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Books > Social sciences > Education > Educational resources & technology
Though technology is expanding at a rate that is alarming to many skilled laborers concerned for the welfare of their industry and jobs, teachers should feel safe in their position; however, teachers who refuse to adapt to technology will be left behind. Developing Technology-Rich Teacher Education Programs: Key Issues offers professional teacher educators a rare opportunity to harvest the thinking of pioneering colleagues spanning dozens of universities, and to benefit from the creativity, scholarship, hard work, and reflection that led them to the models they describe. Contributors from 32 universities from around the world came together as authors of case studies, methodologies, research, and modeling to produce the work that went into this reference work. The target audience for this book includes faculty, leaders, teacher educators, and administrators within higher institution and every level of education.
A volume in Educational Design and Technology in the Knowledge Society Series Editors Stewart Marshall and Wanjira Kinuthia Practitioners in the field of educational technology require a high level of problem solving, critical thinking, and interpersonal skills to deal with learning issues that are often complex and multidimensional. Unfortunately, there are few opportunities for providers of learning services and learners to practice authentic instructional design or educational technology as part of their academic preparation and/or training. When learners interact with case studies through reasoning and problem solving, learning takes place through the process of analysis, synthesis, application, and evaluation. In particular, case studies that use story telling to reflect problem situations in real-life create an authentic learning environment for learners. This book provides the material that learners can use to interact, reason and apply their problem solving skills in realistic and engaging cases. Because of the interdisciplinary and multidisciplinary nature of the field and the cases, this book is useful not just in educational technology, but also in other fields. A "Facilitator Guide" is provided for each chapter for teachers and trainers using this book with their learners.
This is a study of cross-national policies and practices on information and communication technology in education.
Interactive Whiteboards for Education: Theory, Research and Practice emphasizes the importance of professional development, credible educational research, and dialogue between teachers, administrators, policymakers and learners. This book intends to guide and inform the process of technology integration in education, introducing valuable case studies for educators interested in present and future IWB technology.
Choose the right hardware and software for your school!This unique book is the first systematic work on evaluating and assessing educational information technology. Here you?ll find specific strategies, best practices, and techniques to help you choose the educational technology that is most appropriate for your institution. Evaluation and Assessment in Educational Information Technology will show you how to measure the effects of information technology on teaching and learning, help you determine the extent of technological integration into the curriculum that is best for your school, and point you toward the most effective ways to teach students and faculty to use new technology.Evaluation and Assessment in Educational Information Technology presents: a summary of the last ten years of assessment instrument development seven well-validated instruments that gauge attitudes, beliefs, skills, competencies, and technology integration proficiencies two content analysis instruments for analyzing teacher-student interaction patterns in a distance learning setting an examination of the best uses of computerized testing--as opposed to conventional tests, as used in local settings, to meet daily instructional needs, in online delivery programs, in public domain software, and available commercial and shareware options successful pedagogical and assessment strategies for use in online settings a four-dimensional model to assess student learning in instructional technology courses three models for assessing the significance of information technology in education from a teacher's perspective an incisive look at Michigan's newly formed Consortium of Outstanding Achievement in Teaching withTechnology (COATT) ways to use electronic portfolios for teaching/learning performance assessment and much more!
Education will continue to be dominated by technology for the foreseeable future. The rush to respond to the health concerns of the pandemic led to a mass adoption of hybrid and remote online learning tools, without the careful consideration and placement within a conceptual framework that would have occurred prior to adoption in best practices scenarios. As the education field reflects and moves forward, this book can help by highlighting cases in remote or hybrid learning that were successful, despite the rushed nature of the change. This book evaluates and describes successful initiatives in remote and hybrid learning for early childhood through college and job training levels. Digital technologies promote project-based learning and facilitate engagement in the curriculum, however, previous studies of technology integration have shown that it is most effective when integrated into an existing curricular purpose and utilized within a strong conceptual framework of combined academic and technological goals. During the pandemic disruption, remote and hybrid tools were adopted rapidly and often without the benefit of such careful utilization. This book provides an opportunity to conduct that careful consideration in the past tense, looking at what worked during the disruption so that successful practices may be considered for the future. The case studies contained within this book provide an opportunity for scholars, teachers, and stake holders in education to examine and learn from examples of successful instruction utilizing digital tools for remote and hybrid learning.
This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.
The Internet and the World Wide Web are deeply affecting the way things are traditionally done. E-commerce is changing businesses; the stock market is accessible to individuals; digitized journals, up-to-date databases, and newsgroups are changing the lives of researchers. Is it reasonable to think that learning will remain unaffected? Nevertheless, universities, with their blend of teaching and research, have much to offer to those who wish to learn more than simple skills: judgment, initiative, and fair competition for research positions. Over the years, universities have acquired invaluable resources in the form of laboratories and libraries with specially trained staff. How can they evolve to take advantage of the many possibilities of the Internet and broadband communication? Many institutions of higher education are trying to integrate new information and communications technologies into current curricula or to develop new learning paradigms for learning. Because it is still so early in the game they are eager to compare their efforts and results to the achievements of others and are willing to learn from them. The International Federation for Information Processing (IFIP) is a multi national federation of professional and technical organizations, founded in 1960 under the auspices of UNESCO, whose mission is to assist in the development, exploitation, and application of Information Technology for the benefit of all peoples. Given this scope of activity, IFIP seemed the appropriate body to give an international dimension to such a forum."
Learning environments continue to change considerably and is no longer confined to the face-to-face classroom setting. As learning options have evolved, educators must adopt a variety of pedagogical strategies and innovative technologies to enable learning. Practical Applications and Experiences in K-20 Blended Learning Environments compiles pedagogical strategies and technologies and their outcomes that have been successfully applied in blended instruction. Highlighting best practices as elementary, secondary, and tertiary educational levels; this book is a vital tool for educators who teach or plan to teach in blended learning environments and for researchers interested in the area of blended education knowledge.
Information and Communications Technology (ICT) has proved to be
one of the key drivers of change in education. In higher education
particularly, ICT is enabling educators, educational developers and
institutions to 'reach out' to learners, using innovative
approaches based on the flexibility, accessibility and diversity
that it offers.
Novel trends and innovations have enhanced contemporary educational environments. When applied properly, these computing advances can create enriched learning opportunities for students. Mobile Technologies and Augmented Reality in Open Education is a pivotal reference source for the latest academic research on the integration of interactive technology and mobile applications in online and distance learning environments. Highlighting scholarly perspectives across numerous topics such as wearable technology, instructional design, and flipped learning, this book is ideal for educators, professionals, practitioners, academics, and graduate students interested in the role of augmented reality in modern educational contexts.
Language educators are increasingly taking advantage of developments in technology to explore the use of computer games. This book investigates this phenomenon and examines the relationship between technological innovation and development in the field of computer-assisted language learning. Exploring relevant theories and rationales, the discussion provides one of the first critical analyses of both early and contemporary research, including a recent case study conducted in Japan. This book supplies a comprehensive and accessible overview, meeting the needs of language educators, researchers, and students.
This book discusses in detail the great historical and social significance of the development of Artificial Intelligence (AI). It consists of seven chapters, each focusing on a specific issue related to AI, such as ethical principles, legal regulations, education, employment and security. Adopting a multidisciplinary approach, it appeals to wide readership, ranging from experts and government officials to the general public.
This book contains a comprehensive treatment of advanced LaTeX features. The focus is on the development of high quality documents and presentations, by revealing powerful insights into the LaTeX language. The well-established advantages of the typesetting system LaTeX are the preparation and publication of platform-independent high-quality documents and automatic numbering and cross-referencing of illustrations or references. These can be extended beyond the typical applications, by creating highly dynamic electronic documents. This is commonly performed in connection with the portable document format (PDF), as well as other programming tools which allow the development of extremely flexible electronic documents.
This book demonstrates how blended learning improves access to and enhances the quality of higher education teaching and learning in Asian universities. It first discusses how leading universities in the region drive and support blended learning at the institutional level to enhance student learning engagement and outcomes. It then examines 10 effective implementations and lessons learned of blended learning practices across different disciplinary courses and programmes (humanities and language, science and engineering, social science and education, and others) in the region. The chapters in this book provide an overview of the opportunities and challenges of blended learning for improved access and enhanced quality of higher education, and offer insights into the promising blended learning policies and practices in Asian universities.
Gaming technologies have become effective learning tools within education. Gamification has the potential to increase engagement using real-time feedback on learning activities, which allows students to reflect on their completion and retention of a learned activity. Gaming Innovations in Higher Education: Emerging Research and Opportunities is an essential reference work featuring the latest scholarly knowledge on the application of different gaming techniques within education to make learning activities more enjoyable and successful. Including research on a number of topics such as virtual laboratories, interaction media, and intrinsic and extrinsic motivation, this publication is ideally designed for academicians, researchers, and students interested in the benefits of providing an entertaining and intellectually-stimulating learning environment. The many academic areas covered in this publication include, but are not limited to: Comprehension Awareness Extrinsic Motivation Interaction Media Intrinsic Motivation Learning Disabilities Self-Determination Theory (SDT) User-Centered Design Virtual Laboratories
As part of e-learning, adaptive systems are more specialized and focus on the adaptation of learning content and presentation of this content. An adaptive system focuses on how knowledge is learned and pays attention to the activities, cognitive structures, and context of the learning material. The adaptive term refers to the automatic adaptation of the system to the learner. The needs of the learner are borne by the system itself. The learner did not ask to change the parameters of the system to his own needs; it is rather the needs of the learner that will be supposed by the system. The system adapts according to this necessity. Personalization and Collaboration in Adaptive E-Learning is an essential reference book that aims to describe the specific steps in designing a scenario for a collaborative learning activity in the particular context of personalization in adaptive systems and the key decisions that need to be made by the teacher-learner. By applying theoretical and practical aspects of personalization in adaptive systems and applications within education, this collection features coverage on a broad range of topics that include adaptive teaching, personalized learning, and instructional design. This book is ideally designed for instructional designers, curriculum developers, educational software developers, IT specialists, educational administrators, professionals, professors, researchers, and students seeking current research on comparative studies and the pedagogical issues of personalized and collaborative learning.
In the last two decades, there has been growing interest in pursuing theoretical paradigms that capture complex learning situations. Cultural Historical Activity Theory (CHAT) is one of several theoretical frameworks that became very popular among educational researchers because it conceptualizes individuals and their environment as a holistic unit of analysis. It assumes a non-dualistic ontology and acknowledges the complexities involved in human activity in natural settings. Recently, reputable journals such as the American Psychologist, Educational Psychologist, and Educational Researcher that are targeted for a wide-range of audience have included articles on CHAT. In many of such articles, CHAT has been referred to as social constructivism, sociocultural theory, or activity theory. Activity systems analysis is one of the popular methods among CHAT researchers for mapping complex human interactions from qualitative data. However, understanding the methods involved in activity systems analysis is a challenging task for many researchers. This difficulty derives from several reasons. First the original texts of CHAT are in Russian and there have been numerous authors who report on the difficulties of reconciling translation problems of the works of original authors' such as Vygotsky and Leontiev. Second, in North America activity systems analysis has deviated from the Russian scholars' intentions and Engestrom's original work using the triangle model to identify tensions to overcome and bring about sociopolitical change in participant practices. Third, to this date there are numerous publications on the theoretical background of activity theory and studies reporting the results of using activity systems analysis for unpacking qualitative data sets, but there have been no methodological publications on how researchers engage in activity systems analysis. Thus, there is a dearth of literature in both book and journal publications that guide researchers on the methodological issues involving activity systems analysis."
This text contains a range of issues relating to the use of ICT in the classroom. It is devised to build on knowledge already gained on ITT courses and encourage students and newly qualified teachers to consider and reflect on the issues, so that they can make reasoned and informed judgements about their teaching skills.
This book addresses the contributions of design thinking to higher education and explores the benefits and challenges of design thinking discourses and practices in interdisciplinary contexts. With a particular focus on Australia, the USA and UK, the book examines the value and drawbacks of employing design thinking in different disciplines and contexts, and also considers its future.
Instructors at universities face many of the same concerns. They have to prepare and organize their courses, teach those courses and provide assignments, assess the learning of the students, and then evaluate the effectiveness of their teaching style. Even though these experiences are common, learning environments in higher education are increasingly diverse, and this diversity impacts every aspect of the institution. ""Technology and Diversity in Higher Education: New Challenges"" provides current and effective educational practices, and examines new challenges involving emerging technologies in increasingly diverse learning environments. This book studies current knowledge on how students learn, and the application of that knowledge to technology. |
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