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Books > Computing & IT > Applications of computing > Artificial intelligence > General
This book proposes a consistent methodology for building intelligent systems. It puts forward several formal models for designing and implementing rules-based systems, and presents illustrative case studies of their applications. These include software engineering, business process systems, Semantic Web, and context-aware systems on mobile devices. Rules offer an intuitive yet powerful method for representing human knowledge, and intelligent systems based on rules have many important applications. However, their practical development requires proper techniques and models - a gap that this book effectively addresses.
This book discusses human-machine interactions, specifically focusing on making them as natural as human-human interaction. It is based on the premise that to get the right connect between human and machines, it is essential to understand not only the behavior of the person interacting with the machine, but also the limitations of the technology. Firstly, the authors review the evolution of language as a spontaneous, natural phenomenon in the overall scheme of the evolutionary development of living beings. They then go on to examine the possible approaches to understanding and representing the meaning and the common aspects of human-human and human-machine interactions, and introduce the keyconcept-keyword (also called minimal parsing) approach as a convenient and realistic way to implement usable human-machine interface (HMI) systems. For researchers looking for practical approaches, way beyond the realms of theory, this book is a must read.
The noted inventor and futurist’s successor to his landmark book The Singularity Is Near explores how technology will transform the human race in the decades to come. Since it was first published in 2005, Ray Kurzweil’s The Singularity Is Near and its vision of an exponential future have spawned a worldwide movement. Kurzweil's predictions about technological advancements have largely come true, with concepts like AI, intelligent machines, and biotechnology now widely familiar to the public. In this entirely new book Ray Kurzweil brings a fresh perspective to advances toward the Singularity—assessing his 1999 prediction that AI will reach human level intelligence by 2029 and examining the exponential growth of technology—that, in the near future, will expand human intelligence a millionfold and change human life forever. Among the topics he discusses are rebuilding the world, atom by atom with devices like nanobots; radical life extension beyond the current age limit of 120; reinventing intelligence by connecting our brains to the cloud; how exponential technologies are propelling innovation forward in all industries and improving all aspects of our well-being such as declining poverty and violence; and the growth of renewable energy and 3-D printing. He also considers the potential perils of biotechnology, nanotechnology, and artificial intelligence, including such topics of current controversy as how AI will impact employment and the safety of autonomous cars, and "After Life" technology, which aims to virtually revive deceased individuals through a combination of their data and DNA. The culmination of six decades of research on artificial intelligence, The Singularity Is Nearer is Ray Kurzweil’s crowning contribution to the story of this science and the revolution that is to come.
This volume provides a comprehensive state of the art overview of a series of advanced trends and concepts that have recently been proposed in the area of green information technologies engineering as well as of design and development methodologies for models and complex systems architectures and their intelligent components. The contributions included in the volume have their roots in the authors' presentations, and vivid discussions that have followed the presentations, at a series of workshop and seminars held within the international TEMPUS-project GreenCo project in United Kingdom, Italy, Portugal, Sweden and the Ukraine, during 2013-2015 and at the 1st - 5th Workshops on Green and Safe Computing (GreenSCom) held in Russia, Slovakia and the Ukraine. The book presents a systematic exposition of research on principles, models, components and complex systems and a description of industry- and society-oriented aspects of the green IT engineering. A chapter-oriented structure has been adopted for this book following a "vertical view" of the green IT, from hardware (CPU and FPGA) and software components to complex industrial systems. The 15 chapters of the book are grouped into five sections: (1) Methodology and Principles of Green IT Engineering for Complex Systems, (2) Green Components and Programmable Systems, (3) Green Internet Computing, Cloud and Communication Systems, (4) Modeling and Assessment of Green Computer Systems and Infrastructures, and (5) Gree
The rapid increase in computing power and communication speed, coupled with computer storage facilities availability, has led to a new age of multimedia app- cations. Multimedia is practically everywhere and all around us we can feel its presence in almost all applications ranging from online video databases, IPTV, - teractive multimedia and more recently in multimedia based social interaction. These new growing applications require high-quality data storage, easy access to multimedia content and reliable delivery. Moving ever closer to commercial - ployment also aroused a higher awareness of security and intellectual property management issues. All the aforementioned requirements resulted in higher demands on various - eas of research (signal processing, image/video processing and analysis, com- nication protocols, content search, watermarking, etc.). This book covers the most prominent research issues in multimedia and is divided into four main sections: i) content based retrieval, ii) storage and remote access, iii) watermarking and co- right protection and iv) multimedia applications. Chapter 1 of the first section presents an analysis on how color is used and why is it crucial in nowadays multimedia applications. In chapter 2 the authors give an overview of the advances in video abstraction for fast content browsing, transm- sion, retrieval and skimming in large video databases and chapter 3 extends the discussion on video summarization even further. Content retrieval problem is tackled in chapter 4 by describing a novel method for producing meaningful s- ments suitable for MPEG-7 description based on binary partition trees (BPTs).
This book is about synergy in computational intelligence (CI). It is a c- lection of chapters that covers a rich and diverse variety of computer-based techniques, all involving some aspect of computational intelligence, but each one taking a somewhat pragmatic view. Many complex problems in the real world require the application of some form of what we loosely call "intel- gence"fortheirsolution. Fewcanbesolvedbythenaiveapplicationofasingle technique, however good it is. Authors in this collection recognize the li- tations of individual paradigms, and propose some practical and novel ways in which di?erent CI techniques can be combined with each other, or with more traditional computational techniques, to produce powerful probl- solving environments which exhibit synergy, i. e., systems in which the whole 1 is greater than the sum of the parts . Computational intelligence is a relatively new term, and there is some d- agreement as to its precise de?nition. Some practitioners limit its scope to schemes involving evolutionary algorithms, neural networks, fuzzy logic, or hybrids of these. For others, the de?nition is a little more ?exible, and will include paradigms such as Bayesian belief networks, multi-agent systems, case-based reasoning and so on. Generally, the term has a similar meaning to the well-known phrase "Arti?cial Intelligence" (AI), although CI is p- ceived moreas a "bottom up" approachfrom which intelligent behaviour can emerge, whereasAItendstobestudiedfromthe"topdown,"andderivefrom pondering upon the "meaning of intelligence." (These and other key issues will be discussed in more detail in Chapter 1.
Ambient intelligence began as a vision for the future of technology and has now become a reality. The widespread use of modern technology has quickly expanded into the use of our everyday lives. On a daily basis, we are instantly connected to people, places, ideas, and information which have led to the acceleration of knowledge. As the continuing development of new technologies becomes available, those technologies will play an integral role in the future. Pervasive and Ubiquitous Technology Innovations for Ambient Intelligence Environments is a collection of research on the subject matter of human computer interaction, ubiquitous computing, embedded systems, and other areas of study which contribute to ambient intelligence. This comprehensive reference aims to broaden the overall knowledge on ambient intelligence as it relates to the aspects of modern life.
Genetic programming (GP) is a popular heuristic methodology of program synthesis with origins in evolutionary computation. In this generate-and-test approach, candidate programs are iteratively produced and evaluated. The latter involves running programs on tests, where they exhibit complex behaviors reflected in changes of variables, registers, or memory. That behavior not only ultimately determines program output, but may also reveal its `hidden qualities' and important characteristics of the considered synthesis problem. However, the conventional GP is oblivious to most of that information and usually cares only about the number of tests passed by a program. This `evaluation bottleneck' leaves search algorithm underinformed about the actual and potential qualities of candidate programs. This book proposes behavioral program synthesis, a conceptual framework that opens GP to detailed information on program behavior in order to make program synthesis more efficient. Several existing and novel mechanisms subscribing to that perspective to varying extent are presented and discussed, including implicit fitness sharing, semantic GP, co-solvability, trace convergence analysis, pattern-guided program synthesis, and behavioral archives of subprograms. The framework involves several concepts that are new to GP, including execution record, combined trace, and search driver, a generalization of objective function. Empirical evidence gathered in several presented experiments clearly demonstrates the usefulness of behavioral approach. The book contains also an extensive discussion of implications of the behavioral perspective for program synthesis and beyond.
The book describes a novel ideology and supporting information technology for integral management of both civil and defence-orientated large, distributed dynamic systems. The approach is based on a high-level Spatial Grasp Language, SGL, expressing solutions in physical, virtual, executive and combined environments in the form of active self-evolving and self-propagating patterns spatially matching the systems to be created, modified and controlled. The communicating interpreters of SGL can be installed in key system points, which may be in large numbers (up to millions and billions) and represent equipped humans, robots, laptops, smartphones, smart sensors, etc. Operating under gestalt-inspired scenarios in SGL initially injected from any points, these systems can be effectively converted into goal-driven spatial machines (rather than computers as dealing with physical matter too) capable of responding to numerous challenges caused by growing world dynamics in the 21st century. Including numerous practical examples, the book is a valuable resource for system managers and programmers.
This volume presents a collection of papers presented at the 15th International Symposium of Robotic Research (ISRR). ISRR is the biennial meeting of the International Foundation of Robotic Research (IFRR) and its 15th edition took place in Flagstaff, Arizona on December 9 to December 12, 2011. As for the previous symposia, ISRR 2011 followed up on the successful concept of a mixture of invited contributions and open submissions. Therefore approximately half of the 37 contributions were invited contributions from outstanding researchers selected by the IFRR officers and the program committee, and the other half were chosen among the open submissions after peer review. This selection process resulted in a truly excellent technical program which featured some of the very best of robotic research. The program was organized around oral presentation in a single-track format and included for the first time a small number of interactive presentations. The symposium contributions contained in this volume report on a variety of new robotics research results covering a broad spectrum including perception, manipulation, grasping, vehicles and design, navigation, control and integration, estimation and SLAM.
This book describes new algorithms and ideas for making effective decisions under constraints, including applications in control engineering, manufacturing (how to optimally determine the production level), econometrics (how to better predict stock market behavior), and environmental science and geosciences (how to combine data of different types). It also describes general algorithms and ideas that can be used in other application areas. The book presents extended versions of selected papers from the annual International Workshops on Constraint Programming and Decision Making (CoProd'XX) from 2013 to 2016. These workshops, held in the US (El Paso, Texas) and in Europe (Wurzburg, Germany, and Uppsala, Sweden), have attracted researchers and practitioners from all over the world. It is of interest to practitioners who benefit from the new techniques, to researchers who want to extend the ideas from these papers to new application areas and/or further improve the corresponding algorithms, and to graduate students who want to learn more - in short, to anyone who wants to make more effective decisions under constraints.
"Advances in Bio-inspired Combinatorial Optimization Problems" illustrates several recent bio-inspired efficient algorithms for solving NP-hard problems. Theoretical bio-inspired concepts and models, in particular for agents, ants and virtual robots are described. Large-scale optimization problems, for example: the Generalized Traveling Salesman Problem and the Railway Traveling Salesman Problem, are solved and their results are discussed. Some of the main concepts and models described in this book are: inner rule to guide ant search - a recent model in ant optimization, heterogeneous sensitive ants; virtual sensitive robots; ant-based techniques for static and dynamic routing problems; stigmergic collaborative agents and learning sensitive agents. This monograph is useful for researchers, students and all people interested in the recent natural computing frameworks. The reader is presumed to have knowledge of combinatorial optimization, graph theory, algorithms and programming. The book should furthermore allow readers to acquire ideas, concepts and models to use and develop new software for solving complex real-life problems.
This book presents the development of a theory of social goal-objective formation and its relationship to national interest and social vision under a democratic decision-choice system with imperfect information structure. It provides a framework for the application of fuzzy logic and its mathematics to the analysis in resolving conflicts in individual preferences in the collective decision-choice space without violence. The book demonstrates how to use fuzzy logic and its mathematics in the study of economics, social sciences and other complex systems. It also presents the use of collaborative tools of opposites, duality, polarity, continuum in fuzzy paradigm with its logic, laws of thought and mathematics in developing a new approach to the theory of political economy in order to enhance the constructs of social decision-choice theory.
This monograph provides a comprehensive research review of intelligent techniques for personalisation of e-learning systems. Special emphasis is given to intelligent tutoring systems as a particular class of e-learning systems, which support and improve the learning and teaching of domain-specific knowledge. A new approach to perform effective personalization based on Semantic web technologies achieved in a tutoring system is presented. This approach incorporates a recommender system based on collaborative tagging techniques that adapts to the interests and level of students' knowledge. These innovations are important contributions of this monograph. Theoretical models and techniques are illustrated on a real personalised tutoring system for teaching Java programming language. The monograph is directed to, students and researchers interested in the e-learning and personalization techniques.
This book is devoted to the encounter and interaction of agents such as robots with other agents and describes how they cooperate with their previously unknown teammates, forming an Ad Hoc team. It presents a new algorithm, PLASTIC, that allows agents to quickly adapt to new teammates by reusing knowledge learned from previous teammates. PLASTIC is instantiated in both a model-based approach, PLASTIC-Model and a policy-based approach, PLASTIC-Policy. In addition to reusing knowledge learned from previous teammates, PLASTIC also allows users to provide expert-knowledge and can use transfer learning (such as the new Two Stage Transfer algorithm) to quickly create models of new teammates when it has some information about its new teammates. The effectiveness of the algorithm is demonstrated on three domains, ranging from multi-armed bandits to simulated robot soccer games.
Adaptation and personalization have been extensively studied in CSCL research community aiming to design intelligent systems that adaptively support eLearning processes and collaboration. Yet, with the fast development in Internet technologies, especially with the emergence of new data technologies and the mobile technologies, new opportunities and perspectives are opened for advanced adaptive and personalized systems. Adaptation and personalization are posing new research and development challenges to nowadays CSCL systems. In particular, adaptation should be focused in a multi-dimensional way (cognitive, technological, context-aware and personal). Moreover, it should address the particularities of both individual learners and group collaboration. As a consequence, the aim of this book is twofold. On the one hand, it discusses the latest advances and findings in the area of intelligent adaptive and personalized learning systems. On the other hand it analyzes the new implementation perspectives for intelligent adaptive learning and collaborative systems that are brought by the advances in scripting languages, IMS LD, educational modeling languages and learning activity management systems. Given the variety of learning needs as well as the existence of different technological solutions, the book exemplifies the methodologies and best practices through several case studies and adaptive real-world collaborative learning scenarios, which show the advancement in the field of analysis, design and implementation of intelligent adaptive and personalized systems.
The monograph written by John Mullane, Ba-Ngu Vo, Martin Adams and Ba-Tuong Vo is devoted to the field of autonomous robot systems, which have been receiving a great deal of attention by the research community in the latest few years. The contents are focused on the problem of representing the environment and its uncertainty in terms of feature based maps. Random Finite Sets are adopted as the fundamental tool to represent a map, and a general framework is proposed for feature management, data association and state estimation. The approaches are tested in a number of experiments on both ground based and marine based facilities.
Evolution and complexity characterize both biological and artificial life by direct modeling of biological processes and the creation of populations of interacting entities from which complex behaviors can emerge and evolve. This edited book includes invited chapters from leading scientists in the fields of artificial life, complex systems, and evolutionary computing. The contributions identify both fundamental theoretical issues and state-of-the-art real-world applications. The book is intended for researchers and graduate students in the related domains."
The amount of information that humans have gathered and made available to other humans is phenomenal, yet however large this repository of knowledge is, by this time tomorrow, it will be larger still. Applied Natural Language Processing: Identification, Investigation and Resolution is a volume dedicated to the successful application of processing tools to this information. The majority of this knowledge is expressed through textual media, which requires these tools to utilize the research in the field of Applied Natural Language Processing. This book contains state-of-the-art Applied Natural Language Processing techniques as well as their applications. The descriptions and studies are the product of established researchers in fields relating to ANLP, and this work is relevant to teachers, students, and materials developers in fields spanning computer science, linguistics, and cognitive science.
This book employs a new eco-cognitive model of abduction to underline the distributed and embodied nature of scientific cognition. Its main focus is on the knowledge-enhancing virtues of abduction and on the productive role of scientific models. What are the distinctive features that define the kind of knowledge produced by science? To provide an answer to this question, the book first addresses the ideas of Aristotle, who stressed the essential inferential and distributed role of external cognitive tools and epistemic mediators in abductive cognition. This is analyzed in depth from both a naturalized logic and an ecology of cognition perspective. It is shown how the maximization of cognition, and of abducibility - two typical goals of science - are related to a number of fundamental aspects: the optimization of the eco-cognitive situatedness; the maximization of changeability for both the input and the output of the inferences involved; a high degree of information-sensitiveness; and the need to record the "past life" of abductive inferential practices. Lastly, the book explains how some impoverished epistemological niches - the result of a growing epistemic irresponsibility associated with the commodification and commercialization of science - are now seriously jeopardizing the flourishing development of human creative abduction.
"Interesting, innovative, and proposes an insightful approach towards the IVHS framework. This is a book every researher should go through for better ideas on communications, computers, or automotive technology." -- Telematics India
An autonomous sailboat robot is a boat that only uses the wind on
its sail as propelling force, without remote control or human
assistance to achieve its mission. This involves autonomy in energy
(using batteries, solar panels, turbines...), sensor data
processing (compass, GPS, wind sensor...), actuators control
(rudder and sail angle control...) and decision making (embedded
computer with adequate algorithms). Although robotic sailing is a
relatively new field of research, several applications exist for
this type of robots: oceanographic and hydrographic research,
maritime environment monitoring, meteorology, harbor safety,
assistance and rescue in dangerous areas...
The book written by Dr. Radu B. Rusu presents a detailed description of 3D Semantic Mapping in the context of mobile robot manipulation. As autonomous robotic platforms get more sophisticated manipulation capabilities, they also need more expressive and comprehensive environment models that include the objects present in the world, together with their position, form, and other semantic aspects, as well as interpretations of these objects with respect to the robot tasks. The book proposes novel 3D feature representations called Point Feature Histograms (PFH), as well as a frameworks for the acquisition and processing of Semantic 3D Object Maps with contributions to robust registration, fast segmentation into regions, and reliable object detection, categorization, and reconstruction. These contributions have been fully implemented and empirically evaluated on different robotic systems, and have been the original kernel to the widely successful open-source project the Point Cloud Library (PCL) -- see http: //pointclouds.org. |
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