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Books > Arts & Architecture > Art forms, treatments & subjects > Other graphic art forms > General
In 1957-58, after he moved to New York's Lower East Side, Claes
Oldenburg (b. 1929) began making collages he has described as
"mostly done in an uncontrolled and intuitive dream mode." Made
from found, printed imagery, the "Strange Egg"s are enigmatic,
surrealistic, and vastly different from the Pop art of the 1960s
for which he soon became famous.
These collages are characterized by self-contained forms, or
"eggs," the artist made by melding cut fragments of photographic
illustrations. While many of the pieces are unrecognizable, some
original references are discernible: a piece of pie, the hind leg
of a horse, the creased skin of a clenched fist, and the texture of
concrete. These eighteen collages were first shown at the Menil
Collection in 2012, and they are being published together for the
first time, along with poems that the artist wrote at the same time
based on found imagery from his walks around New York's Lower East
Side. Anticipating second-generation New York School art-poetry
collaborations by half a decade, "Strange Eggs" makes an important
single-artist contribution to our understanding of the
period.
Making Images Move reveals a new history of cinema by uncovering
its connections to other media and art forms. In this richly
illustrated volume, Gregory Zinman explores how moving-image
artists who worked in experimental film pushed the medium toward
abstraction through a number of unconventional filmmaking
practices, including painting and scratching directly on the film
strip; deteriorating film with water, dirt, and bleach; and
applying materials such as paper and glue. This book provides a
comprehensive history of this tradition of "handmade cinema" from
the early twentieth century to the present, opening up new
conversations about the production, meaning, and significance of
the moving image. From painted film to kinetic art, and from
psychedelic light shows to video synthesis, Gregory Zinman recovers
the range of forms, tools, and intentions that make up cinema's
shadow history, deepening awareness of the intersection of art and
media in the twentieth century, and anticipating what is to come.
Starting with James Abbott McNeill Whistler and ending with Matthew
Barney, nearly every prominent figure in Modern art is represented
in vibrant double-page spreads that show how these artists
redefined norms and challenged tradition. Fascinating biographical
and anecdotal information about each artist is provided alongside
large reproductions of their most celebrated works, stunning
details, and images of the artists themselves. From the
Impressionists to the Surrealists, Cubists to Pop artists-readers
will find a wealth of information as well as hours of enjoyment
learning about one of the most popular and prolific periods in art
history.
Collage by Women presents 50 international women artists working in
the field of collage today through a rigorous selection of their
works. Curated by the Spanish collage artist Rebeka Elizegi, the
book gives space to voices from all backgrounds, origins, and
artistic expressions, and shows the wide variety of perspectives
that are shaping the panorama of collage today, bringing to light a
parallel effervescence of female artistic initiatives around the
world. From emerging names to more well-known and established ones,
the artists featured here are pushing back the boundaries of art.
Collage by Women wants to call attention to the experiences and
creative processes of artists that should be on our radar through
an impressive selection of manual and digital techniques, topics
and aesthetic choices, accompanied by texts that provide indepth
approaches to the inspiration, influences and work trajectory of
each artist. Born from the belief that women's voices are of the
utmost relevance in all cultural and social fields, the book will
surely contribute to a healthier, more comprehensive, more
inclusive nderstanding of our reality.
Elza Adamowicz presents an analysis of surrealist collage, both as
a technique of cutting and pasting ready made material, and as a
subversive and creative strategy. She considers verbal collage,
pictorial collage, and the hybrids they generate, and discusses the
works of Max Ernst and Andre Breton, as well as those of Aragon,
Brunius, Eluard, Hugnet, Magritte, Peret, Styrsky and others.
Focusing on the recycling of art-historical icons, the parodic
reworking of narrative cliches, the concept of defamiliarisation of
the banal, or the relations between part bodies and totalities, she
offers close readings of individual collages, and links specific
aspects of collage practice to central issues of surrealist
aesthetic and political thought. Throughout this well illustrated
study Adamowicz confronts the 'monstrous' nature of collage,
grounded on excess and composed of irretrievable fragments and
hovering signs.
One of the most hotly anticipated games from E3 2012, "Watch Dogs
"received over 80 official nominations and awards including IGN's
Best New Franchise Award, Gamespot's Editor's Choice Award and
Eurogamer's Game of the Show Award.
"The Art of Watch Dogs" is an in-depth review of Ubisoft's amazing
new game with extensive concept and development art and detailed
creator commentary. The first of its kind for a franchise that is
certain to be a future classic, the book will explore the
technology-controlled world of "Watch Dogs," taking readers on a
visual guide through Aiden Pearce's quest to turn Chicago's Central
Operating System (CtOS) against its corrupt owners.
With the exceptional heritage, critical acclaim and tremendous
sales of the Thief franchise, fans of the series will be delighted
to add this book to their collection in anticipation of the new
Thief game.The Art of Thief demonstrates the stunning concept and
development art from the eagerly anticipated next-gen console game,
Thief.The Art of Thief will be released day and date to coincide
with the launch of the long awaited Thief game. The Art of Thief is
the perfect companion for fans of the Thief franchise. The Thief
videogame series has achieved tremendous sales and been praised by
numerous respected media sources, such as The Washington Post, The
LA Times, and The New York Times. The Thief games have often been
praised for innovating the stealth genre and have accumulated a
dedicated and loyal fanbase consisting of millions of people
worldwide.The new Thief game will be heavily promoted as it will
feature on the Xbox One and Playstation 4 consoles, which have both
received international media and online attention.
Perfect for beginners but with exciting new ideas for long-time mixed-media artists, this book allows you to explore a variety of materials and techniques to find what speaks to you, all while creating colorful and exciting abstract art. In this bright and colorful book, you will be introduced to 25+ techniques for making marks in your art. Using more than 35 popular tools such as pens, acrylic markers, the Gelli Plate, stencils and much more, you will discover that all along you has had your own unique way of creating pattern, using color and drawing a line. Mark making is different from sketching a still life or painting a landscape. Here's how Rae talks about mark making in the opening of the book.
"To be a mark maker is to declare your love of all things that leave a visible imprint or outline on something. To be a mark maker is be a collector of tools, both traditional and non-conventional, tools that will become an extension of who you are as a marker of art marks. As a mark maker you will become a tinkerer. You will inspect, explore and study your tools and what they can do for you. To be a mark maker you will reinvent the way your art is created, adding and subtracting along the way, remaking something ordinary into something extraordinary. As a maker of marks you will seek to discover your own representations in art, forming and shaping your individual style of imprints along the way. You will find yourself selecting and sorting a unique set of tools that will speak to who you are as a maker of art marks."
Combining techniques, try your hand at fun projects including Pint-Sized Art, Hybrid Hoop Art and prompts for art journaling. The act of repetition or making a pattern is a meditative process approachable by anyone.
The official art book for the video game Gears Tactics. Gears
Tactics is the fast-paced, turn-based strategy game from one of the
most-acclaimed video game franchises - Gears of War. Outnumbered
and fighting for survival, recruit and command your squad to hunt
down an evil mastermind who makes monsters. In this lavish book,
the full development process of the characters, weapons, armor,
enemies and environments of the game is uncovered. From initial
sketches through to beautiful final production art, the evolution
of Gears Tactics is revealed, accompanied by fascinating insight
from the artists and developers. Take a step into the war-scarred
world of Sera and experience Gears of War from a whole new
perspective.
Looking at the newspaper clipping from 1870 to 1930 in art and
science, this study examines knowledge production and its visual
and material background, combining the perspectives of media
history with art history and the history of science. It traces the
biography of a newspaper clipping in different fields, ranging from
highly sophisticated ordering systems in the sciences, to
bureaucratic archives, to their appearance in the collages of the
Dadaists. Te Heesen emphasises the materiality of paper and
analyses the practices connected with it, placing them and their
instruments and tools within a theoretical framework. This history
also sheds light on the handling of information, information
overload and the generation of knowledge, drawing parallels with
the internet. Te Heesen offers a counterpoint to existing works on
the iconographic meaning of materials by opening up an
interdisciplinary framework through the use of different case
studies. -- .
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Car Ma
(Paperback)
Alison Mosshart
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R561
Discovery Miles 5 610
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Ships in 12 - 17 working days
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CAR MA is artist and musician Alison Mosshart's first printed
collection of paintings, photographs, short stories, and poetry. It
is a book about cars, rock n' roll, and love. It's a book about
America, performance, and life on the road. It's a book about
fender bender portraiture, story tellin' tire tracks, and the
never- ending search for the spirit under the hood. Mosshart
imagines the auto body shop like some other Coney Island. And
America's highways- the last great roller coasters. Shows us that
the engine on fire is connected to the guitar feeding back since
birth. And the sensation of walking on stage and facing an audience
is like the laugh before the scream in a car without brakes. She
ruminates that automobiles- with their doors and mirrors and
windows, engines and wheels and radios- portray us. Mirror our need
to be in or to exit, our inward reflections and outward visions,
our lifetimes of tinkering with the mysterious heart. That which
runs until it doesn't. Throughout history the car has been a symbol
of freedom and hopeful adventure. It stands to reason it is also a
symbol of our subsequent spinning out... over things we never
thought could happen during a song that fucking good with the
volume up that fucking loud. If you've ever found yourself feeling
holy, pulling out of the gas station with a full tank, like the
last beautiful free soul on this planet- This book is for you. In
fact it's probably about you.
Introduction to Graphic Arts and Media Technologies provides
students with an accessible and informative overview of various
facets of and opportunities within the graphic arts and media
technologies industry. The text provides readers with the knowledge
and skillsets required to help them to succeed in their future
careers, whether in graphic design, advertising design, printing
technologies, web design, video and sound design, or 3D modeling
and animation. The opening chapter offers students a brief history
of the industry and describes a variety of jobs available to them.
Additional chapters examine historical reference points that can
influence and inspire today's artists, from the cave paintings of
Lascaux to the art style of Walt Disney to modern web design
aesthetics. Students learn how to expand their creativity, think
like a designer, and apply key design elements and principles to
produce effective media solutions. Dedicated chapters cover imagery
in graphics, type and typography, industry workflows, and media and
communication options. The closing chapter speaks to building a
professional portfolio, leveraging industry resources, and tapping
into future educational opportunities. Featuring vibrant,
full-color images and enlightening interviews with professionals in
the industry, Introduction to Graphic Arts and Media Technologies
is an ideal resource for courses and programs in the visual arts.
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