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Books > Social sciences > Education > Educational resources & technology > General
'Shirley zips into her skin-tight school uniform, which on the
outside looks something like a ski suit. The lining of the suit in
fact contains cabling that makes the suit a communication system
and there are pressure pads where the suit touches skin that give a
sense of touch. Next, she sits astride something that is a bit like
a motorbike, except that it has no wheels and is attached firmly to
the floor. Her feet fit on to something similar to a brake and
accelerator and her gloved hands hold onto handlebars. She shouts,
"I'm off to school, Dad". Her father, who is taking time out from
his teleworking, begins to remind her that the family are going
teleshopping in the virtual city later in the day, but it is too
late, his daughter has already donned her school helmet. She is no
longer in the real world of her real home, she is in the virtual
world of her virtual school.' Is this the shape of the future of
education? This book presents a vision of what will happen to
education and training as information technology develops. The
argument is simple. To prepare people for life in an information
society they need to be taught with the technology of an
information society. But what shape will that take? Can the
classroom as we know it - a communications system which has been in
place for four thousand years - be replaced? The authors argue that
through the development of telecommunications for telelearning a
genuine revolution in education is in the making. The book
describes how, through the convergence of a cluster of new
technologies including virtual reality, artificial intelligence,
nanotechnology and the superhighways of telecommunications, a new
educational paradigm will emerge in the form of a virtual class.
Teachers, trainers and educators who worry about how best to
prepare students for life in an ever-changing world will find much
inspiration in this engagingly written and jargon-free book
This book is the outgrowth of a NATO Advanced Research Workshop,
held in Milton Keynes (United Kingdom) in the summer of 1990. The
workshop brought together about 30 world leaders in the use of
advanced technologies in the teaching of mathematics and science.
Many of these participants commented that the workshop was one of
the more productive and exciting workshops that they had attended.
It was not uncommon to see participants engaged in informal
discussion far into the evenings and early mornings, long after
formal sessions had ended. It is my hope that this book captures
the substance and excitement of many of the ideas that were
presented at the workshop. Indeed, the process by which this book
has come about has given every opportunity for the best thinking to
get reflected here. Participants wrote papers prior to the
workshop. After the workshop, participants revised the papers at
least once. In a few instances, three versions of papers were
written. Some participants could not resist the urge to incorporate
descriptions of some of the newer developments in their projects.
The papers in this book demonstrate how technology is impacting our
view of what should be taught, what can be taught, and how we
should go about teaching in the various disciplines. As such, they
offer great insight into the central issues of teaching and
learning in a wide range of disciplines and across many grade
levels (ranging from elementary school through undergraduate
college education).
As technology continues to develop and prove its importance in
modern society, certain professions are acclimating. Aspects such
as computer science and computational thinking are becoming
essential areas of study. Implementing these subject areas into
teaching practices is necessary for younger generations to adapt to
the developing world. There is a critical need to examine the
pedagogical implications of these technological skills and
implement them into the global curriculum. The Handbook of Research
on Integrating Computer Science and Computational Thinking in K-12
Education is a collection of innovative research on the methods and
applications of computer science curriculum development within
primary and secondary education. While highlighting topics
including pedagogical implications, comprehensive techniques, and
teacher preparation models, this book is ideally designed for
teachers, IT consultants, curriculum developers, instructional
designers, educational software developers, higher education
faculty, administrators, policymakers, researchers, and graduate
students.
This volume offers an expansion of ideas presented at a recent
conference convened to identify the major strategies and more
promising practices for assessing technology. The authors --
representing government, business, and university sectors -- helped
to set the boundaries of present technology assessment by offering
perspectives from computer science, cognitive and military
psychology, and education. Their work explores both the use of
techniques to assess technology and the use of technology to
facilitate the assessment process.
The book's main purpose is to portray the state of the art in
technology assessment and to provide conceptual options to help
readers understand the power of technology. Technological
innovation will continue to develop its own standards of practice
and effectiveness. To the extent that these practices are
empirically based, designers, supporters, and consumers will be
given better information for their decisions.
As new and emerging technologies continue to become more familiar
to educators and the education system, the vast opportunities for
web-based learning has transformed the ideals of the traditional
classroom. Pedagogical Considerations and Opportunities for
Teaching and Learning on the Web concentrates on theory,
application, and the development of web-based technologies for
teaching and learning and its influence on the education system.
This book would be of particular interest to academics,
professionals, and researchers interested in the best practices of
virtual learning environments.
Over the past decade, computer-enhanced learning has increased in
demand due to developments in technological aids such as multimedia
presentation and the internet. In this age of technology, it is
imperative for teachers to consider the importance of technological
integration in the classroom.""Applied E-Learning and E-Teaching in
Higher Education"" presents international practices in the
development and use of applied e-Learning and e-Teaching in the
classroom in order to enhance student experience, add value to
teaching practices, and illuminate best practices in the area of
e-Assessment. This innovative title provides fresh insight into
e-Learning and e-Teaching practices, while exploring the varying
roles of academic staff in adoption and application.
Highlighting and illustrating several important and interesting
theoretical trends that have emerged in the continuing development
of instructional technology, this book's organizational framework
is based on the notion of two opposing camps. One evolves out of
the intelligent tutoring movement, which employs
artificial-intelligence technologies in the service of student
modeling and precision diagnosis, and the other emerges from a
constructivist/developmental perspective that promotes exploration
and social interaction, but tends to reject the methods and goals
of the student modelers. While the notion of opposing camps tends
to create an artificial rift between groups of researchers, it
represents a conceptual distinction that is inherently more
interesting and informative than the relatively meaningless divide
often drawn between "intelligent" and "unintelligent" instructional
systems.
An evident trend is that researchers in both "camps" view their
computer learning environments as "cognitive tools" that can
enhance learning, performance, and understanding. Cognitive tools
are objects provided by the instructional environment that allow
students to incorporate new auxiliary methods or symbols into their
social problem solving which otherwise would be unavailable. A
final section of the book represents researchers who are
assimilating and accommodating the wisdom and creativity of their
neighbors from both camps, perhaps forming the look of technology
for the future. When the idea of model tracing in a computer-based
environment is combined with appreciation for creative
mind-extension cognitive tools and for how a community of learners
can facilitate learning, a camp is created where AI technologists
and social constructivist learning theorists can feel equally at
home.
There is an increasing trend for educators and trainers to produce
instructional materials themselves. With the aid of desktop
publishing and computer software, even those with minimal talent
can produce visually stunning graphics and diagrams. This text
gives guidelines for the design of instructional diagrams and aims
to provide readers with confidence to develop material which is
clear and unconfusing. The author takes a systematic approach to
the process of diagram development. By demonstrating how principles
of good design can be applied to realistic development problems,
the reader is taught how to use the principles in a practical
context. The text uses a problem-solving approach to tackle the
task. It provides activities that lead the reader through various
aspects of diagram design, from the earliest conceptual stages to
the eventual finished product.
It is surprising that there is so little research on textbooks,
given their centrality to teaching and learning in elementary and
secondary schools. Textbooks have become a focus of political and
cultural controversy, advocating a multicultural curriculum that
has sparked some vigorous protests. Research is absent in this
debate; therefore, questions of legitimate knowledge, the role of
textbooks, textbook design, policy selection issues, and economic
issues concerning the marketplace are not part of the current
debate. Without insights of research on considerate text,
mentioning, illustrations and so forth, the current controversy
will result in publishers responding to demands for more content
not less; thus, textbooks will become compendia of information that
on the surface satisfy everyone.
This volume demonstrates how research on important issues relative
to textbook design can advance our knowledge about what makes
textbooks effective learning tools, and thus inform policymakers,
publishers, and those involved in textbook selection. Representing
pure and applied approaches, researchers present papers on the
quality of writing, the role of questions, the role of pictures and
illustrations, and the role of auxiliary materials in the design of
effective textbooks. The chapters provide insight into research and
its application to textbook design and improvement -- stimulating
others to follow this lead.
This volume centers on the words and experiences of teachers and
students who used QUILL -- a software package developed by the
authors to aid in writing instruction. It looks in detail at the
stories of these early users and considers questions relevant for
other teachers, students, researchers, and developers of
educational innovations. Questions posed include:
* What does it mean to develop an environment for literacy in an
actual classroom?
* How can a teacher create an environment in which students work
together toward meaningful goals?
* How can a teacher promote the rich communication so necessary
for developing language?
* What is the role of technology in the practice and development
of literacy?
The examination of the QUILL experiences provides a fuller and
more revealing account of what it meant to use QUILL than would
have been possible through standard evaluation techniques. At the
same time, the focus on the particulars also finds analogues in
analyses of similar pieces of open-ended software or educational
innovations in general.
Artificial Intelligence is at the top of the agenda for education
leaders, scientists, technologists and policy makers in educating
the next generation across the globe. Beyond applying AI in daily
life applications and educational tools, understanding how to learn
and teach AI is increasingly important. Despite these emerging
technology breakthroughs, AI learning is still new to educators
especially to K-16 teachers. There is a lack of evidence-based
studies that inform them about AI learning, including design
principles for building a set of curriculum content, and
pedagogical approaches as well as technological tools. Teaching AI
concepts and techniques from programming languages and
developmentally appropriate learning tools (e.g., robotics, serious
games, software, intelligent agents) across different education
levels emerged in recent years. The primary purpose of this book is
to respond to the need to conceptualize the emerging term "AI
literacy" and investigate how to teach and learn AI in K-16
education settings. This book examines different aspects of
learning artefacts, pedagogies, content knowledge and assessment
methods of AI literacy education, from theoretical discussions to
practical recommendations for curriculum and instructional design.
An exhaustive summary of current evidence with examples is
illustrated in this book, as well as cutting-edge research that
serves as an AI literacy model for different countries' contexts.
Part I, "Conceptualizing AI literacy", provides a detailed
discussion on the development of the concepts and frameworks on AI
literacy education, discusses the differences and similarities
between AI in education (AIED) and AI literacy education, and
illustrates the reasons why K-16 students need to learn AI. These
concepts are brought together in Part II, "K-16 AI literacy
education" to further summarize the pedagogies, learning content,
learning tools and assessment methods to inform K-16 educators how
to design their AI instruction at each education level. After that,
part III "AI literacy for instructional designers" explores how
instructional designers (i.e., AI developers and teachers) prepare
themselves to become ready to design developmentally appropriate
tools, platforms, services and curricula to empower students with
AI literacy skills.
A student's learning experience can be enhanced through a multitude
of pedagogical strategies. This can be accomplished by visually
engaging students in classroom activities. Visual Imagery,
Metadata, and Multimodal Literacies Across the Curriculum is a
pivotal reference source that examines the role of visual-based
stimuli to create meaningful learning in contemporary classroom
settings. Highlighting a range of relevant topics such as writing
composition, data visualization, and literature studies, this book
is ideally designed for educators, researchers, professionals, and
academics interested in the application of visual imagery in
learning environments.
Cooperative Computer-Aided Authoring and Learning: A Systems
Approach describes in detail a practical system for computer
assisted authoring and learning. Drawing from the experiences
gained during the Nestor project, jointly run between the
Universities of Karlsruhe, Kaiserslautern and Freiburg and the
Digital Equipment Corp. Center for Research and Advanced
Development, the book presents a concrete example of new concepts
in the domain of computer-aided authoring and learning. The
conceptual foundation is laid by a reference architecture for an
integrated environment for authoring and learning. This overall
architecture represents the nucleus, shell and common denominator
for the R&D activities carried out. From its conception, the
reference architecture was centered around three major issues:
Cooperation among and between authors and learners in an open,
multimedia and distributed system as the most important attribute;
Authoring/learning as the central topic; Laboratory as the term
which evoked the most suitable association with the envisioned
authoring/learning environment. Within this framework, the book
covers four major topics which denote the most important technical
domains, namely: The system kernel, based on object orientation and
hypermedia; Distributed multimedia support; Cooperation support,
and Reusable instructional design support. Cooperative
Computer-Aided Authoring and Learning: A Systems Approach is a
major contribution to the emerging field of collaborative computing
and is essential reading for researchers and practitioners alike.
Its pedagogic flavor also makes it suitable for use as a text for a
course on the subject.
Written specifically for all FE and post-16 teachers, this book
will help you to develop your digital capabilities and give you the
skills to convert traditional learning and teaching resources into
engaging and interactive online material. The impact of the
pandemic means that it is abundantly clear to all that digital
capability is vital for learners, no matter what subject they
study. You should therefore develop your digital capabilities as a
basic competence in order to embrace current digital tools, apps
and techniques to the pedagogy of teaching FE. The book provides
you with the knowledge and skills required to source information
learning technology (ILT) and content to convert traditional
learning and teaching resources into engaging and interactive
online material. It is designed around each aspect of the teaching
and training cycle - identifying needs, planning and designing,
delivering and facilitating, assessing and evaluating - and
includes: when to use ILT / eLearning barriers to implementing
digital learning the importance of digital capabilities ways of
keeping up to date and continuing professional development.
An accessible, practical and up-to-date book on digital learning
and teaching, relevant for all those involved in teaching and
assessment in higher and further education (HE and FE), whatever
your academic or vocational specialism. It is essential reading for
HE or FE practitioners, or those undertaking level 3, 4 and 5
qualifications in Education and Training, Postgraduate Certificates
in Education (PGCEs), Certificates in Education (CertEds) and
Postgraduate Certificates in Academic Practice (PGCAPs), as well as
those in learning technologist roles. The impact of the Covid-19
pandemic has highlighted the importance of understanding and
developing your digital capabilities as a basic competence in order
to embrace current digital technologies and pedagogies to improve
student outcomes. This book provides you with the practical
knowledge and skills required to source and apply technology
enhanced learning, teaching and assessment (TELTA) and adapt
traditional learning and teaching materials and approaches for an
online environment. It is designed around each aspect of the
teaching and training cycle - identifying needs, planning and
designing, delivering and facilitating, assessing and evaluating -
and also includes: * how to build a positive and effective
relationship with digital technology; * guidance on topics such as
selecting appropriate digital technologies and creating digital and
online activities, resources and assessments; * an emphasis on
digital well-being and accessibility issues, and digital
leadership; * ways of keeping up to date and continuing
professional development.
The use of mobile technology for learning in organizations and the
workplace is spreading widely with the development of
infrastructure and devices that allow ubiquitous learning and
training. Since learning, teaching, and training in a
mobile-saturated environment is a developing field, implications
for a combined overview of these topics may be beneficial both for
research and practice in the broader view of a user's lifespan.
Mobile Technologies for Organizational Learning is a collection of
innovative research on the methods and applications of mobile
technologies in learning and training and explores best practices
of mobile learning in organizations and the workplace. While
highlighting topics including ethics, informal education, and
virtual reality, this book is ideally designed for teachers,
administrators, principals, higher education professionals,
instructional designers, curriculum developers, managers,
researchers, and students.
This book re-examines the field of New Literacy Studies and
promotes a shift away from binary constructions of literacies as
'old' or 'new' and to encourage critical reflection on the part of
readers as to the uses of these constructs. First, the book
examines the entanglement of pasts, presents and futures in
contemporary literacy practices. Second, it considers
representations of literacies as actors, having their own power and
consequences. Third, it critically examines the place of 'new' and
'old' literacies in a marketplace in which social, economic and
political power advantage is contested. The book demonstrates the
use of assemblage theory drawing on semiotics, geo-semiotics and
Actor Network Theory for analyzing literacies as assemblages. It
provides readers with tools of analysis with which to interrogate
claims made for the value of literacy, innovations and traditions
alike. It also discusses implications for literacy policy,
curriculum, teacher education and research.
The designers of educational or training programs that employ
electronic technology might have many questions about a project
while it is still in the early stages of development. For instance:
Is the program's presentation too simple, or too complex for its
target audience? Does the pacing of the program help or hinder
comprehension? Which aspects of the program are the most appealing,
and why? Formative evaluation can answer these, or similar
questions. It can help guide designers of television programs,
microcomputer software, interactive videodiscs, or virtually any
other educational item, in making modifications that can lead to
the development of a final product that fully achieves its stated
goals.
Until very recently, however, the person interested in avoiding
potential problems through the use of formative evaluation would
have been faced with difficulties of a different kind.
Comprehensive treatment of formative evaluation has been scarce,
and published discussion on formative evaluation of computer-based
materials has been virtually nonexistent. Until now, that is.
Barbara Flagg's "Formative Evaluation" for Educational
Technologies provides comprehensive treatment of formative
evaluation. The book offers:
* extensive coverage of all the methods evaluators might use to
assess the user friendliness, the appeal, and the outcome
effectiveness of an educational program.
* extensive focus on new technologies
* coverage of all phases of program development, from initial idea
to final product
* discussion of formative evaluation as part of the broader field
of curriculum evaluation
* numerous case studies.
This volume will appeal to a widevariety of people engaged in
formative evaluation. It is an excellent guide for newcomers to the
field; it is a state-of-the art document for established
practitioners of instructional design and curriculum
evaluation.
Educational Communities of Inquiry: Theoretical Framework,
Research, and Practice is an extensive reference that offers
theoretical foundations and developments associated with the COl
theoretical framework. This collection is a valuable source of
ideas, research opportunities, and challenges for scholars and
practitioners in the field of education technology.
How can you use the latest digital technology to create an
environment in which people can learn European languages while
performing a meaningful real-world task and experiencing the
cultural aspect of learning to cook European dishes? This book
explains how to do this from A to Z, covering how a real-world
digital environment for language learning was designed, built and
researched. The project makes language learning motivational and
fun by tapping into people's interest in both cooking and
technology - you can learn a language while cooking and interacting
with a speaking digital kitchen. The kitchens provide spoken
instructions in the foreign language on how to prepare European
cuisine. Digital sensors are inserted in or attached to all the
kitchen equipment and ingredients, so the digital kitchen detects
what learners are doing and gives them feedback. Learners are also
able to communicate with the kitchens and can ask for help via
photos and videos if they don't understand any foreign language
words. Based on two research grants, the book provides five
research studies showing the learning experiences of users in five
European countries. The book explains the principles and procedures
involved in the project, enabling others to design and implement a
real-world digital learning environment in the same way. It
includes numerous photographs of the system in use and evidence of
how and what 250 users actually learnt.
This handbook is essential for all those who are concerned with
mounting eductional exhibitions, whether they be administrators,
designers, educationalists, planners or in specific subject areas.
This book presents the systematic evolution of digitized education:
trends, advances, challenges encountered and their solutions toward
the use of advanced technologies. The book mainly covers variety of
areas such as blended learning in modern education, flipped
classroom, ICT-based education, digital transformation of
education. Explosion of information and communication technologies
has transformed the way we live, learn, work and socialize. This
heavy intervention of technologies in the modern world has
triggered us to think how we engage and interact with each other
and how we make use of these digital tools and communications
channels. And consequent upon which societies are transforming into
digitized education where datafication, platformization and
algorithmic governance are a common vocabulary.
Textbooks have been standard schoolroom fixtures for as long as
most living citizens of this country can remember. Many
turn-of-the-century students were introduced to reading through the
moralistic McGuffey Readers and struggled through the rather drab
and colorless pages of volumes on history, geography and civics. In
contrast, today's textbooks contain not only narrative content
accompanied by colorful photographs and graphics, but also section
and chapter exercises that are extended through the use of
worksheets and other materials. Moreover, the textbook and its
related student materials are packaged together with teacher's
editions and tests in grade-level sets that amount to content area
programs rather than mere texts.
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