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Books > Social sciences > Education > Educational resources & technology > General

Artificial Intelligence for Knowledge Management - 6th IFIP WG 12.6 International Workshop, AI4KM 2018, Held at IJCAI 2018,... Artificial Intelligence for Knowledge Management - 6th IFIP WG 12.6 International Workshop, AI4KM 2018, Held at IJCAI 2018, Stockholm, Sweden, July 15, 2018, Revised and Extended Selected Papers (Hardcover, 1st ed. 2020)
Eunika Mercier-Laurent
R1,469 Discovery Miles 14 690 Ships in 10 - 15 working days

This book features a selection of extended papers presented at the 6th IFIP WG 12.6 International Workshop on Artificial Intelligence for Knowledge Management, AI4KM 2018, held in Stockholm, Sweden, in July 2018, in the framework of the International Joint Conference on Artificial Intelligence, IJCAI 2018.The 11 revised and extended papers were carefully reviewed and selected for inclusion in this volume. They present new research and innovative aspects in the field of knowledge management such as machine learning, knowledge models, KM and Web, knowledge capturing and learning, and KM and AI intersections.

Epistemological Approaches to Digital Learning in Educational Contexts (Paperback): Linda Daniela Epistemological Approaches to Digital Learning in Educational Contexts (Paperback)
Linda Daniela
R1,176 Discovery Miles 11 760 Ships in 12 - 17 working days

* Digital education and smart pedagogy is topical and highly relevant to modern education * Uses a multidisciplinary approach based on the editor's engagement in education improvement projects * Internationally relevant with a broad range of global contributors

Optimizing K-12 Education through Online and Blended Learning (Hardcover): Nathaniel Ostashewski, Jennifer Howell, Martha... Optimizing K-12 Education through Online and Blended Learning (Hardcover)
Nathaniel Ostashewski, Jennifer Howell, Martha Cleveland-Innes
R4,876 Discovery Miles 48 760 Ships in 12 - 17 working days

The integration of information and communication technologies in education is unavoidable, as an increasing percentage of educators embrace modern technology, others are faced with the decision to reevaluate their own pedagogical practices or become obsolete. To meet the needs of students, one must first define what stipulates a successful K-12 student, the best practices of online classrooms, the warning signs for low-performing students, and how to engage web-based students. Optimizing K-12 Education through Online and Blended Learning addresses the models, support, cases, and delivery of K-12 online education. Seeking to further the conversation about the most effective ways to integrate ICT into the classroom, this publication presents theoretical frameworks to support educators and administrators. This book is an essential collection of research for teachers, administrators, students of education, IT professionals, developers, and policy makers.

Data-Driven Decision-Making in Schools: Lessons from Trinidad (Hardcover, New): J. Yamin-Ali Data-Driven Decision-Making in Schools: Lessons from Trinidad (Hardcover, New)
J. Yamin-Ali
R1,209 Discovery Miles 12 090 Ships in 12 - 17 working days

Yamin-Ali shows how schools can undertake responsible decision-making through gathering and evaluating data, using as examples six fully developed case studies that shed light on common questions of school culture and student life, including student stress, subject selection, and the role of single-sex classes.

Learner Experience and Usability in Online Education (Hardcover): Imed Bouchrika, Nouzha Harrati, Phu Vu Learner Experience and Usability in Online Education (Hardcover)
Imed Bouchrika, Nouzha Harrati, Phu Vu
R5,117 Discovery Miles 51 170 Ships in 12 - 17 working days

In online education, there is a challenge to not only meet the pedagogical aspects of digital education but also to understand the user experience within learning platforms and student interaction. Through online functions and advanced technology, a student's learning style can be enhanced. Learner Experience and Usability in Online Education provides emerging research on the design, implementation, and evaluation of user experience in online learning systems. While highlighting topics such as computer-based assessments, educational digital technologies, and immersive learning environments, this publication explores the human-computer interaction in the educational realm. This book is an important resource for educators, school administrators, academicians, researchers, and students seeking current research on the role of positive user experience in educational learning systems.

Digital Technology as Affordance and Barrier in Higher Education (Hardcover, 1st ed. 2017): Maura A. Smale, Mariana Regalado Digital Technology as Affordance and Barrier in Higher Education (Hardcover, 1st ed. 2017)
Maura A. Smale, Mariana Regalado
R1,589 Discovery Miles 15 890 Ships in 10 - 15 working days

This book explores college students' lived experiences of using digital technologies for their academic work. Access to and use of digital technologies is an integral aspect of higher education in the twenty-first century. However, despite the tech-savvy image of them propagated by the media, not all college students own and use technology to the same extent. To ensure that students have the best opportunities for success, all in higher education must consider ways to increase affordances and reduce barriers in student technology use. This book explicitly examines urban commuter students' use of digital technologies for academic work, on and off campus.

Handbook of Research on Digital Learning (Hardcover): Matthew Montebello Handbook of Research on Digital Learning (Hardcover)
Matthew Montebello
R7,049 Discovery Miles 70 490 Ships in 12 - 17 working days

Education has gone through numerous radical changes as the digital era has transformed the way we as humans communicate, inform ourselves, purchase goods, and perform other mundane chores at home and at work. New and emerging pedagogies have enabled rapid advancements, perhaps too rapidly. It's a challenge for instructors and researchers alike to remain up to date with educational developments and unlock the full potential that technology could have on this significant profession. The Handbook of Research on Digital Learning is an essential reference source that explores the different challenges and opportunities that the new and transformative pedagogies have enabled. The challenges will be portrayed through a number of case studies where learners have struggled, managed, and adapted digital technologies in their effort to progress educational goals. Opportunities are revealed and displayed in the form of new methodologies, institutions scenarios, and ongoing research that seeks to optimize the use of such a medium to assist the digital learner in the future of networked education. Featuring research on topics such as mobile learning, self-directed learning, and cultural considerations, this book is ideally designed for teachers, principals, higher education faculty, deans, curriculum developers, instructional designers, educational software developers, IT specialists, students, researchers, and academicians.

Experiments and Video Analysis in Classical Mechanics (Hardcover, 1st ed. 2017): Vitor L B De Jesus Experiments and Video Analysis in Classical Mechanics (Hardcover, 1st ed. 2017)
Vitor L B De Jesus
R1,670 Discovery Miles 16 700 Ships in 12 - 17 working days

This book is an experimental physics textbook on classical mechanics focusing on the development of experimental skills by means of discussion of different aspects of the experimental setup and the assessment of common issues such as accuracy and graphical representation. The most important topics of an experimental physics course on mechanics are covered and the main concepts are explored in detail. Each chapter didactically connects the experiment and the theoretical models available to explain it. Real data from the proposed experiments are presented and a clear discussion over the theoretical models is given. Special attention is also dedicated to the experimental uncertainty of measurements and graphical representation of the results. In many of the experiments, the application of video analysis is proposed and compared with traditional methods.

Approaches and Strategies in Next Generation Science Learning (Hardcover, New): Myint Swe Khine Approaches and Strategies in Next Generation Science Learning (Hardcover, New)
Myint Swe Khine
R4,632 Discovery Miles 46 320 Ships in 12 - 17 working days

Approaches and Strategies in Next Generation Science Learning examines the challenges involved in the development of modern curriculum models, teaching strategies, and assessments in science education in order to prepare future students in the 21st century economies. This comprehensive collection of research brings together science educators, researchers and administrators interested in enhancing the teaching and learning of next generation science.

Outcome-Based Science, Technology, Engineering, and Mathematics Education - Innovative Practices (Hardcover, New): Khairiyah... Outcome-Based Science, Technology, Engineering, and Mathematics Education - Innovative Practices (Hardcover, New)
Khairiyah Mohd Yusof, Naziha Ahmad Azli, Azlina Mohd Kosnin, Sharifah Kamilah Syed Yusof, Yudariah Mohammad Yusof
R4,642 Discovery Miles 46 420 Ships in 12 - 17 working days

As the engineering education shifts away from traditional methods and towards the outcomes-based mastery of science, technology, engineering and math topics, curriculum design must also shift to reflect this new priority. Outcome-Based Science, Technology, Engineering, and Mathematics Education: Innovative Practices provides insights into initiatives that enhance student learning and contribute to improving the quality of undergraduate STEM education. These findings and experiences will promote excellence in undergraduate STEM education and inspire new thinking about STEM curriculum design.

Advances in Software Engineering, Education, and e-Learning - Proceedings from FECS'20, FCS'20, SERP'20, and... Advances in Software Engineering, Education, and e-Learning - Proceedings from FECS'20, FCS'20, SERP'20, and EEE'20 (Hardcover, 1st ed. 2021)
Hamid R Arabnia, Leonidas Deligiannidis, Fernando G. Tinetti, Quoc-Nam Tran
R6,398 Discovery Miles 63 980 Ships in 10 - 15 working days

This book presents the proceedings of four conferences: The 16th International Conference on Frontiers in Education: Computer Science and Computer Engineering + STEM (FECS'20), The 16th International Conference on Foundations of Computer Science (FCS'20), The 18th International Conference on Software Engineering Research and Practice (SERP'20), and The 19th International Conference on e-Learning, e-Business, Enterprise Information Systems, & e-Government (EEE'20). The conferences took place in Las Vegas, NV, USA, July 27-30, 2020 as part of the larger 2020 World Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE'20), which features 20 major tracks. Authors include academics, researchers, professionals, and students. This book contains an open access chapter entitled, "Advances in Software Engineering, Education, and e-Learning". Presents the proceedings of four conferences as part of the 2020 World Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE'20); Includes the tracks Computer Engineering + STEM, Foundations of Computer Science, Software Engineering Research, and e-Learning, e-Business, Enterprise Information Systems, & e-Government; Features papers from FECS'20, FCS'20, SERP'20, EEE'20, including one open access chapter.

Artificial Intelligence in Daily Life (Hardcover, 1st ed. 2020): Raymond S.T. Lee Artificial Intelligence in Daily Life (Hardcover, 1st ed. 2020)
Raymond S.T. Lee
R1,250 R1,017 Discovery Miles 10 170 Save R233 (19%) Ships in 10 - 15 working days

Given the exponential growth of Artificial Intelligence (AI) over the past few decades, AI and its related applications have become part of daily life in ways that we could never have dreamt of only a century ago. Our routines have been changed beyond measure by robotics and AI, which are now used in a vast array of services. Though AI is still in its infancy, we have already benefited immensely. This book introduces readers to basic Artificial Intelligence concepts, and helps them understand the relationship between AI and daily life. In the interest of clarity, the content is divided into four major parts. Part I (AI Concepts) presents fundamental concepts of and information on AI; while Part II (AI Technology) introduces readers to the five core AI Technologies that provide the building blocks for various AI applications, namely: Machine Learning (ML), Data Mining (DM), Computer Vision (CV), Natural Languages Processing (NLP), and Ontology-based Search Engine (OSE). In turn, Part III (AI Applications) reviews major contemporary applications that are impacting our ways of life, working styles and environment, ranging from intelligent agents and robotics to smart campus and smart city projects. Lastly, Part IV (Beyond AI) addresses related topics that are vital to the future development of AI. It also discusses a number of critical issues, such as AI ethics and privacy, the development of a conscious mind, and autonomous robotics in our daily lives.

Computers and Education - E-Learning, From Theory to Practice (Hardcover, 2007 ed.): Baltasar Fernandez Manjon, Juan Manuel... Computers and Education - E-Learning, From Theory to Practice (Hardcover, 2007 ed.)
Baltasar Fernandez Manjon, Juan Manuel Sanchez Perez, Juan Antonio Gomez-Pulido, Miguel Angel Vega-Rodriguez, Jose Bravo-Rodriguez
R2,933 Discovery Miles 29 330 Ships in 10 - 15 working days

This book contains a selection of contributions presenting the latest research in the field of Computers in Education and, more specifically, in E-Learning. The topics covered range from proposals regarding the newest de facto standards in E-Learning - such as IMS Learning Design - to the more practical aspects of the design, i.e. implementations and the actual application of educational tools in real settings. The volume reflects the diverse scenario of the application of computers in the educational field by describing previous experiences and addressing some of the present key issues such as Learning Management Systems as well as more innovative aspects such as personalized or ubiquitous learning.

Immersive Education - Designing for Learning (Hardcover, 1st ed. 2022): Paula MacDowell, Jennifer Lock Immersive Education - Designing for Learning (Hardcover, 1st ed. 2022)
Paula MacDowell, Jennifer Lock
R3,937 Discovery Miles 39 370 Ships in 12 - 17 working days

This book focuses on designing and being a designer of immersive education. It introduces readers to the human experiences within immersive learning environments and contributes research evidence on the effectiveness of immersive technologies in K-12 and post-secondary contexts. Through the chapters, illustrative contextual examples and vignettes demonstrate immersive learning in real-world educational practice. Readers will be equipped to design engaging and culturally relevant immersive experiences for learning in a post-COVID world. Immersive Education: Designing for Learning brings researchers, designers, and educators together to offer pedagogical strategies and design guidelines. The originality lies in integrating theoretical and practical knowledge to design meaningful immersive experiences, with attention to sustainability, community, and creativity. Valuable insights are provided to support students and teachers as immersive learning designers and storytellers.

Gamification in Education and Business (Hardcover, 2015 ed.): Torsten Reiners, Lincoln C. Wood Gamification in Education and Business (Hardcover, 2015 ed.)
Torsten Reiners, Lincoln C. Wood
R7,013 Discovery Miles 70 130 Ships in 10 - 15 working days

This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book's contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book's goal is to help bring together the theories from these different disciplines to the field of practice in education and business. The book is divided into four parts: Theory, Education, Business, and Use Cases. Part I provides a foundation on the theory of gamification and offers insight into some of the outstanding questions that have yet to be addressed. In Part II, the application and value that gamification can bring within the education sector is examined. The book then changes focus in Part III to spotlight the use of gamification within business environments. The topics also cover educational aspects like improved learning outcomes, motivation, and learning retention at the workplace. Finally Part IV concentrates on the applications and use of gamification through a series of case studies and key elements that are used in real situations to drive real results.

Course Management Systems for Learning - Beyond Accidental Pedagogy (Hardcover, New): Course Management Systems for Learning - Beyond Accidental Pedagogy (Hardcover, New)
R2,308 Discovery Miles 23 080 Ships in 12 - 17 working days

Course Management Systems for Learning: Beyond Accidental Pedagogy is a comprehensive overview of standards, practices and possibilities of course management systems in higher education. Course Management Systems for Learning: Beyond Accidental Pedagogy focuses on what the current knowledge is (in best practices, research, standards and implementations) and the history of the CMS, while also discussing innovative practices in CMS instructional design that have been informed by learning theory and intentional pedagogy. The last section of this book is an invited section, where vendors (WebCT, OKI, Angel) and innovators address their vision of the tools, practices and possibilities in a true next generation. Course Management Systems for Learning: Beyond Accidental Pedagogy represents the points-of-view of a variety of stakeholders and allows each to write in the style and language that is relevant to their field, making this an incredibly useful tool for practitioners, developers, administrators, faculty members, and students.

Handbook of Research on Mobile Devices and Smart Gadgets in K-12 Education (Hardcover): Amar Ali Khan, Sajid Umair Handbook of Research on Mobile Devices and Smart Gadgets in K-12 Education (Hardcover)
Amar Ali Khan, Sajid Umair
R6,945 Discovery Miles 69 450 Ships in 12 - 17 working days

The use of technology can significantly enhance educational environments for students. It is imperative to study new software, hardware, and gadgets for the improvement of teaching and learning practices. The Handbook of Research on Mobile Devices and Smart Gadgets in K-12 Education is a pivotal reference source featuring the latest scholarly research on the opportunities and challenges of using handheld technology devices in primary and secondary education. Including coverage on a wide variety of topics and perspectives such as blended learning, game-based curriculum, and software applications, this publication is ideally designed for educators, researchers, students, and technology experts seeking current research on new trends in the use of technology in education.

E-Learning Technologies and Evidence-Based Assessment Approaches (Hardcover, New): Christine Spratt, Paul Lajbcygier E-Learning Technologies and Evidence-Based Assessment Approaches (Hardcover, New)
Christine Spratt, Paul Lajbcygier
R5,138 Discovery Miles 51 380 Ships in 12 - 17 working days

Educational researchers and academicians need the latest advances in educational technologies in order to enhance instruction and aid student assessment and learning. E-Learning Technologies and Evidence-Based Assessment Approaches provides a variety of contemporary solutions to identified educational problems related to the assessment of student learning in e-learning environments. This book draws on research and evaluation expertise of academicians engaged in the day-to-day challenges of using e-learning technologies and presents key issues in peer assessment using advanced technologies.

Teaching and Learning in Information Retrieval (Hardcover, Edition.): Efthimis Efthimiadis, Juan M. Fernandez-Luna, Juan F.... Teaching and Learning in Information Retrieval (Hardcover, Edition.)
Efthimis Efthimiadis, Juan M. Fernandez-Luna, Juan F. Huete, Andrew Macfarlane
R1,482 Discovery Miles 14 820 Ships in 10 - 15 working days

Information Retrieval has become a very active research field in the 21st century. Many from academia and industry present their innovations in the field in a wide variety of conferences and journals. Companies transfer this new knowledge directly to the general public via services such as web search engines in order to improve their information seeking experience.

In parallel, teaching IR is turning into an important aspect of IR generally, not only because it is necessary to impart effective search techniques to make the most of the IR tools available, but also because we must provide a good foundation for those students who will become the driving force of future IR technologies.

There are very few resources for teaching and learning in IR, the major problem which this book is designed to solve. The objective is to provide ideas and practical experience of teaching and learning IR, for those whose job requires them to teach in one form or another, and where delivering IR courses is a major part of their working lives.

In this context of providing a higher profile for teaching and learning as applied to IR, the co-editor of this book, Efthimis Efthimiathis, had maintained a leading role in teaching and learning within the domain of IR for a number of years. This book represents a posthumous example of his efforts in the area, as he passed away in April 2011. This book, his book, is dedicated to his memory."

Mobile and Sensor-Based Technologies in Higher Education (Hardcover): Oytun Soezudogru, Bulent Akkaya Mobile and Sensor-Based Technologies in Higher Education (Hardcover)
Oytun Soezudogru, Bulent Akkaya
R5,120 Discovery Miles 51 200 Ships in 12 - 17 working days

At all educational levels, innovation is progressively becoming an intrinsic aspect of learning. The proliferation of mobile devices and sensor-based technologies increased the possibilities for learning and pushed it into institutions. One major challenge accompanying the growth in online education is that many teacher educators find themselves under pressure and underprepared to teach online courses. As online education continues to grow, curriculum and training that prepares teachers for online course design and delivery are critical. Mobile and Sensor-Based Technologies in Higher Education explores how mobile and sensor-based technologies are shaping higher education and creating a roadmap for harnessing artificial intelligence, online learning, distance learning, and other modern technologies to aid education. Covering key topics such as assessment, inclusive education, and social distancing, this reference work is ideal for policymakers, researchers, scholars, academicians, practitioners, instructors, and students.

Invent to Learn - Making, Tinkering, and Engineering in the Classroom (Paperback, 2nd Expanded and Revised Second ed.): Sylvia... Invent to Learn - Making, Tinkering, and Engineering in the Classroom (Paperback, 2nd Expanded and Revised Second ed.)
Sylvia Libow Martinez, Gary S Stager
R974 Discovery Miles 9 740 Ships in 12 - 17 working days
Subconscious Learning via Games and Social Media (Hardcover, 2015 ed.): Olga Sourina, David Wortley, Seong-Dong Kim Subconscious Learning via Games and Social Media (Hardcover, 2015 ed.)
Olga Sourina, David Wortley, Seong-Dong Kim
R3,661 R3,221 Discovery Miles 32 210 Save R440 (12%) Ships in 12 - 17 working days

This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children.

Teaching Digital Kindness - Helping Students Become More Aware and Accountable in their Online Lives (Hardcover): Andrew... Teaching Digital Kindness - Helping Students Become More Aware and Accountable in their Online Lives (Hardcover)
Andrew Marcinek
R3,578 Discovery Miles 35 780 Ships in 12 - 17 working days

Digital tools have a clear educational purpose, but how do we help students with the darker corners of the web? This book provides timely, much-needed advice for educators on how to teach students to handle the anger and divisiveness that pervades social media and that is impossible to ignore when using tech for other purposes. Author Andrew Marcinek provides strategies we can use to help students with issues such as navigating relationships; understanding digital ethics and norms; returning to a balance with screen time; reclaiming conversation; holding yourself accountable; creating a new digital mindset; and more. Throughout, there are practical features such as Pause and Reflects, Teachable Moments, and classroom activities and lesson plans, so you can easily implement the ideas across content areas and grade levels.

Integrating Macrostrat and Rockd into Undergraduate Earth Science Teaching (Paperback): Phoebe A. Cohen, Rowan Lockwood, Shanan... Integrating Macrostrat and Rockd into Undergraduate Earth Science Teaching (Paperback)
Phoebe A. Cohen, Rowan Lockwood, Shanan Peters
R605 Discovery Miles 6 050 Ships in 12 - 17 working days

New online resources are opening doors for education and outreach in the Earth sciences. One of the most innovative online earth science portals is Macrostrat and its mobile client Rockd - an interface that combines geolocated geological maps with stratigraphic information, lithological data, and crowd-sourced images and descriptions of outcrops. These tools provide a unique educational opportunity for students to interact with primary geological data, create connections between local outcrops and global patterns, and make new field observations. Rockd incorporates an aspect of social media to its platform, which creates a sense of community for users. This Element outlines these resources, gives instructions on how to use them, and provides examples of how to integrate these resources into a variety of paleontology and earth science courses.

Utilizing the Paleobiology Database to Provide Educational Opportunities for Undergraduates (Paperback): Rowan Lockwood, Phoebe... Utilizing the Paleobiology Database to Provide Educational Opportunities for Undergraduates (Paperback)
Rowan Lockwood, Phoebe A. Cohen, Mark D. Uhen, Katherine Ryker
R605 Discovery Miles 6 050 Ships in 12 - 17 working days

Integration of research experiences into the undergraduate classroom can result in increased recruitment, retention, and motivation of science students. 'Big data' science initiatives, such as the Paleobiology Database (PBDB), can provide inexpensive and accessible research opportunities. This Element provides an introduction to what the PBDB is, how to use it, how it can be deployed in introductory and advanced courses, and examples of how it has been used in undergraduate research. The PBDB aims to provide information on all fossil organisms, across the tree of life, around the world, and through all of geologic time. The PBDB Resource Page contains a range of PBDB tutorials and activities for use in physical geology, historical geology, paleontology, sedimentology, and stratigraphy courses. As two-year colleges, universities, and distance-based learning initiatives seek research-based alternatives to traditional lab exercises, the PBDB can provide opportunities for hands-on science activities.

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