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Books > Arts & Architecture > Art forms, treatments & subjects > Other graphic art forms > General
The story of the American West is that of a journey. It is the story of a movement, of a geographical and human transition, of the delineation of a route that would soon become a rooted myth. The story of the American West has similarly journeyed across boundaries, in a two-way movement, sometimes feeding the idea of that myth, sometimes challenging it. This collection of essays relates to the notion of the traveling essence of the myth of the American West from different geographical and disciplinary standpoints. The volume originates in Europe, in Spain, where the myth traveled, was received, assimilated, and re-presented. It intends to travel back to the West, in a two-way cross-cultural journey, which will hopefully contribute to the delineation of the New-always self-renewing-American West. It includes the work of authors of both sides of the Atlantic ocean who propose a cross-cultural, transdisciplinary dialogue upon the idea, the geography and the representation of the American West.
Unlock the secrets to creating stylized animals that enchant and entertain their audience, resulting in characters that follow in the popular paw-prints of much-loved creatures from Disney, DreamWorks, Pixar, and other great studios. Creating Stylized Animals focuses on the art and craft of developing stylized characters from the animal kingdom, both real and imagined. Some of the best professional illustrators and animators dedicated to creating characters for video games, TV, and books, guide the reader through accessible step-by-step tutorials. These experts create specially commissioned animals, demonstrating their process from the all-important research stage and experimenting with thumbnails, to manipulating shape language, exploring gesture, and assessing color palettes. Animal-focused design fundamentals include anatomy and anthropomorphism, and how to imbue these animals with the personality and characteristics essential to capturing the attention of audiences of all ages. This book is perfect for artists of all mediums, ensuring newcomers to drawing the animal kingdom are equipped with the skills and knowledge they need to create their own eye-catching characters. Whether tasked with creating an adorable comedy critter to captivate the audience, or an imaginary creature to carry an adventure-packed narrative, this book is the artist's best friend from start to finish.
In the mid- to late 1980s, rave culture developed. It influenced music, design, art, drugs, fashion, language and even the law. Originally emerging in the USA, it was refined in the UK by people who wanted to dance, party and express themselves in terms of art and music. It started in in small, sweaty clubs but such was the popularity that soon enormous Raves, with tens of thousands of people, were common. 'House' music and illegal drug ecstasy were the driving forces behind what turned into a global phenomenon. Events that started as secretive nights in underground clubs, with word-of-mouth advertising grew from one-off take-overs of unusual venues into huge open land-based events. Pager and telephonic communication became the medium of message-passing, and flyers were key to it all: informing the right people about the right place at the right time. Chelsea Berlin was there from the beginning, attending many of the now legendary events, from Club Shoom to Energy and beyond. In Rave Art, the whole exciting movement is documented through the flyers that were handed out freely (often privately) to inform partygoers of the next venue. Flyer design became an artform, and this book contains hundreds of the most significant and rare examples from Chelsea's huge collection. Together with personal reminiscences and quotes from famous, infamous and not-so-famous attendees, Rave Art paints a vivid picture of what is probably the last significant youth culture movement of modern times.
Requiring minimal equipment--just scissors, glue, paper, and pens--collage is an accessible craft that offers limitless creative possibilities. Like meditation or journaling, making collage can be an avenue for self-reflection and artistic exploration. In Collage Your Life, artist and teacher Melanie Mowinski teaches a variety of core techniques including lettering, stamping, stenciling, transfers, and adhesive methods, and provides dozens of prompts to jumpstart the creative process and encourage crafters to explore the versatility of collage, such as: make a self-portrait; disrupt your routine instincts; incorporate text; assemble mementos from a trip; process anger or anxiety; collage with others; or try creating block-out poetry with pages from a magazine. Inspiring examples of the author's work along with that of other collage artists are featured throughout. Crafters, journaling fans, scrapbookers, and artists alike will find guidance and support for developing their own distinctive collage style, whether the goal is to create a visual record of daily experiences and special occasions or to expand a creative journaling practice.
Part of a series of exciting and luxurious Flame Tree Notebooks. Combining high-quality production with magnificent fine art, the covers are printed on foil in five colours, embossed, then foil stamped. And they're powerfully practical: a pocket at the back for receipts and scraps, two bookmarks and a solid magnetic side flap. These are perfect for personal use and make a dazzling gift. This example features John Tenniel's 'Alice and the Cheshire Cat'. This image is from the shortened version of Lewis Carroll's Alice's Adventures in Wonderland (1865), 'The Nursery Alice' (1889/90). The story was adapted by the author for younger children. The fantasy world on the other side of the rabbit hole has influenced literary retellings, artwork, music, film, and pushed the boundaries of the magical world by reminding us there is no limit to the madness or the creativity of the creator.
Around the world, tourists are drawn to visit murals painted on walls. Whether heritage asset, legacy leftover, or contested art space, the mural is more than a simple tourist attraction or accidental aspect of tourism material culture. They express something about the politics, heritage and identity of the locations being visited, whether a medieval fresco in an Italian church, or modern political art found in Belfast or Tehran. This interdisciplinary and highly international book explores tourism around murals that are either evolving or have transitioned as instruments of politics, heritage and identity. It explores the diverse messaging of these murals: their production, interpretation, marketing and - in some cases - destruction. It argues that the mural is more than a simple tourist attraction or accidental aspect of tourism material culture. Murals and Tourism will be valuable reading for those interested in cultural geography, tourism, heritage studies and the visual arts.
The Art of Mafia III showcases the innovative designs and stunning art behind the latest installment in the Mafia series. In Mafia III, game developer 2K has players join Lincoln Clay as he builds his own criminal organization in 1968 New Bordeaux. Featuring the striking art behind Mafia III, explorations of the characters and locations and commentary from art director Dave Smith, this is an incredible behind-the-scenes look at this landmark title.
Now in spectacular full colour throughout, a special 10th anniversary edition of the internationally bestselling journal that started it all--with more than 7 million copies sold! Perhaps you're a seasoned Wreck-er, having made your way through one or more copies of Wreck This Journal. Or maybe you're new to the phenomenon (little do you know, this experience might just change your life). Whatever the case, you've found the perfect book to inflict damage on... The revolution is now in colour. Why colour? Because it's dangerous. And if it isn't dangerous, then it isn't worth doing. You are hereby challenged to now try everything you've never done with colour. Everything. Mixing, ripping, spewing, streaming, hurling, blowing up, throwing, dropping, exploding. Welcome to an all new-edition of Wreck This Journal, now in spectacular full colour! With a mix of new, altered, and favourite prompts, Wreck This Journal: Now in Colour invites you to destroy with colour. What colours will you use to &*%$ it up?
Discover how to make creative, personal collages with advice, techniques and projects from craft author and graphic designer Clare Youngs. We are all born with an inner desire to express ourselves. Making collages, especially in the form of art journals, gives you an opportunity to express thoughts, feelings and wishes and to capture memories. It is a way of collating and putting thoughts in order. You can look back at filled pages with a real sense of accomplishment. Most of all it is fun! In Creative Collage, Clare Youngs reveals the secrets of collaging, one of her favourite crafts. Learn about the kinds of paper you can use, such as maps, tickets, photographs, typography and magazine pages, and how to add texture, use layering and make use of geometric designs. Some of Clare's amazing collages are included for inspiration, and she explains how she chose the materials and composition for each one. Clare then presents a collection of projects that offer unique ways to display your collages and even make 3-D collages, such as a decoupaged chest of drawers and a family photo wooden block house. Along with helpful prompts to give you ideas for collages, such as ‘something you saw on a walk’ or ‘a happy memory’, this book provides all you need to get started with this personal, expressive craft.
Constructed of words, artwork, photos and personal artifacts, Marginalia is an intimate and unconventional account of what it means to be a hybrid. It seamlessly interweaves experience with elements of sociology and psychology, exploring how one cultivates an identity containing multitudes -- queer, trans, mixed-race, other.
A groundbreaking look at how Chicano graphic artists and their collaborators have used their work to imagine and sustain identities and political viewpoints during the past half century The 1960s witnessed the rise of the Chicano civil rights movement, or El Movimiento, and marked a new way of being a person of Mexican descent in the United States. To call oneself Chicano-a formerly derogatory term-became a political and cultural statement, and Chicano graphic artists asserted this identity through their printmaking and activism. !Printing the Revolution! explores the remarkable legacy of Chicano graphic arts relative to major social movements, the way these artists and their cross-cultural collaborators advanced printmaking methods, and the medium's unique role in shaping critical debates about U.S. identity and history. From satire and portraiture to politicized pop, this volume examines how artists created visually captivating graphics that catalyzed audiences. Posters and prints announced labor strikes and cultural events, highlighted the plight of political prisoners, schooled viewers in Third World liberation movements, and, most significantly, challenged the invisibility of Mexican Americans in U.S. society. While screen printing was the dominant mode of printmaking during the civil rights era, this book considers how artists have embraced a wide range of techniques and strategies, from installation art to shareable digital graphics. This book shows how artists have used and continue to use graphic arts as a means to engage the public, address social justice concerns, and wrestle with shifting notions of the term Chicano. Lavishly illustrated and featuring three double gatefolds, !Printing the Revolution! presents a vibrant look at the past, present, and future of an essential aspect of Chicano art. Exhibition Schedule Smithsonian American Art Museum, Washington, DC May 14-August 8, 2021 Published in association with the Smithsonian American Art Museum, Washington, DC
By starting small, Decorative Mini-Murals You Can Paint makes it easy for anyone to experience the joy of mural painting. Kerry Trout guides readers through 12 step-by-step projects, including country vistas, gardens, flowers, a grandfather clock, trompe I'oeil objects and more! Readers can choose the project and surface size that matches their ability and comfort level, making this book perfect for beginners and advanced artists alike.
Celebrate the history and explore the unique universe of tokidoki in this 400-page monographTokidoki, which translates to “sometimes” in Japanese, is an internationally recognized and iconic lifestyle brand based on the vision of Italian artist Simone Legno. Since debuting in 2005, tokidoki has amassed a cult-like following for its larger-than-life characters and has emerged as a sought-after global lifestyle brand. Tokidoki has managed to develop commercial public collaborations with brands and organizations like Sephora, Levi's, MLB, the San Francisco Giants, and T-Mobile, while also developing more artistic partnerships with Karl Lagerfeld and the Guggenheim museum, and crossovers with other iconic pop culture characters like Barbie, Hello Kitty, Marvel heroes, and Peanuts.
Escape to a wondrous world with this new coloring book created by best-selling artist Marjorie Sarnat! The 31 gorgeous illustrations feature fairies, princesses, dragons, unicorns, mermaids, and other magical creatures in beautiful fantasy settings. Colorists will enjoy adding their own creative touches to these dazzling designs, highlighted with backdrops of castles, gardens, forests, sunsets, and other spellbinding scenery. The images are printed on one side only, and the pages are perforated for easy removal and display.
Discover every weapon from the world of Destiny in this comprehensive visual guide, loaded with stunning artwork! From the Thorn and Hawkmoon hand cannon, to the Outbreak Perfected rifle, the Destiny video games feature an incredible arsenal of weaponry. Now, fans of the hit series can experience these weapons like never before, with this definitive guide to the weapons of Destiny. Featuring photorealistic art from both the original game and Destiny 2, this book will be the ultimate word on the weapons of Destiny.
Featuring never-before-seen drawings by the renowned contemporary artist, a beautiful facsimile edition that reveals the working process of an extraordinary creative mind Sketchbook reproduces original working drawings and sketches by the contemporary American artist and designer Daniel Arsham, whose work freely crosses the boundaries of art, architecture, film, and design, and also speaks to fans of pop culture, including sneakerheads, car enthusiasts, and anime devotees. Spanning a decade and featuring previously unpublished drawings by this highly skilled draftsman, this beautifully produced facsimile edition provides an unprecedented, intimate look at Arsham's working process, revealing a new side of an extraordinary creative mind. Published in association with No More Rulers
Gail Mallatratt says, 'I'm a colour person and the longer I live the more I love it and am motivated by it. Colour and stories are best. Colour gives me energy.' The vitality of Gail's colour printmaking is often startling and even surreal, making the familiar seem new. 'I hold a dialogue with the print coming off the woodcut', and there is always an element of surprise for her in the result, causing her to adapt colour and process as the work proceeds. 'One important thing about colour and living with it', Gail reflects, 'is that it is relative. It changes depending on what it is next to - a muddy ochre can zing out next to a blue or a black. Burnt Sienna can look bright next to a polished medium-tone oak wood. Water can be grey or brown or blue depending on how the light hits it.' 'I need to wear colour, lots of different ones, to feel right for the day. There is no underestimating its importance to the spirit.' Born in San Francisco, Gail came to London in 1972 with an English husband and her first child. She has an MA degree from Stanford University in teaching English, and Graphic Design and Information Design degrees from the University of the Arts. She studied printmaking at Camberwell and was awarded an MA degree. Before taking up printmaking full-time Gail worked in Corporate Identity design.
Prolific author and co-chair of the MFA Design School of Visual Arts Steven Heller shares his love of design with the world through essays, interviews, and profiles. Design is a living. But to live passion is essential. For the Love of Design is an anthology of Steven Heller's essays that are underscored by the essence that makes designers do what they do, Whether it is to make the environ a better place or communicate important messages or simply enliven the quotidian world, design is everywhere and everything. It is a life force made and appreciated with love. The focus of the anthology is graphic design and typography but these disciplines impact so many other forms of design that it is impossible to ignore them. Through essays, interviews and profiles, Heller captures the essence of what makes artists into designers and what makes design and its makers tick. From the design director of the New York Times discussing how during the pandemic he created the most effective front pages to a collage artist talking about why cutting and pasting scraps of material into dynamic compositions, each story and narrative brings to light ambitions and aspirations they are couched in love for the thinking, making, and doing of design. For the Love of Design is here to show that graphic and other design activities are not just ways of making a living, but living a life. |
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