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Books > Computing & IT > Computer software packages
"JDBC Metadata, MySQL, and Oracle Recipes" is the only book that focuses on metadata or annotation-based code recipes for JDBC API for use with Oracle and MySQL. It continues where the authors other book, "JDBC Recipes: A Problem-Solution Approach," leaves off. This edition is also a Java EE 5-compliant book, perfect for lightweight Java database development. And it provides cut-and-paste code templates that can be immediately customized and applied in each developer's application development.
E-business standards can better adapt to the changing needs of tomorrow's networked organizations by applying information communication technologies today. ""Information Communication Technology Standardization for E-Business Sectors: Integrating Supply and Demand Factors"" studies the nature, relevance, and quality of standards involved with ICTs and the impact they have on businesses. This ""Premier Reference Source"" discusses the dynamics and mutual impact of factors that condition demand for standards and supply.
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa * Arab World * Argentina * Australia * Austria * Brazil * Canada * China * Colombia * Czech Republic * Finland * France * Germany * Hong Kong * Hungary * India * Indonesia * Iran * Ireland * Italy * Japan * Mexico * The Netherlands * New Zealand * Peru * Poland * Portugal * Russia * Scandinavia * Singapore * South Korea * Spain * Switzerland * Thailand * Turkey * United Kingdom * United States of America * Uruguay * Venezuela
Mastering modelling, and in particular numerical models, is becoming a crucial and central question in modern computational mechanics. Various tools, able to quantify the quality of a model with regard to another one taken as the reference, have been derived. Applied to computational strategies, these tools lead to new computational methods which are called "adaptive." The present book is concerned with outlining the state of the art and the latest advances in both these important areas. Papers are selected from a Workshop (Cachan 17-19 September 1997) which is the third of a series devoted to Error Estimators and Adaptivity in Computational Mechanics. The Cachan Workshop dealt with latest advances in adaptive computational methods in mechanics and their impacts on solving engineering problems. It was centered too on providing answers to simple questions such as: what is being used or can be used at present to solve engineering problems? What should be the state of art in the year 2000? What are the new questions involving error estimators and their applications?
Today, e-businesses are adopting pervasive computing with passion but at the same time aware of the operational, ethical, legal, and financial risks involved in it. ""Risk Assessment and Management in Pervasive Computing: Operational, Legal, Ethical, and Financial Perspectives"" examines the implications of pervasive computing from operational, legal, and ethical perspectives so that current and future e-business managers can make responsible decisions about where, when, and how to use this technology. Containing 19 chapters from an international pool of leading experts and field practitioners, this unmatched resource will enhance the awareness of emerging and global issues in e-business risk management.
Continued progress in Speech Technology in the face of ever-increasing demands on the performance levels of applications is a challenge to the whole speech and language science community. Robust recognition and understanding of spontaneous speech in varied environments, good comprehensibility and naturalness of expressive speech synthesis are goals that cannot be achieved without a change of paradigm. This book argues for interdisciplinary communication and cooperation in problem-solving in general, and discusses the interaction between speech and language engineering and phonetics in particular. With a number of reports on innovative speech technology research as well as more theoretical discussions, it addresses the practical, scientific and sometimes the philosophical problems that stand in the way of cross-disciplinary collaboration and illuminates some of the many possible ways forward. Audience: Researchers and professionals in speech technology and computational linguists.
DESCRIPTION The TI-84 Plus series graphing calculators is are the de facto standard for graphing calculators used by students in grades 6 through college. With so many features and functions, the TI-84 Plus graphing calculator can be a little intimidating. Using the TI-84 Plus is an easy-to-follow guide to using these calculators for class and for the SAT and ACT. It starts with a hands-on orientation to the calculator so readers will be comfortable with its menus, buttons, and the special vocabulary it uses. Then, it explores key features while tackling problems just like the ones seen in math and sciences classes. TI-84 Plus calculators are permitted on most standardized tests, so the book provides specific guidance for SAT and ACT math. Along the way, easy-to-find reference sidebars offer skills in a nutshell for those times when just a quick reminder is needed. KEY SELLING POINTS Includes coverage of the brand-new TI-84 Plus CE For TI-83 Plus and TI-84 Plus series of graphing calculators The "missing manual" for the TI-84 Plus calculators Gets readers up and running on calculators fast Fun, engaging, and approachable examples Easy hands-on learn by doing approach AUDIENCE This book is written for students, teachers-anyone who wants to use the TI-84 Plus or TI-83 Plus of graphing calculators. No prior experience is needed and it assumes no advanced knowledge of math and science. ABOUT THE TECHNOLOGY The TI-84 Plus series is the de facto standard for graphing calculators used by students in grades 6 through college and for standardized tests. These calculators can do everything from basic arithmetic through graphing, pre-calculus, calculus, statistics, and probability, and are even great tools for learning programming.
Several studies have been made to determine the effectiveness of information and communication technologies within small business enterprises, but the focus on e-readiness assessments have been very limited. ""Digital Economies: SMEs and E-Readiness"" provides valuable insights into the current state of the digital economy and the ability of SMEs to leverage information and communication technologies in overcoming their position in the global business market. This innovative collection provides vital information for developing strategic objectives and frameworks that promote economic growth, infrastructure development, capacity building, and educational training.
Resource Management for Distributed Multimedia Systems addresses the problems and challenges of handling several continuous- media data streams in networked multimedia environments. The work demonstrates how resource management mechanisms can be integrated into a stream handling system. The resulting system includes functions for Quality of Service (QoS) calculations, scheduling, determination of resource requirements, and methods to reduce resource requirements. The work explains the following: a suitable system architecture and resource management scheme that allows for the provision and enforcement of QoS guarantee, resource scheduling mechanisms for CPU and buffer space, mechanisms to measure and collect resource requirements, methods to extend resource management to future scenarios by allowing the reservation of resources in advance and offering sealing mechanisms. . Resource Management for Distributed Multimedia Systems is a comprehensive view of resource management for a broad technical audience that includes computer scientists and engineers involved in developing multimedia applications.
The Programmer's Hierarchical Interactive Graphics System (PHIGS) is a computer-graphics standard defining an interface between an application program and a computer-graphics system. PHIGS has been actively under development since 1980. Much of this development has been performed by Technical Committee X3H3 under the American National Standard Institute (ANSI) procedures. PHIGS is also an international standard sponsored by the United States and developed by the international computer-graphics committee, ISO TC97/SC21/WG2. In addition, PHIGS has been selected as the graphics extension to the X-window standard and as part of the Intel i860 P.A.X. standard. The PHIGS standard has received wide acceptance throughout the computer graphics industry. PHIGS libraries are available on most of the high performance three-dimensional graphics platforms. These include IBM, DEC, HP, Sun, Alliant, Stardent, and Silicon Graphics. Despite this acceptance, there are few texts that provide the software engineer with an overview of the standard. The only currently available PHIGS references are in the form of the ANSI functional description, technical papers, and device-specific PHIGS to the novice PHIGS programmer."
The widespread use of high-speed networks has made the global distribution of digital media contents readily available in an instant. As a result, data hiding was created in an attempt to control the distribution of these copies by verifying or tracking the media signals picked up from copyright information, such as the author or distributor ID. Multimedia Information Hiding Technologies and Methodologies for Controlling Data presents the latest methods and research results in the emerging field of Multimedia Information Hiding (MIH). This comprehensive collection is beneficial to all researchers and engineers working globally in this field and aims to inspire new graduate-level students as they explore this promising field.
This volume contains papers presented at the NATO sponsored Advanced Research Workshop on "Software for Parallel Computation" held at the University of Calabria, Cosenza, Italy, from June 22 to June 26, 1992. The purpose of the workshop was to evaluate the current state-of-the-art of the software for parallel computation, identify the main factors inhibiting practical applications of parallel computers and suggest possible remedies. In particular it focused on parallel software, programming tools, and practical experience of using parallel computers for solving demanding problems. Critical issues relative to the practical use of parallel computing included: portability, reusability and debugging, parallelization of sequential programs, construction of parallel algorithms, and performance of parallel programs and systems. In addition to NATO, the principal sponsor, the following organizations provided a generous support for the workshop: CERFACS, France, C.I.R.A., Italy, C.N.R., Italy, University of Calabria, Italy, ALENIA, Italy, The Boeing Company, U.S.A., CISE, Italy, ENEL - D.S.R., Italy, Alliant Computer Systems, Bull RN Sud, Italy, Convex Computer, Digital Equipment Corporation, Rewlett Packard, Meiko Scientific, U.K., PARSYTEC Computer, Germany, TELMAT Informatique, France, Thinking Machines Corporation.
Machine learning methods are now an important tool for scientists, researchers, engineers and students in a wide range of areas. This book is written for people who want to adopt and use the main tools of machine learning, but aren't necessarily going to want to be machine learning researchers. Intended for students in final year undergraduate or first year graduate computer science programs in machine learning, this textbook is a machine learning toolkit. Applied Machine Learning covers many topics for people who want to use machine learning processes to get things done, with a strong emphasis on using existing tools and packages, rather than writing one's own code. A companion to the author's Probability and Statistics for Computer Science, this book picks up where the earlier book left off (but also supplies a summary of probability that the reader can use). Emphasizing the usefulness of standard machinery from applied statistics, this textbook gives an overview of the major applied areas in learning, including coverage of:* classification using standard machinery (naive bayes; nearest neighbor; SVM)* clustering and vector quantization (largely as in PSCS)* PCA (largely as in PSCS)* variants of PCA (NIPALS; latent semantic analysis; canonical correlation analysis)* linear regression (largely as in PSCS)* generalized linear models including logistic regression* model selection with Lasso, elasticnet* robustness and m-estimators* Markov chains and HMM's (largely as in PSCS)* EM in fairly gory detail; long experience teaching this suggests one detailed example is required, which students hate; but once they've been through that, the next one is easy* simple graphical models (in the variational inference section)* classification with neural networks, with a particular emphasis onimage classification* autoencoding with neural networks* structure learning
The third volume of The Art of Hearthstone chronicles the artistic achievements that infused the Year of the Mammoth with charm, character, and beauty. Through vivid illustrations and behind-the-scenes interviews with artists and game designers, The Art of Hearthstone draws back the curtain to a massive creative undertaking, showing how a huge team came together to deliver one of Hearthstone's most impressive years ever.
Photorealistic rendering strives to generate images from computer modeled scenes with an image quality as close to real life as possible. A major issue in rendering is simulation of local and global light reflection in a scene. Both ray tracing and radiosity algorithms capture only some of the possible light reflection phenomena. Recently developed two-pass algorithms combine the ray tracing and radiosity approaches and are able to capture the whole range of light reflection. This book is a collection of papers discussing the latest developments, including a new range of improvements, in stochastic sampling strategies, radiosity form factor calculation, and parallel processing for ray tracing and radiosity. A number of papers on rendering applications in interior design, lighting design, and remote sensing conclude the volume. The contributions are revised versions of papers originally presented at the Second Eurographics Workshop on Rendering, held in Barcelona, Spain, in May 1991. The book fully reflects the state of the art in rendering and presentsa wide variety of novel techniques. It will interest researchers and students in computer graphics, as well as designers who want to apply rendering techniques for realistic simulation in lighting design, interior design, and architecture.
As this comprehensive and multi-disciplinary anthology makes clear, virtuality has a pedigree that pre-dates the computer age and modern virtual worlds, a pedigree that can be traced back to classical mythology and beyond. Equally, the concept of virtuality is not the province of one field of study alone but is the foundation and driving force of many, both theoretical and applied. Our conceptualizations and applications of virtuality are multiple, as is shown across the nine sections of the book that move from philosophy to technologies and applications before returning to philosophy again for a discussion of the utopias and dystopias of virtuality. The almost 50 essays contained within range freely across subjects that include the potential of virtuality, ethics, virtuality and self, presence and immersion, virtual emotions, image, sound and literature, computer games, AI and A-Life, Augmented Reality and Real Virtuality, law and economics, medical and military applications, religion, and cybersex. Throughout, contributors discuss differences between virtuality, reality, and actuality, in debates filtered through the lenses of the disciplines represented here, and speculate on future directions. It is not at all clear that there are differences and, if such distinctions are to be found, the boundaries between virtuality, reality, and actuality continually shift as ideas, modes of organization, and behaviors constantly flow from one to the other regardless of direction. The Handbook presents no unified definition of virtuality to comfort the reader, rather a multiplicity of questions and approaches underpinned by provocative statements that should further fuel the debates surrounding our notions of virtuality.
Researchers develop simulation models that emulate real-world situations. While these simulation models are simpler than the real situation, they are still quite complex and time consuming to develop. It is at this point that metamodeling can be used to help build a simulation study based on a complex model. A metamodel is a simpler, analytical model, auxiliary to the simulation model, which is used to better understand the more complex model, to test hypotheses about it, and provide a framework for improving the simulation study. The use of metamodels allows the researcher to work with a set of mathematical functions and analytical techniques to test simulations without the costly running and re-running of complex computer programs. In addition, metamodels have other advantages, and as a result they are being used in a variety of ways: model simplification, optimization, model interpretation, generalization to other models of similar systems, efficient sensitivity analysis, and the use of the metamodel's mathematical functions to answer questions about different variables within a simulation study.
Continued progress in Speech Technology in the face of ever-increasing demands on the performance levels of applications is a challenge to the whole speech and language science community. Robust recognition and understanding of spontaneous speech in varied environments, good comprehensibility and naturalness of expressive speech synthesis are goals that cannot be achieved without a change of paradigm. This book argues for interdisciplinary communication and cooperation in problem-solving in general, and discusses the interaction between speech and language engineering and phonetics in particular. With a number of reports on innovative speech technology research as well as more theoretical discussions, it addresses the practical, scientific and sometimes the philosophical problems that stand in the way of cross-disciplinary collaboration and illuminates some of the many possible ways forward. Audience: Researchers and professionals in speech technology and computational linguists.
Document imaging is a new discipline in applied computer science. It is building bridges between computer graphics, the world of prepress and press, and the areas of color vision and color reproduction. The focus of this book is of special relevance to people learning how to utilize and integrate such available technology as digital printing or short run color, how to make use of CIM techniques for print products, and how to evaluate related technologies that will become relevant in the next few years. This book is the first to give a comprehensive overview of document imaging, the areas involved, and how they relate. For readers with a background in computer graphics it gives insight into all problems related to putting information in print, a field only very thinly covered in textbooks on computer graphics.
This is a textbook for undergraduate students of chemical and biological engineering. It is also useful for graduate students and professional engineers and numerical analysts. All reactive chemical and biological processes are highly nonlinear allowing for multiple steady states. This book addresses the bifurcation characteristics of chemical and biological processes as the general case and treats systems with a unique steady state as special cases. It uses a system approach which is the most efficient for knowledge organization and transfer. The book develops mathematical models for many commercial processes utilizing the mass, momentum, and heat-balance equations coupled to the rates of the processes that take place within the boundaries of the system. design and optimization of the chemical and biological industrial equipment and plants, such as single and batteries of CSTRs, porous and nonporous catalyst pellets and their effectiveness factors, tubular catalytic and noncatalytic reactors, fluidized bed catalytic reactors, coupled fluidized beds such as reactor-regenerator systems (industrial fluid catalytic cracking units), fluidized bed reformers for producing hydrogen or syngas, fermenters for fuel ethanol, simulation of the brain acetylcholine neurocycle, anaerobic digesters, co and countercurrent absorption columns, and many more. The book also includes verification against industrial data. The book's CD contains nearly 100 MATLAB programs which are meant to teach the readers how to solve a variety of important chemical and biological engineering problems. The algorithms include solving transcendental and algebraic equations, with and without bifurcation; as well as initial and boundary value ordinary differential equations. Said Elnashaie is Professor of Chemical and Biological Engineering at the University of British Columbia. is a Ph.D. candidate in Applied Mathematics at Auburn with a B.S. in Chemical Engineering. The active interaction of these authors has brought about this new and modern interdisciplinary book
This book takes you through all the basic steps of character design for games and animation, from brainstorming and references through to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate between them and use them effectively. Using a step-by-step approach for each stage of the process, this book guides you through the process of creating a new character from scratch. It contains a wealth of design tips and tricks as well as checklists and worksheets for you to use in your own projects. The book covers how to work with briefs, as well as providing advice and practical strategies for working with clients and creating art as a product that can be tailored and sold. This book will be a valuable resource for all junior artists, hobby artists, and art students looking to develop and improve their character development skills for games and animation.
Praised by instructors for its concise, focused approach and user-friendly format, the Illustrated Series engages both computer rookies and hot shots in mastering Microsoft Office 2013 applications quickly and efficiently. Skills are accessible and easy-to-follow thanks to the Illustrated Series' hallmark 2-page layout, which allows students to see an entire task in one view. New Learning Outcomes outline the skills covered in each lesson, and larger full-color screens represent exactly what students should see on their own computers. Each unit begins with a brief overview of the principles of the lesson, and introduces a case study for further application. |
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