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Books > Arts & Architecture > Art forms, treatments & subjects > Other graphic art forms
Scrapbooks have been around since printed matter began to flow into
the lives of ordinary people, a flow that became an ocean in
nineteenth-century America. Though libraries can show us the vast
archive-literally thousands of dailies, weeklies, monthlies,
quarterlies, and annuals were flooding the public once
mass-circulation was common-we have little knowledge of what, and
particularly how people read. Writing with Scissors follows
swimmers through that first ocean of print. We know that thousands
of people were making meaning out of the swirl of paper that
engulfed them. Ordinary readers processed the materials around
them, selected choice examples, and created book-like collections
that proclaimed the importance of what they read. Writing with
Scissors explores the scrapbook making practices of men and women
who had varying positions of power and access to media. It
considers what the bookmakers valued and what was valued by the
people or institutions that sheltered them over time. It compares
nineteenth-century scrapbooking methods with current techniques for
coping with an abundance of new information on the Web, such as
bookmarks, favorites lists, and links. The book is part of a
developing literature in cultural studies and book history
exploring reading practices of ordinary readers. Scholars
interested in the burgeoning field of print culture have not yet
taken full advantage of scrapbooks, these great repositories of
American memory. Rather than just using evidence from scrapbooks,
Garvey turns to the scrapbook as a genre on its own. Her book
offers a fascinating view of the semi-permeable border between
public and domestic realms, illuminating the ongoing negotiation
between readers and the press.
This truly global and visually stunning compendium showcases
some of the most breath-taking pieces of street art and graffiti
from around the world. Since its genesis on the East Coast of the
United States in the late 1960s, street art has travelled to nearly
every corner of the globe, morphing into highly ornate and vibrant
new styles. This unique atlas is the first truly geographical
survey of urban art, revised and updated in 2023 to include new
voices, increased female representation and cities emerging as
street art hubs. Featuring specially commissioned works from major
graffiti and street art practitioners, it offers you an insider’s
view of the urban landscape as the artists themselves experience
it. Organized geographically, by continent and by city – from New
York, Los Angeles and Montreal in North America, through Mexico
City and Buenos Aires in Latin America, to London, Berlin and
Madrid in Europe, Sydney and Auckland in the Pacific, as well as
brand new chapters covering Africa and Asia – it profiles more
than 100 of today’s most important artists and features over 700
astonishing artworks. This beautifully illustrated book, produced
with the help of many of the artists it features, dispels the idea
of such art as a thoughtless defacement of pristine surfaces, and
instead celebrates it as a contemporary and highly creative
inscription upon the skin of the built environment.
For more than two decades, players have lead the zerg, protoss, and
terrans into battle for galactic dominance in StarCraft, StarCraft
II, and multiple campaign expansions. The Cinematic Art of
StarCraft offers a detailed view into the history and philosophy of
Blizzard's revolutionary cinematics team. Focusing on the craft and
storytelling of cinematics and filled with anecdotes from the
creators, The Cinematic Art of StarCraft gives fans a unique peek
into the cinematics that have wowed millions of fans across the
Koprulu sector.
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209
(Hardcover)
Mara Torres Gonzalez; Contributions by Mara Torres Gonzalez; Photographs by Mara Torres Gonzalez
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R1,819
Discovery Miles 18 190
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Ships in 10 - 15 working days
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Biomes
(Hardcover)
Costas Picadas
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R1,358
Discovery Miles 13 580
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Ships in 12 - 17 working days
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After twenty years, return to the wild world of Crash Bandicoot
with this epic behind-the-scenes look at the new Crash Bandicoot 4:
It's About Time! The Crash Bandicoot (TM) series has remained a
beloved staple of platform gaming ever since the first game's
release in 1996, The Art of Crash Bandicoot (TM)4: It's About Time
(TM) is a rich repository overflowing with interviews, quotes,
observations and anecdotes, accompanied by a treasure trove of
concept art detailing the characters and environments of the game.
Gamers of every type will cherish this all-encompassing look into
the zany, wild and unpredictable world of Crash Bandicoot (TM).
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