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Books > Social sciences > Education > Educational resources & technology > General
SIIE is an international forum of Spanish-speaking, Portuguese-speaking and English-speaking researchers devoted to investigate and implement the use of computers in education. In 1999 the Symposium was held in Aveiro, Portugal. In the year 2000 it was celebrated in Puertollano, Spain. Other meetings preceded this Symposium, namely, the "Simposio de Investigacao e Desenvolvimento de Software Educativo" held in Lisbon, Coimbra and Evora, two Congresses held in Spain and organised by ADIE: Encuentro de Informatica Educativa, in Madrid and the so successful ConieD'99 held in Puertollano in 1999. A collection of Conied'99 papers is also published in this collection with the title "Computers in Education in the 21st Century" (2000). ADIE (Association for the Development of Computers in Education) undertook the organisation of the congresses and symposiums on Computers in Education. It is an association which organises meetings for researchers in Spain, Portugal and Latin America. ADIE publishes "Revista de Ensenanza y Tecnologia" in Latin America quarterly."
The main idea of this book is that to comprehend the instructional potential of simulation and to design effective simulation-based learning environments, one has to consider both what happens inside the computer and inside the students' minds. The framework adopted to do this is model-centered learning, in which simulation is seen as particularly effective when learning requires a restructuring of the individual mental models of the students, as in conceptual change. Mental models are by themselves simulations, and thus simulation models can extend our biological capacity to carry out simulative reasoning. For this reason, recent approaches in cognitive science like embodied cognition and the extended mind hypothesis are also considered in the book. A conceptual model called the "epistemic simulation cycle" is proposed as a blueprint for the comprehension of the cognitive activities involved in simulation-based learning and for instructional design.
As technology becomes increasingly integrated into our society, cultural expectations and needs are changing. Social understanding, family roles, organizational skills, and daily activities are all adapting to the demands of ever-present technology, causing changes in human brain, emotions, and behaviors. An understanding of the impact of technology upon our lives is essential if we are to adequately educate children for the future and plan for meaningful learning environments for them. Mind, Brain and Technology provides an overview of these changes from a wide variety of perspectives. Designed as a textbook for students in the fields and interdisciplinary areas of psychology, neuroscience, technology, computer science, and education, the book offers insights for researchers, professionals, educators, and anyone interested in learning more about the integration of mind, brain and technology in their lives. The book skilfully guides readers to explore alternatives, generate new ideas, and develop constructive plans both for their own lives and for future educational needs.
This book constitutes the refereed post-proceedings of the 4th IFIP WG 9.7 Conference on the History of Nordic Computing, HiNC 4, held in Copenhagen, Denmark, in August 2014. The 37 revised full papers were carefully reviewed and selected for inclusion in this volume. The papers focus on innovative ICT milestones that transformed the nordic societies and on the new ideas, systems and solutions that helped creating the welfare societies of today, in particular solutions and systems for public services, e.g., tax, social benefits, health care and education; solutions and systems for the infrastructure of the society, e.g., banking, insurance, telephones, transport and energy supply; and technologies and IT policies behind the major IT milestones, e.g., user centric innovation, programming techniques and IT ethics. They are organized in topical sections on IT policy, infrastructure, public services, private services, telesystems, health care, IT in banking, transport and IT technology.
While the majority of Internet users reside in industrialized nations, online access in the developing world has risen rapidly in recent years. As emerging technologies increasingly permit inexpensive and easy online access, the number of Internet users worldwide will only continue to expand. Computer-Mediated Communication: Issues and Approaches in Education examines online interactions from different national, cultural, linguistic, legal, and economic perspectives, exploring how the increasingly international and intercultural Internet affects the ways users present ideas, exchange information, and conduct discussions online. Educators, researchers, and practitioners will discover ways to effectively use Web-based technologies, transcending barriers to participate and collaborate in international projects that reflect the scope and scale of today s global interactions.
Topics covered in this volume include: research on web-based learning; ways to reduce cognitive load in multimedia learning; gathering and organizing web-based information; the risks in cyberspace; engineering perspectives; and the pedagogical impact of course management systems.
Learning and Instructional Technologies for the 21st Century gathers research which identify models and approaches to improve learning through the inclusion of technology. These papers, from leading researchers and thinkers in instructional technology, begin by refuting the idea that education can be improved through more or better technology. Instead, the contributors emphasize specific, research-based ideas, which re-evaluate learning, reorganize schools, redirect technology, and provide instruction. Acknowledging the critical role of technology, these contributions explore technology's main advantage--its ability to enable advanced learning designs and emerging paradigms as well as to evolve learning interactions. While each paper explores a specific aspect of the role of technology, the collection shares this common theme. Without sufficient consideration to the process of learning and its many facets, technological availability alone will not provide a sustained impact on the educational process. Originating from the first AECT Research Symposium, Learning and Instructional Technologies for the 21st Century will be of interest to researchers and practitioners alike.
The Encyclopedia of Terminology for Educational Communications and Technology is a volume of scholarly definitions and short discussions of approximately 180 key terms of the field. Each 200-500 word entry includes material such as the salient attributes of the term, any alternative views and interpretations of the term, and future trends. The definition discussions are supported with relevant literature from educational communications and technology and related fields, such as communications or educational psychology. Individual signed entries are written by over 50 established scholars from throughout the field and throughout the world. The terms included in the encyclopedia cover the many topics addressed by the field s practitioners and scholars. They encompass six general categories of educational technology content foundational subjects, instructional design, technology and media, analysis and evaluation, management and organizational improvement, and research and theory. "
What is knowledge? How can it be successfully assessed? How can we best use the results? As questions such as these continue to be discussed and the learning sciences continue to deal with expanding amounts of data, the challenge of applying theory to diagnostic methods takes on more complexity. Computer-Based Diagnostics and Systematic Analysis of Knowledge meets this challenge head-on as an international panel of experts reviews current and emerging assessment methodologies in the psychological and educational arenas. Emphasizing utility, effectiveness, and ease of interpretation, contributors critically discuss practical innovations and intriguing possibilities (including mental representations, automated knowledge visualization, modeling, and computer-based feedback) across fields ranging from mathematics education to medicine. These contents themselves model the steps of systematic inquiry, from theoretical construct to real-world application:
Researchers and professionals in education psychology, instructional technology, computer science, and linguistics will find Computer-Based Diagnostics and Systematic Analysis of Knowledge a stimulating guide to a complex present and a rapidly evolving future.
This book helps the new teacher to survive the first year of teaching and wind up happy, wiser and still sane! Can I teach the way I believe is best for my students? How can I get it all done? The worries, concerns and questions of first-year educators can be overwhelming and eventually lead to teachers leaving the profession. This candid look at the pressures and surprises of the first year of teaching provides the new teacher with guidance and advice that is full of encouragement, humour, and practical ideas, all based on real first-year experiences. This guidebook emphasizes the aspects of teaching that college professors don't teach. Authors Stacey Jarvis and Bob Algozzine take a realistic approach to the unforeseen pitfalls that new teachers face, focusing on the major concerns of novice teachers: o Controlling workload, managing time and overcoming fatigue; o Forming strong relationships with students, parents, and colleagues; o Maintaining autonomy and control of teaching style and methods.
It is not that public schools don't know the importance of technology integration, it's the barriers to integrating that result in schools not having the latest, greatest, or fastest technology for their students. This book not only addresses these barriers, but offers researched solutions that are of low to no cost.
Approaching academic assignments as practical controversies, this book offers a novel approach to the study of digital literacy. Through in-depth accounts of assignment writing in college classrooms, Bhatt examines ways of understanding how students engage with digital media in curricular activities and how these give rise to new practices of information management and knowledge creation. He further considers what these new practices portend for a stronger theory of digital literacy in an age of informational abundance and ubiquitous connectivity. Looking also at how institutional digital learning policies and strategies are applied in classrooms, and how students may embrace or avoid imposed technologies, this book offers an in-depth study of learner practices. It is through the comprehensive study of such practices that we can better understand the efficacy of technological investments in education, and the dynamic nature of digital literacy on the part of students charged with using those technologies.
109 IDEAS For Virtual Learning reveals the online knowledge venue that today's generation uses to learn while playing along at school to receive promotions, diplomas, and degrees. Calling that venue "the virtual knowledge ecology," Judy Breck describes the networking of open content for learning online where knowledge is fresher, authoritative, and more compelling than at school. In this book, she provides her eyewitness account of the decade-long, ongoing cascade of what is known by humankind from traditional resources into the Internet and explains the network mechanisms that interconnect the knowledge once it gets online. Breck says the resulting virtual knowledge ecology is causing students worldwide literally to study from the same virtual page. The author forewarns readers to expect emerging good news as the virtual knowledge ecology opens the way for a global golden age of education in which students learn more and teachers are respected professionals. Breck contends that literacy and learning follow naturally from the Internet interfacing what humankind knows. A boy or girl's hands can now hold a wireless device mirroring enlightenment from a new virtual venue into his or her mind.
Digital literacy practices have often been celebrated as means of transcending the constraints of the physical world through the production of new social spaces. At the same time, literacy researchers and educators are coming to understand all the ways that place matters. This volume, with contributors from across the globe, considers how space/place, identities, and the role of digital literacies create opportunities for individuals and communities to negotiate living, being, and learning together with and through digital media. The chapters in this volume consider how social, cultural, historical, and political literacies are brought to bear on a range of places that traverse the urban, rural, and suburban/exurban, with emphasis placed on the ways digital technology is used to create identities and do work within social, digital, and material worlds. This includes agentive work in digital literacies from a variety of identities or subjectivities that disrupt metronormativity, urban centrism (and other -isms) on the way to more authentic engagement with their communities and others. Featuring instances of research and practice across intersections of differences (including, but not limited to race, class, gender, sexuality, ability, and language) and places, the contributions in this volume demonstrate the ways that digital literacies hold educative potential.
This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field.
Online Teaching and Learning for Teacher Educators is the first book written exclusively by teacher educators for teacher educators in higher education, K-12 classrooms, and for candidates preparing to become teacher educators. Written as a practical, easy to understand and use guide, this book is designed to support and empower teacher educators from all settings as they transition into and advance their knowledge, skills, and dispositions in online teaching and learning. Readers will find ten informative and stimulating chapters, drawn from each author's personal experience, that focus on the essential topics and emerging issues relevant to the ever-expanding and rapidly changing online environment unique to teacher educators. Topics covered include planning developmentally appropriate content and context in creative ways; establishing and engaging with collaborative communities of learners; optimizing opportunities for engagement, expression, exchange of ideas, innovation, and inspiration; incorporating meaningful assessments, rubrics, and feedback that promote thinking, growth, and reflection; and advancing awareness, application, and appreciation of ethics, equity, and efficacy. Plus, issues related to the challenges, choices, and changes associated with effective online teaching and learning, specifically for teacher educators, are highlighted. Every teacher educator, whether a seasoned veteran or aspiring newcomer, will benefit greatly from reading this outstanding book. We sincerely hope that our experiences will help you in your quest to become the best online educator that you can be.
With the emergence of digital tools into mainstream society, new applications for cutting-edge technologies enable innovations in the dissemination of information. Careful consideration of the impact of these tools is important to maximize benefits while avoiding misuse. Psychological and Pedagogical Considerations in Digital Textbook Use and Development offers balanced coverage of the technological solutions that contribute to the design of digital textbooks and contribute to achieving learning objectives. With an emphasis on assessment mechanisms and learning theory, this book is a critical reference for educators, theorists, publishers and designers in the digital age.
For many, digitalization is the key to revolutionizing education. But what do we know about its impact on the learning process? What benefits are on offer and what are the risks? What are the consequences for educational interventions? Putting Learning Before Technology! discusses these questions and more in a thorough exploration of the use of technology in educational settings. Central to the author's argument is that digitalization as a sole and structural measure will bring little benefit and that the teachers who bring lessons to life are much more important. Features of the book include: evidence from Visible Learning research to scientifically frame the effectiveness and pitfalls of technology in the classroom; real-life classroom examples; graphics to clearly illustrate key concepts and studies. This book is a fascinating analysis of the impact, possibilities, and limits of the use of technology within education, and will appeal to teachers and teacher-trainers in any setting or country.
Originally published in 1989, this book differed from others on the topic of microcomputers and education at the time, in that it focuses on the influence that microcomputer technology has on children in their early years, specially pre-school and elementary ages. Microcomputers have the capacity to do great harm as well as good and a full explanation of the technical and philosophical issues involved will be of interest to a number of disciplines. Other topics explored are - the potential uses of microcomputer-technology in early childhood education and current research and theory building on microcomputers and early education. This book should be read by teachers, sociologists, psychologists and researchers in education.
Historically, we have been engaged with a model of education reform since the latter part of the last century. We now have a cycle that's become a system with "pockets of promise" and isolated experiments. It appears that everyone is an education reformer and every district, charter and region has their own particular experiment, giving the appearance of widespread innovation. We've grown comfortable with this "interruption" that tolerates, or celebrates, the experiments as long as they don't seriously disrupt our entrenched classroom approach to teaching and learning. Reshaping the Paradigms of Teaching and Learning is a call to move beyond experimentation and transform the understanding of our entire system of education. The author defines the distinctions between the teaching system of the last century and the need for learning systems and how this is possible for today's learner. Understanding the difference, and understanding the need, is our first step toward a broad transformation. That understanding begins with the thought but demands the action. Disruption, and each learner, awaits that transformation.
New technologies and ongoing developments in the fields of Virtual reality, augmented reality and artificial intelligence are changing the ways in which we facilitate learning. Recognising the positive role these technologies can play in the learning and progress of students assessed as having special educational needs, this practical guide explains the characteristics, benefits, risks and potential applications of new technologies in the classroom. An innovative and timely resource, Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education offers a background in the evidence-based theory and practice of using new technologies in an educational context. Accessible and free of complex jargon, chapters provide information on the development, intended uses and most current terminology used in relation to technologies, and explains how modern equipment, approaches and possibilities can be used to promote improved communication skills, independent learning and heightened self-esteem amongst students diagnosed with SEND. Offering a wealth of practical tips, downloadable resources and ideas for engaging with technology in the classroom, the text will support teachers to ensure that students can benefit from exciting technological advances and learn to use them appropriately. Demystifying a complex and varied field, this practical resource will inspire and inform teachers, SENCOs and practitioners working with children and students with SEND as they harness the use of technology in the classroom.
This volume consists of the revised versions I of a selection of papers of the second EDINEB conference, held in Uppsala from 17-19 August 1995. As with the fIrst edition, the conference and these proceedings are rooted in the participant's involvement with 'EDucational INnovation in Economics and Business'. The thematic focus is quality audit, quality assessment and quality improvement, all of them collected in the theme 'In Search of Quality'. For the fIrst EDINEB conference, which took place in Maastricht, December 1993, 'Problem-Based Learning' was chosen as leading theme. The introduction of problem-based learning in the curriculum of any faculty is to be regarded as a major innovation in the educational system. In contrast, the dedication to the search of quality in education resulted in a large variety of case studies and theoretical contributions on educational innovations aiming at increasing the quality of teaching and learning. This contrast between the one major step and the many small steps has been the decisive factor for the editors to compose these proceedings as a kind of allegory of Robert M. Pirsig's famous novel 'Zen and the art of Motorcycle Maintenance, an Inquiry into Values' (ZAMM). Of course, on top of the very obvious reason that the conference had been saddled with a theme that is identical to the title that many critics (probably those who aren't so fond of motorcycling) used to rename ZAMM.
This book is about inclusivity and open education in the digital age. It reports the latest data on this topic from the 2021 Cognition and Exploratory Learning in the Digital Age (CELDA) conference. This annual conference focuses on challenges pertaining to the evolution of the learning process, the role of pedagogical approaches and the progress of technological innovation, in the context of the digital age. The material in this book represents the work of both researchers and practitioners in an effort to cover both technological and pedagogical issues in ground-breaking studies. The book covers a wide array of topics examining the deployment of learning technologies, proposing pedagogical approaches and practices to address digital transformation, presenting case studies of specific technologies and contexts and overall debating the contribution of learning technologies for the improvement of the learning process and the experience of students and for the development of key competences. It represents the best work reported during CELDA 2021, comprising expanded peer reviewed chapters from best papers focusing on open education models, inclusive learning environments and adaptive as well as personalized learning support.
Originally published in 1991, Douglas Noble traces the enormous, yet uncharted, influence of military research and development on post-war American public education, drawing implications for current debates about the means and ends of education in our technological society. As a case study, the book provides a detailed account of pioneering experiments in computer-based education which took place during the late 1950s within the context of military research on man-machine systems. By extracting key paradigms of this military research and demonstrating their continuity with the most recent research in computer-based education. Noble offers a new, historical perspective on the significance of computers for education. The conclusion offers a provocative analysis of the political economy underlying the recent alignment of education with technological developments in computer science, artificial intelligence and cognitive science.
Many learning options are possible in education, from traditional to blended/hybrid to fully online. Of the three delivery formats, the blended mode, which involves the fusion of online and traditional face-to-face instruction and learning activities, is considered to have the greatest potential to provide the best learning environment. As blended learning continues to evolve and expand, it is important that information regarding what constitutes the ideal combination of online and traditional pedagogical strategies in blended education and at all levels is illuminated and shared. Emerging Techniques and Applications for Blended Learning in K-20 Classrooms is an academic publication that focuses on pedagogical strategies and technologies that have been successfully employed by educators in blended instruction. In addition, the student outcomes from the use of these techniques are presented. Covering a wide range of topics such as gamification, civic education, and critical thinking, this book is essential for academicians, administrators, educators, instructors, researchers, instructional designers, curriculum developers, principals, early childhood educators, higher education faculty, and students. |
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