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Books > Social sciences > Education > Educational resources & technology

Course Management Systems for Learning - Beyond Accidental Pedagogy (Hardcover, New): Course Management Systems for Learning - Beyond Accidental Pedagogy (Hardcover, New)
R2,281 Discovery Miles 22 810 Ships in 18 - 22 working days

Course Management Systems for Learning: Beyond Accidental Pedagogy is a comprehensive overview of standards, practices and possibilities of course management systems in higher education. Course Management Systems for Learning: Beyond Accidental Pedagogy focuses on what the current knowledge is (in best practices, research, standards and implementations) and the history of the CMS, while also discussing innovative practices in CMS instructional design that have been informed by learning theory and intentional pedagogy. The last section of this book is an invited section, where vendors (WebCT, OKI, Angel) and innovators address their vision of the tools, practices and possibilities in a true next generation. Course Management Systems for Learning: Beyond Accidental Pedagogy represents the points-of-view of a variety of stakeholders and allows each to write in the style and language that is relevant to their field, making this an incredibly useful tool for practitioners, developers, administrators, faculty members, and students.

Computers and Education - E-Learning, From Theory to Practice (Hardcover, 2007 ed.): Baltasar Fernandez Manjon, Juan Manuel... Computers and Education - E-Learning, From Theory to Practice (Hardcover, 2007 ed.)
Baltasar Fernandez Manjon, Juan Manuel Sanchez Perez, Juan Antonio Gomez-Pulido, Miguel Angel Vega-Rodriguez, Jose Bravo-Rodriguez
R2,786 Discovery Miles 27 860 Ships in 18 - 22 working days

This book contains a selection of contributions presenting the latest research in the field of Computers in Education and, more specifically, in E-Learning. The topics covered range from proposals regarding the newest de facto standards in E-Learning - such as IMS Learning Design - to the more practical aspects of the design, i.e. implementations and the actual application of educational tools in real settings. The volume reflects the diverse scenario of the application of computers in the educational field by describing previous experiences and addressing some of the present key issues such as Learning Management Systems as well as more innovative aspects such as personalized or ubiquitous learning.

The Inclusive World of Today's Classrooms - Integrating Multi-Age Teaching, Technology, and International Perspectives... The Inclusive World of Today's Classrooms - Integrating Multi-Age Teaching, Technology, and International Perspectives (Hardcover, 2nd Edition)
Barbara Cozza
R2,533 Discovery Miles 25 330 Ships in 10 - 15 working days

As school systems struggle to meet the needs of all learners, this learning framework is the most effective way to structure schools. The book is intended to assist educators at all levels of school organizations and give policymakers and parents information on an effective way to encourage learners to achieve on high levels. The audience should read this book to gain ideas on how to improve school programs when accommodating the diversity of students found in classrooms. This book integrates concepts focused on inclusivity, social reform, and second language learning strategies. Technology and a multi-age learning community framework are elements that transform a traditional school program into a powerful learning community for accommodating all learners to achieve on high levels.

Skim, Dive, Surface - Teaching Digital Reading (Hardcover): Jenae Cohn Skim, Dive, Surface - Teaching Digital Reading (Hardcover)
Jenae Cohn
R2,681 Discovery Miles 26 810 Ships in 18 - 22 working days
Smart Pedagogy of Game-based Learning (Hardcover, 1st ed. 2021): Linda Daniela Smart Pedagogy of Game-based Learning (Hardcover, 1st ed. 2021)
Linda Daniela
R4,635 Discovery Miles 46 350 Ships in 10 - 15 working days

This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has dramatically changed in times of global pandemic urging us to search for new solutions, new educational pathways, and new agents for knowledge development. There is a need to support learning by using digital learning materials during remote learning or distance learning, where pedagogically structured game-based learning elements can play a role in motivating students to achieve. Utilizing game-based learning in education is not new, but this book adds substantially to the research base of the topic. The book reveals many new concepts, such as, balancing games and learning, supporting knowledge development, supporting the development of motivation, supporting balanced cognitive load in an effort to avoid ineffective forms of game-based learning

How Computers Entered the Classroom, 1960-2000 - Historical Perspectives (Hardcover): Carmen Flury, Michael Geiss How Computers Entered the Classroom, 1960-2000 - Historical Perspectives (Hardcover)
Carmen Flury, Michael Geiss
R2,786 Discovery Miles 27 860 Ships in 10 - 15 working days

In the history of education, the question of how computers were introduced into European classrooms has so far been largely neglected. This edited volume strives to address this gap. The contributions shed light on the computerization of education from a historical perspective, by attending closely to the different actors involved - such as politicians, computer manufacturers, teachers, and students -, political rationales and ideologies, as well as financial, political, or organizational structures and relations. The case studies highlight differences in political and economic power, as well as in ideological reasoning and the priorities set by different stakeholders in the process of introducing computers into education. However, the contributions also demonstrate that simple cold war narratives fail to capture the complex dynamics and entanglements in the history of computers as an educational technology and a subject taught in schools. The edited volume thus provides a comprehensive historical understanding of the role of education in an emerging digital society.

E-Learning Technologies and Evidence-Based Assessment Approaches (Hardcover, New): Christine Spratt, Paul Lajbcygier E-Learning Technologies and Evidence-Based Assessment Approaches (Hardcover, New)
Christine Spratt, Paul Lajbcygier
R4,939 Discovery Miles 49 390 Ships in 18 - 22 working days

Educational researchers and academicians need the latest advances in educational technologies in order to enhance instruction and aid student assessment and learning. E-Learning Technologies and Evidence-Based Assessment Approaches provides a variety of contemporary solutions to identified educational problems related to the assessment of student learning in e-learning environments. This book draws on research and evaluation expertise of academicians engaged in the day-to-day challenges of using e-learning technologies and presents key issues in peer assessment using advanced technologies.

Resilience and Future of Smart Learning - Proceedings of 2022 International Conference on Smart Learning Environments... Resilience and Future of Smart Learning - Proceedings of 2022 International Conference on Smart Learning Environments (Hardcover, 1st ed. 2022)
Junfeng Yang, Dejian Liu, Kinshuk, Ahmed Tlili, Maiga Chang, …
R4,709 Discovery Miles 47 090 Ships in 18 - 22 working days

This book provides an archival forum for researchers, academics, practitioners, and industry professionals interested and/or engaged in the reform of the ways of teaching and learning through advancing current learning environments towards smart learning environments. It facilitates opportunities for discussions and constructive dialogue among various stakeholders on the limitations of existing learning environments, need for reform, innovative uses of emerging pedagogical approaches and technologies, and sharing and promotion of best practices, leading to the evolution, design and implementation of smart learning environments. This book also focus on the interplay of pedagogy, technology and their fusion towards the advancement of smart learning environments.

Design and Production of Multimedia and Simulation-based Learning Material (Hardcover, 1994 ed.): Ton De Jong, L. Sarti Design and Production of Multimedia and Simulation-based Learning Material (Hardcover, 1994 ed.)
Ton De Jong, L. Sarti
R2,797 Discovery Miles 27 970 Ships in 18 - 22 working days

This volume results from a meeting that was held in Barcelona, Spain, April 1993, under the auspices of the DELTA programme of the European Commission. DELTA (Developing European Learning through Technological Advance) is the commission's technology R&D programme that concentrates on "Telematic Systems for Flexible and Distance Learning." The overarching goal of this programme is to contribute through information technology to more efficient and effective design, production, and delivery of learning material. The DELTA programme started its main phase in 1992 with a total of 22 projects and a total budget of 92. 4 million ECU. In the meanwhile an extension of the programme has resulted in 8 extensions of existing projects and 8 new projects, bringing the number of projects to 30, with a corresponding total budget of 99. 9 million ECU. The programme has three main areas: telecommunication, delivery information systems, and design and production. In the projects, in total 201 organisations (industrial, commercial, and universities) from 12 European Union member states and 5 EFTA countries are represented. The DELTA programme pays much attention to the exchange of ideas and dissemination of information both between individual DELTA projects and between DELTA projects and other initiatives in the EU. Meetings in which DELTA projects are involved are held several times a year as so-called 'concertation meetings', meetings where also non-DELTA projects participate are called 'concerted actions'.

Subconscious Learning via Games and Social Media (Hardcover, 2015 ed.): Olga Sourina, David Wortley, Seong-Dong Kim Subconscious Learning via Games and Social Media (Hardcover, 2015 ed.)
Olga Sourina, David Wortley, Seong-Dong Kim
R3,236 Discovery Miles 32 360 Ships in 18 - 22 working days

This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children.

Teaching and Learning in Information Retrieval (Hardcover, Edition.): Efthimis Efthimiadis, Juan M. Fernandez-Luna, Juan F.... Teaching and Learning in Information Retrieval (Hardcover, Edition.)
Efthimis Efthimiadis, Juan M. Fernandez-Luna, Juan F. Huete, Andrew Macfarlane
R1,419 Discovery Miles 14 190 Ships in 18 - 22 working days

Information Retrieval has become a very active research field in the 21st century. Many from academia and industry present their innovations in the field in a wide variety of conferences and journals. Companies transfer this new knowledge directly to the general public via services such as web search engines in order to improve their information seeking experience.

In parallel, teaching IR is turning into an important aspect of IR generally, not only because it is necessary to impart effective search techniques to make the most of the IR tools available, but also because we must provide a good foundation for those students who will become the driving force of future IR technologies.

There are very few resources for teaching and learning in IR, the major problem which this book is designed to solve. The objective is to provide ideas and practical experience of teaching and learning IR, for those whose job requires them to teach in one form or another, and where delivering IR courses is a major part of their working lives.

In this context of providing a higher profile for teaching and learning as applied to IR, the co-editor of this book, Efthimis Efthimiathis, had maintained a leading role in teaching and learning within the domain of IR for a number of years. This book represents a posthumous example of his efforts in the area, as he passed away in April 2011. This book, his book, is dedicated to his memory."

Postdigital Humans - Transitions, Transformations and Transcendence (Hardcover, 1st ed. 2021): Maggi Savin-Baden Postdigital Humans - Transitions, Transformations and Transcendence (Hardcover, 1st ed. 2021)
Maggi Savin-Baden
R3,987 Discovery Miles 39 870 Ships in 10 - 15 working days

This book explores approaches to developing and using postdigital humans and the impact they are having on a postdigital world. It presents current research and practices at a time when education is changing rapidly with digital, technological advances. In particular, it outlines the major challenges faced by today's employers, developers, teachers, researchers, priests and philosophers. The book examines conceptions of postdigital humans and studies the issue in connection with ethics and employment, as well as from perspectives such as philosophy and religion.

Handbook of Research on Mobile Devices and Smart Gadgets in K-12 Education (Hardcover): Amar Ali Khan, Sajid Umair Handbook of Research on Mobile Devices and Smart Gadgets in K-12 Education (Hardcover)
Amar Ali Khan, Sajid Umair
R6,644 Discovery Miles 66 440 Ships in 18 - 22 working days

The use of technology can significantly enhance educational environments for students. It is imperative to study new software, hardware, and gadgets for the improvement of teaching and learning practices. The Handbook of Research on Mobile Devices and Smart Gadgets in K-12 Education is a pivotal reference source featuring the latest scholarly research on the opportunities and challenges of using handheld technology devices in primary and secondary education. Including coverage on a wide variety of topics and perspectives such as blended learning, game-based curriculum, and software applications, this publication is ideally designed for educators, researchers, students, and technology experts seeking current research on new trends in the use of technology in education.

Computer Games And Instruction (Hardcover, New): Sigmund Tobias, J. D. Fletcher Computer Games And Instruction (Hardcover, New)
Sigmund Tobias, J. D. Fletcher
R3,085 Discovery Miles 30 850 Ships in 18 - 22 working days

There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study. In view of the intense interest in computer games educators and trainers, in business, industry, the government, and the military would like to use computer games to improve the delivery of instruction. Computer Games and Instruction is intended for these educators and trainers. It reviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, in education, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use by lower socio-economic students, for students' reading, and for contemporary theories of instruction. Finally, well known scholars of games will respond to the evidence reviewed.

Teaching, Learning, and Leading With Computer Simulations (Hardcover): Yufeng Qian Teaching, Learning, and Leading With Computer Simulations (Hardcover)
Yufeng Qian
R5,337 Discovery Miles 53 370 Ships in 18 - 22 working days

Computer simulation, a powerful technological tool and research-proven pedagogical technique, holds great potential to enhance and transform teaching and learning in education and is therefore a viable tool to engage students in deep learning and higher-order thinking. With the advancement of simulation technology (e.g., virtual reality, artificial intelligence, machine learning) and the expanded disciplines where computer simulation is being used (e.g., data science, cyber security), computer simulation is playing an increasingly significant role in leading the digital transformation in K-12 schools and higher education institutions, as well as training and professional development in corporations, government, and the military. Teaching, Learning, and Leading With Computer Simulations is an important compilation of research that examines the recent advancement of simulation technology and explores innovative ways to utilize advanced simulation programs for the enhancement of teaching and learning outcomes. Highlighting a range of topics such as pedagogy, immersive learning, and social sciences, this book is essential for educators, higher education institutions, deans, curriculum designers, school administrators, principals, IT specialists, academicians, researchers, policymakers, and students.

The Mathematics Teacher in the Digital Era - International Research on Professional Learning and Practice (Hardcover, 2nd ed.... The Mathematics Teacher in the Digital Era - International Research on Professional Learning and Practice (Hardcover, 2nd ed. 2022)
Alison Clark-Wilson, Ornella Robutti, Nathalie Sinclair
R1,577 Discovery Miles 15 770 Ships in 10 - 15 working days

This book brings together international research on school teachers', and university lecturers' uses of digital technology to enhance teaching and learning in mathematics. It includes contributions that address theoretical, methodological, and practical challenges for the field with the research lens trained on the perspectives of teachers and teaching. As countries around the world move to integrate digital technologies in classrooms, this book collates research perspectives and experiences that offer valuable insights, in particular concerning the trajectories of development of teachers' digital skills, knowledge and classroom practices.

Learning: Design, Engagement and Definition - Interdisciplinarity and learning (Hardcover, 1st ed. 2021): Brad Hokanson, Marisa... Learning: Design, Engagement and Definition - Interdisciplinarity and learning (Hardcover, 1st ed. 2021)
Brad Hokanson, Marisa Exter, Amy Grincewicz, Matthew Schmidt, Andrew A. Tawfik
R3,999 Discovery Miles 39 990 Ships in 10 - 15 working days

This book examines the topic of learning design from a human, interactive, and collaborative perspective. A variety of pedagogic and instructional modalities are thoroughly investigated as methodologies for creating functional and effective designs for students. The book is appropriate for all levels of teaching and learning, but special attention is paid to the special requirement of higher education, graduate education and post-graduate classrooms. Within the research chapters are embedded numerous examples, case studies, and implementation guides. The book is a scholarly yet practical guide to learning design and everyone from educational researchers in all areas of educational technology to instructional designers and instructional technologists will find it useful and inspiring at once.

Learning How to Learn Using Multimedia (Hardcover, 1st ed. 2021): Deepanjali Mishra, Yuangshan Chuang Learning How to Learn Using Multimedia (Hardcover, 1st ed. 2021)
Deepanjali Mishra, Yuangshan Chuang
R3,663 Discovery Miles 36 630 Ships in 10 - 15 working days

This book introduces the concept of multimedia in education, and how multimedia technology could be implemented to impart digital education to university students. The book emphasizes the versatile use of technology enabled education through the research papers from distinguished academicians and researchers who are specifically working in this area. It benefits all those researchers who are enthusiastic about learning online and also for those academicians who are interested to work on various aspects of learning and teaching through technology.

Handbook of Research on Digital Learning (Hardcover): Matthew Montebello Handbook of Research on Digital Learning (Hardcover)
Matthew Montebello
R6,706 Discovery Miles 67 060 Ships in 18 - 22 working days

Education has gone through numerous radical changes as the digital era has transformed the way we as humans communicate, inform ourselves, purchase goods, and perform other mundane chores at home and at work. New and emerging pedagogies have enabled rapid advancements, perhaps too rapidly. It's a challenge for instructors and researchers alike to remain up to date with educational developments and unlock the full potential that technology could have on this significant profession. The Handbook of Research on Digital Learning is an essential reference source that explores the different challenges and opportunities that the new and transformative pedagogies have enabled. The challenges will be portrayed through a number of case studies where learners have struggled, managed, and adapted digital technologies in their effort to progress educational goals. Opportunities are revealed and displayed in the form of new methodologies, institutions scenarios, and ongoing research that seeks to optimize the use of such a medium to assist the digital learner in the future of networked education. Featuring research on topics such as mobile learning, self-directed learning, and cultural considerations, this book is ideally designed for teachers, principals, higher education faculty, deans, curriculum developers, instructional designers, educational software developers, IT specialists, students, researchers, and academicians.

Cross National Policies and Practices on Computers in Education (Hardcover, 1996 ed.): Tjeerd Plomp, R. E Anderson, Georgia... Cross National Policies and Practices on Computers in Education (Hardcover, 1996 ed.)
Tjeerd Plomp, R. E Anderson, Georgia Kontogiannopoulou-Polydorides
R4,270 Discovery Miles 42 700 Ships in 18 - 22 working days

This book presents some of the results from the second stage of lEA's study of Computers in Education (CompEd). lEA, the International Association for the Evaluation of Educational Achievement, conducts international comparative studies focussing on educational achievement, practices, and policies in various countries and education systems around the world. It has a Secretariat located in Amsterdam, the Netherlands. lEA studies have reported on a wide range of topics, each contributing to a deeper understanding of educational processes. The CompEd study is a project that sheds light on the way computers have been introduced in education and on how they are being used across the world today. The study proceeded in two stages with data collected for stage 1 in 1989 and for stage 2 in 1992. Results from both stages have been published in a variety of publications. This book reports about a special part of the study. Student achievement and school processes come into being in the context of the structure and the policies of national (or regional) education systems. The variety found in the CompEd results led us to ask how much might be explained by differences in these national or regional contexts. That is the reason the CompEd study took the initiative to invite the countries participating in the study, as well as some other countries that have had interesting developments in the domain of educational computers, to write a chapter describing their policies and practices regarding computers in education.

Technological Applications (Hardcover): T.E. Scruggs, M.A. Mastropieri Technological Applications (Hardcover)
T.E. Scruggs, M.A. Mastropieri
R3,858 Discovery Miles 38 580 Ships in 10 - 15 working days

Recent years have witnessed an explosion of technological advances, which has transformed virtually every aspect of human existence. Prominent among these advances are assistive technologies, which have been employed to improve the quality of life for individuals with disabilities. In this volume, recent advances in technological applications for individuals with learning and behavioural disabilities are described and discussed, in a collection that includes reviews of research, and original research reports. Technologies in this area have provided a multiplicity of uses, from advances in tools for basic research to text and content-enhancements to promote learning and behaviour change in educational environments. Discussed in this volume are technologies for improving our understanding of eye movements in learning from text, as well as technological applications in reading and literacy development. These technologies are employed to promote learning within classrooms, and also to connect learners with mentors outside the classroom. Beyond text, the use of virtual reality has been employed to promote understanding of complex concepts in physics. In many cases, these technologies have been employed effectively with students with emotional or behavioural disorders. Also discussed are issues in technological applications, including considerations of the most effective and appropriate uses of technology, where research is or should be heading, and teachers' understandings of the uses of technology with students with learning and behavioral disabilities. Also included in this volume are discussions of issues in learning disabilities, including discussions of significant issues in discrepancy models, and strategic coherence of individuals with learning difficulties. Overall, the ten chapters in this volume aim to provide some of the most current thinking and applications in learning and behavioural disabilities.

Technology Enhanced Learning (Hardcover): Jovan Dahl Technology Enhanced Learning (Hardcover)
Jovan Dahl
R3,166 R2,869 Discovery Miles 28 690 Save R297 (9%) Ships in 18 - 22 working days
Research Anthology on Applying Social Networking Strategies to Classrooms and Libraries, VOL 3 (Hardcover): Information R... Research Anthology on Applying Social Networking Strategies to Classrooms and Libraries, VOL 3 (Hardcover)
Information R Management Association
R9,000 Discovery Miles 90 000 Ships in 18 - 22 working days
Technology Supported Innovations in School Education (Hardcover, 1st ed. 2020): Pedro Isaias, Demetrios G. Sampson, Dirk... Technology Supported Innovations in School Education (Hardcover, 1st ed. 2020)
Pedro Isaias, Demetrios G. Sampson, Dirk Ifenthaler
R2,669 Discovery Miles 26 690 Ships in 18 - 22 working days

This volume provides a comprehensive and contemporary depiction of the swift evolution of learning technologies and the innovations that derive from their deployment in school education. It comprises cases studies, research focused on emergent technologies and experiments with existing tools in a wide range of scenarios. The studies included in this volume explore the conceptual and practical aspects of technologies that are used to support learning, with a multidisciplinary approach that encompasses all levels of education. The three sections of this volume emphasise the use of digital technologies from the viewpoint of different fields of expertise, explore multiple educational settings where technology was implemented to support the various stages of the learning process, and underline strategies, tools and technologies that play a crucial role in the professional development of teachers.

Critical Digital Literacies: Boundary-Crossing Practices (Hardcover): JuliAnna Avila Critical Digital Literacies: Boundary-Crossing Practices (Hardcover)
JuliAnna Avila
R4,067 Discovery Miles 40 670 Ships in 10 - 15 working days

How would you implement Critical Digital Literacies in your own classrooms and educational programs? You will find a valuable resource to answer that question in this volume, with a pronounced focus on social justice. Seventeen contributors advance the theories and praxis of Critical Digital Literacies. Aimed at literacy, teacher education, and English Education practitioners, this volume explores critical practices with digital tools. The chapters highlight activities and approaches which cross the boundaries of: genre; critical data literacy; materiality; critical self-reflection; preservice teacher education; gender; young adult literature; multimodal composition; assessment; gaming; podcasting; and second-language teacher education. Authors also explore the challenges of carrying out both the critical and the digital within the context and confines of traditional schooling. Contributors are: Claire Ahn, JuliAnna Avila, Alexander Bacalja, Lourdes Cardozo-Gaibisso, Edison Castrillon Angel, Elena Galdeano, Matthew Hall, Amber Jensen, Elisabeth Johnson, Raul Alberto Mora, Luci Pangrazio, Ernesto Pena, Amy Piotrowski, Amanda Miller Plaizier, Holger Poetzsch, Mary Rice and Anna Smith.

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