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Books > Computing & IT > Computer software packages
Psychophysics is by definition mappings between events in the environment and levels of human sensory responses. In this text the methods of nonlinear dynamics, employing trajectories developed for simpler sensory modelling, are extended to classes of problems which lie at the interface between sensation and perception. A diversity of topics for which extensive empirical evidence exists are reformulated by writing their dynamics in terms of complex trajectories put into coupled lattices and into cascades of such lattices. Fundamental relationships between core processes of psychophysics in time and space, and recurrent quantitative or topological distortions of the physical world which arise in perception, are given a treatment which contrasts fundamentally with traditional linear equations in use since the 19th century.
Risks are everywhere in the business world. "Mastering Risk Modelling" provides the busy financial manager with useful tips andpractical templates for assessing, applying and modelling risk and uncertainty in Excel. The book is designed specifically to be of help to you if you don't have time to start from scratch - it will improve your abilities in Excel and give you a library of basic examples that you can use as a basis for further development. It covers: - Review of model design - Risk and uncertainty - Credit risk - Project finance - Financial analysis - Valuation - Options - Bonds - Equities - Value at risk - Simulation This second edition contains brand new chapters: - Revised models - More material on credit risk modelling e.g. portfolios, bankruptcy models - Shows dual 2003/2007 Excel key strokes - More theory especially on statistics in Excel - Basic statistics in Excel - tools and methods - Capacity to borrow and repay - Finding optimum mix of risk and return - Fixed income risk models - Visual Basic approach
In recent years rapid Internet growth has pushed the development of new multimedia applications in all aspects of life such as entertainment, communication, collaborative work and electronic commerce. Future applications will make use of different technologies like voice, data and video, but in order to make such a wide variety of multimedia applications successful, a number of technology and management issues must be addressed. Multimedia Networking: Technology, Management and Applications addresses the dynamic and efficient uses of resources a fundamental aspect of multimedia networks. Geared toward professionals, educators and students alike, this exciting new book will detail current research and the future direction of multimedia networking.
SUCCEEDING IN BUSINESS WITH MICROSOFT OFFICE EXCEL 2010, International Edition prepares your students to solve business problems by moving beyond the basic "point and click" skills to think critically about realistic business situations. When students combine software analysis with their own decision making abilities, they are more likely meet any business challenge with success. The Succeeding in Business Series emphasizes problem-solving, critical thinking, and analysis - challenging students to find efficient and effective solutions.
This succinct book focuses on computer aided design (CAD), 3-D modeling, and engineering analysis and the ways they can be applied effectively in research and industrial sectors including aerospace, defense, automotive, and consumer products. These efficient tools, deployed for R&D in the laboratory and the field, perform efficiently three-dimensional modeling of finished products, render complex geometrical product designs, facilitate structural analysis and optimal product design, produce graphic and engineering drawings, and generate production documentation. Written with an eye toward green energy installations and novel manufacturing facilities, this concise volume enables scientific researchers and engineering professionals to learn design techniques, control existing and complex issues, proficiently use CAD tools, visualize technical fundamentals, and gain analytic and technical skills. This book also: * Equips practitioners and researchers to handle powerful tools for engineering design and analysis using many detailed illustrations * Emphasizes important engineering design principles in introducing readers to a range of techniques * Includes tutorials providing readers with appropriate scaffolding to accelerate their learning process * Adopts a product development, cost-consideration perspective through the book's many examples
Computational Finance presents a modern computational approach to
mathematical finance within the Windows environment, and contains
financial algorithms, mathematical proofs and computer code in
C/C++. The author illustrates how numeric components can be
developed which allow financial routines to be easily called by the
complete range of Windows applications, such as Excel, Borland
Delphi, Visual Basic and Visual C++.
As schools continue to explore the transition from traditional education to teaching and learning online, new instructional design frameworks are needed that can support with the development of e-learning content. The e-learning frameworks examined within this book have eight dimensions: (1) institutional, (2) pedagogical, (3) technological, (4) interface design, (5) evaluation, (6) management, (7) resource support, and (8) ethical. Each of these dimensions contains a group of concerns or issues that need to be examined to assess and develop an institutions e-capability in order to introduce the best e-learning practices. Challenges and Opportunities for the Global Implementation of E-Learning Frameworks presents global perspectives on the latest best practices and success stories of institutions that were able to effectively implement e-learning frameworks. An e-learning framework is used as a guide to examine e-learning practices in countries around the globe to reflect on opportunities and challenges for implementing quality learning. In this book, therefore, tips for success factors and issues relevant to failures will be presented along with an analysis of similarities and differences between several countries and educational lessons. While highlighting topics such as course design and development, ICT use in the classroom, and e-learning for different subjects, this book is ideal for university leaders, practitioners in e-learning, continuing education institutions, government agencies, course developers, in-service and preservice teachers, administrators, practitioners, stakeholders, researchers, academicians, and students seeking knowledge on how e-learning frameworks are being implemented across the globe.
Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners. The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.
When managers and ecologists need to make decisions about the environment, they use models to simulate the dynamic systems that interest them. All management decisions affect certain landscapes over time, and those landscapes are composed of intricate webs of dynamic processes that need to be considered in relation to each other. With widespread use of Geographic Information Systems (GIS), there is a growing need for complex models ncorporating an increasing amount of data. The open-source Spatial Modeling Environment (SME) was developed to build upon common modeling software, such as STELLA (R), and Powersim (R), among others, to create, run, analyze, and present spatial models of ecosystems, watersheds, populations, and landscapes. In this book, the creators of the Spatial Modeling Environment discuss and illustrate the uses of SME as a modeling tool for all kinds of complex spatial systems. The authors demonstrate the entire process of spatial modeling, beginning with the conceptual design, continuing through formal implementation and analysis, and finally with the interpretation and presentation of the results. A variety of applications and case studies address particular types of ecological and management problems and help to identify potential problems for modelers. Researchers and students interested in spatial modeling will learn how to simulate the complex dynamics of landscapes. Managers and decision makers will acquire tools for predicting changes in landscapes while learning about both the possibilities and the limitations of simulation models. The enclosed CD contains SME, color illustrations and models and data from the examples in the book.
Describing novel mathematical concepts for recommendation engines, Realtime Data Mining: Self-Learning Techniques for Recommendation Engines features a sound mathematical framework unifying approaches based on control and learning theories, tensor factorization, and hierarchical methods. Furthermore, it presents promising results of numerous experiments on real-world data. The area of realtime data mining is currently developing at an exceptionally dynamic pace, and realtime data mining systems are the counterpart of today's "classic" data mining systems. Whereas the latter learn from historical data and then use it to deduce necessary actions, realtime analytics systems learn and act continuously and autonomously. In the vanguard of these new analytics systems are recommendation engines. They are principally found on the Internet, where all information is available in realtime and an immediate feedback is guaranteed. This monograph appeals to computer scientists and specialists in machine learning, especially from the area of recommender systems, because it conveys a new way of realtime thinking by considering recommendation tasks as control-theoretic problems. Realtime Data Mining: Self-Learning Techniques for Recommendation Engines will also interest application-oriented mathematicians because it consistently combines some of the most promising mathematical areas, namely control theory, multilevel approximation, and tensor factorization.
This book presents a coherent description of the theoretical and practical aspects of Coloured Petri Nets (CP-nets or CPN). It shows how CP-nets have been de veloped - from being a promising theoretical model to being a full-fledged lan guage for the design, specification, simulation, validation and implementation of large software systems (and other systems in which human beings and/or com puters communicate by means of some more or less formal rules). The book contains the formal definition of CP-nets and the mathematical theory behind their analysis methods. However, it has been the intention to write the book in such a way that it also becomes attractive to readers who are more interested in applications than the underlying mathematics. This means that a large part of the book is written in a style which is closer to an engineering textbook (or a users' manual) than it is to a typical textbook in theoretical computer science. The book consists of three separate volumes. The first volume defines the net model (i. e. , hierarchical CP-nets) and the basic concepts (e. g. , the different behavioural properties such as deadlocks, fair ness and home markings). It gives a detailed presentation of many small exam ples and a brief overview of some industrial applications. It introduces the for mal analysis methods. Finally, it contains a description of a set of CPN tools which support the practical use of CP-nets.
This book stages a dialogue between international researchers from the broad fields of complexity science and narrative studies. It presents an edited collection of chapters on aspects of how narrative theory from the humanities may be exploited to understand, explain, describe, and communicate aspects of complex systems, such as their emergent properties, feedbacks, and downwards causation; and how ideas from complexity science can inform narrative theory, and help explain, understand, and construct new, more complex models of narrative as a cognitive faculty and as a pervasive cultural form in new and old media. The book is suitable for academics, practitioners, and professionals, and postgraduates in complex systems, narrative theory, literary and film studies, new media and game studies, and science communication.
What the book is about This book is about the theory and practice of the use of multimedia, multimodal interfaces for leaming. Yet it is not about technology as such, at least in the sense that the authors do not subscribe to the idea that one should do something just because it is technologically possible. 'Multimedia' has been adopted in some commercial quarters to mean little more than a computer with some form of audio ar (more usually) video attachment. This is a trend which ought to be resisted, as exemplified by the material in this book. Rather than merely using a new technology 'because it is there', there is a need to examine how people leam and eommunicate, and to study diverse ways in which computers ean harness text, sounds, speech, images, moving pietures, gestures, touch, etc. , to promote effective human leaming. We need to identify which media, in whieh combinations, using what mappings of domain to representation, are appropriate far which educational purposes . . The word 'multimodal ' in the title underlies this perspective. The intention is to focus attention less on the technology and more on how to strueture different kinds of information via different sensory channels in order to yield the best possible quality of communication and educational interaction. (Though the reader should refer to Chapter 1 for a discussion of the use of the word 'multimodal' . ) Historically there was little problem.
Ontologies tend to be found everywhere. They are viewed as the silver bullet for many applications, such as database integration, peer-to-peer systems, e-commerce, semantic web services, or social networks. However, in open or evolving systems, such as the semantic web, different parties would, in general, adopt different ontologies. Thus, merely using ontologies, like using XML, does not reduce heterogeneity: it just raises heterogeneity problems to a higher level. Euzenat and Shvaiko's book is devoted to ontology matching as a solution to the semantic heterogeneity problem faced by computer systems. Ontology matching aims at finding correspondences between semantically related entities of different ontologies. These correspondences may stand for equivalence as well as other relations, such as consequence, subsumption, or disjointness, between ontology entities. Many different matching solutions have been proposed so far from various viewpoints, e.g., databases, information systems, and artificial intelligence. The second edition of Ontology Matching has been thoroughly revised and updated to reflect the most recent advances in this quickly developing area, which resulted in more than 150 pages of new content. In particular, the book includes a new chapter dedicated to the methodology for performing ontology matching. It also covers emerging topics, such as data interlinking, ontology partitioning and pruning, context-based matching, matcher tuning, alignment debugging, and user involvement in matching, to mention a few. More than 100 state-of-the-art matching systems and frameworks were reviewed. With Ontology Matching, researchers and practitioners will find a reference book that presents currently available work in a uniform framework. In particular, the work and the techniques presented in this book can be equally applied to database schema matching, catalog integration, XML schema matching and other related problems. The objectives of the book include presenting (i) the state of the art and (ii) the latest research results in ontology matching by providing a systematic and detailed account of matching techniques and matching systems from theoretical, practical and application perspectives.
Matthias Schu examines three main topics in his research: The intention of store-based retail and wholesale companies to open up an own online channel, factors determining the foreign market selection behavior of online retailers as well as factors affecting the speed in the internationalization process of online retailers. New insights for retail research and management are presented and contribute to existing knowledge; the study is valuable for academic researchers and for practitioners who are interested in a thorough analysis of online retailing from a strategic and theoretical perspective.
This focuses on the developing field of building probability models with the power of symbolic algebra systems. The book combines the uses of symbolic algebra with probabilistic/stochastic application and highlights the applications in a variety of contexts. The research explored in each chapter is unified by the use of A Probability Programming Language (APPL) to achieve the modeling objectives. APPL, as a research tool, enables a probabilist or statistician the ability to explore new ideas, methods, and models. Furthermore, as an open-source language, it sets the foundation for future algorithms to augment the original code. Computational Probability Applications is comprised of fifteen chapters, each presenting a specific application of computational probability using the APPL modeling and computer language. The chapter topics include using inverse gamma as a survival distribution, linear approximations of probability density functions, and also moment-ratio diagrams for univariate distributions. These works highlight interesting examples, often done by undergraduate students and graduate students that can serve as templates for future work. In addition, this book should appeal to researchers and practitioners in a range of fields including probability, statistics, engineering, finance, neuroscience, and economics.
In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.
This book presents the best papers from the 1st International Conference on Mathematical Research for Blockchain Economy (MARBLE) 2019, held in Santorini, Greece. While most blockchain conferences and forums are dedicated to business applications, product development or Initial Coin Offering (ICO) launches, this conference focused on the mathematics behind blockchain to bridge the gap between practice and theory. Every year, thousands of blockchain projects are launched and circulated in the market, and there is a tremendous wealth of blockchain applications, from finance to healthcare, education, media, logistics and more. However, due to theoretical and technical barriers, most of these applications are impractical for use in a real-world business context. The papers in this book reveal the challenges and limitations, such as scalability, latency, privacy and security, and showcase solutions and developments to overcome them.
Auf ein gutes Word! Sie mAchten endlich in Word Ihre ArbeitsablAufe effektiver gestalten? Dann ist das Taschenbuch mit dem Aha-Effekt genau das Richtige fA1/4r Sie! Rainer Schwabe zeigt kurz und bA1/4ndig, wie Sie Word nach Ihren Anforderungen und WA1/4nschen gestalten und mit welchen geheimen Tricks alles noch viel schneller geht. Heben Sie sich aus der Word-Masse zum Beispiel mit richtigen Serienbriefen, schAnem Layout und A1/4bersichtlichen Tabellen hervor. Machen Sie schnelle Eingaben, erstellen Sie eigene TastenkA1/4rzel und Befehle. SchApfen Sie aus dem Word-Vollem!
This book describes various new computer based approaches which can be exploited for the (digital) reconstruction, recognition, restoration, presentation and classification of digital heritage. They are based on applications of virtual reality, augmented reality and artificial intelligence, to be used for storing and retrieving of historical artifacts, digital reconstruction, or virtual viewing. The book is divided into three sections: "Classification of Heritage Data" presents chapters covering various domains and aspects including text categorization, image retrieval and classification, and object spotting in historical documents. Next, in "Detection and Recognition of Digital Heritage Artifacts", techniques like neural networks or deep learning are used for the restoration of degraded heritage documents, Tamil Palm Leaf Characters recognition, the reconstruction of heritage images, and the selection of suitable images for 3D reconstruction and classification of Indian land mark heritage images. Lastly, "Applications of Modern Tools in Digital Heritage" highlights some example applications for dance transcription, architectural geometry of early temples by digital reconstruction, and computer vision based techniques for collecting and integrating knowledge on flora. This book is mainly written for researchers and graduate students in digital preservation and heritage, or computer scientists looking for applications of virtual reality, computer vision, and artificial intelligence techniques.
OpenGL (R): A Primer is a concise presentation of fundamental OpenGL, providing readers with a succinct introduction to essential OpenGL commands as well as detailed listings of OpenGL functions and parameters. Angel uses a top-down philosophy to teach computer graphics based on the idea that students learn modern computer graphics best if they can start programming significant applications as soon as possible. The book makes it easy for students to find functions and their descriptions, and supplemental examples are included in every chapter to illustrate core concepts. This primer can be used both as a companion to a book introducing computer graphics principles and as a stand-alone guide and reference to OpenGL for programmers with a background in computer graphics.
Electronic mail and message handling is a rapidly expanding field which incorporates both telecommunications and computer technologies. It combines the old technologies of telex, telegram, and analog facsimile with the new systems of Teletex, digital facsimile, and computer-based messaging. This book answers the questions What is electronic mail? and Why is it important? The major systems, services, technology, and standardization issues are comprehensively surveyed. |
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