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Books > Computing & IT > Internet > General
The three volume set provides a systematic overview of theories and technique on social network analysis. Volume 3 of the set mainly focuses on the propagation models and evolution rules of information. Information retrieval and dissemination, topic discovery and evolution, algorithms of influence maximization are discussed in detail. It is an essential reference for scientist and professionals in computer science.
Social media pervades people's awareness and everyday lives while also influencing societal and cultural patterns. In response to the social media age, advertising agents are creating new strategies that best suit changing consumer relationships. The Handbook of Research on Effective Advertising Strategies in the Social Media Age focuses on the radically evolving field of advertising within the new media environment. Covering new strategies, structural transformation of media, and changing advertising ethics, this book is a timely publication for policymakers, government officials, academicians, researchers, and school practitioners interested in furthering their research exposure and analyzing the rapidly evolving advertising sector and its reflection on social media.
For over 1500 years books have weathered numerous cultural changes
remarkably unaltered. Through wars, paper shortages, radio, TV,
computer games, and fluctuating literacy rates, the bound stack of
printed paper has, somewhat bizarrely, remained the more robust and
culturally relevant way to communicate ideas. Now, for the first
time since the Middle Ages, all that is about to change.
Fueled by recent films and TV series such as Saving Private Ryan and Band of Brothers and popular books by Stephen Ambrose and Tom Brokaw, interest in World War II has soared. As a result of this surge of attention, the number of websites on World War II has exploded. Many are excellent sources of information, but how can they be found among the massive number of sites? Search engines can't tell the good from the bad, making the process of uncovering quality World War II sites a frustrating and time-consuming process of sifting through hundreds of thousands of hits. But now, web users overwhelmed by this colossal task have a place to turn. World War II on the Web gives history buffs all the tools they need to zero in on the most useful sites. The authors-experts in web research-have examined and evaluated thousands of websites. In this new book, they have included only the most well constructed, informative, attractively designed sites on World War II. This book/CD-ROM is modeled on SR Books' bestselling Civil War on the Web, another indispensable guide to exceptional websites. World War II on the Web includes: i Detailed reviews of the top 100+ sites i A one- to five-star rating of each site's content, aesthetics, and navigation i A list of approximately 150 additional recommended sites including URLs and brief descriptions i Free CD-ROM (IBM and MAC compatible) with hotlinks to all sites in the book-the top 100+ sites as well as the 150 additional recommended sites. Users can simply click on the link to be taken to the site they've chosen. The first part of the book highlights the best 100+ sites and is divided into sections on the following topics: general sites on the war; political and military leaders; European/Atlantic/Mediterranean Theater of Operations; Pacific Theatre of Operations; the soldiers' stories; the homefront; women and African Americans; the Holocaust and war crimes; and unit histories. The second part of World War II on the Web o
This volume presents a wide range of methodological strategies that are designed to take into account the complex, emergent, and continually shifting character of virtual worlds. It interrogates how virtual worlds emerge as objects of study through the development and application of various methodological strategies. Virtual worlds are not considered objects that exist as entities with fixed attributes independent of our continuous engagement with them and interpretation of them. Instead, they are conceived of as complex ensembles of technology, humans, symbols, discourses, and economic structures, ensembles that emerge in ongoing practices and specific situations. A broad spectrum of perspectives and methodologies is presented: Actor-Network-Theory and post-Actor-Network-Theory, performativity theory, ethnography, discourse analysis, Sense-Making Methodology, visual ethnography, multi-sited ethnography, and Social Network Analysis.
This book is the second edition of the popular 1996 title "Electronic Publishing and Libraries: Planning for the Impact and Growth to 2003," which is an essential update arising from the need for scholarly information dissemination in this area due to the rapid pace of change. There are two noticeable improvements to this edition compared to the last one. Firstly, the organization of the material is separated into groups involved in the electronic publishing industry, making it easier for users to find relevant information. Secondly, the book is now larger in size allowing it to present the detailed diagrams more clearly. Like the previous edition, the title still aims to quantify the future size of the electronic publishing industry and provides practical data to support investment decisions in information systems for electronic media and serves as an aid to forward planning. Plus, all the sources of the original book are revisited and updated.
Religion and the Internet will present a range of scholarly articles that offer a critical overview of the interdisciplinary study of new media, religion and digital culture. Scholars have documented individuals using computer networks for religious discussions and enagagment since the early 1980s. In the mid 1990s, when the Internet became publicly accessible, scholars began to study how users were translating and transporting their religious practices onto this new digital platform. This collection will cover the development of the study of Religion and the Internet over the past three decades, highlighting the core research topics, approaches and questions that have been explored by key international scholars at the intersection of new media and religion. The collection seeks to present how new forms of religious practices have emerged and been interrogated by scholars. It will also present how religious communities have negotiated their engagement with digital techologies and the online and offline implications this has had for religious practioners and individuals.
Choose the right programmable logic devices and development tools Understand the design, verification, and testing issues Plan schedules and allocate resources efficiently Choose the right programmable logic devices with this guide to the technolog
This unique book draws on research that constituted the first major nationwide evaluation of the use and impact of key digital health information platforms which were provided to thousands of health consumers in the UK. The authors offer the first comprehensive and detailed comparison of usage and impact of the three major ICT platforms delivering health information - the internet, touch-screen kiosks and digital interactive television. It provides an extensive reference source on how health consumers behave when online, whether this differs according to digital platform or type of user, how users perceive digital health services and what health benefits these services deliver. The book will be invaluable reading for all those interested in digital health information - students, academics, health policy-makers and information managers.
This book represents an attempt to fully review the phenomenon of the blogosphere. The intention is to provide a reliable guide to understanding and analyzing the world of the unimaginable number of diverse blogs, each consisting of innumerable posts, which in their entirety form the blogosphere. We go on to answer the questions of how to grasp the complexity of the blogosphere and extract useful knowledge from it. In setting out to write this book, our central aim was to increase the reader's awareness and understanding of the blogosphere phenomenon, including its structure and characteristics. This can be achieved through a better understanding of individual blogs and their particular technical characteristics, as well as a deeper knowledge of how a single blog is embedded and interconnected within the entire blogosphere. The shape and form of the blogosphere can be described using the analogy of different continents. In our description the defining features and characteristics of the continents are illustrated by paradigmatic example blogs. Following on from the structural analysis we provide details of the available methods and describe the complex challenge of automatically retrieving information from the abundance of data contained in the blogosphere. Finally, we present our blog search platform, called BLOGINTELLIGENCE and describe all the tools and features we have developed during the last couple of years to explore the blogosphere.
In recent years, luxury goods markets have faced significant changes that have influenced both the dynamics of the competition, as well as their strategies. The principal changes include the following: new geographical market development, such as in the Far East, India, and some parts of Africa (these countries are added to a list of already relevant countries that are involved in luxury goods consumption, such as the Emirates, Russia, and South America); diffusion of new media and new technologies in communication, which is characterized by a high degree of interaction; the evolution of distribution channels is underway - these channels are moving towards new forms of integration that utilize both physical digital channels. This has forced firms to revise their strategies and implement multichannel marketing strategies to continue to operate in increasingly international markets that are characterized by increasingly more demanding and informed consumers. This book will enable readers to gain a clear insight into how the luxury goods market operates and amongst other things, focuses on: recent internet and social media strategies adopted by luxury companies and their brands; how luxury companies manage their communication and distribution channels to compete in the market and the impact of digital marketing on their competition; the main models of direct and indirect distribution in the digital channels; how consumers react to multichannel strategies; trends, social commerce and CSR and how luxury companies react; identifying the different social media strategies for luxury companies.
Scientists in different geographical locations conduct real-time experiments in a virtual shared workspace. E-commerce provides an emerging market for businesses large and small. E-mail, Servers, and Enterprise Resources Planning have revolutionized businesses on every level. People from all over the globe gather in chat rooms. The Internet is here to stay and Internet technologies and applications continue to grow and evolve. The Handbook of Internet Computing presents comprehensive coverage of all technical issues related to the Internet and its applications. It addresses hot topics such as Internet architectures, content-based multimedia retrieval on the Internet, Web-based collaboration, Web search engines, digital libraries, and more. Real-life examples illustrate the concepts so that technical, non-technical and business people can quickly grasp the fundamentals.
This book provides a source of inspiration and a manual for designers, entrepreneurs and professionals who are looking into the practical application of product configurators. In this growing profession, there is a need for a book which focuses on the configuration process from a design perspective. The book delves into the practical application of configurators using case studies of selected firms that present their most significant works. It offers the reader tips, suggestions, technical details and critical issues which need to be considered, from experienced actors and pioneers worldwide, which include: Unfold, Belgium In-flexions, France Nervous System, USA Okinlab, Germany SkimLab, France Twikit, Belgium INDG, The Netherlands ZeroLight, United Kingdom 3Dimerce, The Netherlands 3DSource, USA Bagaar, Belgium MyCustomizer, Canada Combeenation, Austria
This handy textbook covers all you need to know to begin to use databases such as Microsoft Access.Learning Made Simple books give readers skills without frills. They are matched to the main qualifications, and written by experienced teachers and authors to make often tricky subjects simple to learn. Every book is designed carefully to provide bite-sized lessons matched to learners needs. Building on the multi-million success of the previous series Made Simple Books, Learning Made Simple titles provide both a new colourful way to study and a useful adjunct to any training course. Using full colour throughout, and written by leading teachers and writers, Learning Made Simple books will help readers learn new skills and develop their talents. Whether studying at college, training at work, or reading at home, aiming for a qualification or simply getting up to speed, Learning Made Simple books will give readers the advantage of easy, well-organised training materials in a handy volume with two or four-page sections for each topic for ease of use.
With a vast selection of typefaces now available, there is no excuse for using boring typography in web design. The New Web Typography: Create a Visual Hierarchy with Responsive Web Design shows you how to implement web-safe fonts to create visually appealing and multi-browser-friendly websites while encouraging you to develop designs that express your own unique typographic voice. This book discusses general principles for choosing typefaces for on-screen display and tips for creating a visual hierarchy that works on monitors, tablets, and smartphones. It shares some of the authors' personal experiences to illustrate situations where one font would be more effective than another in giving readers an optimized experience that includes quick download times and an overall aesthetically pleasing presentation. Since good typography is good web design, font selection is a critical aspect of web design. The New Web Typography is more than a simple overview of web typography. It provides practical advice and examples that help you make good decisions in choosing fonts for web design.
Visual Basic .NET is the most recent version of Microsoft's language for creating Windows programs and developing Internet applications. Visual Basic .NET forms part of the .NET Framework, the development environment now used for all Microsoft programming languages.Visual Basic .NET is an enhanced edition of this popular language, incorporating all the functionality of Visual Basic 6 but with the addition of new object oriented features. Some of the terminology has changed in this new version of the product and the development environment has been enhanced but the main principles remain the same.Visual Basic .NET Made Simple is intended for new programmers, as well as those who are upgrading from earlier versions of Visual Basic and those who have worked in different languages or environments and need to acquire new skills. No previous knowledge of Visual Basic, other languages or object oriented programming is required. However, readers are expected to have a basic knowledge of Windows and its operation.Main topics covered include: Creating applications for Windows XP Writing and testing Visual Basic .NET code Accessing external databases Developing Internet applications
Expanded Internet Art is the first comprehensive art historical study of "expanded" internet art practices. Charting the rise of a multidisciplinary approach to online artistic practice in the past decade, the text discusses recent currents in contemporary artistic practice that parallel the explosion of the internet through advances such as social media, smart phones, and faster bandwidth. Internet art is no longer determined solely by its existence on the web; rather, contemporary artists are making more art about informational culture using various methods of both online and offline means. It asks how artists, such as Seth Price, Harm van den Dorpel, Kari Altmann, Artie Vierkant and Oliver Laric, create a critical language in response to the persuasive influence of informational capture on culture and expression, where the environment itself becomes reorganized to be more legible as information.
Although integrating security into the design of applications has proven to deliver resilient products, there are few books available that provide guidance on how to incorporate security into the design of an application. Filling this need, Security for Service Oriented Architectures examines both application and security architectures and illustrates the relationship between the two. Supplying authoritative guidance on how to design distributed and resilient applications, the book provides an overview of the various standards that service oriented and distributed applications leverage, including SOAP, HTML 5, SAML, XML Encryption, XML Signature, WS-Security, and WS-SecureConversation. It examines emerging issues of privacy and discusses how to design applications within a secure context to facilitate the understanding of these technologies you need to make intelligent decisions regarding their design.This complete guide to security for web services and SOA considers the malicious user story of the abuses and attacks against applications as examples of how design flaws and oversights have subverted the goals of providing resilient business functionality. It reviews recent research on access control for simple and conversation-based web services, advanced digital identity management techniques, and access control for web-based workflows. Filled with illustrative examples and analyses of critical issues, this book provides both security and software architects with a bridge between software and service-oriented architectures and security architectures, with the goal of providing a means to develop software architectures that leverage security architectures.It is also a reliable source of reference on Web services standards. Coverage includes the four types of architectures, implementing and securing SOA, Web 2.0, other SOA platforms, auditing SOAs, and defending and detecting attacks.
Our ancestors saw the material world as alive, and they often personified nature. Today we claim to be realists. But in reality we are not paying attention to the symbols and myths hidden in technology. Beneath much of our talk about computers and the Internet, claims William A. Stahl, is an unacknowledged mysticism, an implicit religion. By not acknowledging this mysticism, we have become critically short of ethical and intellectual resources with which to understand and confront changes brought on by technology.
* The first comprehensive guide to UX analytics, written for digital business professionals at all levels and without an analyst background * Serves as a ready reference, with over 50 case studies and 35 cheat sheets to guide smart decision-making * Teaches the C-SUITE method for applying UX analytics to any digital optimization challenge, created by a trained software engineer and multichannel marketing expert
The Hands-On Guide to Flash Video is a professional reference book written by industry experts that are currently helping professionals produce Web video and implement Flash Media Server. This book covers Flash Video production from soup to nuts, beginning with how to configure your camcorder and ending to advanced server techniques like bandwidth detection and FMS logging and reporting. Real word lessons from case studies of successful Flash Video deployments are also included. Supplemental files located at: www.flashvideobook.comBy reading this book, you'll learn to: Shoot high quality video for streaming Choose the best encoder and encoding techniques for producing Flash Video Deploy Flash Video via progressive download or via the Flash Media Server. Create and light a compression friendly set Deinterlace and pre-process your video prior to encoding Choose encoding parameters like data rate, resolution and frame rate Optimize encoding with Sorenson Squeeze, Flix Pro and the Adobe Flash Video Encoder Shoot and produce chromakey video for alpha channel delivery Customize a Flash player via skinning, and use Cue Points for navigation. Setup, install, and maintain Flash Media Server
Originally published in 1995. The WWW, a global information system which revolutionized the world of information search and browsing via the Internet, was a new phenomenon in the 1990s. This book acted as an authoritative introduction to the concepts and design. It includes a brief history of the origin of the www and information on running pages in HTML as well as specific case studies in projects from academic and commercial projects. A fascinating insight into the early days of widespread internet use, this look at a new communication mechanism showcases the discussions underway at the time about the uses and future of the www.
Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience creating virtual environments for television and online communities, Extending Virtual Worlds: Advanced Design for Virtual Environments explores advanced topics such as multi-regional design, game-based sims, and narrative structure for environments. The book provides bedrock knowledge and practical examples of how to leverage design concepts within the intertwined structures of physics engines, level of detail (LOD) systems, and advanced material editors. It also shows designers new ways to influence the experience of virtual world visitors through immersive narrative and storytelling. With over 150 illustrations and 10 step-by-step projects that include the necessary 3D models and modular components, it delivers hours of stimulating creative challenges for people working in public virtual worlds or on private grids. By using this book, novices and advanced users will deepen their understanding of game design and how it can be applied to creating game-based virtual environments. It also serves as a foundational text for class work in distance learning, simulation, and other learning technologies that use virtual environments.
'The Complete E-Commerce Book offers a wealth of information on how to design, build and maintain a successful web-based business.... Many of the chapters are filled with advice and information on how to incorporate current e-business principles o
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds. |
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