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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
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Exhumed Obscura
(Paperback)
Paul F de Valera, Grant S Parrinello
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R472
R446
Discovery Miles 4 460
Save R26 (6%)
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Ships in 18 - 22 working days
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Imaginary Friends is an adventure for the Hero System/Champions 6th
Edition and Savage Worlds in which invisible playmates come to life
with deadly consequences. As much a long-term campaign supplement
as an adventure, it features a set of strategies and events using
the characters and depicting forces at work, rather than a
completely linear narrative. You'll meet an entertaining array of
sinister and unique characters who will engage roleplayers in tests
of combat and the mind unlike anything you've seen before I know
you've probably heard that before once or twice, but I really mean
it. Every playtest of this adventure has been fantastic, be it
rules light or rules heavy. We hope you'll be pleased and surprised
at what you find inside the pages of Imaginary Friends. It's a very
different sort of gaming experience. What's inside: * A full
supervillain team. (It wouldn't be nearly as cool an adventure if
there wasn't a full supervillain team in it) * Villains opposing
other villains * A vast array of map locations that are easily
reusable in any modern setting * The groundwork for an easy to
expand evil secret organization * A sinister master mind * A lesser
master mind * An agent-level mastermind * Absolutely no mimes (or
Master Mimes) whatsoever
Midgard's Most Renowned Legends Come to Life
Bring dramatic history and wondrous myths to your game table:
the legends of heroes, villains, monsters, and magic that define
Midgard's most prominent regions. From the cold foothills of the
Riphean Mountains to the burning lands of the Mharoti Empire to the
brutal, wind-swept terrain of the Rothenian Steppes, these are the
tales that have molded this world into a place of unrivaled wonder
and mystery.
Included are a host of legendary monsters, class archetypes,
magic items, and artifacts, as well as: 23 Legendary Heroes,
Villains, and Monsters suitable for any campaign. Five new spells
straight from the spellbooks of the Black Sorceress of Crossroads
and Aberus, first mage-lord of House Stross. Items of unbelievable
power, including an intelligent crown that can impose its wicked
will onto wearers. A new haunt that gives those living nearby
impossible strength--and instills in them an unrivaled bloodlust.
Complete stats for six incredible monsters and mythical figures,
including Mharot, the hot-blooded dragon that forged an empire;
Glatisant, the Questing Beast; and Jolinar, the unluckiest lucky
man in Midgard. The heinous details of Blood Mother Margase, the
mighty blood druid whose plans include godhood--and domination over
all of Midgard
These are the Midgardians' most beloved tales, and they are a
rich source for adventure hooks, character backgrounds, allies and
foes. Use them with the Midgard Campaign Setting, or bring any of
these legendary figures and magic items to your own world
Adventure and Exploration Await Grab your gasmask, your knee pads,
crossbow and blade Suit up into your junk armor and survival packs
and get ready to dive into a world of high adventure. Welcome to
the Crossroads Region It is the year 2364. The Tainted Sea
continues to recede, exposing patches of the former megalopolis of
Los Angeles. Few areas in the brutal world of The Mutant Epoch are
so densely populated nor so embroiled in factional warfare as The
Crossroads Region. Here, your heroes will explore old war zones,
ruined cityscapes, reef-locked relic ships, stinking bogs and toxic
bomb craters. Seek the bounty on the dreaded outlaw-cannibal
Appro-Mortica, recharge your power cells at Array, avoid the
deviant hunters of the Holy Purist Empire, and dodge the Mutant
Supremacists of Aberratia as your dig team travels forest road. At
the end of the day, you and your comrades can wash away the grave
dust of the ancients with a pint of beer in the bars and saloons of
dozens of towns. But even in the scrap and concrete confines of
human settlements, keep one eye open, as the abode of men can
easily be as deadly as the post-apocalyptic wilderness. The
Crossroads Region Gazetteer is the first official setting for The
Mutant Epoch role playing game and contains the sprawling city of
Overpass, the purist capital of Pure Hub City, the Aberrationist
capital of Newburg, along with thirty one other factional and
independent communities. Herein, the fortified excavator's town of
Pitford resides, as well as the village of Walsave from the Mall of
Doom adventure. Several upcoming TME adventures are also set in
this region. Designed to connect with other upcoming gazetteers,
this territory sits directly above uncharted zones meant to be
created by the game master. No further settings will be published
which document the areas south of the Crossroads Region, and
instead future books will only describe areas, north, east and
west. Included in this 448 page book: 33 Community Descriptions 98
Locations of Interest Descriptions 320 Illustrations 39 maps 20
NPCs Plus details on regional factions, ruin areas, outlaws,
heroes, organization, nomadic communities and much more Access to
downloadable map and game ready content archive, including larger
versions of included maps
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