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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
The ninth volume in our Mythic Monsters series, Mythic Monsters:
Undead brings you a dozen and TWO deathless and deadly monsters
come back from beyond the grave, their eternal rest shattered by
the weight of their sin or the burden of their curse. Here you will
find undead that hunger for flesh like ghouls and ghasts, to those
that hunger for the life force of their victims, like wights and
spectres. Such commonplace and familiar undead take on an entirely
new and terrifying texture in the hands of the Legendary team, and
so do more exotic undead like the soul-craving devourer and
demilich, the devastating witchfire, and the headless horsemen of
the graveyard, the dullahan, along with the brand-new jigsaw man
that is forever coming apart at the seams and wants you to join him
in a dismembered demise. As if these mythic undead were not enough,
Mythic Monsters: Undead also delves into the secrets of mythic
necromancy, dealing with the corpse-flesh of the dead and undead
alike. The 14 undead contained herein, ranging in CR from 3 to 17,
are updated for the mythic rules, and when we say updated we mean
complete stat blocks, yes, but more than that every one of these
walking dead and restless spirits has its own unique and exciting
new mythic abilities, from a mythic totenmaske's fleshdrink and
insufferable ennui to the devour spell and obliterating wail of a
mythic demilich The Mythic Monsters series from Legendary Games
brings you dynamic and exciting mechanics alongside evocative and
cinematic new abilities that really help creatures live up to their
flavor text, whether they are creatures of real-world myth and
legend or creatures born out of the RPG tradition itself. These
creatures can work just as well in a non-mythic campaign as they do
in one that incorporates the full mythic rules, as you can throw
them at your jaded players who think they've seen it all or know
the standard monster stats as well as you do. That look of surprise
and "What was THAT?" will warm any GM's heart. Download this
30-page mythic monster supplement today, and look forward to future
releases in the Mythic Monsters line.
As their prominence in the news cycle a from Gamergate to the
burgeoning smartphone market to the VR realm and beyond a would
indicate video games and gaming have rocketed from a fairly fringe
existence to a central position in the everyday lives of millions.
Whether you're a casual reader with an interest in the subject or
an experienced gamer scrounging for obscure facts and stories Mark
Wolf's E Video Games FAQ: All That's Left to Know About Games and
Gaming CultureE is an indispensable resource touching on all
aspects of this techno-cultural phenomenon. Wolf's info-dense
account traces video games from their earliest renditions as blocky
abstractions to the photorealistic worlds of the present day
exploring the games systems technologies companies and inventors
who transformed a novelty into a worldwide industry and major
imaginative force along the way. In lively prose intended for a
general audience the book examines the many ways video games have
entered our lives impacted popular culture and evolved through
innovations and technological advances. More than just a history
this book which can be read from cover-to-cover or a stand-alone
chapter at a time is also packed with fun thought-provoking video
game trivia touching on the origins of handheld games the first
first-person shooting games famous characters named after a
landlord and an attorney the birth of third-party development and
the best and worst selling systems of all time. Whether discussing
the pedigrees of games and systems sequels franchises and series
the console wars the home computer revolution or leading companies
and their strategies EVideo Games FAQE serves as a fascinating
concise and comprehensive window into the past present and future
of video games and everything connected with them.
The seventh volume in our Mythic Monsters series, Mythic Monsters:
Inner Planes brings you a dozen and one weirdling wanderers from
the Elemental and Ethereal Planes, roaming planar portals and
primordial energy pools to menace those that delve too deeply into
the fundamental roots of the universe, or that ask too great a
price from races ancient when their world was young. Twelve of your
favorite planar creatures are here, updated for the mythic rules,
and when we say updated we mean complete stat blocks, yes, but more
than that every ancient ambassador and primal predator of the inner
planes has its own unique and exciting new mythic abilities, from a
mythic xill's otherworldly coordination and phase warrior to the
conflagration and searing arrogance of a mythic noble efreeti malik
This product includes mythic versions of the nobles of the four
great genie races, as well as mythic jann and the undead of the
genie world, mythic ghuls, as well as mythic versions of such
classic creatures as the salamander and xorn, covering CRs from 5
to 16. In addition to a dozen existing otherworldly foes, Mythic
Monsters: Inner Planes also describes the mysterious Portal Code
and its applications for plane travelers, as well as the nature of
genies and wishes in a mythic campaign, including the ability of
mythic genies to overrule the wishes of their lesser kin. To top it
all off, Mythic Monsters: Inner Planes introduces an entirely new
13th mythic monster, the implacable liminal hound, hunter of the
transitive realms and teleportational vortices that join the planes
together, and a deadly menace to those whose frequent jaunts
between worlds threaten to unravel the spatial fabric of reality
The Mythic Monsters series from Legendary Games brings you dynamic
and exciting mechanics alongside evocative and cinematic new
abilities that really help creatures live up to their flavor text,
whether they are creatures of real-world myth and legend or
creatures born out of the RPG tradition itself. These creatures can
work just as well in a non-mythic campaign as they do in one that
incorporates the full mythic rules, as you can throw them at your
jaded players who think they've seen it all or know the standard
monster stats as well as you do. That look of surprise and "What
was THAT?" will warm any GM's heart. Download this 34-page mythic
monster supplement today, and look forward to future releases in
the Mythic Monsters line.
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