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Books > Arts & Architecture > Art forms, treatments & subjects > Other graphic art forms
Ride back in time on the colorful New York City subway line of the
1970s to 1990s; the graffiti years, when subway cars became rolling
metal canvases for some of the most notorious and influential
graffiti writers of all time. Explore the amazing array of art work
from the 1970s, '80s and '90s transit system graveyards, including
the work of graffiti artists BLADE, GHOST, SENT, REAS, VEN, WOLF,
and STRIDER, as well as many other talented underdogs. The era is
richly illustrated with over 235 rare, never-before-published
photographs accompanied by personal accounts from the writers
talking about their art and recalling their wild antics. This is an
informative, nostalgic look at New York subway graffiti.
Founded on richly stylized expression, Anime has developed into an
art with a high degree of sophistication that is comparable to that
of the traditional theatrical forms of Noh, Bunraku, and Kabuki. By
analyzing Anime through the lens of traditional Japanese theater,
the patterns and practices in Anime can be mapped out. In The Anime
Paradox, Stevie Suan utilizes this framework to reveal Anime's
distinct form, examining and delineating the particular formal
qualities of Anime's structure, conventions, aesthetics, and modes
of viewing. However, the comparison works both ways-just as
Japanese theater can give us analytical insights into Anime, Anime
can enrich our understanding of Japanese classical theater.
this is a book of restroom graffiti around Dallas and Austin texas.
Some of it is funny, insightful, and also crude.
In The Art of XCOM 2, readers get a behind-the-scenes look at the
incredible concept art created for the new game and hear from key
developers and artists about the challenges, secrets, and rewards
of creating this landmark series. Also covered in the stunning book
will be the game's five new classes of resistance fighters and
their dynamic weapons, powerful new alien species and their
vehicles, and the brave new world of XCOM 2.
In the mid- to late 1980s, rave culture developed. It influenced
music, design, art, drugs, fashion, language and even the law.
Originally emerging in the USA, it was refined in the UK by people
who wanted to dance, party and express themselves in terms of art
and music. It started in in small, sweaty clubs but such was the
popularity that soon enormous Raves, with tens of thousands of
people, were common. 'House' music and illegal drug ecstasy were
the driving forces behind what turned into a global phenomenon.
Events that started as secretive nights in underground clubs, with
word-of-mouth advertising grew from one-off take-overs of unusual
venues into huge open land-based events. Pager and telephonic
communication became the medium of message-passing, and flyers were
key to it all: informing the right people about the right place at
the right time. Chelsea Berlin was there from the beginning,
attending many of the now legendary events, from Club Shoom to
Energy and beyond. In Rave Art, the whole exciting movement is
documented through the flyers that were handed out freely (often
privately) to inform partygoers of the next venue. Flyer design
became an artform, and this book contains hundreds of the most
significant and rare examples from Chelsea's huge collection.
Together with personal reminiscences and quotes from famous,
infamous and not-so-famous attendees, Rave Art paints a vivid
picture of what is probably the last significant youth culture
movement of modern times.
Mid-Century Gothic defines a distinct post-war literary and
cultural moment in Britain, lasting ten years from 1945-55. This
was a decade haunted by the trauma of fascism and war, but equally
uneasy about the new norms of peacetime and the resurgence of
commodity culture. As old assumptions about the primacy of the
human subject became increasingly uneasy, culture answered with
gothic narratives that reflected two troubling qualities of the new
objects of modernity: their uncannily autonomous agency, and their
disquieting intimacy with the reified human body. The book offers
fresh readings of novels, plays, essays and films of the period,
unearthing neglected texts as well as reassessing canonical works.
By bringing these into dialogue with the mid-century architecture,
exhibitions and material culture, it provides a new perspective on
a notoriously neglected historical moment and challenges previous
accounts of the supposed timidity of post-war culture. -- .
"This is a piercing journey down to the core of the dark labyrinth
of modern life... A dictionary of an absurd and reality in
graffiti."
Classic graffiti lettering and experimental typographical forms lie
at the heart of street culture and have long inspired designers in
many different fields. But graffiti artists, who tend to paint the
same letters of their tag again and again, rarely design complete
alphabets. Claudia Walde has spent over two years collecting
alphabets by 154 artists from 30 countries with a view to showing
the many different styles and approaches to lettering within the
graffiti and street art cultures. All of the artists have roots in
graffiti. Some are world renowned such as 123 Klan (Canada),
Faith47 (South Africa) and Hera (Germany); others are lesser known
or only now starting to emerge. Each artist received the same
brief: to design all 26 letters of the Latin alphabet within the
limits of a single page of the book. How they approached this task
and selected the media with which to express their ideas was
entirely up to them. The results are a fascinating insight into the
creative process.
WATERSTONES BEST BOOKS OF 2022 - SPORT 'This book is a work of art
about football's works of art... Loved it.' - Kevin Day,
broadcaster 'A beautiful showcase of such a distinctive part of the
game's culture... impossible not to get lost in the book' - Miguel
Delaney, The Independent 'Gorgeous to behold... Unmissable' - Danny
Kelly, TalkSPORT radio presenter 'I absolutely love this book' -
Jules Breach, football presenter On high-rise buildings, street
corners and stadium walls in countries around the world,
eye-catching murals pay tribute to footballing greats. From Messi
and Ronaldo to Rapinoe and Cruyff, these striking displays are
remarkable testaments to the awe and affection fans feel for these
football legends and cult heroes. Join renowned football writer and
broadcaster Andy Brassell as he explores this fascinating
phenomenon. Offering a fresh, highly visual perspective on the
global game, Football Murals is the first book to celebrate these
towering works of art. Beckenbauer and Cruyff, Rooney and
Ronaldinho, Totti and Salah, Zlatan and Zidane - being honoured
with a mural cements a player's place in a club's heritage and
links them to the heart of the community. This richly illustrated
book showcases the most impressive examples, explores their
inspirational qualities and examines what they say about these
icons and their sport. Written and curated by respected football
writer Andy Brassell, this ground-breaking book features more than
100 murals from around the world, capturing the scale, grandeur and
wit of this powerful and popular art form. Through a series of
short essays and extended captions, Andy shares the players'
stories, discusses the cultural politics and explains just why
these men and women have been immortalised in mural form. Covering
such diverse topics as Home Town Glory, Football Fame and The Cult
of the Coach, Football Murals addresses the issues important to
fans worldwide. It spans Marcus Rashford's inspirational mural in a
Manchester suburb, the George Best tribute on the East Belfast
estate where he was born, the 15-foot depiction of Megan Rapinoe in
St Paul, Minnesota, and the Naples 'shrine' to Diego Maradona.
In this volume, Milnor considers how the fragments of textual
graffiti which survive on the walls of the Roman city of Pompeii
reflect and refract the literary world from which they emerged.
Focusing in particular on the writings which either refer to or
quote canonical authors directly, Milnor uncovers the influence- in
diction, style, or structure-of elite Latin literature as the
Pompeian graffiti show significant connections with familiar
authors such as Ovid, Propertius, and Virgil. While previous
scholarship has described these fragments as popular distortions of
well-known texts, Milnor argues that they are important cultural
products in their own right, since they are able to give us insight
into how ordinary Romans responded to and sometimes rewrote works
of canonical literature. Additionally, since graffiti are at once
textual and material artefacts, they give us the opportunity to see
how such writings gave meaning to, and were given meaning by, the
ancient urban environment. Ultimately, the volume looks in detail
at the role and nature of 'popular' literature in the early Roman
Empire and the place of poetry in the Pompeian cityscape.
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Basquiat-isms
(Hardcover)
Jean-Michel Basquiat; Edited by Larry Warsh
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R346
Discovery Miles 3 460
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Ships in 10 - 15 working days
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A collection of essential quotations and other writings from artist
and icon Jean-Michel Basquiat One of the most important artists of
the late twentieth century, Jean-Michel Basquiat explored the
interplay of words and images throughout his career as a celebrated
painter with an instantly recognizable style. In his paintings,
notebooks, and interviews, he showed himself to be a powerful and
creative writer and speaker as well as image-maker. Basquiat-isms
is a collection of essential quotations from this godfather of
urban culture. In these brief, compelling, and memorable
selections, taken from his interviews as well as his visual and
written works, Basquiat writes and speaks about culture, his
artistic persona, the art world, artistic influence, race, urban
life, and many other subjects. Concise, direct, forceful, poetic,
and enigmatic, Basquiat's words, like his art, continue to
resonate. Select quotations from the book: "I cross out words so
you will see them more; the fact that they are obscured makes you
want to read them." "I think there are a lot of people that are
neglected in art, I don't know if it's because of who made the
paintings or what, but, um . . . black people are never really
portrayed realistically or I mean not even portrayed in modern
art." "Since I was 17, I thought I might be a star." "The more I
paint the more I like everything." "I think I make art for myself,
but ultimately I think I make it for the world."
A gorgeous collection of 145 original portraits that celebrates
Black pioneers-famous and little-known--in politics, science,
literature, music, and more-with biographical reflections, all
created and curated by an award-winning graphic designer.
Illustrated Black History is a breathtaking collection of original
portraits depicting black heroes-both famous and unsung-who made
their mark on activism, science, politics, business, medicine,
technology, food, arts, entertainment, and more. Each entry
includes a lush drawing or painting by artist George McCalman,
along with an insightful essay summarizing the person's life story.
The 145 entries range from the famous to the little-known, from
literary luminary James Baldwin to documentarian Madeline Anderson,
who produced "I Am Somebody" about the 1969 strike of mostly female
hospital workers; from Aretha Franklin to James and Eloyce Gist,
who had a traveling ministry in the early 1900s; from Colin
Kaepernick to Guion S. Bluford, the first Black person to travel
into space. Beautifully designed with over 300 unique four-color
artworks and accessible to readers of all ages, this eye-opening,
educational, dynamic, and timely compendium pays homage to Black
Americans and their achievements, and showcases the depth and
breadth of Black genius.
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