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Books > Arts & Architecture > Art forms, treatments & subjects > Other graphic art forms
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Feliciano Centurion
(Hardcover)
Feliciano Centurion; Edited by Karen Marta Aime Iglesias Lukin; Text written by Ticio Escobar, Jimena Ferreiro, Franciso Lemus, …
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R1,010
Discovery Miles 10 100
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Ships in 10 - 15 working days
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Lara Croft returns, desperate for answers - and seeking a hidden
truth. The Art of Rise of the Tomb Raider takes readers on an
all-access journey for the latest instalment in the critically and
commercially acclaimed Tomb Raider franchise. Featuring concept
art, 3D renders, sketches and more, accompanied by detailed
developer commentary, this book showcases the amazing characters
and locations found on Lara's continuing adventures.
From field to forest and stream to sky, capture the harmony and
beauty of the natural world with just some paper, flowers, leaves,
and twigs. Creating stunning yet fleeting works of art, artist
Vicki Rawlins of Sister Golden defies the notion that art should be
permanent. Using only the natural world and its gifts as her
medium, Vicki forages for her materials and arranges them into
stunning works of art. Equipped with just scissors and tweezers,
and using gravity as her glue, Vicki creates magical scenes and
detailed portraits out of twigs, leaves, and flowers. After
documenting her finished piece with a photo, she gifts her
materials back to Mother Nature, or repurposes them in her next
creation. The process is therapeutic, and the possibilities are
endless! A charming exploration of imagination and possibility, The
Power of Flowers offers a window into the creative process behind
these natural artworks and abundant inspiration with a striking
kaleidoscope of art pieces, including: Famous faces, like Frida
Kahlo, John Lennon, Einstein, Diana Ross, and more Whimsical scenes
featuring blooming gardens, moonlit forests, seaside cottages, and
woodland animals. Seasonal pieces inspired by the magic of the
holidays Contemplative art reflecting love, inner strength, and
positive energy. With her uniquely imaginative artistic vision,
Vicki takes you deeper into her world by sharing her process, her
sustainable approach to art, and anecdotes about what inspired her
to create. Let yourself get lost in The Power of Flowers.
The Art of Horizon Zero Dawn is the ultimate gallery of thehotly
anticipated new IP from Guerrilla Games (Killzoneseries). It
focuses on the stunning artwork used to developthe game, and
includes over 300 images, sketches, andconcept art, commentary
throughout from the artists andcreators. This is an in-depth
insight into a world asbeautiful as it is dangerous.
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Banksy
(Hardcover)
Stefano Antonelli, Gianluca Marziani
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R935
R806
Discovery Miles 8 060
Save R129 (14%)
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Ships in 9 - 17 working days
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The largest presentation of works by Banksy, the world’s most enigmatic
yet highly sought-after artist, including iconic works, installation
objects, ephemera, and memorabilia all in one volume.
Banksy is the world’s most discussed artist of recent decades, and this
seminal collection features hundreds of works including Girl with
Balloon, Pulp Fiction, Love Is in the Air, Barcode, and Monkey Queen.
It also includes scores of paintings, serigraphs, stencils, and
installation objects as well as a selection of memorabilia―many of
which have never been published previously. Created with the
cooperation of Pest Control, the group that manages all things Banksy,
this is as official and authorized as any Banksy publication could be.
Banksy is the world’s greatest practitioner of street art. His work has
always been political, involving pointed critiques of inequality,
injustice, consumerism, and the establishment, yet no one knows his
identity. He is an exemplary case of fame and notoriety built upon
absence and anonymity. His relationship with the art market is also
complex: marked by mocking hostility while being one of the most
marketable and most collected contemporary artists.
Despite playing canvas to a long list of talented writers, the IND
(Independent) and BMT (Brooklyn Manhattan Transit) lines have been
underrepresented in graffiti history. This is now rectified with a
collection of high-quality images from the 1970s and 80s that
capture works by heavyweights from the BMT like Lee, Mono, Iz The
Wiz, Baby168, OE3, P13, and many others. From Coney Island to
Queensboro Plaza and everywhere in between, these nostalgic images
capture elevated subway scenes, stations, and subway yards and
offer a glimpse through time at Brooklyn and Queens in the height
of the NYC subway graffiti era. This truly amazing lineup also
features early writers on the IND lines like Pistol, Piper,
A'train, and IN, in addition to obscure names and throw-ups from
these undocumented corridors. This is an ideal volume of subway art
for graffiti artists, fans, historians, and students looking for
rare photos on the letter lines.
Within the pages of this book you will see how cement structures,
intended for barriers, are transformed into pictorial walls that
identify military units and honor service members who gave their
lives for freedom in the Gulf War. They provide an esprit de corps
for their unit members who are forward deployed from their home
base, post, or camp. The unit colors and insignias displayed on
these walls become the thoughts and memories of the men and women
who have fought, and for those who have died for freedom. Memorial
walls proclaim in silence the ultimate sacrifice of service. This
artwork represents Coalition Soldiers, Sailors, Airmen, Marines,
Coast Guard, and D.O.D. Civilians who answered the call of freedom
and deployed far from home and family. When these walls decay and
are turned to rubble, this book will become a lasting legacy to
those who have served in Kuwait and Iraq.
The Art of Titanfall will take readers on a no-holds barred look at
Respawn Entertainment's hugely anticipated multiplayer shooter -
featuring exclusive concept and development art, showcasing the
all-out warfare between the agile pilots and lethal Titans of the
Interstellar Manufacturing Corporation and the M-COR militia, as
well as the war-torn battlefields found throughout the game.
Delve into the world of Marvel's Avengers in this extraordinary
collection of art. Packed with concept art, final designs,
storyboards, and artist commentary. Marvel's Avengers: The Art of
the Game features intimate studies of the Avengers, their designs,
outfits, gear, and abilities, plus a detailed look at the different
environments and missions in the game. Unmasking the artistry
behind the hotly anticipated videogame, this showpiece hardback
book contains exclusive concept sketches, character art,
storyboards, and fully rendered scenes alongside fascinating
insights into the creative process from the talented creators of
the game.
In a contemporary and ever-changing society, 'the visual' has
become a dynamic element that traverse all parts of current life
all over the world - what in this book series is termed
transvisuality. The present book is volume 3, which attempts to
study the visual as it comes about: through the dynamic involvement
in all sorts of articulations. The topics are in all volumes
covered by introductions bring everything together under the new
theme of transvisuality: the notion of visual as a cultural
practice and constant dynamic that knows no representational limits
and no framings. In this volume, the visual is seen as dynamic new
and nonrepresentational matter - a 'flesh' which is researched from
the particular vantage points of design of the visual and branding
of the visual. In dialogue with radical new theories of the
present, non-representational theory and new materialism, design
and branding are surveyed from the viewpoint of business research,
design studies, cultural studies, and practice - all focused on the
visual. Topics covered are fashion blogging, DIY, Junk Space,
handmade signage and public spaces in New Delhi, city branding,
dance festivals and youtubing, visual branding in China and
Multi-Sensory Retrieval Methods.
Art and Writing in the Maya Cities, AD 600-800 examines an
important aspect of the visual cultures of the ancient Maya in
southern Mexico, Guatemala, Belize, and Honduras. During a critical
period of cultural evolution, artistic production changed
significantly, as calligraphy became an increasingly important
formal element in Maya aesthetics and was used extensively in
monumental building, sculptural programs and small-scale
utilitarian objects. Adam Herring's study analyzes art works,
visual programs, and cultural sites of memory, providing an
anthropologically-informed description of ancient Maya culture,
vision, and artistic practice. An inquiry into the contexts and
perceptions of the ancient Maya city, his book melds epigraphic and
iconographic methodologies with the critical tradition of
art-historical interpretation.
Over the course of its 25-year history, Magic: The Gathering the
world's first and most popular trading card game has redefined the
fantasy genre through its exploration of diverse, fantastic worlds.
And traversing those worlds are Planeswalkers, heroes who have
sworn to defend the Multiverse from harm. Magic: The Gathering:
Rise of the Gatewatch is a visual history and celebration of
Magic's first team of Planeswalkers Jace Beleren, Ajani Goldmane,
Gideon Jura, Chandra Nalaar, Nissa Revane, Liliana Vess, and
Teferi. The Gatewatch's character histories, from their origins
through their final confrontation with Nicol Bolas, are presented
here via the very best card, packaging, and convention-exclusive
artwork, all of it reproduced together here for the first time,
some seen for the first time outside of the card frame. Rise of the
Gatewatch is a giftable visual reference guide sure to appeal to
new and longtime Magic fans alike.
Cut it, stick it, twist it! Collage is the art of reinvention, a
magical and tactile process that invites you to collect,
experiment, combine and transform. Requiring no specialist
equipment - only everyday materials - it is an art form for
everyone and every budget. From striking architectural builds to
mixed-media menageries, this book offers fresh ideas and guidance
to help you cut and paste your way to your own unique artworks.
This book is the most extensive contribution to our understanding of the graffiti subculture to date. Using insights from ethnographic research conducted in London and New York, this book explores the varying ways young men use graffiti to construct masculinity, claim power, and establish independence from the institutions which define, and often limit, them as young people. Forging a link between subcultural practice and identity construction, this book will be essential reading for anyone interested in new understandings of youth and their subcultures.
In 1772, upon the death of her second husband, Mary Delany arose
from her grief, picked up a pair of scissors, and, at the age of
seventy-two, created a new art form: mixed-media collage. Over the
next decade, Mrs. Delany produced an astonishing 985 botanically
correct, breathtaking cut-paper flowers, now housed in the British
Museum and referred to as the "Flora Delanica." As she tracks the
extraordinary life of Delany--friend of George Frideric Handel and
Jonathan Swift--internationally acclaimed poet Molly Peacock weaves
in delicate parallels in her own life and, in doing so, creates a
profound and beautiful examination of the nature of creativity and
art. This gorgeously designed book, featuring thirty-five
full-color illustrations, is to be devoured as voraciously as one
of the court dinners it describes.
Classic Calligraphy for Beginners introduces the fundamental
techniques for mastering two classic calligraphic scripts,
Copperplate and Spencerian, plus easy-to-follow exercises and fun,
modern projects. Guided by instructions and illustrations by noted
calligraphy artist and teacher Younghae Chung, you will: Get a
detailed yet concise overview of tools, supplies, and terminology
Try out your materials with basic warm-ups and nib exercises Learn
the essential principles or strokes and create the lowercase and
uppercase letters of the featured scripts Take your letters to the
next level and add flourishes with confidence Explore brush pens
and non-flexible writing tools to emulate the look of calligraphy
on large-scale and unusual surfaces Reinforce core skills by
applying the scripts to a variety of simple, modern projects on
paper, wood, glass, fabric, and other surfaces, and get inspiring
tips on how to add beautiful details that lend a modern touch Find
sample guide sheets for Copperplate, Spencerian, and brush
calligraphy Discover the timeless beauty of calligraphy with
Classic Calligraphy for Beginners.
Should graffiti writers organize to tear up the cities, or should
they really be bombing the burbs? That s the question posed by
William Upski Wimsatt in his seminal foray into the world of
hip-hop, rap, and street art, and the culture and politics that
surround it. But to say that the book deals only with taggers and
hip-hop is selling it short. Taking on a broad range of topics,
including suburban sprawl, racial identity, and youth activism,
Wimsatt (a graffiti artist himself) uses a kaleidoscopic approach
that combines stories, cartoons, interviews, disses, parodies, and
original research to challenge the suburban mindset wherever it s
found: suburbs and corporate headquarters, inner cities and housing
projects, even in hip-hop itself. Funny, provocative, and painfully
honest, Bomb the Suburbs encourages readers to expand their
social boundaries and explore the vibrant, chaotic world that
exists beyond their comfort zones."
In a contemporary and ever-changing society, 'the visual' has
become a dynamic element that traverse all parts of current life
all over the world - what in this book series is termed
transvisuality. The present book is volume 3, which attempts to
study the visual as it comes about: through the dynamic involvement
in all sorts of articulations. The topics are in all volumes
covered by introductions bring everything together under the new
theme of transvisuality: the notion of visual as a cultural
practice and constant dynamic that knows no representational limits
and no framings. In this volume, the visual is seen as dynamic new
and nonrepresentational matter - a 'flesh' which is researched from
the particular vantage points of design of the visual and branding
of the visual. In dialogue with radical new theories of the
present, non-representational theory and new materialism, design
and branding are surveyed from the viewpoint of business research,
design studies, cultural studies, and practice - all focused on the
visual. Topics covered are fashion blogging, DIY, Junk Space,
handmade signage and public spaces in New Delhi, city branding,
dance festivals and youtubing, visual branding in China and
Multi-Sensory Retrieval Methods.
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