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Books > Social sciences > Education > Educational resources & technology

Theorising and Implementing Mobile Learning - Using the iPAC Framework to Inform Research and Teaching Practice (Hardcover, 1st... Theorising and Implementing Mobile Learning - Using the iPAC Framework to Inform Research and Teaching Practice (Hardcover, 1st ed. 2020)
Matthew Kearney, Kevin Burden, Sandy Schuck
R2,676 Discovery Miles 26 760 Ships in 18 - 22 working days

This book focuses on teaching and learning with mobile technologies, with a particular emphasis on school and teacher education contexts. It explains a robust, highly-acclaimed contemporary mobile pedagogical framework (iPAC) that focuses on three distinct mobile pedagogies: personalisation, authenticity and collaboration. The book shows how mobile pedagogical practice can benefit from use of this framework. It offers numerous cutting-edge research resources and examples that supplement theoretical discussions. It considers directions for future research and practice. Readers will gain insights into the potential of current and emerging learning technologies in school and teacher education.

Critical, Transdisciplinary and Embodied Approaches in STEM Education (Hardcover, 1st ed. 2019): Pratim Sengupta, Marie-Claire... Critical, Transdisciplinary and Embodied Approaches in STEM Education (Hardcover, 1st ed. 2019)
Pratim Sengupta, Marie-Claire Shanahan, Beaumie Kim
R4,328 Discovery Miles 43 280 Ships in 10 - 15 working days

Over the past decade, integrated STEM education research has emerged as an international concern, creating around it an imperative for technological and disciplinary innovation and a global resurgence of interest in teaching and learning to code at the K-16 levels. At the same time, issues of democratization, equity, power and access, including recent decolonizing efforts in public education, are also beginning to be acknowledged as legitimate issues in STEM education. Taking a reflexive approach to the intersection of these concerns, this book presents a collection of papers making new theoretical advances addressing two broad themes: Transdisciplinary Approaches in STEM Education and Bodies, Hegemony and Decolonization in STEM Education. Within each theme, praxis is of central concern including analyses of teaching and learning that re-imagines disciplinary boundaries and domains, the relationship between Art and STEM, and the design of learning technologies, spaces and environments. In addition to graduate research seminars at the Masters and PhD levels in Learning Sciences, Science Education, Educational Technology and STEM education, this book could also serve as a textbook for graduate and pre-service teacher education courses.

Design Thinking in Higher Education - Interdisciplinary Encounters (Hardcover, 1st ed. 2020): Gavin Melles Design Thinking in Higher Education - Interdisciplinary Encounters (Hardcover, 1st ed. 2020)
Gavin Melles
R4,636 Discovery Miles 46 360 Ships in 10 - 15 working days

This book addresses the contributions of design thinking to higher education and explores the benefits and challenges of design thinking discourses and practices in interdisciplinary contexts. With a particular focus on Australia, the USA and UK, the book examines the value and drawbacks of employing design thinking in different disciplines and contexts, and also considers its future.

Information Security Education for Cyber Resilience - 14th IFIP WG 11.8 World Conference, WISE 2021, Virtual Event, June 22-24,... Information Security Education for Cyber Resilience - 14th IFIP WG 11.8 World Conference, WISE 2021, Virtual Event, June 22-24, 2021, Proceedings (Hardcover, 1st ed. 2021)
Lynette Drevin, Natalia Miloslavskaya, Wai Sze Leung, Sune Von Solms
R2,420 Discovery Miles 24 200 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 14th IFIP WG 11.8 World Conference on Information Security Education, WISE 14, held virtually in June 2021. The 8 papers presented together with a special chapter showcasing the history of WISE and two workshop papers were carefully reviewed and selected from 19 submissions. The papers are organized in the following topical sections: a roadmap for building resilience; innovation in curricula; teaching methods and tools; and end-user security.

Second Language Distance Learning and Teaching - Theoretical Perspectives and Didactic Ergonomics (Hardcover, New): Second Language Distance Learning and Teaching - Theoretical Perspectives and Didactic Ergonomics (Hardcover, New)
R4,580 Discovery Miles 45 800 Ships in 18 - 22 working days

As communication resource technologies improve and adjust to the needs of the individual, the prevalence of distance learning increases, continuing the development of educational advancements. Second-Language Distance Learning and Teaching: Theoretical Perspectives and Didactic Ergonomics explores the construct of distance second language learning, its defined parameters, theoretical models, and model method validation. This reference work offers educators and practitioners a comprehensive and interdisciplinary perspective, while introducing the principles for understanding, designing, and running learning environments.

The Internet of Toys - Practices, Affordances and the Political Economy of Children's Smart Play (Hardcover, 1st ed.... The Internet of Toys - Practices, Affordances and the Political Economy of Children's Smart Play (Hardcover, 1st ed. 2019)
Giovanna Mascheroni, Donell Holloway
R2,460 Discovery Miles 24 600 Ships in 18 - 22 working days

The Internet of Toys (IoToys) is a developing market within our Internet of Things (IoT) ecosystem. This book examines the rise of internet-connected toys and aims to anticipate the opportunities and risks of IoToys before their widespread diffusion. Contributors to this volume each provide a critical analysis of the design, production, regulation, representation and consumption of internet-connected toys. In order to address the theoretical, methodological and policy questions that arise from the study of these new playthings, and contextualise the diverse opportunities and challenges that IoToys pose to educators, families and children themselves, the chapters engage with notions of mediatization, datafication, robotification, connected and post-digital play. This timely engagement with a key transformation in children's play will appeal to all readers interested in understanding the social uses and consequences of IoToys, and primarily to researchers and students in children and media, early childhood studies, media and communications, sociology, education, social psychology, law and design.

Mobile and Sensor-Based Technologies in Higher Education (Hardcover): Oytun Soezudogru, Bulent Akkaya Mobile and Sensor-Based Technologies in Higher Education (Hardcover)
Oytun Soezudogru, Bulent Akkaya
R4,896 Discovery Miles 48 960 Ships in 18 - 22 working days

At all educational levels, innovation is progressively becoming an intrinsic aspect of learning. The proliferation of mobile devices and sensor-based technologies increased the possibilities for learning and pushed it into institutions. One major challenge accompanying the growth in online education is that many teacher educators find themselves under pressure and underprepared to teach online courses. As online education continues to grow, curriculum and training that prepares teachers for online course design and delivery are critical. Mobile and Sensor-Based Technologies in Higher Education explores how mobile and sensor-based technologies are shaping higher education and creating a roadmap for harnessing artificial intelligence, online learning, distance learning, and other modern technologies to aid education. Covering key topics such as assessment, inclusive education, and social distancing, this reference work is ideal for policymakers, researchers, scholars, academicians, practitioners, instructors, and students.

Teaching Computational Creativity (Hardcover): Michael Filimowicz, Veronika Tzankova Teaching Computational Creativity (Hardcover)
Michael Filimowicz, Veronika Tzankova
R2,831 Discovery Miles 28 310 Ships in 10 - 15 working days

Teaching Computational Creativity examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. Students, researchers and faculty will find a comprehensive overview of educational practices pertaining to innovation fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This volume fills an important gap in the literature on creative computation, as practitioners are rarely challenged to reflect on or share their teaching practices. How do we design effective inter-, multi-, cross- and trans-disciplinary pedagogy and curricula? Brought together here are essays on the pedagogies that produce the so-called 'unicorns' - graduates who can code and create. Here, the intertwining of (what many consider mutually exclusive) artistic sensitivities and computational skills plays an essential role, calling forth a new kind of undergraduate curriculum attuned to the interweaving of skillsets and theoretic knowledge needed to create and innovate with ever-changing technologies.

Revolutionary Technologies - Educational Perspectives of Technology History (Hardcover): Gary Bergreen Revolutionary Technologies - Educational Perspectives of Technology History (Hardcover)
Gary Bergreen
R1,874 Discovery Miles 18 740 Ships in 10 - 15 working days

Integrating technological innovations into our daily lives has helped to modernize and improve the way we learn, the way we do business, the way we communicate with one another, and ultimately the way we live. But in these modern times, which some refer to as the "Electronic Gadgets and App Age," it has become difficult to know everything about the old and new electronic devices that continue to make the wheels of industry turn in society. New innovations appear and then just as quickly become antiquated and obsolete; technological advances from the past blend with the present and then, like ripples in a lake, fade in this fast-paced world. How can anyone hope to keep up with those changes? The breadth of knowledge required is dauting, but technology impacts the choices we make, for better or worse. Revolutionary Technologies: Educational Perspectives of Technology History covers what has been invented, who invented what, and how technology has made our lives more efficient, enjoyable, and meaningful.

Virtual and Augmented Reality, Simulation and Serious Games for Education (Hardcover, 1st ed. 2021): Yiyu Cai, Wouter van... Virtual and Augmented Reality, Simulation and Serious Games for Education (Hardcover, 1st ed. 2021)
Yiyu Cai, Wouter van Joolingen, Koen Veermans
R3,787 Discovery Miles 37 870 Ships in 18 - 22 working days

This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.

Dialogic Feedback for High Impact Learning - Key to PCP-Coaching and Assessment-as-Learning (Hardcover): Filip Dochy, Mien... Dialogic Feedback for High Impact Learning - Key to PCP-Coaching and Assessment-as-Learning (Hardcover)
Filip Dochy, Mien Segers, Simla Arikan
R4,064 Discovery Miles 40 640 Ships in 10 - 15 working days

* Explores the emergent movement away from transmission based to coaching based learning * Champions education as a dialogic process between learners and coaches * Strives for a training model in which the motivated learner embraces challenges and learns to assess his/her own level, * Includes data and examples from schools in the Netherlands, Finland, Sweden, and Norway.

A Decade of MOOCs and Beyond - Platforms, Policies, Pedagogy, Technology, and Ecosystems with an Emphasis on Greater China... A Decade of MOOCs and Beyond - Platforms, Policies, Pedagogy, Technology, and Ecosystems with an Emphasis on Greater China (Hardcover, 1st ed. 2023)
Irwin King, Wei-I Lee
R4,631 Discovery Miles 46 310 Ships in 10 - 15 working days

This book is an academic publication about the global development of massive open online courses (MOOCs) and major MOOC platforms worldwide in the past decade, as well as the outlook of MOOCs in the future, with an emphasis on Greater China. The book also discusses the upsurge of the demand for online learning and MOOCs during the COVID-19 pandemic.The book is divided into three main parts - Part I: Overview of MOOCs introduces the origin and history of MOOCs and the development of MOOC platforms in Greater China and the global context; Part II: Key Issues discuss the MOOC policies, innovative pedagogy, technology, and ecosystems worldwide; and Part III: Beyond MOOCs probes into the roles and benefits of MOOCs in times of crises, as well as the outlook of MOOCs in the future. In terms of topic diversity, the book contains a comprehensive investigation of the past and latest MOOC developments, extracting and elaborating on relevant information regarding platforms, policies, pedagogy, technology, and ecosystems. Subsequently, in-depth analyses of MOOC data are utilized to deduce the current trends related to the MOOC movement and to extrapolate the likeliest direction of development for MOOCs in the years to come. The book can inform policymakers, education institutions, course instructors, platform developers, investors, researchers, and individual learners of MOOCs about critical information on the present and future of MOOC development, assisting them in making crucial decisions on what initiatives can optimize their advantages in the sector.

Teaching and Learning with Virtual Teams (Hardcover): Teaching and Learning with Virtual Teams (Hardcover)
R2,252 Discovery Miles 22 520 Ships in 18 - 22 working days

The growth of e-learning and distance education today creates an increasingly pressing need for research and writing on the pedagogy of e-learning. Teams are, or should be, an integral component of e-learning. ""Teaching and Learning with Virtual Teams"" develops this concept by investigating many issues around teams in the virtual and hybrid classroom, bringing a variety of current research and practice on the subject of virtual and collaborative teams in teaching and learning together in a single accessible source. The issues covered by this book include, but are not limited to, theoretical models, pedagogy of e-learning, virtual team design and management, collaborative learning, and strategies for effectiveness in teaching and learning. These issues are considered in virtual or online classes as well as an added pedagogical element in ""traditional"" classes.

STEAM Education - Theory and Practice (Hardcover, 1st ed. 2019): Myint Swe Khine, Shaljan Areepattamannil STEAM Education - Theory and Practice (Hardcover, 1st ed. 2019)
Myint Swe Khine, Shaljan Areepattamannil
R4,308 Discovery Miles 43 080 Ships in 10 - 15 working days

This book looks at the value of integrating the arts and sciences in the school curriculum. It argues that this will help students further their understanding of analytical concepts through the use of creativity. The authors illustrate how schools can work towards presenting common practices, concepts, and content. Coverage features case studies and lessons learned from classrooms across the United States. The notion of STEAM (Science, Technology, Engineering, Arts, and Mathematics) is an emerging discipline unique in its desire to provide a well-rounded approach to education. The chapters of this volume examine STEAM in a variety of settings, from kindergarten to higher education. Readers will learn about the practical considerations involved when introducing the arts and creativity into traditionally left brain processes. This includes best practices for creating and sustaining successful STEAM initiatives in any school, college, or university. For instance, one chapter discusses novel approaches to teach writing with the scientific method in order to help students better present their ideas. The authors also detail how the arts can engage more diverse learners, including students who are not traditionally interested in STEM subjects. They provide three concrete examples of classroom-tested inquiries: designing a prosthetic arm for a child, making a paleontology investigation, and taking a closer look at the arts within roller coaster engineering. This book is an invaluable resource for teachers and teacher trainers, university faculty, researchers, and school administrators. It will also be of interest to science, mathematics, engineering, computer science, information technology, arts and design and technology teachers.

Non-native English-speaking Engineers' Writing at the Workplace (Hardcover, 1st ed. 2020): Juan Du Non-native English-speaking Engineers' Writing at the Workplace (Hardcover, 1st ed. 2020)
Juan Du
R2,879 Discovery Miles 28 790 Ships in 18 - 22 working days

Based on 55 semi-structured in-depth interviews, this book investigates 15 high-tech engineering co-op professionals' writing experience in the workplace. It shows how the digital age has had a marked impact on the engineers' methods of communication at work, and how on-the -job writing has affected engineers' technical competence, shaped their professional identities, challenged their views on Chinese and English writing, and hindered their success in the workplace. The book identifies three aspects of writing practice: engineers' linguistic and literacy challenges, the reasons behind these challenges, and coping strategies, which suggest that engineers are underprepared and lack necessary support in the workplace. Lastly, the study shows that engineers need to engage in technical literacy through on-the-job writing so that they can fully deal with workplace discourse and socialize with diverse professional groups. Since the sample group interviewed in this book is engineers who studied at universities in the United States and have a foot in the world of school and work as well as knowledge of both Eastern and Western cultures, the book appeals to teachers, students, engineers and scientists who are interested in scientific and technological writing. It is also valuable for educators who prepare scientists, engineers, and technical communicators for professional roles, as well as for communication practitioners who work with engineers.

Problem-Based Learning: A Didactic Strategy in the Teaching of System Simulation (Hardcover, 1st ed. 2019): Lorenzo... Problem-Based Learning: A Didactic Strategy in the Teaching of System Simulation (Hardcover, 1st ed. 2019)
Lorenzo Cevallos-Torres, Miguel Botto-Tobar
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

This book describes and outlines the theoretical foundations of system simulation in teaching, and as a practical contribution to teaching-and-learning models. It presents various methodologies used in teaching, the goal being to solve real-life problems by creating simulation models and probability distributions that allow correlations to be drawn between a real model and a simulated model. Moreover, the book demonstrates the role of simulation in decision-making processes connected to teaching and learning.

Graduate Skills and Game-Based Learning - Using Video Games for Employability in Higher Education (Hardcover, 1st ed. 2019):... Graduate Skills and Game-Based Learning - Using Video Games for Employability in Higher Education (Hardcover, 1st ed. 2019)
Matthew Barr
R2,426 Discovery Miles 24 260 Ships in 18 - 22 working days

This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.

Got Ideas? - How to Turn Your Ideas into Products People Want to Use (Hardcover): Justin Jones, Scott Waddell Got Ideas? - How to Turn Your Ideas into Products People Want to Use (Hardcover)
Justin Jones, Scott Waddell
R1,544 R1,272 Discovery Miles 12 720 Save R272 (18%) Ships in 18 - 22 working days
Immersive Education - Designing for Learning (Hardcover, 1st ed. 2022): Paula MacDowell, Jennifer Lock Immersive Education - Designing for Learning (Hardcover, 1st ed. 2022)
Paula MacDowell, Jennifer Lock
R3,984 Discovery Miles 39 840 Ships in 10 - 15 working days

This book focuses on designing and being a designer of immersive education. It introduces readers to the human experiences within immersive learning environments and contributes research evidence on the effectiveness of immersive technologies in K-12 and post-secondary contexts. Through the chapters, illustrative contextual examples and vignettes demonstrate immersive learning in real-world educational practice. Readers will be equipped to design engaging and culturally relevant immersive experiences for learning in a post-COVID world. Immersive Education: Designing for Learning brings researchers, designers, and educators together to offer pedagogical strategies and design guidelines. The originality lies in integrating theoretical and practical knowledge to design meaningful immersive experiences, with attention to sustainability, community, and creativity. Valuable insights are provided to support students and teachers as immersive learning designers and storytellers.

Teaching and Learning Online - Science for Elementary Grade Levels (Hardcover): Franklin S Allaire, Jennifer E. Killham Teaching and Learning Online - Science for Elementary Grade Levels (Hardcover)
Franklin S Allaire, Jennifer E. Killham
R2,889 Discovery Miles 28 890 Ships in 18 - 22 working days

Science is unique among the disciplines since it is inherently hands-on. However, the hands-on nature of science instruction also makes it uniquely challenging when teaching in virtual environments. How do we, as science teachers, deliver high-quality experiences in an online environment that leads to age/grade-level appropriate science content knowledge and literacy, but also collaborative experiences in the inquiry process and the nature of science? The expansion of online environments for education poses logistical and pedagogical challenges for early childhood and elementary science teachers and early learners. Despite digital media becoming more available and ubiquitous and increases in online spaces for teaching and learning (Killham et al., 2014; Wong et al., 2018), PreK-12 teachers consistently report feeling underprepared or overwhelmed by online learning environments (Molnar et al., 2021; Seaman et al., 2018). This is coupled with persistent challenges related to elementary teachers' lack of confidence and low science teaching self-efficacy (Brigido, Borrachero, Bermejo, & Mellado, 2013; Gunning & Mensah, 2011). Teaching and Learning Online: Science for Elementary Grade Levels comprises three distinct sections: Frameworks, Teacher's Journeys, and Lesson Plans. Each section explores the current trends and the unique challenges facing elementary teachers and students when teaching and learning science in online environments. All three sections include alignment with Next Generation Science Standards, tips and advice from the authors, online resources, and discussion questions to foster individual reflection as well as small group/classwide discussion. Teacher's Journeys and Lesson Plan sections use the 5E model (Bybee et al., 2006; Duran & Duran, 2004). Ideal for undergraduate teacher candidates, graduate students, teacher educators, classroom teachers, parents, and administrators, this book addresses why and how teachers use online environments to teach science content and work with elementary students through a research-based foundation.

Radical Solutions for Education in a Crisis Context - COVID-19 as an Opportunity for Global Learning (Hardcover, 1st ed. 2021):... Radical Solutions for Education in a Crisis Context - COVID-19 as an Opportunity for Global Learning (Hardcover, 1st ed. 2021)
Daniel Burgos, Ahmed Tlili, Anita Tabacco
R4,000 Discovery Miles 40 000 Ships in 10 - 15 working days

This book presents how to keep working on education in contexts of crisis, such as emergencies, zones of conflict, wars and health pandemics such as COVID-19. Specifically, this work shows a number of strategies to support global learning and teaching in online settings. Particularly, it first presents how to facilitate knowledge sharing and raising awareness about a specific crisis, to increase people's safety, including educators and learners. The book then discusses various techniques, mechanisms and services that could be implemented to provide effective learning support for learners, especially in learning environments that they do not daily use, such as physical classrooms. Further, the work presents how to teach and support online educators, no matter if they are school teachers, university lecturers, youth social workers, vocational training facilitators or of any other kind. Finally, it describes worldwide case studies that have applied practical steps to keep education running during a crisis. This book provides readers with insights and guidelines on how to maintain learning undisrupted during contexts of crisis. It also provides basic and practical recommendations to the various stakeholders in educational contexts (students, content providers, technology services, policy makers, school teachers, university lecturers, academic managers, and others) about flexible, personalised and effective education in the context of crisis.

Computer-Supported Collaborative Learning in Higher Education (Hardcover, New): Computer-Supported Collaborative Learning in Higher Education (Hardcover, New)
R2,257 Discovery Miles 22 570 Ships in 18 - 22 working days

Computer-Supported Collaborative Learning in Higher Education provides a resource for researchers and practitioners in the area of computer-supported collaborative learning (also known as CSCL); particularly those working within a tertiary education environment. It includes articles of relevance to those interested in both theory and practice in this area. It answers such important current questions as: how can groups with shared goals work collaboratively using the new technologies? What problems can be expected, and what are the benefits? In what ways does online group work differ from face-to-face group work? And what implications are there for both educators and students seeking to work in this area?

Open-Source Technologies for Maximizing the Creation, Deployment, and Use of Digital Resources and Information (Hardcover,... Open-Source Technologies for Maximizing the Creation, Deployment, and Use of Digital Resources and Information (Hardcover, New)
Shalin Hai-Jew
R4,946 Discovery Miles 49 460 Ships in 18 - 22 working days

Open-source development has been around for decades, with software developers co-creating tools and information systems for widespread use. With the development of open-source software such as learning objects, interactive articles, and educational games, the open-source values and practices have slowly been adopted by those in education sectors. Open-Source Technologies for Maximizing the Creation, Deployment, and Use of Digital Resources and Information highlights the global importance of open-source technologies in higher and general education. Written for those working in education and professional training, this collection of research explores a variety of issues related to open-source in education, such as its practical underpinnings, requisite cultural competence in global open-source, strategies for employing open-source in online learning and research, the design of an open-source networking laboratory, and other endeavors.

Creativity and Critique in Online Learning - Exploring and Examining Innovations in Online Pedagogy (Hardcover, 1st ed. 2018):... Creativity and Critique in Online Learning - Exploring and Examining Innovations in Online Pedagogy (Hardcover, 1st ed. 2018)
Jacqueline Baxter, George Callaghan, Jean Mcavoy
R3,798 Discovery Miles 37 980 Ships in 18 - 22 working days

This book explores emerging practices in distance education that have been facilitated by the development of educational technology. The volume examines core themes in distance education including online education at scale, embodiment in online environments, connectivity in online education and the personalisation of learning experiences within online education. The first section of the book examines online teaching tools, and explores how they are being used to enhance and promote student learning. The second looks at some of the broader challenges encountered by online teachers and those responsible for designing online learning material. While this volume will be of significant interest to distance learning universities and colleges, it will also be a valuable resource to traditional Higher Education Institutions, who are increasingly searching for innovative ways to reach and teach their students. This edited collection will be of value to scholars of online education as well as practitioners and policy makers looking to enrich their notions of online pedagogy.

Learning Environment and Design - Current and Future Impacts (Hardcover, 1st ed. 2020): Will W. K Ma, Kar-wai Tong, Wing Bo... Learning Environment and Design - Current and Future Impacts (Hardcover, 1st ed. 2020)
Will W. K Ma, Kar-wai Tong, Wing Bo Anna Tso
R4,732 Discovery Miles 47 320 Ships in 18 - 22 working days

This special edition of the Educational Communications and Technology Yearbook Series bears a title of "Learning Environment and Design: Current and Future Impact". It provides a timely forum to share theoretical and practical insights in both the local and international contexts in response to the fact that new media and technologies have infiltrated and shaped the learning environments from mere physical spaces into multifaceted possibilities, impacting the ways individuals teach and learn. Designs of learning environments to harness technologies appropriately to engage learners better, as well as the roles of learners and educators play in this changing learning environment, are examples of important global issues in the discourse of the contemporary educational developments. Having gathered a diverse collection of research papers written by scholars and practitioners in the fields of education, communication and humanities across Asia, Australasia, Europe and the United States, this book gives readers a cross-cultural background on the developments of technological designs and educational practices, investigating areas in redefining of quality education; online learning and blended learning; new media in education; gamification, AI, and innovative learning technologies. Aimed to catalyze knowledge exchanges and provide fresh views on interdisciplinary research, the book sheds light on how emerging technologies can be adapted in the fields of education and communication, so as to facilitate the current and future designs of learning environments to improve learners' performances.

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