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Books > Social sciences > Education > Educational resources & technology > General

Learning Identities in a Digital Age - Rethinking creativity, education and technology (Hardcover, New): Avril Loveless, Ben... Learning Identities in a Digital Age - Rethinking creativity, education and technology (Hardcover, New)
Avril Loveless, Ben Williamson
R4,488 Discovery Miles 44 880 Ships in 10 - 15 working days

Digital media are increasingly interwoven into how we understand society and ourselves today. From lines of code to evolving forms of online conduct, they have become an ever-present layer of our age. The rethinking of education has now become the subject of intense global policy debates and academic research, paralleled by the invention and promotion of new learning identities, which are intended to incite teachers and students to think, feel, and act as social operators in schools and beyond. "

Learning Identities in a Digital Age" provides a critical exploration of how education has been reimagined for the digital future. It argues that education is now the subject of a "cybernetic" mode of thought: a contemporary style of thinking about society and identity that is saturated with metaphors of networks, flexibility, interactivity, and connectedness. This book examines how shifts in thought have translated into fresh ideas about creative learning, interactive tools, curriculum reform, and teacher identity. The text identifies how learning identities have been promoted, and position young people as networked learners, equipped for political, economic and cultural participation in the digital age.

Included in the text:

- mapping the digital age

- reconstructing the future of education

-making up digital learning identities

-assembling creative learning

-thinking with digital tools

- protoyping the curriculum of the future

-being a teacher in a digital age.
This book situates education and technology in an intergenerational and interdisciplinary conversation. It will be of interest to students, researchers and practising education professionals who want to understand the wider sociological and psychological significance of new technologies on education and learner identity.

Producing Video For Teaching and Learning - Planning and Collaboration (Hardcover, New): Michael O'Donoghue Producing Video For Teaching and Learning - Planning and Collaboration (Hardcover, New)
Michael O'Donoghue
R4,635 Discovery Miles 46 350 Ships in 10 - 15 working days

Producing Video for Teaching and Learning: Planning and Collaboration provides lecturers, researchers, professors, and technical staff in educational settings with a framework for producing video resources for teaching and learning purposes. This highly useful guide brings together the literature from the field into a constructive, developmental framework, prompting users to reflect on their own ideas at each stage of the production process. O'Donoghue makes clear distinctions between related aspects of video production, and offers working definitions where appropriate in order to address the academic and tertiary support technical audience. Interviews with established professionals in the field illustrate the possibilities-and limitations-of video for teaching and learning. Producing Video for Teaching and Learning gives readers the power to enhance the learning capacity of their own video materials.

Digital Solidarity in Education - Promoting Equity, Diversity, and Academic Excellence through Innovative Instructional... Digital Solidarity in Education - Promoting Equity, Diversity, and Academic Excellence through Innovative Instructional Programs (Hardcover, New)
Mary T. Kolesinski, Evelyn Nelson-Weaver, Daryl Diamond
R4,352 Discovery Miles 43 520 Ships in 10 - 15 working days

Digital Solidarity in Education is a book for educators, scholars, and students interested in better understanding both the role technology can play in schools and its potential for strengthening communities, optimizing the effects of globalization, and increasing educational access. The digital solidarity movement prioritizes the engagement and mobilization of students from diverse racial, ethnic, linguistic, and economic backgrounds, and with giftedness and/or disabilities, to utilize and apply technologies. This powerful book introduces innovative technological programs including virtual schools, e-tutoring, and interactive online communities for K-12 students that can: * increase students' knowledge and understanding of advanced concepts while reinforcing their basic skills; * reinforce students' communication in their first language while introducing second and third language possibilities; * nurture students' capabilities to think analytically, while using creative and innovative ideas to think simultaneously "outside of the box." The experienced author team shows how collaborative partners from the private sector can assist public school systems and educators in creating access for all students to technological innovations, with a goal of increasing individual opportunities for future college and career success. Combining theoretical scholarship and research with the personal perspectives of practitioners in the field, this volume shares with readers both the nuts and bolts of using technology in education, and the importance of doing so.

New Traditional Games for Learning - A Case Book (Paperback, New): Alex Moseley, Nicola Whitton New Traditional Games for Learning - A Case Book (Paperback, New)
Alex Moseley, Nicola Whitton
R1,523 Discovery Miles 15 230 Ships in 10 - 15 working days

A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches. However, a number of practitioners and small creative groups have used low-cost, traditional approaches to games in learning effectively - involving simple card, board or indoor/outdoor activity games. New Traditional Games for Learning brings together examples of this approach, which span continents (UK, western and eastern Europe, the US, and Australia), sectors (education, training, and business) and learner styles or ages (primary through to adult and work-based learning or training). Together, the chapters provide a wealth of evidence-based ideas for the teacher, tutor, or trainer interested in using games for learning, but turned off by visible high-end examples. An editors' introduction pulls the collection together, identifying shared themes and drawing on the editors' own research in the use of games for learning. The book concludes with a chapter by a professional board game designer, incorporating themes prevalent in the preceding chapters and reflecting on game design, development and marketing in the commercial sector, providing valuable practical advice for those who want to take their own creations further.

Smart Learning with Educational Robotics - Using Robots to Scaffold Learning Outcomes (Hardcover, 1st ed. 2019): Linda Daniela Smart Learning with Educational Robotics - Using Robots to Scaffold Learning Outcomes (Hardcover, 1st ed. 2019)
Linda Daniela
R3,382 Discovery Miles 33 820 Ships in 18 - 22 working days

This book will offer ideas on how robots can be used as teachers' assistants to scaffold learning outcomes, where the robot is a learning agent in self-directed learning who can contribute to the development of key competences for today's world through targeted learning - such as engineering thinking, math, physics, computational thinking, etc. starting from pre-school and continuing to a higher education level. Robotization is speeding up at the moment in a variety of dimensions, both through the automation of work, by performing intellectual duties, and by providing support for people in everyday situations. There is increasing political attention, especially in Europe, on educational systems not being able to keep up with such emerging technologies, and efforts to rectify this. This edited volume responds to this attention, and seeks to explore which pedagogical and educational concepts should be included in the learning process so that the use of robots is meaningful from the point of view of knowledge construction, and so that it is safe from the technological and cybersecurity perspective.

Rethinking Online Education - Media, Ideologies, and Identities (Hardcover): Bessie Mitsikopoulou Rethinking Online Education - Media, Ideologies, and Identities (Hardcover)
Bessie Mitsikopoulou
R4,488 Discovery Miles 44 880 Ships in 10 - 15 working days

Rethinking Online Education Resources analyses online educational materials on the recent Iraq war aimed to be used by US educators in elementary and secondary schools. It is suggested that far from being ideologically neutral, these educational materials weave together resources which provide a coherent view of the Iraq war theme, and can thus been seen as constituting a kind of an informal curriculum. Mitsikoupoulou argues that the teacher resources adhere to different pedagogical discourses and constitute materialisations of two broad approaches to education. A number of pedagogical issues are also raised in the discussion: What is the difference between critical thinking and critical pedagogy? How is the genre of lesson plan realised in different teaching philosophies and how do curricular texts change when they are delivered online? This important book highlights the need to explore the new forms of textuality which emerge from online curricular materials and to develop an understanding of the processes of text composition, distribution and consumption.

E-learning and Disability in Higher Education - Accessibility Research and Practice (Hardcover, 2nd edition): Jane Seale E-learning and Disability in Higher Education - Accessibility Research and Practice (Hardcover, 2nd edition)
Jane Seale
R4,222 Discovery Miles 42 220 Ships in 10 - 15 working days

Most people working within the higher education sector understand the importance of making e-learning accessible to students with disabilities, yet it is not always clear exactly how this should be accomplished. E-Learning and Disability in Higher Education evaluates current accessibility practice and critiques the extent to which 'best' practices can be confidently identified and disseminated. This second edition has been fully updated and includes a focus on research that seeks to give 'voice' to disabled students in a way that provides an indispensible insight into their relationship with technologies and the institutions in which they study. Examining the social, educational, and political background behind making online learning accessible in higher and further education, E-Learning and Disability in Higher Education considers the roles and perspectives of the key stake-holders involved in e-learning: lecturers, professors, instructional designers, learning technologists, student support services, staff developers, and senior managers and administrators.

Inclusive Technology Enhanced Learning - Overcoming Cognitive, Physical, Emotional, and Geographic Challenges (Paperback, New):... Inclusive Technology Enhanced Learning - Overcoming Cognitive, Physical, Emotional, and Geographic Challenges (Paperback, New)
Don Passey
R1,527 Discovery Miles 15 270 Ships in 10 - 15 working days

Inclusive Technology Enhanced Learning draws together a remarkable breadth of research findings from across the field, providing useful data on the power of technology to solve cognitive, physical, emotional or geographic challenges in education. A far-ranging assessment, this book combines research, policy, and practical evidence to show what digital technologies work best for which learners and why. Inclusive Technology Enhanced Learning takes a number of unique perspectives, looking at uses of digital technologies through a detailed learning framework; considering different groups of users and how they can be individually supported through digital technologies; and exploring how those who support different categories of learners can apply technologies to their specific support needs. This powerful meta-analysis of research on technology enhanced learning will be invaluable reading for anyone concerned with the impacts of digital technologies on learning across subject areas, age ranges, and levels of ability.

Information and Communication Technologies for Development. Strengthening Southern-Driven Cooperation as a Catalyst for ICT4D -... Information and Communication Technologies for Development. Strengthening Southern-Driven Cooperation as a Catalyst for ICT4D - 15th IFIP WG 9.4 International Conference on Social Implications of Computers in Developing Countries, ICT4D 2019, Dar es Salaam, Tanzania, May 1-3, 2019, Proceedings, Part II (Hardcover, 1st ed. 2019)
Petter Nielsen, Honest Christopher Kimaro
R2,727 Discovery Miles 27 270 Ships in 18 - 22 working days

The two volumes IFIP AICT 551 and 552 constitute the refereed proceedings of the 15th IFIP WG 9.4 International Conference on Social Implications of Computers in Developing Countries, ICT4D 2019, held in Dar es Salaam, Tanzania, in May 2019. The 97 revised full papers and 2 short papers presented were carefully reviewed and selected from 185 submissions. The papers present a wide range of perspectives and disciplines including (but not limited to) public administration, entrepreneurship, business administration, information technology for development, information management systems, organization studies, philosophy, and management. They are organized in the following topical sections: communities, ICT-enabled networks, and development; digital platforms for development; ICT for displaced population and refugees. How it helps? How it hurts?; ICT4D for the indigenous, by the indigenous and of the indigenous; local technical papers; pushing the boundaries - new research methods, theory and philosophy in ICT4D; southern-driven human-computer interaction; sustainable ICT, informatics, education and learning in a turbulent world - "doing the safari way".

Handbook of Design in Educational Technology (Paperback, New): Rosemary Luckin, Sadhana Puntambekar, Peter Goodyear, Barbara L.... Handbook of Design in Educational Technology (Paperback, New)
Rosemary Luckin, Sadhana Puntambekar, Peter Goodyear, Barbara L. Grabowski, Joshua Underwood, …
R3,397 Discovery Miles 33 970 Ships in 10 - 15 working days

The Handbook of Design in Educational Technology provides up-to-date, comprehensive summaries and syntheses of recent research pertinent to the design of information and communication technologies to support learning. Readers can turn to this handbook for expert advice about each stage in the process of designing systems for use in educational settings; from theoretical foundations to the challenges of implementation, the process of evaluating the impact of the design and the manner in which it might be further developed and disseminated. The volume is organized into the following four sections: Theory, Design, Implementation, and Evaluation. The more than forty chapters reflect the international and interdisciplinary nature of the educational technology design research field.

Learning, Problem Solving, and Mindtools - Essays in Honor of David H. Jonassen (Hardcover, New): J. Michael Spector, Sharon... Learning, Problem Solving, and Mindtools - Essays in Honor of David H. Jonassen (Hardcover, New)
J. Michael Spector, Sharon Smaldino, Mary Herring, Barbara B. Lockee
R4,371 Discovery Miles 43 710 Ships in 10 - 15 working days

Learning, Problem Solving, and Mindtools is inspired by the substantial body of learning research by David H. Jonassen in the areas of mind tools and problem solving. The focus of the volume is on educational technology, especially with regard to how new technologies have facilitated and supported problem solving and critical thinking. Each chapter focuses on a particular aspect of learning with technology and elaborates the implications for the design and implementation of learning environments and activities aimed at improving the conceptualization of problems, reasoning and higher-order thinking, and solving challenging problems. This collection of scholarly essays provides a highly engaging treatment of using tools and technologies to improve problem solving; multiple perspectives on integrating educational technology to support learning in complex and challenging problem solving domains; guidance for the design of instruction to support problem solving; a systemic account of the relationships between mental models, instructional models, and assessment models; and a look into the future of educational technology research and practice.

Online Learning and Community Cohesion - Linking Schools (Hardcover, New): Roger Austin, Bill Hunter Online Learning and Community Cohesion - Linking Schools (Hardcover, New)
Roger Austin, Bill Hunter
R4,352 Discovery Miles 43 520 Ships in 10 - 15 working days

National governments and multi-national institutions are spending unprecedented amounts of money on ICT on improving the overall quality of school learning, and schools are increasingly expected to prepare young people for a global economy in which inter-cultural understanding will be a priority. This book explores and analyzes the ways ICT has been used to promote citizenship and community cohesion in projects that link together schools in different parts of the world. It examines the theoretical framework behind such work and shows the impact of initiatives in the Middle East, Canada, the USA, England, Northern Ireland, the Republic of Ireland and elsewhere in the European Union. This is a critical examination of the technologies that have been deployed, the professional development that has been provided and an evaluation of what constitutes good practice, particularly in terms of what collaborative learning really means for young people. Many of these initiatives have enabled young people to develop more positive relations with culturally and religiously different neighbours, but this work has just begun. Continuing international tensions over matters of identity and faith require that we better understand the political context for such work so that we might shape future directions more deliberately and more clearly.

Teaching with the Screen - Pedagogy, Agency, and Media Culture (Paperback, New): Dan Leopard Teaching with the Screen - Pedagogy, Agency, and Media Culture (Paperback, New)
Dan Leopard
R1,654 Discovery Miles 16 540 Ships in 10 - 15 working days

First published in 2013. Routledge is an imprint of Taylor & Francis, an informa company.

Teaching and Learning with Technology - Beyond Constructivism (Paperback): Concetta M. Stewart, Catherine C. Schifter, Melissa... Teaching and Learning with Technology - Beyond Constructivism (Paperback)
Concetta M. Stewart, Catherine C. Schifter, Melissa E. Markaridian Selverian
R1,675 Discovery Miles 16 750 Ships in 10 - 15 working days

Today, new media is both augmenting and extending the traditional classroom with a variety of technology-based tools available to both students and faculty, and has created "new" virtual classrooms for anywhere, anytime availability to education. Despite the enormous potential for technology to support the educational enterprise in this emerging "creative" economy, technologies are still not yet fully integrated in the classroom and their association with educational outcomes is as-yet unclear. This book profiles scholarly work from around the world to examine closely the effectiveness of the newest media in education at bridging the gaps among and between teachers, students and subject matter at all levels, from K-12 through adult education. These pieces are theory-based investigations with implications for future research, theory and application. Contributors examine how the fields of education and new media have evolved and are continuing to evolve pedagogically and practically, from predominantly instructivist, with a passive, one-way teaching format; to constructivist, including teacher- and learner-controlled, sensorially immersive and socially interactive exchanges. This book will be of interest to students and faculty in the areas of new media in education, including distance learning, online learning and "virtual" learning.

Narrative Ecologies: Teachers as Pedagogical Toolmakers (Hardcover, New): Keith Turvey Narrative Ecologies: Teachers as Pedagogical Toolmakers (Hardcover, New)
Keith Turvey
R4,487 Discovery Miles 44 870 Ships in 10 - 15 working days

In recent years there has been significant investment by policy makers in the potential of technological tools to transform learning and teaching across a range of professional practitioner groups; education, nursing and social care. There remain, however, outstanding issues concerning the ways educators and professional practitioners harness the potential of technologies to innovate and develop pedagogical practice. With so much attention focusing on technologies themselves, the complexity of what it takes for practitioners to innovate and develop their own pedagogical practice can easily be overlooked. This book promotes a teacher-centred model of professional development and practice; a model that promotes teachers as active agents as they draw upon a range of factors within a narrative ecology framework to inform their development of pedagogical tools. The combination of narrative methodologies with ecological theories offers a much more nuanced view of teachers' professional learning, and Turvey provides an innovative methodological approach to narrative research, supported by an empirical evidence base which crosses educational and socio-cultural contexts. Chapters cover: -Teachers as pedagogical toolmakers -A teacher-centred narrative ecology -Storying teachers' experiences: what can we learn? The narrative ecologies that emerge in this book suggest an incremental process of pedagogical change and development, driven by teachers at the heart of the process. This book will be key reading for postgraduate students and academics focusing on narrative methodologies and aspects of professional learning within contemporary contexts.

Collaborative Learning, Reasoning, and Technology (Paperback): Angela M. O'Donnell, Cindy E Hmelo-Silver, Gijsbert Erkens Collaborative Learning, Reasoning, and Technology (Paperback)
Angela M. O'Donnell, Cindy E Hmelo-Silver, Gijsbert Erkens
R1,095 Discovery Miles 10 950 Ships in 10 - 15 working days

This volume presents research findings on the use of technology to support learning and reasoning in collaborative contexts. Featuring a variety of theoretical perspectives, ranging from sociocultural to social psychological to information processing views, Collaborative Learning, Reasoning, and Technology includes an international group of authors well known for their contributions to research on technology learning environments. Two themes are central: the use of technology as a scaffold for learning, and the use of technology to promote argumentation and reasoning. Collaboration among peers is a key element in both of these strands. These foci highlight, respectively, a key element in the design of technology-based learning environments and a key outcome that can result from online instruction/learning. As a whole, the volume addresses some of the core issues in using technology to support collaborative learning, reasoning, and argumentation.

Using Games to Enhance Learning and Teaching - A Beginner's Guide (Hardcover): Nicola Whitton, Alex Moseley Using Games to Enhance Learning and Teaching - A Beginner's Guide (Hardcover)
Nicola Whitton, Alex Moseley
R4,357 Discovery Miles 43 570 Ships in 10 - 15 working days

Despite growing interest in digital game-based learning and teaching, such as alternate reality games and virtual worlds, until now most teachers have lacked the resources and technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, require high-end technology, and are difficult to integrate.

This book offers a comprehensive solution, presenting five principles of games that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity. Contributors highlight strategies and solutions for digital game design, showing how educationally sound games can be designed using readily accessible, low-end technologies. The authors are established researchers and designers in the field of educational games. Case studies explore specific academic perspectives, and featured insights from professional game designers provide an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

Integrated Business Information Systems - A Holistic View of the Linked Business Process Chain ERP-SCM-CRM-BI-Big Data... Integrated Business Information Systems - A Holistic View of the Linked Business Process Chain ERP-SCM-CRM-BI-Big Data (Hardcover, 2nd ed. 2020)
Klaus-Dieter Gronwald
R2,203 Discovery Miles 22 030 Ships in 18 - 22 working days

Enterprise Resource Planning (ERP), Supply Chain Management (SCM), Customer Relationship Management (CRM), Business Intelligence (BI) and Big Data analytics (BDA) are business related tasks and processes, which are supported by standardized software solutions. The book explains that this requires business-oriented thinking and acting from IT specialists and data scientists. It is a good idea to let students experience this directly from the business perspective, for example as executives of a virtual company in a role-playing game. The second edition of the book has been completely revised, restructured and supplemented with actual topics such as blockchains in supply chains and the correlation between Big Data analytics, artificial intelligence and machine learning. The structure of the book is based on the gradual implementation and integration of the respective information systems from the business and management perspectives. Part I contains chapters with detailed descriptions of the topics supplemented by online tests and exercises. Part II introduces role play and the online gaming and simulation environment. Supplementary teaching material, presentations, templates, and video clips are available online in the gaming area. The gaming and business simulation Kdibisglobal.com, newly created for this book, now includes a beer division, a bottled water division, a soft drink division and a manufacturing division for barcode cash register scanner with their specific business processes and supply chains.

Big Data and Learning Analytics in Higher Education - Current Theory and Practice (Hardcover, 1st ed. 2017): Ben Kei Daniel Big Data and Learning Analytics in Higher Education - Current Theory and Practice (Hardcover, 1st ed. 2017)
Ben Kei Daniel
R4,059 Discovery Miles 40 590 Ships in 18 - 22 working days

This book focuses on the uses of big data in the context of higher education. The book describes a wide range of administrative and operational data gathering processes aimed at assessing institutional performance and progress in order to predict future performance, and identifies potential issues related to academic programming, research, teaching and learning . Big data refers to data which is fundamentally too big and complex and moves too fast for the processing capacity of conventional database systems. The value of big data is the ability to identify useful data and turn it into useable information by identifying patterns and deviations from patterns .

Teaching with the Screen - Pedagogy, Agency, and Media Culture (Hardcover, New): Dan Leopard Teaching with the Screen - Pedagogy, Agency, and Media Culture (Hardcover, New)
Dan Leopard
R4,491 Discovery Miles 44 910 Ships in 10 - 15 working days

Teaching with the Screen explores the forms that pedagogy takes as teachers and students engage with the screens of popular culture. By necessity, these forms of instruction challenge traditional notions of what constitutes education. Spotlighting the visual, spatial, and relational aspects of media-based pedagogy using a broad range of critical methodologies-textual analysis, interviews, and participant observation-and placing it at the intersection of education, anthropology, and cultural studies, this book traces a path across historically specific instances of media that function as pedagogy: Hollywood films that feature teachers as protagonists, a public television course on French language and culture, a daily television "news" program created by high school students, and a virtual reality training simulation funded by the US Army. These case studies focus on teachers as pedagogical agents (teacher plus screen) who unite the two figures that have polarized earlier debates regarding the use of media and technology in educational settings: the beloved teacher and the teaching machine.

Virtual Literacies - Interactive Spaces for Children and Young People (Hardcover): Guy Merchant, Julia Gillen, Jackie Marsh,... Virtual Literacies - Interactive Spaces for Children and Young People (Hardcover)
Guy Merchant, Julia Gillen, Jackie Marsh, Julia Davies
R4,505 Discovery Miles 45 050 Ships in 10 - 15 working days

The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy educators and researchers. This book is a timely and much-needed collection of current research in the area. It provides a synthesis of knowledge and understanding and will be a key resource for scholars, students and teachers, particularly those interested in digital literacies. The work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and online spaces in and beyond educational institutions. It contains international studies from the UK, North America and Australasia. This is an important time for those researching virtual worlds, videogaming and Web 2.0 technologies, since there is growing professional interest in their significance in the education and development of children and young people. Whether these technologies are solely associated with informal learning or whether they should be incorporated into classroom contexts is hotly debated. This book provides a principled evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments, showing children, young people and those who work with them as active agents with possibilities to navigate new paths.

e-Learning and Social Networking Handbook - Resources for Higher Education (Paperback, 2nd edition): Frank Rennie, Tara Morrison e-Learning and Social Networking Handbook - Resources for Higher Education (Paperback, 2nd edition)
Frank Rennie, Tara Morrison
R1,231 Discovery Miles 12 310 Ships in 10 - 15 working days

Digital resources-from games to blogs to social networking-are strong forces in education today, but how can those tools be effectively utilized by educators and course designers in higher education? Filled with practical advice, the e-Learning and Social Networking Handbook, Second Edition provides a comprehensive overview of online learning tools and offers strategies for using these resources in course design, highlighting some of the most relevant and challenging topics in e-learning today, including: * using social networking for educational purposes * designing for a distributed environment * strengths and weaknesses of delivering content in various formats (text, audio, and video) * potential constraints on course design * implementation, evaluation, induction, and training Illustrated by short, descriptive case studies, the e-Learning and Social Networking Handbook, Second Edition also directs the reader to useful resources that will enhance their course design. This helpful guide will be invaluable to all those involved in the design and delivery of online learning in higher education.

Video Games and Well-being - Press Start (Hardcover, 1st ed. 2020): Rachel Kowert Video Games and Well-being - Press Start (Hardcover, 1st ed. 2020)
Rachel Kowert
R1,747 Discovery Miles 17 470 Ships in 18 - 22 working days

This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of "geek therapy." This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.

World Yearbook of Education 1988 - Education for the New Technologies (Paperback): Duncan Harris World Yearbook of Education 1988 - Education for the New Technologies (Paperback)
Duncan Harris
R1,538 Discovery Miles 15 380 Ships in 10 - 15 working days

First published in 2012. Routledge is an imprint of Taylor & Francis, an informa company.

Education in Cyberspace (Paperback): Sian Bayne, Ray Land Education in Cyberspace (Paperback)
Sian Bayne, Ray Land
R1,162 R728 Discovery Miles 7 280 Save R434 (37%) Ships in 10 - 15 working days

The use of online learning environments is now widespread, and there is a wealth of literature providing practical advice on how to teach online, develop courses and ensure effective pedagogical practice. What has been frequently overlooked is the insight offered by cyberspace theory, which considers broader social, cultural and theoretical contexts within which new technologies and learning models are situated. This book provides a fresh perspective on current thinking in e-learning. It challenges orthodox assumptions about the role of technology in the teaching and learning of the future, and explores more varied and wider-reaching conceptual frameworks for learning in cyberspace. Featuring the contributions of respected and experienced experts with a wide range of perspectives, Education in Cyberspace will be valued by anyone closely involved in the theory of e-learning and education.

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