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Books > Computing & IT > Computer software packages
Als sich die Potentiale des Internets fur die Wirtschaft abzeichneten, wurden von vielen Wissenschaftlern und Praktikern Anwendungsszenarien und Prognosen entwickelt, die sich mit den Auswirkungen des Internets auf die Wirtschaft beschaftigten. Wie hoch die damaligen Erwartungen waren, zeigten nicht zuletzt die Entwicklungen an den Weltborsen. Stichworter wie frictionless economy, disintermediation, virtual organizations, E-Learning und andere stehen stellvertretend fur solche Voraussagen. In der Zwischenzeit ist eine weitreichende Ernuchterung zu beobachten. Dieses Buch versucht eine Bestandsaufnahme der digitalen Okonomie. Die Erwartungen und Prognosen in Bereichen wie E-Commerce, E-Learning oder im Bereich virtuelle Organisation werden dem tatsachlich Erreichten gegenubergestellt. Es wird weiter ein Ausblick auf kunftige Entwicklungen gegeben. Der Leser gewinnt so einen Uberblick uber den heutigen Stand der digitalen Okonomie. Auf dieser Grundlage setzt ihn das Buch auch in die Lage, zukunftige Trends besser abzuschatzen."
What lies beyond the veil of death? Journey past this mortal coil and discover the secrets of the Shadowlands. Study the practices around death and dying on Azeroth, then follow a Broker through the groves of Ardenweald, over the gleaming towers of Bastion, and into the depths of the Maw for a detailed voyage unlike any other. Featuring gorgeous artwork never before glimpsed by mortal eyes, a stunning fold-out map, and secrets straight from the game team, Grimoire of the Shadowlands and Beyond is made to be treasured for eternity. In his authorial debut, Blizzard Entertainment historian Sean Copeland teams up with World of Warcraft's Lead Narrative Designer, Steve Danuser, to open the vaults of hidden knowledge for all curious souls.
A volume in Emerging Technologies for Evolving Learners Series Editors Kathleen P. King and Mark Gura, Fordham University This book introduces and explains this important new technology from the perspective of educators. It also provides new insights into the ways that technology can provide solutions to instructional needs that have not been sufficiently addressed until now. Not only does it provide concrete explanations, examples, models, and details about methods and resources that are not currently illustrated in other publications, but it also reveals a new rationale for the use of technology in education.This book helps readers apprehend critical issues essential to understanding and taking advantage of podcasting and related technologies as an educational resource: What podcasting is How ""to do"" podcasting How to plan podcasting-based activities for students How to create podcasts as teaching resources How to use podcasting for professional development Models developed specifically by the authors regarding: Podcast development Educators' learning curve in podcasting Cost/benefit decision making regarding podcasting projects K -- 12 school district directors of curriculum and instruction and directors of professional development, as well as classroom teachers, principals, and instructional supervisors across the core curriculum and in the area of Instructional Technology; and teacher educators and other college faculty will find this book a valuable resource. Readers may use the book as part of their own efforts to expand their teaching or staff development practice. It can also be an important resource for Education courses in content instruction and Instructional Technology and serve as a valuable reference for educators interested in educational applications of technology.What you will find in this revised and updated edition? New for this edition are valuable additional insights and updates related to our additional years of experience in podcasting and new media. Critical updated URLs, screenshots, software comparisons, data, some fresh new curricular examples, and included references to our new series, The Teachers' Podcast and Transformation Education LIVE! We have also upgraded statistical information, advancements from the podcasting world, references, and biographical information. In short, the book is better than ever, in part because of suggestions form our many readers who are, teachers learners, and podcast listeners of course! The 16 chapters of the book are divided into the following major sections: PART I. A REVOLUTION IN OUR POCKETS PART II. PODCASTING ""HOW TO"" BASICS PART III. BECOMING A PODCASTING EDUCATOR
My iPad for Seniors, 5th Edition, is a comprehensive guide to using all of Apple’s iPad models. It includes everything from basic setup information to finding and installing new apps to using the iPad for communication, entertainment, and productivity. The information presented in this book is targeted at users aged 50 and up; whenever possible, one best way for any given task is presented, and instructions are simplified with older users in mind. In addition, much content specific for people 50+ is included. This edition features completely new content from front to back. The emphasis is on how this audience uses their iPads, covering those apps and features in simple step-by-step fashion. Coverage of relevant apps is included in the appropriate content chapters, instead of taking up space in their own chapters. - Use Siri to dictate email, messages, notes and more - Take video with the front and rear camera - Video chat with your friends using FaceTime over Wi-Fi or cellular - Stream audio and video to Apple TV and other devices - Connect your iPad to your Wi-Fi network and cellular networks - Move information between your computer and iPad - Share photos using Shared Photo Stream - Edit and share photos and video - Entertain yourself with movies, TV shows, YouTube, podcasts, games and more - Quickly and easily keep up with your social networks using integrated FaceBook and Twitter features - Use iCloud tabs in Safari to make browsing easier across devices - Download apps to make your iPad even more useful - Use Passbook to keep track of movie and airline tickets and much more - Create documents and spreadsheets - Build and display presentations - Find locations and get directions using the new Maps app - Connect with your friends and family using apps such as FaceTime, Skype and Facebook
Supramolecular chemistry has been defined by J.-M. Lehn as "a highly interdisciplinary field of science covering the chemical, physical, and biological features of chemical species of higher complexity, that are held together and organized by means of intermolecular (noncovalent) binding interactions" (Science, 1993). Recognition, reactivity, and transport represent three basic functional features, in essence dynami s, which may be translated into structural features. The purpose of the NATO workshop which took place september 1-5, 1993 at the Bischenberg (near Strasbourg) was to present computations which may contribute to the atomic level understanding of the structural and thermodynamical features involved in the processes of molecular recognition and supramolecular organization. of "supra-molecular modeling." Other The main focus was therefore, on the many facets applications of computers in chemistry, such as automation, simulation of processes, procedures for fitting kinetic or thermodynamic data, computer assisted synthetic strategies, use of data bases for structure elucidation or for bibliographic searches, have an obvious impact in supramolecular chemistry as well, but were not presented at the workshop.
This volume contains the Proceedings of the 5th International Conference on Intelligent Interactive Multimedia Systems and Services (KES-IIMSS-12). The Conference was jointly organised by Nagoya University in Japan and the KES International organisation, and held in the attractive city of Gifu. The KES-IIMSS conference series, (series chairs Prof. Maria Virvou and Prof. George Tsihrintzis), presents novel research in various areas of intelligent multimedia system relevant to the development of a new generation of interactive, user-centric devices and systems. The aim of the conference is to provide an internationally respected forum for scientific research in the technologies and applications of this new and dynamic research area.
Get up and running fast with the PowerPoint 2019 PowerPoint continues to be the go-to tool for business presentations. The software helps anyone who needs to communicate clearly by creating powerful and effective slideshow presentations featuring data in the form of charts, clip art, sound, and video. You can even use it to create presentations for the Web. In PowerPoint 2019 For Dummies, expert Doug Lowe shows you how to use this popular tool to make show-stopping presentations that will get your message across -- and your audience excited. Create a slide presentation with special effects Work with master slides and templates Collaborate with other users in the cloud Add charts, clip art, sound, and video Want to learn to use PowerPoint quickly and efficiently? Look no further!
Discusses the usage, debate, and conceptual and theoretical issues of e-collaboration support of distributed project management.
Delivering MPEG-4 Based Audio-Visual Services investigates the different aspects of end-to-end multimedia services; content creation, server and service provider, network, and the end-user terminal. Part I provides a comprehensive introduction to digital video communications, MPEG standards, and technologies, and deals with system level issues including standardization and interoperability, user interaction, and the design of a distributed video server. Part II investigates the systems in the context of object-based multimedia services and presents a design for an object-based audio-visual terminal, some of these features having been adopted by the MPEG-4 Systems specification. The book goes on to study the requirements for a file format to represent object-based audio-visual content and the design of one such format. The design introduces new concepts such as direct streaming that are essential for scalable servers. The final part of the book examines the delivery of object-based multimedia presentations and gives optimal algorithms for multiplex-scheduling of object-based audio-visual presentations, showing that the audio-visual object scheduling problem is NP-complete in the strong sense. The problem of scheduling audio-visual objects is similar to the problem of sequencing jobs on a single machine. The book compares these problems and adapts job-sequencing results to audio-visual object scheduling, and provides optimal algorithms for scheduling presentations under resource constraints, such as bandwidth (network constraints) and buffer (terminal constraints). In addition, the book presents algorithms that minimize the resources required for scheduling presentations and the auxiliary capacity required to support interactivity in object-based audio-visual presentations. Delivering MPEG-4 Based Audio-Visual Services is essential reading for researchers and practitioners in the areas of multimedia systems engineering and multimedia computing, network professionals, service providers, and all scientists and technical managers interested in the most up-to-date MPEG standards and technologies.
This second volume in the series covers such topics as information systems practice and theory, information systems and the accounting/auditing environment, and differing perspectives on information systems research.
This introduction to random variables and signals provides engineering students with the analytical and computational tools for processing random signals using linear systems. It presents the underlying theory as well as examples and applications using computational aids throughout, in particular, computer-based symbolic computation programs are used for performing the analytical manipulations and the numerical calculations. The accompanying CD-ROM provides MathcadTM and MatlabTM notebooks and sheets to develop processing methods. Intended for a one-semester course for advanced undergraduate or beginning graduate students, the book covers such topics as: set theory and probability; random variables, distributions, and processes; deterministic signals, spectral properties, and transformations; and filtering, and detection theory. The large number of worked examples together with the programming aids make the book eminently suited for self study as well as classroom use.
With the explosive growth of Multimedia Applications, the ability
to index/retrieve multimedia objects in an efficient way is
challenging to both researchers and practitioners. A major data
type stored and managed by these applications is the representation
of two dimensional (2D) objects. Objects contain many features
(e.g., color, texture, and shape) that have meaningful semantics.
From those features, shape is an important feature that conforms
with the way human beings interpret and interact with the real
world objects. The shape representation of objects can therefore be
used for their indexing, retrieval and as similarity measure. The
object databases can be queried and searched for different
purposes. For example, a CAD application for manufacturing
industrial parts might intend to reduce the cost of building new
industrial parts by searching for reusable existing parts in a
database. Regarding an alternative trademark registry application,
one might need to ensure that a new registered trademark is
sufficiently distinctive from the existing marks by searching the
database. Therefore, one of the important functionalities required
by all these applications is the capability to find objects in a
database that match a given object.
Multimedia Applications discusses the basic characteristics of multimedia document handling, programming, security, human computer interfaces, and multimedia application services. The overall goal of the book is to provide a broad understanding of multimedia systems and applications in an integrated manner: a multimedia application and its user interface must be developed in an integrated fashion with underlying multimedia middleware, operating systems, networks, security, and multimedia devices. Fundamental information and properties of hypermedia document handling, multimedia security and various aspects of multimedia applications are presented, especially about document handling and their standards, programming of multimedia applications, design of multimedia information at human computer interfaces, multimedia security challenges such as encryption and watermarking, multimedia in education, as well as multimedia applications to assist preparation, processing and application of multimedia content.
The modern world is awash with data. The R Project is a statistical environment and programming language that can help to make sense of it all. A huge open-source project, R has become enormously popular because of its power and flexibility. With R you can organise, analyse and visualise data. This clear and methodical book will help you learn how to use R from the ground up, giving you a start in the world of data science. Learning about data is important in many academic and business settings, and R offers a potent and adaptable programming toolbox. The book covers a range of topics, including: importing/exporting data, summarising data, visualising data, managing and manipulating data objects, data analysis (regression, ANOVA and association among others) and programming functions. Regardless of your background or specialty, you'll find this book the perfect primer on data analysis, data visualisation and data management, and a springboard for further exploration.
For introductory computer courses on Microsoft Office 2010 or courses in computer concepts with a lab component for Microsoft Office 2010 applications. The goal of the Exploring series has been to move students beyond the point and click, helping them understand the why and how behind each skill. The Exploring series for Office 2010 also enables students to extend the learning beyond the classroom. Students go to college now with a different set of skills than they did five years ago. With this in mind, the Exploring series seeks to move students beyond the basics of the software at a faster pace, without sacrificing coverage of the fundamental skills that everybody needs to know. A lot of learning takes place outside of the classroom, and the Exploring series provides learning tools that students can access anytime, anywhere. The goal of the Exploring series has been to move students beyond the point and click, helping them understand the why and how behind each skill.
Prepare students for Microsoft(r) Office 2013! Learning Microsoft Office 2013 features a student-friendly, step-by-step format with clear, full-screen shots to engage students and help them work independently.
This book constitutes the refereed proceedings of the 21st IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2020, held in Valencia, Spain, in November 2020. The conference was held virtually.The 53 full papers were carefully reviewed and selected from 135 submissions. They provide a comprehensive overview of major challenges and recent advances in various domains related to the digital transformation and collaborative networks and their applications with a strong focus on the following areas related to the main theme of the conference: collaborative business ecosystems; collaborative business models; collaboration platform; data and knowledge services; blockchain and knowledge graphs; maintenance, compliance and liability; digital transformation; skills for organizations of the future; collaboration in open innovation; collaboration in supply chain; simulation and analysis in collaborative systems; product and service systems; collaboration impacts; boosting sustainability through collaboration in Agri-food 4.0; digital innovation hubs for digitalizing European industry; and collaborative networks for health and wellness data management.
This book presents a collection of papers on topics in the field of strategic mine planning, including orebody modeling, mine-planning optimization and the optimization of mining complexes. Elaborating on the state of the art in the field, it describes the latest technologies and related research as well as the applications of a range of related technologies in diverse industrial contexts.
The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work
Excellent textbook of multimedia signal processing also dealing with the optimization of multimedia communication systems. It covers the theoretical background of one- and multidimensional signal processing, statistical analysis and modelling, coding and information theory as well as estimation and classification theory.
Amp up your collaboration skills and rock the modern workplace by harnessing the power of Microsoft 365 with this one-stop guide to the world's leading productivity platform The Microsoft 365 productivity solution for the workplace is a cloud-based service with many features for effective and secure collaboration virtually or in person. Whether you start your day with meetings in Teams, respond to Outlook emails, create documents with Office apps, or even automate your work with artificial intelligence, Microsoft 365 has you covered. But first, you must unlock the potential of this powerful solution to showcase your ability to keep up with the modern workplace and make an impact in your organization. To do that, you need Microsoft 365 For Dummies! This book walks you through the steps to get your work done anytime, anywhere, on any device, with Microsoft Teams as the central hub. Discover how to chat online in real time; conduct online meetings; co-author documents in the cloud; develop no-code applications; and even prioritize your well-being. The insights and step-by-step guidance in Microsoft 365 For Dummies will help you stay connected and engaged with your colleagues. Level up your teamwork game with the latest meeting and collaboration best practices from Microsoft Teams Stretch your use of Office apps (Word, Excel, PowerPoint, Outlook, and OneNote) by infusing artificial intelligence into your everyday tasks Save time (and look really smart) by automating your work with the Power Platform apps Take a break from work and focus on your health and well-being at home or in the office Whether you're a Microsoft 365 newbie or a superuser looking for details on what's new, Microsoft 365 For Dummies is the friendly and authoritative how-to book you need. Discover the benefits of cloud technology today!
This book opens the "black box" of software sourcing by explaining how dynamic software alignment is established and how it impacts business performance outcomes. By investigating how software-sourcing modes are related to value generation in the post-implementation phase, it shows researchers and managers the impact logic of on-demand, on-premises, and in-house software on dynamic fit and process-level performance outcomes in a client organization. It describes dynamic IT alignment as the key to success in a fast-moving digital world with software-as-a-service on the rise and highlights the fact that today companies can choose between developing software in-house (make) or sourcing packaged systems in an on-premises (buy) or an on-demand (lease) mode. This book is the first to explicitly compare these sourcing arrangements with each other in terms of alignment and business performance.
Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory."
For courses on Microsoft Office 2007 Teach the course YOU want in LESS TIME! The primary goal of the GO! Series, aside from teaching computer applications, is ease of implementation. This approach is based on clearly defined projects for students and a one-of-a-kind supplements package for instructors. GO! With Microsoft Office 2007 Introductory, 3/e, contains the same essential content as the previous edition, with some pedagogical changes that were made based on user feedback. |
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