken.- 10.8 UEberblendeffekte und Animationen.- 10.9 Weitere Tips fur Prasentationen.- Der Standardbrief.- 11.1 DIN-Brief.- 11.2 Umschlage und Falzarten.- Von der Seite zum Buch.- 12.1 Arbeitsablauf einer Publikation.- 12.2 Die Teile eines Buchs.- 12.3 Titelei.- 12.3.1 Der Schmutztitel.- 12.3.2 Der Haupttitel.- 12.3.3 Impressum.- 12.3.4 Inhaltsverzeichnis.- 12.3.5 Vor- oder Geleitwort.- 12.4 Anhang.- 12.4.1 Bibliographie.- 12.4.2 Glossar.- 12.4.3 Register.- 12.5 Einband.- Satz und Korrektur.- 13.1 Satzanweisungen.- 13.2 Korrekturen, Korrekturzeichen.- Das Belichten.- 14.1 Die Belichtung.- 14.2 PostScript, PDF oder Dokument?.- 14.2.1 PostScript-Dateien.- 14.2.2 Adobe Acrobat - PDF.- 14.2.3 Dokumenten-Dateien.- 14.3 Schriften beim Belichten.- 14.4 Graphiken und Bilder.- 14.5 Angaben zum Belichten.- 14.6 Raster beim Belichten.- 14.7 Belichten von Farben.- 14.8 Belichtungsformular.- 14.9 Proof - Probedruck.- Drucken und Binden.- 15.1 Verschiedene Druckverfahren.- 15.2 Druck-Vorbereitungen.- 15.2.1 Belichten des Films.- 15.2.2 Ausschiessen.-
This text is the proceedings volume of a NATO Advanced Research Workshop, held in Eliat, Israel, April 5th-8th, 2000. It brings together interdisciplinary contributions ranging from applied mathematics, theoretical physics, quantum chemistry and molecular biology, all addressing different facets of the problem to connect the many scales of the computer simulation of many systems of interest in chemistry - polymetric materials, biological molecules, clusters, surface and interface structure. Emphasis is placed on the multigrid technique and its applications, ranging from electronic structure calculations to the statistical mechanics of polymers.
Despite the significance and potential benefits of data-exchange standards, a void remains in literature of a research publication dedicated to its barriers and critical success factors. ""Data-Exchange Standards and International Organizations: Adoption and Diffusion"" establishes factors related to the implementation and dissemination of data-exchange standards. A cutting-edge reference source written by an international collaboration of field experts, this book covers advanced topics such as product life cycle support, IT standardization, and innovation- and adopter-centric data analysis.
The book presents the state of the art in high-performance computing and simulation on modern supercomputer architectures. It explores general trends in hardware and software development, and then focuses specifically on the future of high-performance systems and heterogeneous architectures. It also covers applications such as computational fluid dynamics, material science, medical applications and climate research and discusses innovative fields like coupled multi-physics or multi-scale simulations. The papers included were selected from the presentations given at the 20th Workshop on Sustained Simulation Performance at the HLRS, University of Stuttgart, Germany in December 2015, and the subsequent Workshop on Sustained Simulation Performance at Tohoku University in February 2016.
Mass customization is an emerging paradigm that is gathering a growing interest in many different industrial fields. The EUROShoE project, financed by the European Commission, explored the applicability of and developed technologies for the adoption of such a paradigm in the footwear business. The three-year research made evident the benefits that shoe companies can obtain by switching to the new business models and contributed to the development of many of the enabling technologies that adopting the new paradigm appears to have. Mass Customization and Footwear: Myth, Salvation or Reality is the only monograph dedicated to the application of mass customization in a particular industry. Based on the outcomes of the EUROShoE project, the book is a detailed analysis of the most relevant case studies of early mass customizers in the footwear sector, highlighting reasons for their failure or success. Both the technological aspects and the business aspects of mass customization, together with some relevant economic indicators are covered in the book. By showing examples of how a mature manufacturing sector like shoe making can be thoroughly renovated in business and mentality by applying this paradigm; Mass Customization and Footwear: Myth, Salvation or Reality will interest both practitioners in the footwear sector and postgraduates, researchers and lecturers in the area of mass customization.
Computer simulation techniques are now having a major impact on
almost all areas of the physical and biological sciences. This book
concentrates on the application of these methods to inorganic
materials, including topical and industrially relevant systems
including zeolites and high Tc superconductors.
Specially designed computer software is revolutionizing procedures
for structured or rational drug design and discovery. The Guidebook
on Molecular Modeling in Drug Design serves as a manual for the
analysis ofmolecular structure and the correlation of these
structures with pharmacological reactions. Intended as an
introductory guide for advanced students and professionals with an
interest in computer-assisted modeling for drug design and
discovery, this bookwill also be of interest to medicinal and
organic chemists, pharmaceutical researchers, pharmacologists, and
biochemists who want to gain further insight into this rapidly
advancing field.
Process Technology brings together in one place important contributions and up-to-date research results in this fast moving area. Process Technology serves as an excellent reference, providing insight into some of the most challenging research issues in the field.
Video technology promises to be the key for the transmission of motion video. A number of video compression techniques and standards have been introduced in the past few years, particularly the MPEG-1 and MPEG-2 for interactive multimedia and for digital NTSC and HDTV applications, and H.2611H.263 for video telecommunications. These techniques use motion estimation techniques to reduce the amount of data that is stored and transmitted for each frame. This book is about these motion estimation algorithms, their complexity, implementations, advantages, and drawbacks. First, we present an overview of video compression techniques with an emphasis to techniques that use motion estimation, such as MPEG and H.2611H.263. Then, we give a survey of current motion estimation search algorithms, including the exhaustive search and a number of fast search algorithms. An evaluation of current search algorithms, based on a number of experiments on several test video sequences, is presented as well. The theoretical framework for a new fast search algorithm, Densely-Centered Uniform-P Search (DCUPS), is developed and presented in the book. The complexity of the DCUPS algorithm is comparable to other popular motion estimation techniques, however the algorithm shows superior results in terms of compression ratios and video qUality. We should stress out that these new results, presented in Chapters 4 and 5, have been developed by Joshua Greenberg, as part of his M.Sc. thesis entitled "Densely-Centered Uniform P-Search: A Fast Motion Estimation Algorithm" (FAU, 1996).
R/3 is a business system that has gained global prominence. However, the SAP R/3 has 237,000 function modules. Quite oftenprogrammersare unaware that a module exists which can be of help in their programs. This convenient resource is a collection of the most common ABAP modules, demonstrated within simple programs. These programs for easily searchable examples can be accessed from http: //extras.springer.com/978-1-85233-775-9 The modules in this book are organised for quick reference. This concise reference contains: A full explanation of the layout of reference entries;a brief introduction to SAP; coverage of conversion and date and time modules; file and directory modules; list, long texts, and number modules; useful integration modules for MSOffice and pop-up dialog box management. This book organises over 300 modules, many of which are undocumented in text, and arranges them for quick and easy reference, and explains when and where to use the most common SAP R/3 ABAP function modules. "
This book covers the basic statistical and analytical techniques of computer intrusion detection. It is aimed at both statisticians looking to become involved in the data analysis aspects of computer security and computer scientists looking to expand their toolbox of techniques for detecting intruders. The book is self-contained, assumng no expertise in either computer security or statistics. It begins with a description of the basics of TCP/IP, followed by chapters dealing with network traffic analysis, network monitoring for intrusion detection, host based intrusion detection, and computer viruses and other malicious code. Each section develops the necessary tools as needed. There is an extensive discussion of visualization as it relates to network data and intrusion detection. The book also contains a large bibliography covering the statistical, machine learning, and pattern recognition literature related to network monitoring and intrusion detection. David Marchette is a scientist at the Naval Surface Warfacre Center in Dalhgren, Virginia. He has worked at Navy labs for 15 years, doing research in pattern recognition, computational statistics, and image analysis. He has been a fellow by courtesy in the mathematical sciences department of the Johns Hopkins University since 2000. He has been working in conputer intrusion detection for several years, focusing on statistical methods for anomaly detection and visualization. Dr. Marchette received a Masters in Mathematics from the University of California, San Diego in 1982 and a Ph.D. in Computational Sciences and Informatics from George Mason University in 1996.
For almost three decades eminent computer graphicist Jim Blinn has
coupled his scientific knowledge and artistic abilities to foster
the growth of the computer graphics field. His many contributions
include the Voyager Fly-by animations of space missions to Jupiter,
Saturn, and Uranus; "The Mechanical Universe," a 52-part telecourse
of animated physics; and the computer animation of Carl Sagan's PBS
series "Cosmos." In addition, Blinn, the recipient of the first
SIGGRAPH Computer Graphics Achievement Award, has developed many
widely used graphics techniques, including bump mapping,
environment mapping, and blobby modeling.
Step up your presentation skills with our 6-page laminated guide, focusing on graphic features, animation, audio and a variety of ways presentations can be formatted and distributed. Joan Lambert, author of multiple books on the Microsoft Office Suite, creator of many Lynda.com videos and an experienced corporate trainer used her experience and knowledge to cover the most relevant functions for users at different levels. Also look for the "PowerPoint 2016" QuickStudy for more general coverage of software use, then use the pair to become a power user that can create presentations that "wow". Suggested uses: Workplace -- flat for easy storage and access at a moments notice to find a function you need to use, or to jog your memory for a function you do not use often; Company Training -- reduce help-desk calls and keep productivity flowing for a team or for your entire company; Students/Teachers/Parents -- help with the learning curve in a classroom or for your child and any projects requiring PowerPoint; College Professors/Students -- give polished presentations to your classes that give your hard work the look it deserves.
The "European Experiment on the Transport and Transformation of Environmentally Relevant Trace Constituents over Europe" (EUROTRAC) was established in 1986 to tackle the scientific problem and combine the expertise, knowledge and resources in Europe, in order to apply them over a large region covering the greater part of the continent. EUROTRAC is a coordinated multidisciplinary scientific research project involving field measurements, laboratory studies, instrument development and development of comprehensive computer models for the simulation of the physical and chemical processes in the lower atmosphere.
Despite the fact that Maple V has become one of the most popular computer algebra systems on the market, surprisingly few users realize its potential in the field of scientific visualization. The purpose of this book is to equip the reader with a variety of graphics tools needed on the voyage of discovery into the complex and often beautiful world of curves and surfaces. A comprehensive treatment of Maple's graphics commands and structures is combined with an introduction to the main aspects of visual perception. Top priority is given to the use of light, color, perspective, and geometric transformations. Numerous examples, accompanied by pictures (many in color), cover all aspects of Maple graphics. The examples can be easily customized to suit the individual needs of the reader. The approach is context independent, and as such will appeal to students, educators, and researchers in a broad spectrum of scientific disciplines. For the general user at any level of experience, this book can serve as a comprehensive reference manual. For the beginner, it offers a user- friendly elementary introduction to the subject, with mathematical requirements kept to a minimum. For those interested in advanced mathematical visualization, it explains how to maximize Maple's graphical capabilities. In particular, this book shows how to turn Maple into an excellent modeling tool capable of generating elaborate surfaces that conventional modelers cannot produce. These surfaces can be exported to an external ray tracer (e.g. POV-ray) for sophisticated photo-realistic rendering. All of the Maple code segments which are presented in the book, as well as high-resolution pictures showing alternative renderingsof some of the book's color plates, are included on the accompanying DOS diskette.
The interaction between a user and a device forms the foundation of today's application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble (R) Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interaccion 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.
Assuming only background knowledge of algebra and elementary
calculus, and access to a modern personal computer, Nonlinear
Computer Modeling of Chemical and Biochemical Data presents the
fundamental basis and procedures of data modeling by computer using
nonlinear regression analysis. Bypassing the need for intermediary
analytical stages, this method allows for rapid analysis of highly
complex processes, thereby enabling reliable information to be
extracted from raw experimental data.
During the past few years, we have been witnessing the rapid growth of the ap plications of Interactive Digital Video, Multimedia Computing, Desktop Video Teleconferencing, Virtual Reality, and High Definition Television (HDTV). An other information revolution which is tied to Cyberspace is almost within reach. The information, data, text, graphics, video, sound, etc., in the form of multi media, can be requested, accessed, distributed, and transmitted to potentially every household. This is changing and will continue to change the way of people doing business, functioning in the society, and entertaining. In the foreseeable future, many personalized, portable information terminals, which can be car ried while traveling, will provide the link to central computer network to allow information exchange including videos from a node to node, from a center to a node, or nodes. Facing this opportunity, the question is what are the major significant technical challenges that people have to solve to push the-state-of-the-art for the realiza tion of the above mentioned technology advancement? From our professional judgement We feel that one of the major technical challenges is in Video Data Compression. Video communications in the form of desktop teleconferencing, videophone, network video delivery on demand, even games, are going to be major media traveling in the information super highway, hopping from one node in the Cyberspace to the other."
This series is dedicated to developments in accounting information systems. Each volume is structured into three sections: information systems practice and theory; information systems and the accounting/auditing environment; and perspectives on information systems research. This volume includes evidence from three experiments relating to the effect of socioeconomic background on computer anxiety and performance. Other areas covered include audit expert system development, users affective responses to information systems through an empirical comparison of four operationalizations, articulating accounting database queries, audit decision aids and integrating group support systems into the accounting environment.
The ease of use of the programs in the application to ever more complex cases of disease and pestilence. The lack of need on the part of the student or modelers of mathematics beyond algebra and the lack of need of any prior computer programming experience. The surprising insights that can be gained from initially simple systems models.
Psychophysics is by definition mappings between events in the environment and levels of human sensory responses. In this text the methods of nonlinear dynamics, employing trajectories developed for simpler sensory modelling, are extended to classes of problems which lie at the interface between sensation and perception. A diversity of topics for which extensive empirical evidence exists are reformulated by writing their dynamics in terms of complex trajectories put into coupled lattices and into cascades of such lattices. Fundamental relationships between core processes of psychophysics in time and space, and recurrent quantitative or topological distortions of the physical world which arise in perception, are given a treatment which contrasts fundamentally with traditional linear equations in use since the 19th century. |
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