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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
The 12th volume in our Mythic Monsters series, Mythic Monsters:
Fairy Tale Creatures brings you a dozen and one celebrated
storybook creatures, a few friendly, more of them malevolent, and
every one dangerous. This product certainly celebrates the fey, but
it incorporates a selection of monsters of many types inspired by
fairy tales, often with a decidedly Celtic flair. From
blarney-filled leprechauns and luminous pixies to terrible banshees
keening their anguish and whether bringing succor like a unicorn or
murderous spite like a redcap, these creatures bring the full
flavor of the realms of faerie to your campaign. We have hungry
green hags ready to gobble their victims living or dead alongside
flitting faerie dragons that just want to have fun, bogeymen that
use terror as a weapon and will-o'-wisps that feed upon it like
sweet nectar. We also delved into the madcap tales of Lewis Carroll
to bring you not only mythic versions of the frumious bandersnatch,
jubjub bird, and jabberwock, but also a brand-new thirteenth
monster for this collection, the strange and elusive boojum snark
In addition to these fabulous fairy tale creatures, this product
includes a selection of non-mythic and mythic spells, including
call woodland beings, faerie form, and fey crossroads, as well as
fey-inspired mythic versions of existing spells The 13 monsters
contained herein, ranging in CR from 3 to 28, are updated for the
mythic rules, and when we say updated we mean complete stat blocks,
yes, but more than that every one has its own unique and exciting
new mythic abilities, from a mythic green hag's grisly gobble and
insatiable stalker to the death coach and immortal anguish of a
mythic banshee The Mythic Monsters series from Legendary Games
brings you dynamic and exciting mechanics alongside evocative and
cinematic new abilities that really help creatures live up to their
flavor text, whether they are creatures of real-world myth and
legend or creatures born out of the RPG tradition itself. These
creatures can work just as well in a non-mythic campaign as they do
in one that incorporates the full mythic rules, as you can throw
them at your jaded players who think they've seen it all or know
the standard monster stats as well as you do. That look of surprise
and "What was THAT?" will warm any GM's heart.
The Outer Planes Beckon
""Dark Roads and Golden Hells is one hell of an achievement...
or perhaps eleven of them. Every chapter offers a world of ideas,
every paragraph a vision. Open this to any page, and see if it
doesn't draw you in. Open Design has created a dazzlingly worthy
successor to the Planescape legacy.""
- Colin McComb, " Planescape designer"" "
Open Design's sourcebook of planar adventure for the Pathfinder
Roleplaying Game delivers a glittering array of new options for GMs
who want to take their PCs far from the known lands and into
strange realms. This is where Good and Evil battle for souls, the
fractal dance of Law and Chaos orders the universe, and the fates
weave mortal destinies...
Dark Roads and Golden Hells includes: More than 80 new planes
and planar locations including the Loom, the Eleven Hells, and the
City of Vultures Beyond 3 new player character races: the Deva,
Maxim, and Warplings, with 45 new feats and 41 new traits 18 new
spells including Combat Geometry, Ghostlock and Quantum Uncertainty
6 new planar monsters including the fate-eater, rust drake and
spinning hag Infinite possibilities
Pick up your copy of Dark Roads & Golden Hells today, and
explore the furthest reaches of new planes
Small and Mighty (and sometimes mighty small) There are no such
things as lesser draconic kin, but lurking among the further
branches of the dragon's family tree are many strange and wondrous
creatures perhaps less powerful than their cousins but no less
crafty or formidable. Shaped by their environment and powerful
shapers of it, drakes interact with humans and other races a great
deal, and from such relationships and rivalries are great
adventures born The Book of Drakes takes you on a guided tour of
the workings and habits of these enigmatic and oft-overlooked
creatures. Herein you'll discover More than 20 drakes ready for
play, including the crag drake, moon drake, and alehouse drake
Beautiful full-color illustrations by Hugo Solis Drake spells,
feats, familiars, and abilities A system for building your own
drakes for any party of any level, in any environment From Midgard
to your home setting, drakes provide unique adversaries, unusual
companions, and compelling NPCs. Don't miss this chance to push
your game to the next level.
Make your icon rolls-and hope for sixes The Midgard Bestiary: 13th
Age Roleplaying Game Compatible Edition is sending 100 weird,
warped and unpredictable new monsters your way. This book includes:
Adventure hooks for each monster and lists of things you're likely
to find on them 9 new player character races including ghouls,
gearforged, kobolds and ravenfolk All-new Midgard icons by Wade
Rockett
Get ready to face deadly foes from every corner of Midgard: the
alleys of Zobeck, the empire of the ghouls, the courts of the
shadow fey and the magic-blasted Wasted West. The Midgard Bestiary
is full of exciting new creatures and NPCs including: Steam golems,
ice maidens and fellforged warriors Dwarf mercenaries, marauders
and berserkers Elf spellblades, mages and theurges Wizards,
warmages and alchemists Iron ghouls, imperial ghasts and spectral
wolves 13 icons including the all-new Master of Demon Mountain,
Illuminated Brotherhood, and the Beloved Imperatrix of the elves,
Regia Moonthorn Kalthania-Reln van Dornig Use these monsters in the
Midgard Campaign Setting, or bring them into the fantasy campaign
world of your choice.
Get the Midgard Bestiary today, and unleash the dire weasels
THIS EXCLUSIVE MURDER MYSTERY PARTY KIT WILL WORK FOR GROUPS OF SIX
TO 50. You WON'T NEED to copy anything. Simply take apart this 8.5"
X 11" book and you'll have what you need to orchestrate the
mystery. Those who aren't suspects help investigate the case . . .
Can you solve "Betting on Death"? Here's the scenario: Everyone
simply knew him as "Harold," one of the many street people who
wandered through Las Vegas. He was seemingly a harmless, homeless
person who elicited a smile and a muffled laugh whenever he was
around - or so people thought. No one would ever have imagined what
would be found when he met an untimely end, hit by a speeding
sportscar in front of the Labachio Hotel and Casino while a shocked
entourage of erstwhile pseudo-entrepreneurs looked on in disbelief.
That's when the preconceived perceptions of Harold went through a
traumatic transformation. For, as police investigated, they
discovered that "looks are deceiving," and that Harold was more
than a mere avenue adventurer. Who was Harold and why did he adopt
his dilatory disguise? What was he looking for as he wandered
waywardly in the wind? And, was his death an accident, or a
premeditated plot that would have unexpected repercussions? Only
expert sleuthing would produce a winning hand and solve the case.
The Suspects . . . Preston Ellis - Premier Elvis impersonator. His
dulcet tones perfectly mimic "The King." His jumpsuits are showing
the strain of a few extra pounds. Mitsy Monroe - Aging showgirl.
Her portrait used to grace the billboards in front of the Labachio.
Lately, she's been choreographing the shows around the corner and
down the block at Fanny's Show Lounge. "Wild Bill" Billions -
Professional poker player. He wrote the book "Bet Billions," and
had been a consistent Texas Hold 'Em champion - until recently.
Debra Down - Blackjack dealer at the Labachio. She knows that a lot
of the people who hang around casinos aren't who they appear to be.
Jess Pawnit - Pawn shop owner. He's always amazed at what people
bring into his shop just to get a few dollars for gambling. Lisa
Ride - Limo company owner and driver. She's been behind the wheel
for many rich and prominent people, and knows that "What happens
with Lisa, stays with Lisa."
------------------------------------------------- This complete
Murder Mystery Party Kit from Mysteries on the Net contains
everything you need to host your own event at home or in a large
facility. YOU WON'T NEED TO COPY ANYTHING for a party of up to 50
people. The kit includes: - Complete instructions on how to run
your party, - Facilitator instructions, - 6 suspect roles and role
player instructions, - 12 invitations to your party, - 12 copies of
"The Sin City Sizzle" newspaper, - 12 copies of a letter from the
Chief of Police, - 24 individual clues, - 6 copies each of two
Investigative Reports, - 6 copies of the answer sheets to be
completed by your investigative teams, - And, of course, the
solution to the case. You'll need to dissemble the kit to prepare
the material for your party, and everything will be right there at
your fingertips. Your friends and colleagues will enjoy the
challenge of solving a murder mystery that will be talked about for
years to come.
Popham, Massachusetts: a lost colony. Founded in 1607, the same
year as Jamestown, and abandoned the following year. Lost except
for rumors and fragments; barely mentioned in history books until
the site was rediscovered in 1994. But there is more to the story.
Secrets, shadows, and things that stalk the night wait for a moment
of weakness to devour those weak in will. Fragments remain of what
was once a a shining hope of a new life in the New World. A strange
discovery. Creatures that should not exist. Disaster. This unique
sourcebook and adventure tells the story of what really happened at
Popham. Visit the new colony in 1607 and confront the menace.
Rediscover the site in 1776 and face its terrifying legacy. Or play
in both time periods, as newcomers or as descendants of the
original Heroes. Nothing is lost forever. Evil endures. Written by
Jennifer Brozek (Colonial Gothic: Locations and Caller Unknown)
THIS BOOK IS A MUST-HAVE FOR: staycationing, holidaying, hen or
stag dos, parties, office fun, quiet days in. Adventures for Bored
Adults will help you beat the boredom with these 100+ hilarious
solo and group games, competitive challenges, fun activities and
relaxing treats. Whether you're with friends or family, on the move
or at home, alone or in a group, it's your ultimate guide to a good
time. Never a dull moment again. FEATURING: Bounce the Egg,
Spaghetti Scrabble, Pick a sinner, the Gym Bunnies challenge, Morse
Inspector, Ransom Devil, Secret Streaking and many more.
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