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Books > Computing & IT > Computer software packages
Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.
"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin's exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today's esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. * Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. * Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. * The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.
Get productive quickly with Pentaho Data Integration Key Features Take away the pain of starting with a complex and powerful system Simplify your data transformation and integration work Explore, transform, and validate your data with Pentaho Data Integration Book DescriptionPentaho Data Integration(PDI) is an intuitive and graphical environment packed with drag and drop design and powerful Extract-Transform-Load (ETL) capabilities. Given its power and flexibility, initial attempts to use the Pentaho Data Integration tool can be difficult or confusing. This book is the ideal solution. This book reduces your learning curve with PDI. It provides the guidance needed to make you productive, covering the main features of Pentaho Data Integration. It demonstrates the interactive features of the graphical designer, and takes you through the main ETL capabilities that the tool offers. By the end of the book, you will be able to use PDI for extracting, transforming, and loading the types of data you encounter on a daily basis. What you will learn Design, preview and run transformations in Spoon Run transformations using the Pan utility Understand how to obtain data from different types of files Connect to a database and explore it using the database explorer Understand how to transform data in a variety of ways Understand how to insert data into database tables Design and run jobs for sequencing tasks and sending emails Combine the execution of jobs and transformations Who this book is forThis book is for software developers, business intelligence analysts, and others involved or interested in developing ETL solutions, or more generally, doing any kind of data manipulation.
The quick way to learn Microsoft Teams! This is learning made easy. Get more done quickly with Microsoft Teams in any environment, and help your whole team succeed with it. Jump in wherever you need answers-brisk lessons and detailed screenshots show you exactly what to do, step by step. Build your own teams to enhance collaboration Use team channels to bring structure and relevance to your work Work smarter with apps, tabs, extensions, connectors, and bots Create, upload, edit, and share Microsoft 365 documents inside Teams Stay connected via chat and video calls Get more done in every Teams meeting Customize Teams to maximize personal and organizational efficiency Look up just the tasks and lessons you need
The "Concise Encyclopedia of Modelling & Simulation" contains
172 alphabetically arranged articles describing the modelling and
simulation of physical systems. The emphasis is on mathematical
models and their various forms, although other types of models,
such as knowledge-based, linguistics-based, graphical and
data-based, are also discussed. The articles are revised from the
"Systems & Control Encyclopedia," and many newly commissioned
articles are included describing recent developments in the field.
Articles on identification cover all aspects of this problem, from
the use and choice of specific test signals to problems of model
order and the many algorithms and approaches to parameter
estimation. Computational techniques, such as the finite-element
method, that play an important role in analyzing nonlinear models
are covered. Articles outline the development of simulation,
consider currently available simulation languages, describe
applications and cover current developments in the area. Where
appropriate, illustrations and tables are included to clarify
particular topics. This encyclopedia will be a valuable reference
source for all practising engineers, researchers and postgraduate
students in the field of modelling and simulation.
Drag and Drop is a series of 12 books, mainly aimed at beginners and students. It is based on the WYSIWYG (What You See is What You Get) method, so the reader can easily correlate what is written in the book with what is displayed on the computer screen. The programs can be learnt by the simple process of dragging, dropping and clicking on the command with the mouse. Each book in the series focuses on a particular software and explains it in clear and concise manner.
Locating Imagination in Popular Culture offers a multi-disciplinary account of the ways in which popular culture, tourism and notions of place intertwine in an environment characterized by ongoing processes of globalization, digitization and an increasingly ubiquitous nature of multi-media. Centred around the concept of imagination, the authors demonstrate how popular culture and media are becoming increasingly important in the ways in which places and localities are imagined, and how they also subsequently stimulate a desire to visit the actual places in which people's favourite stories are set. With examples drawn from around the globe, the book offers a unique study of the role of narratives conveyed through media in stimulating and reflecting desire in tourism. This book will have appeal in a wide variety of academic disciplines, ranging from media and cultural studies to fan- and tourism studies, cultural geography, literary studies and cultural sociology.
The enormous advances in computational hardware and software resources over the last fifteen years resulted in the development of non-conventional data processing and simulation methods. Among these methods artificial intelligence (AI) has been mentioned as one of the most eminent approaches to the so-called intelligent methods of information processing that present a great potential for engineering applications. ""Intelligent Computational Paradigms in Earthquake Engineering"" contains contributions that cover a wide spectrum of very important real-world engineering problems, and explore the implementation of neural networks for the representation of structural responses in earthquake engineering. This book assesses the efficiency of seismic design procedures and describes the latest findings in intelligent optimal control systems and their applications in structural engineering. ""Intelligent Computational Paradigms in Earthquake Engineering"" presents the application of learning machines, artificial neural networks and support vector machines as highly-efficient pattern recognition tools for structural damage detection. It includes an AI-based evaluation of bridge structures using life-cycle cost principles that considers seismic risk, and emphasizes the use of AI methodologies in a geotechnical earthquake engineering application.
A simplified approach to applying the Finite Element Method to geotechnical problems Predicting soil behavior by constitutive equations that are based on experimental findings and embodied in numerical methods, such as the finite element method, is a significant aspect of soil mechanics. Engineers are able to solve a wide range of geotechnical engineering problems, especially inherently complex ones that resist traditional analysis. "Applied Soil Mechanics with ABAQUS(R) Applications" provides civil engineering students and practitioners with a simple, basic introduction to applying the finite element method to soil mechanics problems. Accessible to someone with little background in soil mechanics and finite element analysis, "Applied Soil Mechanics with ABAQUS(R) Applications" explains the basic concepts of soil mechanics and then prepares the reader for solving geotechnical engineering problems using both traditional engineering solutions and the more versatile, finite element solutions. Topics covered include: Properties of Soil Elasticity and Plasticity Stresses in Soil Consolidation Shear Strength of Soil Shallow Foundations Lateral Earth Pressure and Retaining Walls Piles and Pile Groups Seepage Taking a unique approach, the author describes the general soil mechanics for each topic, shows traditional applications of these principles with longhand solutions, and then presents finite element solutions for the same applications, comparing both. The book is prepared with ABAQUS(R) software applications to enable a range of readers to experiment firsthand with the principles described in the book (the software application files are available under "student resources" at www.wiley.com/college/helwany). By presenting both the traditional solutions alongside the FEM solutions, "Applied Soil Mechanics with ABAQUS(R) Applications" is an ideal introduction to traditional soil mechanics and a guide to alternative solutions and emergent methods. Dr. Helwany also has an online course based on the book available at www.geomilwaukee.com.
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. * Written by industry professionals with real-world experience in building assets and games * Build a complete game from start to finish * Learn what the pros use: construct all assets using the tools used at game studios across the world * All software used are free to students * When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and fun'. In the process, play with computers became computer gaming a new cultural practice with its own values. From the late 1980s gaming became a resource for people to draw upon as they faced the challenges of life in a new, globalizing digital economy. Gamer identity furnishes a revivified capitalism with compliant and streamlined' workers, but at times gaming culture also challenges the corporations that control game production. Analysing topics such as the links between technology and power, the formation of gaming culture and the subjective impact of play with computer games, this insightful text will be of great interest to students and scholars of digital media, games studies and the information society.
Applies the Principles of Informatics to the Pharmacy Profession Emphasizes Evidence-Based Practice and Quality Improvement Approaches Leading the way in the integration of information technology with healthcare, Pharmacy Informatics reflects some of the rapid changes that have developed in the pharmacy profession. Written by educators and professionals at the forefront in this field, the book shows how informatics plays a central role in providing productive and efficient healthcare services. After defining pharmacy informatics, the text explores the information and biomedical technologies that are the drivers of change. It then discusses the basics of maintaining the reliability and security of computers in a connected world, the need for standardization in the healthcare industry, and effective strategies for searching, evaluating, and managing the wide variety of information resources available today. The next section covers the types of information systems that exist in hospitals and pharmacies, including bar coding. The book then presents tools for evidence-based practice, computerized clinical pharmacokinetics methods, clinical decision support, and data mining methods to improve therapy, reduce adverse outcomes, and cut costs. The final section examines various developments driven by the Internet and how current informatics solutions must evolve to maximize their potential. The continual growth and increasing complexity of therapeutic information necessitate new ways for effectively handling medical data and ultimately providing better patient care. This book discusses how these changes affect pharmacy students and practicing pharmacists, preparing them for what lies ahead in this evolving field.
Choice Outstanding Academic Title Software is more than a set of instructions for computers: it enables (and disables) political imperatives and policies. Nowhere is the potential for radical social and political change more apparent than in the practice and movement known as "free software." Free software makes the knowledge and innovation of its creators publicly available. This liberation of code celebrated in free software s explicatory slogan "Think free speech, not free beer" is the foundation, for example, of the Linux phenomenon. Decoding Liberation provides a synoptic perspective on the relationships between free software and freedom. Focusing on five main themes the emancipatory potential of technology, social liberties, the facilitation of creativity, the objectivity of computing as scientific practice, and the role of software in a cyborg world the authors ask: What are the freedoms of free software, and how are they manifested? This book is essential reading for anyone interested in understanding how free software promises to transform not only technology but society as well.
First published in 1980, Steel-Engraved Book Illustration in England is a detailed and comprehensive survey of the steel engravings that were so popular in the nineteenth century. With an extensive range of illustrations, the book refutes the assumption that steel engravings are of little artistic value or importance, a common attitude rooted largely in the connection between steel engravings and mass-produced books. Beginning with an exploration of the identification problems and early history of steel engravings, it moves through the production and printing of the plates and on to a study of several engravers and artists, as well as of the books themselves. Steel-Engraved Book Illustration in England will appeal to anyone interested in the history of printing and illustration.
Explores the basics of indie game marketing Helps the reader with how to communicate to talk to investors, pbulishers, and major platforms Illustrates different negotiation tactics
The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers step-by-step examples, detailed system descriptions, in-depth references, practical tips, tricks, and more that provide readers all they need to understand the Torque Game Engine. See the Support page on the author's website for a revision of Chapter 15 (Torque Lighting). Downloadable resources are included with the book.
Master the tools of MATLAB through hands-on examples The mathematical software MATLAB integrates computation, visualization, and programming to produce a powerful tool for a number of different tasks in mathematics. Focusing on the MATLAB toolboxes especially dedicated to science, finance, and engineering, MATLAB with Applications to Engineering, Physics and Finance explains how to perform complex mathematical tasks with relatively simple programs. This versatile book is accessible enough for novices and users with only a fundamental knowledge of MATLAB, yet covers many sophisticated concepts to make it helpful for experienced users as well. The author first introduces the basics of MATLAB, describing simple functions such as differentiation, integration, and plotting. He then addresses advanced topics, including programming, producing executables, publishing results directly from MATLAB programs, and creating graphical user interfaces. The text also presents examples of Simulink that highlight the advantages of using this software package for system modeling and simulation. The applications-dedicated chapters at the end of the book explore the use of MATLAB in digital signal processing, chemical and food engineering, astronomy, optics, financial derivatives, and much more.
Reveal your inner business artist with Visio Turn your ideas into diagrams and drawings with Visio's stencils and templates If you have an idea you want to get down on electronic paper, Visio 2007 is for you, and so is this book! They're both flexible and user-friendly. Here's how to use Visio to capture ideas from simple to intricate, update data in a drawing with a single click, add and manipulate text, work with connectors, and more. Discover how toCreate business, engineering, software, or network diagramsFormat an entire drawing using themesAnalyze "what-if" scenarios with PivotDiagramsProduce layered multipage drawingsSave drawings to publish on the Web
The purpose of this handbook is to allow users to learn and master the mathematics software package MATLAB (R), as well as to serve as a quick reference to some of the most used instructions in the package. A unique feature of this handbook is that it can be used by the novice and by experienced users alike. For experienced users, it has four chapters with examples and applications in engineering, finance, physics, and optimization. Exercises are included, along with solutions available for the interested reader on the book's web page. These exercises are a complement for the interested reader who wishes to get a deeper understanding of MATLAB. Features Covers both MATLAB and introduction to Simulink Covers the use of GUIs in MATLAB and Simulink Offers downloadable examples and programs from the handbook's website Provides an introduction to object oriented programming using MATLAB Includes applications from many areas Includes the realization of executable files for MATLAB programs and Simulink models
Analyzing Health Data in R for SAS Users is aimed at helping health data analysts who use SAS accomplish some of the same tasks in R. It is targeted to public health students and professionals who have a background in biostatistics and SAS software, but are new to R. For professors, it is useful as a textbook for a descriptive or regression modeling class, as it uses a publicly-available dataset for examples, and provides exercises at the end of each chapter. For students and public health professionals, not only is it a gentle introduction to R, but it can serve as a guide to developing the results for a research report using R software. Features: Gives examples in both SAS and R Demonstrates descriptive statistics as well as linear and logistic regression Provides exercise questions and answers at the end of each chapter Uses examples from the publicly available dataset, Behavioral Risk Factor Surveillance System (BRFSS) 2014 data Guides the reader on producing a health analysis that could be published as a research report Gives an example of hypothesis-driven data analysis Provides examples of plots with a color insert
After the great expansion of genome-wide association studies, their scientific methodology and, notably, their data analysis has matured in recent years, and they are a keystone in large epidemiological studies. Newcomers to the field are confronted with a wealth of data, resources and methods. This book presents current methods to perform informative analyses using real and illustrative data with established bioinformatics tools and guides the reader through the use of publicly available data. Includes clear, readable programming codes for readers to reproduce and adapt to their own data. Emphasises extracting biologically meaningful associations between traits of interest and genomic, transcriptomic and epigenomic data Uses up-to-date methods to exploit omic data Presents methods through specific examples and computing sessions Supplemented by a website, including code, datasets, and solutions
Quicken is a convenient way to keep track of personal finances, but many people are unaware of Quicken's power and end up using only the basic features. Sometimes Quicken raises more questions than it answers: Return of capital from stock? Net worth? What are they and why do you need to know about them? Luckily, Quicken 2009: The Missing Manual picks up where Quicken's help resources leave off.You'll find step-by-step instructions for using Quicken on your Windows PC, including useful features such as budgeting, recording investment transactions, and archiving Quicken data files. You also learn why and when to use specific features, and which ones would be most useful in a given situation. This book helps you: Set up Quicken to take care of your specific needsFollow your money from the moment you earn itMake deposits, pay for expenses, and track the things you own and how much you oweTake care of financial tasks online, and quickly reconcile your accountsCreate and use budgets and track your investmentsGenerate reports to prepare your tax returns and evaluate your financial fitness And a lot more. Quicken 2009: The Missing Manual accommodates readers at every technical level, whether you're a first-time or advanced Quicken user. For a topic as important as your personal finances, why trust anything else?
"Design for software-intensive systems requires adequate methodology and tool support in order for researchers and practitioners to make use of and develop very large and complex systems. Software engineering environments help reduce the design costs of very large and intricate software systems while improving the quality of the software produced. Designing Software-Intensive Systems: Methods and Principles addresses the complex issues associated with software engineering environment capabilities for designing real-time embedded software systems. This groundbreaking work provides relevant theoretical foundations, principles, methodologies, frameworks, and the latest research findings in the field to deliver a superior knowledge base for those in computer science, software engineering, and fields alike."
Electrical Machines with MATLAB(r) encapsulates the invaluable insight and experience that eminent instructor Turan Gonen has acquired in almost 40 years of teaching. With simple, versatile content that separates it from other texts on electrical machines, this book is an ideal self-study tool for advanced students in electrical and other areas of engineering. In response to the often inadequate, rushed coverage of fundamentals in most basic circuit analysis books and courses, this resource is intelligently designed, easy to read, and packed with in-depth information on crucial concepts. Topics include three-phase circuits, power measurement in AC circuits, magnetic circuits, transformers, and induction, synchronous, and direct-current machines. The book starts by reviewing more basic concepts, with numerous examples to clarify their application. It then explores new "buzzword" topics and developments in the area of electrical machine applications and electric power systems, including:
Using International Systems (IS) units throughout, this cross-disciplinary design guide delves into commonly used vocabulary and symbols associated with electrical machinery. Several new appendices contain tools such as an extensive glossary to explain important terms. Outlining a wide range of information-and the many different ways to apply it-this book is an invaluable, multifunctional resource for students and professors, as well as practicing professionals looking to refresh and update their knowledge.
Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting from the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics. |
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