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Books > Arts & Architecture > Art forms, treatments & subjects > Other graphic art forms > General
In 2014, after the release of his debut novel, celebrated writer
and visionary publisher Kevin Sampsell switched gears and turned to
a new creative obsession: making collage art. Initially influenced
by the wild cutup language of William S. Burroughs, Sampsell soon
discovered countless modern collagists that inspired him to take
his art further and further from where it started. Years later, he
finds himself at the center of a growing movement of 21st Century
cut and paste. I Made an Accident showcases over 200 of Sampsell's
collages, exploring a range of styles: hilarious sight gags, subtle
cultural jabs, elegant mysteries, colorful surprises, fragmented
hauntings, and gloriously strange accidents. Combined with
Sampsell's sharp and lively poems, this book is a feast for the
eyes and brain and a nonstop entertainment.
Popular artist Denyse Klette is back with another intricate, whimsical coloring book, Zendoodle Coloring Presents: Birds in the Forest. Let your imagination take flight in stunning color!
Delight in the fine art of coloring while you dance among flower-filled treetops with dozens of charismatic parrots, expressive owls, and colorful cockatoos. Imagine their cheerful chirps as you float along meandering rivers and nap on vine-wrapped branches with contented bears.
Lose yourself in the playful beauty of each hand-illustrated scene while you bring color and life to Birds in the Forest!
- Wander through a sanctuary of quirky birds with more than 60 enchanting illustrations
- Keep an eye out for mischievous friends from other coloring adventures
- Apply your artistic touch to each charming creature and peaceful scene
Cut it, stick it, twist it! Collage is the art of reinvention, a
magical and tactile process that invites you to collect,
experiment, combine and transform. Requiring no specialist
equipment - only everyday materials - it is an art form for
everyone and every budget. From striking architectural builds to
mixed-media menageries, this book offers fresh ideas and guidance
to help you cut and paste your way to your own unique artworks.
A gorgeous collection of 145 original portraits that celebrates
Black pioneers-famous and little-known--in politics, science,
literature, music, and more-with biographical reflections, all
created and curated by an award-winning graphic designer.
Illustrated Black History is a breathtaking collection of original
portraits depicting black heroes-both famous and unsung-who made
their mark on activism, science, politics, business, medicine,
technology, food, arts, entertainment, and more. Each entry
includes a lush drawing or painting by artist George McCalman,
along with an insightful essay summarizing the person's life story.
The 145 entries range from the famous to the little-known, from
literary luminary James Baldwin to documentarian Madeline Anderson,
who produced "I Am Somebody" about the 1969 strike of mostly female
hospital workers; from Aretha Franklin to James and Eloyce Gist,
who had a traveling ministry in the early 1900s; from Colin
Kaepernick to Guion S. Bluford, the first Black person to travel
into space. Beautifully designed with over 300 unique four-color
artworks and accessible to readers of all ages, this eye-opening,
educational, dynamic, and timely compendium pays homage to Black
Americans and their achievements, and showcases the depth and
breadth of Black genius.
Forces of Nature: Renwick Invitational 2020 features artists Lauren
Fensterstock, Timothy Horn, Debora Moore, and Rowland Ricketts.
Nature provides a way for these invited artists to ask what it
means to be human in a world increasingly chaotic and divorced from
our physical landscape. Representing craft media from fiber to
mosaic to glass and metals, these artists approach the long history
of art's engagement with the natural world through unconventional
and highly personal perspectives. Forces of Nature: Renwick
Invitational 2020 is the ninth installment of the Renwick
Invitational. Established in 2000, this biennial showcase
highlights midcareer and emerging makers who are deserving of wider
national recognition.The featured artists work in a wide variety of
media, from Lauren Fensterstock, who creates detailed, large-scale
installations using intensive modes of making drawn from the
decorative arts, including paper quilling and mosaic, and from whom
SAAM has commissioned a site-specific work--inspired in part by the
illustrated renaissance German manuscript The Book of Miracles
---that will transform an entire gallery at the Renwick, to Timothy
Horn, who creates exaggerated adornments that combine natural and
constructed worlds, taking inspiration from objects as varied as
baroque jewellery patterns and Victorian era detailed studies of
lichen, coral, and seaweed, from bronze and glass, as well as
unusual materials like crystalized rock sugar, to evoke the
extravagant Amber Room in the Catherine the Great's palace of
Tsarskoye Selo; and from Debora Moore, known for her exquisitely
detailed glass renderings of orchids, and who is represented in
this volume in her new series, Arboria (2018), in which Moore
focuses less on realism and more on capturing an intensely personal
experience of beauty and wonder, to Rowland Ricketts who creates
immersive installations using handwoven and hand-dyed cloth,
starting on his farm, where he cultivates the indigo plants he uses
to colour his artwork, fully linking his material and process with
the finished product. Participatory engagement from non-artists,
forms a major part of Rickett's work, emphasizing the relationship
between nature, culture, the passage of time, and everyday life.
Over the course of its 25-year history, Magic: The Gathering the
world's first and most popular trading card game has redefined the
fantasy genre through its exploration of diverse, fantastic worlds.
And traversing those worlds are Planeswalkers, heroes who have
sworn to defend the Multiverse from harm. Magic: The Gathering:
Rise of the Gatewatch is a visual history and celebration of
Magic's first team of Planeswalkers Jace Beleren, Ajani Goldmane,
Gideon Jura, Chandra Nalaar, Nissa Revane, Liliana Vess, and
Teferi. The Gatewatch's character histories, from their origins
through their final confrontation with Nicol Bolas, are presented
here via the very best card, packaging, and convention-exclusive
artwork, all of it reproduced together here for the first time,
some seen for the first time outside of the card frame. Rise of the
Gatewatch is a giftable visual reference guide sure to appeal to
new and longtime Magic fans alike.
This fully illustrated anthology showcases key images from Peter
Kennard's work as Britain's foremost political artist over the last
fifty years. The book centres around Kennard's images,
photomontages and illustrations from protests, year by year, which
provoked public outrage; including Israel/Palestine protests,
anti-nuclear protests, responses to austerity, climate destruction,
and more. Each image is accompanied by captions detailing not only
the events in question, but Kennard's approach to the work,
including the genesis of the images and the techniques employed.
Ultimately, the book highlights Kennard's extraordinary
contribution to political art in the twenty-first century.
An island colouring adventure from Sunday Times bestselling illustrator Millie Marotta.
Millie Marotta whisks you away to an island adventure where you're invited to colour a world of wonderful wildlife. Immerse yourself in the beautiful and fascinating creatures found on islands such as Mauritius, Svalbard, Vancouver, Sri Lanka, the Caribbean and the Galapagos islands. Discover Cape Verde's spiny lobster, a Komodo dragon, a Formosan rock macaque and the Javan rhino. Lend your palette to colour the exotic greenery of pitcher plants, orchids, vines, and prickly pear trees.
Discover the curious and beautiful creatures that grace our island wonderlands whether tropical or wind-blown. But, most of all, take time out of your day to indulge your creativity and let the timeless mindful activity of colouring relax mind and body.
Starting with James Abbott McNeill Whistler and ending with Matthew
Barney, nearly every prominent figure in Modern art is represented
in vibrant double-page spreads that show how these artists
redefined norms and challenged tradition. Fascinating biographical
and anecdotal information about each artist is provided alongside
large reproductions of their most celebrated works, stunning
details, and images of the artists themselves. From the
Impressionists to the Surrealists, Cubists to Pop artists-readers
will find a wealth of information as well as hours of enjoyment
learning about one of the most popular and prolific periods in art
history.
One of the most hotly anticipated games from E3 2012, "Watch Dogs
"received over 80 official nominations and awards including IGN's
Best New Franchise Award, Gamespot's Editor's Choice Award and
Eurogamer's Game of the Show Award.
"The Art of Watch Dogs" is an in-depth review of Ubisoft's amazing
new game with extensive concept and development art and detailed
creator commentary. The first of its kind for a franchise that is
certain to be a future classic, the book will explore the
technology-controlled world of "Watch Dogs," taking readers on a
visual guide through Aiden Pearce's quest to turn Chicago's Central
Operating System (CtOS) against its corrupt owners.
With the exceptional heritage, critical acclaim and tremendous
sales of the Thief franchise, fans of the series will be delighted
to add this book to their collection in anticipation of the new
Thief game.The Art of Thief demonstrates the stunning concept and
development art from the eagerly anticipated next-gen console game,
Thief.The Art of Thief will be released day and date to coincide
with the launch of the long awaited Thief game. The Art of Thief is
the perfect companion for fans of the Thief franchise. The Thief
videogame series has achieved tremendous sales and been praised by
numerous respected media sources, such as The Washington Post, The
LA Times, and The New York Times. The Thief games have often been
praised for innovating the stealth genre and have accumulated a
dedicated and loyal fanbase consisting of millions of people
worldwide.The new Thief game will be heavily promoted as it will
feature on the Xbox One and Playstation 4 consoles, which have both
received international media and online attention.
In 1957-58, after he moved to New York's Lower East Side, Claes
Oldenburg (b. 1929) began making collages he has described as
"mostly done in an uncontrolled and intuitive dream mode." Made
from found, printed imagery, the "Strange Egg"s are enigmatic,
surrealistic, and vastly different from the Pop art of the 1960s
for which he soon became famous.
These collages are characterized by self-contained forms, or
"eggs," the artist made by melding cut fragments of photographic
illustrations. While many of the pieces are unrecognizable, some
original references are discernible: a piece of pie, the hind leg
of a horse, the creased skin of a clenched fist, and the texture of
concrete. These eighteen collages were first shown at the Menil
Collection in 2012, and they are being published together for the
first time, along with poems that the artist wrote at the same time
based on found imagery from his walks around New York's Lower East
Side. Anticipating second-generation New York School art-poetry
collaborations by half a decade, "Strange Eggs" makes an important
single-artist contribution to our understanding of the
period.
Making Images Move reveals a new history of cinema by uncovering
its connections to other media and art forms. In this richly
illustrated volume, Gregory Zinman explores how moving-image
artists who worked in experimental film pushed the medium toward
abstraction through a number of unconventional filmmaking
practices, including painting and scratching directly on the film
strip; deteriorating film with water, dirt, and bleach; and
applying materials such as paper and glue. This book provides a
comprehensive history of this tradition of "handmade cinema" from
the early twentieth century to the present, opening up new
conversations about the production, meaning, and significance of
the moving image. From painted film to kinetic art, and from
psychedelic light shows to video synthesis, Gregory Zinman recovers
the range of forms, tools, and intentions that make up cinema's
shadow history, deepening awareness of the intersection of art and
media in the twentieth century, and anticipating what is to come.
The evidential role of matter-when media records trace evidence of
violence-explored through a series of cases drawn from Kosovo,
Japan, Vietnam, and elsewhere. In this book, Susan Schuppli
introduces a new operative concept: material witness, an
exploration of the evidential role of matter as both registering
external events and exposing the practices and procedures that
enable matter to bear witness. Organized in the format of a trial,
Material Witness moves through a series of cases that provide
insight into the ways in which materials become contested agents of
dispute around which stake holders gather. These cases include an
extraordinary videotape documenting the massacre at Izbica, Kosovo,
used as war crimes evidence against Slobodan Milosevic; the
telephonic transmission of an iconic photograph of a South
Vietnamese girl fleeing an accidental napalm attack; radioactive
contamination discovered in Canada's coastal waters five years
after the accident at Fukushima Daiichi; and the ecological media
or "disaster film" produced by the Deep Water Horizon oil spill in
the Gulf of Mexico. Each highlights the degree to which a
rearrangement of matter exposes the contingency of witnessing,
raising questions about what can be known in relationship to that
which is seen or sensed, about who or what is able to bestow
meaning onto things, and about whose stories will be heeded or
dismissed. An artist-researcher, Schuppli offers an analysis that
merges her creative sensibility with a forensic imagination rich in
technical detail. Her goal is to relink the material world and its
affordances with the aesthetic, the juridical, and the political.
The official art book for the video game Gears Tactics. Gears
Tactics is the fast-paced, turn-based strategy game from one of the
most-acclaimed video game franchises - Gears of War. Outnumbered
and fighting for survival, recruit and command your squad to hunt
down an evil mastermind who makes monsters. In this lavish book,
the full development process of the characters, weapons, armor,
enemies and environments of the game is uncovered. From initial
sketches through to beautiful final production art, the evolution
of Gears Tactics is revealed, accompanied by fascinating insight
from the artists and developers. Take a step into the war-scarred
world of Sera and experience Gears of War from a whole new
perspective.
If You Can Cut, You Can Collage is specially designed for people
who feel like they can't make art. Want to know a secret? You can!
You just need a little inspiration, instruction, and confidence.
Collage is a wonderful creative outlet, particularly for people who
want to make art, but don't feel they have the skills or confidence
for other endeavors. You can still explore and experiment with
color, composition, and various themes and end up with exciting and
often unexpected results. If you Can Cut, You Can Collage takes
some of the mystery out of collage through easy illustrated pages
that show you the basic techniques of collecting and cutting
imagery, composing and adhering compositions, and then provides a
wealth of exercises that get readers going on their own creative
projects. We'll get you started with simple, focused, projects like
making a collage with only circles, where you'll learn important
concepts like how to create a focal point, how to use repetition
successfully, how to achieve contrast, balance, symmetry, and more.
You'll be incorporating vintage ephemera, typography and lettering,
and even urban and found materials in no time!
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