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Books > Arts & Architecture > Art forms, treatments & subjects > Other graphic art forms > General
The Art of Mafia III showcases the innovative designs and stunning art behind the latest installment in the Mafia series. In Mafia III, game developer 2K has players join Lincoln Clay as he builds his own criminal organization in 1968 New Bordeaux. Featuring the striking art behind Mafia III, explorations of the characters and locations and commentary from art director Dave Smith, this is an incredible behind-the-scenes look at this landmark title.
An island colouring adventure from Sunday Times bestselling illustrator Millie Marotta. Millie Marotta whisks you away to an island adventure where you're invited to colour a world of wonderful wildlife. Immerse yourself in the beautiful and fascinating creatures found on islands such as Mauritius, Svalbard, Vancouver, Sri Lanka, the Caribbean and the Galapagos islands. Discover Cape Verde's spiny lobster, a Komodo dragon, a Formosan rock macaque and the Javan rhino. Lend your palette to colour the exotic greenery of pitcher plants, orchids, vines, and prickly pear trees. Discover the curious and beautiful creatures that grace our island wonderlands whether tropical or wind-blown. But, most of all, take time out of your day to indulge your creativity and let the timeless mindful activity of colouring relax mind and body.
In The Art of XCOM 2, readers get a behind-the-scenes look at the incredible concept art created for the new game and hear from key developers and artists about the challenges, secrets, and rewards of creating this landmark series. Also covered in the stunning book will be the game's five new classes of resistance fighters and their dynamic weapons, powerful new alien species and their vehicles, and the brave new world of XCOM 2.
This safari will send students on an expedition that will result in hours of good thinking and unbridled enthusiasm. As enthusiasm soars so do the levels of thinking skills engaged. Students love these deductive logic puzzles so much that they beg to do them, little realizing that they are building important reading comprehension and thinking skills. Teachers love these puzzles because of their ease of use in multicurricular parallels and their effortlessness in fitting into pullout programs of limited duration. Each motivating puzzle includes an introduction with student-related topics, clues, a grid, and an illustration. The goal in Logic Safari is to hunt down the clues, sort, analyze, and combine them into the correct solution. Each book represents an ever-increasing challenge to students while scenarios remain fresh, evoking renewed eagerness. The size of the grids is an indication of difficulty. This is the second in a three-book series of deductive logic puzzles. For alternate levels, see Logic Safari Book 1 and Logic Safari Book 3. Grades 3-4
By starting small, Decorative Mini-Murals You Can Paint makes it easy for anyone to experience the joy of mural painting. Kerry Trout guides readers through 12 step-by-step projects, including country vistas, gardens, flowers, a grandfather clock, trompe I'oeil objects and more! Readers can choose the project and surface size that matches their ability and comfort level, making this book perfect for beginners and advanced artists alike.
Constructed of words, artwork, photos and personal artifacts, Marginalia is an intimate and unconventional account of what it means to be a hybrid. It seamlessly interweaves experience with elements of sociology and psychology, exploring how one cultivates an identity containing multitudes -- queer, trans, mixed-race, other.
Cut it, stick it, twist it! Collage is the art of reinvention, a magical and tactile process that invites you to collect, experiment, combine and transform. Requiring no specialist equipment - only everyday materials - it is an art form for everyone and every budget. From striking architectural builds to mixed-media menageries, this book offers fresh ideas and guidance to help you cut and paste your way to your own unique artworks.
For over 25 years, World of Warcraft has offered a land rich in mystery and wonder. Now players can get an in-depth look at the artifacts, gear, weaponry, and trinkets they have collected...and some they might not have just yet . With exquisite art and a brand new story, this book covers the continent of the Eastern Kingdom, from Stormwind to Stranglethorn, plaguelands to palaces, and all the lands in between.
CAR MA is artist and musician Alison Mosshart's first printed collection of paintings, photographs, short stories, and poetry. It is a book about cars, rock n' roll, and love. It's a book about America, performance, and life on the road. It's a book about fender bender portraiture, story tellin' tire tracks, and the never- ending search for the spirit under the hood. Mosshart imagines the auto body shop like some other Coney Island. And America's highways- the last great roller coasters. Shows us that the engine on fire is connected to the guitar feeding back since birth. And the sensation of walking on stage and facing an audience is like the laugh before the scream in a car without brakes. She ruminates that automobiles- with their doors and mirrors and windows, engines and wheels and radios- portray us. Mirror our need to be in or to exit, our inward reflections and outward visions, our lifetimes of tinkering with the mysterious heart. That which runs until it doesn't. Throughout history the car has been a symbol of freedom and hopeful adventure. It stands to reason it is also a symbol of our subsequent spinning out... over things we never thought could happen during a song that fucking good with the volume up that fucking loud. If you've ever found yourself feeling holy, pulling out of the gas station with a full tank, like the last beautiful free soul on this planet- This book is for you. In fact it's probably about you.
Discover every weapon from the world of Destiny in this comprehensive visual guide, loaded with stunning artwork! From the Thorn and Hawkmoon hand cannon, to the Outbreak Perfected rifle, the Destiny video games feature an incredible arsenal of weaponry. Now, fans of the hit series can experience these weapons like never before, with this definitive guide to the weapons of Destiny. Featuring photorealistic art from both the original game and Destiny 2, this book will be the ultimate word on the weapons of Destiny.
The more complex a human action is, the greater the need to formulate a plan of action, devise a method of implementation, and evaluate its execution. Such preparation is called design or planning, and can be defined as a conceptual preparation for action. Design and planning by themselves are so complex and important that they need informed preparation, which calls for systematic designological studies. This volume brings together original contributions of researchers and practitioners in design theory, design research, and design studies. Its main purpose is to highlight the possibilities of the discipline of designology. Doing and thinking, or thinking and doing, whatever the order, are intertwined. That is why praxiology, the science of action, defines design as a conceptual preparation of action. Included here are contributions from Jack Brzezinski, Eduardo Corte-Real, Nigel Cross, Michel Faucheux, Joelle Forest, Wojciech W. Gasparski, Ioannes B. Kapelouzos, Thorbjoern Mann, Tom Maver, Tarkko Oksala, Tufan Orel, Sevil Saryldz, and Ladislav Tondl. Designology is the latest volume in Transaction's highly regarded Praxiology series.
In 2014, after the release of his debut novel, celebrated writer and visionary publisher Kevin Sampsell switched gears and turned to a new creative obsession: making collage art. Initially influenced by the wild cutup language of William S. Burroughs, Sampsell soon discovered countless modern collagists that inspired him to take his art further and further from where it started. Years later, he finds himself at the center of a growing movement of 21st Century cut and paste. I Made an Accident showcases over 200 of Sampsell's collages, exploring a range of styles: hilarious sight gags, subtle cultural jabs, elegant mysteries, colorful surprises, fragmented hauntings, and gloriously strange accidents. Combined with Sampsell's sharp and lively poems, this book is a feast for the eyes and brain and a nonstop entertainment.
With its bold colours, flashy imagery and ironic spirit, Pop Art trespasses the traditional boundaries separating high from low culture. Flavia Frigeri introduces us to a movement that focuses on everyday objects, from its beginnings in the post-war consumerism of America and Britain to its fascinating rise on a global scale in the 1960s. The work of well-known artists, such as Andy Warhol, Roy Lichtenstein, Richard Hamilton and Peter Blake, is set in dialogue with that of Japanese Ushio Shinohara, Venezuelan Marisol and Argentinian Marta Minujin, among others. Organized around key themes common to all Pop Art, including advertising, politics, the domestic realm, consumer goods, art history, celebrity culture, war and the space race, this is an essential introduction to the movement that transformed the `popular' into art. A reference section includes a useful timeline, glossary of Pop terms and suggestions for further reading.
A definitive resource, full of fresh insights and new revelations, on one of the most influential interwar artists This richly illustrated book offers a definitive new assessment of the oeuvre of Kurt Schwitters (1887-1948), a central figure of the interwar European avant-garde. Active as an artist, designer, publisher, performer, critic, poet, and playwright, Schwitters is best known for intimately scaled, materially rich collages and assemblages made from found objects-often refuse-that the artist described as having lost all contact with their role and history in the world at large. But as Graham Bader explores, such simple separation of art from life is precisely what Schwitters's "poisoned abstraction" calls into question. Considering works reaching from Schwitters's earliest collage-based pieces of 1918-19, through his 1920s advertising designs, to his seminal environmental installation the Merzbau, Bader carefully unpacks the meaning behind such projects and sheds new light on the tumultuous historical conditions in which they were made. In the process, he reveals a new Schwitters-aesthetically committed and politically astute-for our time. This authoritative account reframes our understanding of Schwitters's multifaceted artistic practice and explores the complex entwinement of art, politics, and history in the modern period.
Requiring minimal equipment--just scissors, glue, paper, and pens--collage is an accessible craft that offers limitless creative possibilities. Like meditation or journaling, making collage can be an avenue for self-reflection and artistic exploration. In Collage Your Life, artist and teacher Melanie Mowinski teaches a variety of core techniques including lettering, stamping, stenciling, transfers, and adhesive methods, and provides dozens of prompts to jumpstart the creative process and encourage crafters to explore the versatility of collage, such as: make a self-portrait; disrupt your routine instincts; incorporate text; assemble mementos from a trip; process anger or anxiety; collage with others; or try creating block-out poetry with pages from a magazine. Inspiring examples of the author's work along with that of other collage artists are featured throughout. Crafters, journaling fans, scrapbookers, and artists alike will find guidance and support for developing their own distinctive collage style, whether the goal is to create a visual record of daily experiences and special occasions or to expand a creative journaling practice.
Mid-Century Gothic defines a distinct post-war literary and cultural moment in Britain, lasting ten years from 1945-55. This was a decade haunted by the trauma of fascism and war, but equally uneasy about the new norms of peacetime and the resurgence of commodity culture. As old assumptions about the primacy of the human subject became increasingly uneasy, culture answered with gothic narratives that reflected two troubling qualities of the new objects of modernity: their uncannily autonomous agency, and their disquieting intimacy with the reified human body. The book offers fresh readings of novels, plays, essays and films of the period, unearthing neglected texts as well as reassessing canonical works. By bringing these into dialogue with the mid-century architecture, exhibitions and material culture, it provides a new perspective on a notoriously neglected historical moment and challenges previous accounts of the supposed timidity of post-war culture. -- .
Flexible in approach and full of colorful examples, this textbook provides a basic introduction to what art is and can be in the lives of people who do not necessarily think of themselves as "artists." You will be taught about a variety of art themes, genres, materials, and processes that appeal to novice art makers. The lessons are organized by themes of general subject matter or media. Options are available for work in mixed media, crafts, photography and digital media, as well as in traditional drawing or painting media. After picking a theme of particular interest to you, look next at the four strands of lessons presented in that thematic unit. Moving from left to right, select one lesson from each consecutive strand and complete that lesson. Because each lesson builds upon previously presented knowledge and developed skill, as you progress through four lessons, one from each strand, you should grow in your understanding of art concepts, meanings, and processes, while also improving your art making skills. Completing this course will help you develop a new appreciation for the power and possibilities of art learning, by understanding better the art others create, as well as making it yourself.
Simon Moretti is known for his enigmatic exhibition works, presenting displays that engage with questions of agency, temporality, automatism, desire and masculinity. Incorporating appropriated images and archives as well as curatorial and publishing projects, often made in collaboration with other artists, his work addresses the role of 'curating as practice'. Presented as a non-chronological visual essay, this publication surveys 10 years of collage works by Moretti. It includes text contributions from writer Craig Burnett, curator and art historian Yuval Etgar, novelists Deborah Levy and Chloe Aridjis, and a conversation with Andrew Durbin, editor-in-chief of frieze magazine.
Commemorating twenty years of manga, FEMME FATALE showcases of all of the full color artwork from New York Time's Best Selling artist Shuzo Oshimi. Featuring cover art, posters, promotional materials and never before translated comics, this is a definitive compilation of character art from one of the best known manga artists in the 21st Century. Concept art and promotional illustrations from FLOWERS OF EVIL, INSIDE MARI, DRIFTING NET CAFE and BLOOD ON THE RAILS are also included giving readers a deeper look into Oshimi's processes and artistic mind. This collection also includes dozens of never before published in English comic pages that are a must have for Oshimi completionists.
The Art of Horizon Zero Dawn is the ultimate gallery of thehotly anticipated new IP from Guerrilla Games (Killzoneseries). It focuses on the stunning artwork used to developthe game, and includes over 300 images, sketches, andconcept art, commentary throughout from the artists andcreators. This is an in-depth insight into a world asbeautiful as it is dangerous.
The most comprehensive monograph in print on this provocative artist, who has helped to redefine contemporary art This thorough, multifaceted assessment of Raymond Pettibon's entire career to date includes nearly 700 images, contributions from important figures in the art-historical and cultural fields, and a recent interview with the artist. Beginning with childhood drawings, the book moves through to his mature work, which embraces both high and low culture.
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