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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
A classic from the heyday of gamebooks, originally published as
part of the Golden Dragon series.
Looking for a hard-edged, gritty roleplaying experience? Looking to explore deep and nuanced facets of the human experience? Looking for a crunchy, detailed rules lexicon to facilitate a fantasy world simulation? Keep looking. Busty Barbarian Bimbos puts the players in the position of the exact kind of character that is all too often represented in gaming artwork but rarely present in the rules; the sexy sword-bunny hell-bent on scoring some coins, couture, and camaraderie. Featuring simple, intuitive rules. Streamlined character creation to get started quickly. Garment, equipment, and outfit creation tables to kickstart your wardrobe. Dozens of adventure seeds to keep the action moving. Requires three six-sided dice, some friends, and a juvenile sense of humor to play.
Lords of Gossamer & Shadow Our world is but one of untold many, a flux of chance caught in the struggle between form and cacophony. Always, these forces are at war, shaping the infinite worlds. The immortal, self-appointed sovereigns of battle move between planes of reality with impunity: they are creators, shapers, and destroyers of worlds. In "Lords of Gossamer & Shadow," you are caught up in this immense conflict. Possess unique and idiosyncratic magical artifacts, command legions drawn from the myriad of otherworlds, and wield incredible powers that alter the very substance of reality. Whether born into it or discovering it later, your character has inherited a legacy of unimaginable power... and with it great danger "Lords of Gossamer & Shadow" is an original sourcebook and role-playing game using Erick Wujcik's Diceless Role-Playing system (used in "Amber Diceless Role-Playing"). This is a standalone product with an original setting, though it is compatible with "Amber Diceless Role-Playing."
Eight amazing pregenerated characters ready to conquer the world Righteous Heroes presents a set of 8 society-legal (with one exception), fully fleshed-out, ready-to-play pregenerated 1st level characters created specifically to shine in a Righteous Crusade Adventure Path. These characters are ideal for any campaign delving into demon-haunted wastelands, as the stalwart sentinels of law and goodness stand against the tide of evil and charge forth toward mythic glory in turning back the forces of darkness once and for all Superstar author Neil Spicer proudly presents: Briathos Tassiel, aasimar purifier oracle Caric Solnebren, human oathbound paladin of the Goddess of Valor Emerina Vestelle, tiefling infiltrator inquisitor of the Goddess of Dreams Illemandir Ziruul, half-elf arctic druid (menhir savant) Jilani Safiro, human wildblooded empyreal sorcerer Loric Solnebren, human sanctified rogue Norgrym Hammerfell, dwarf crusader cleric of the God of Strategy and last but not least, the mysterious Tessara Artinesse, elf synthesist summoner (banned in society play but awesome for your home game) Built using the 20-point-buy method for use in organized play scenarios as well as home campaigns, with scaling notes for 15-point builds, these characters are not just a pile of stats. Each pregen is as much about story as combat, but rest assured that when it's time to thrown down, none of these pregens will be stepping to the sidelines. Print these heroes out and double-dip them in the stuff adventures are made of. Each PC also includes a backstory, roleplaying tips, special equipment, and links to the published campaign, including a campaign trait selection from AP player's guide. Each also lists specific level advancement information for their first few levels, with further suggestions for developing the character's long-term mechanical build. We haven't even mentioned the fantastic character portraits courtesy of Tanyaporn Sangsnit, Lance Red, and Colby Stevenson, or the included foldable paper miniatures for every character Plenty of our products are geared for the hardworking GM, but this one is for every gamer out there. If you are a player, these PCs should provide endless opportunities for adventure. If you are a GM, you can use these pregenerated characters as NPCs, cohorts, allies, or rivals. Even if you mostly play or run organized play "society" adventures, with a few tweaks these PCs will work for you, too. Check out this fantastic 31-page character accessory with foldable paper miniatures and Make Your Game Legendary
Welcome to scenic Pitford: Gateway to the Ruins This is your last stop before undertaking a dig in the nearby Great Ruins. Why not enjoy some of the fine services offered in this enclosed town? There are brothels, bars, massage parlors, shops, a casino and even a gladiatorial arena, all here for your delight. After all, this may be your last night in this twisted world, why not make it one to remember? Pitford is like a great immobile tank, stuck on the battle scarred, hostile plains in the shadow of the Great Ruins. This scrap metal enclosure is more than a home base for excavators; it is a dynamic adventure site, where opportunity, riches, espionage, crime, and debauchery await. Herein, game sessions are as challenging and deadly as anything found outside of its junk and concrete shell. The fortress-town stands as a frontier bastion for a hard pressed humanity, providing a retreat from the harsh sand storms and flesh eating mutated beasts of the wilds. With one road leading in at the south and another at the north, it is stopping place for travelers, outlaws, savages, scavs, runaways and most of all, excavators. For over eighty years this fort has served as a base camp for dig teams who loot the boundless ruinscape beyond, where the lucky make it back alive with artifacts of enormous wealth and power. This book is both a game master reference resource, as well as a guide for players whose characters are visiting the bustling, old west style boom town. Included are 56 shops and businesses, 33 streets and alleys, access points to the topside roof, and stairwells to the notorious basement level. In addition, fortress defenses, gatehouses, and town watch details are included, along with a robust section on the municipal jail with encounters for those incarcerated within. Also included are series of adventure hooks, appendices, map collections, the governing Association of Business Owners and the Freehold Scouts. Situated in the north east corner of the Crossroads Region, Pitford figures heavily in upcoming adventures published for The Mutant Epoch role-playing game. While having this book isn't necessary, it would enhance game play and provide details on resources adventurers need to recover, resupply, and recruit new excavators. 200 pages 108 illustrations 5 Maps 122 Locations Encounter Tables Random Rumors Adventure Hooks and much more
The earth has been shattered into regions of desolate wastes, deadly roads, untamed wilds, radiant seas, inactive metal cities, and other areas, both hazardous and surprising. Man has been fractured into masters, slaves, mutants, cyborgs, plague-carriers, aquatics, and worse. Animals have evolved into lords of the wilds, bullies of the seas, founders of society, and protectors of their clans. This roleplaying game of post-apocalyptic adventure is designed to be both easy to learn and fast-paced.
The Task: design a complete dungeon in one page. The Complete 2013 Collection. Includes all 72 submissions, plus the 32 winning entries from 2010 and 2011 as a bonus. Check out the official 2013 One Page Dungeon Contest page for free downloads of the submissions.
Your Path is Calling - It's Time to Start the Journey Where better to begin your journey than character creation? This first step is where you forge your identity, and decide how your new hero will meet the challenges of dark magic and fierce monsters: with blade, spell or the power of the gods. The New Paths Compendium gives you a dazzling variety of new options to create your new favorite PC. You'll find 7 new and expanded classes from level 1 through 20-plus enough new feats, spells, archetypes, and resources to build and play a character that you'll be describing to other gamers (and confused baristas) for years to come. The New Paths Compendium includes: 28 new archetypes for monks, ninjas, gunslingers, barbarians, fighters, clerics, and 7 Compendium classes 7 tracking sheets for animal companions, favored enemies, prepared spells, summoned monsters and more 20 new spells for druids, rangers, shaman, and more Almost 100 new feats for new and existing classes The seven Compendium classes each bring something new to your Pathfinder Roleplaying Game: Thespell-less ranger, a skilled warrior of the wilderness Theshaman, with otherworldly new abilities and an animal spirit guide Thebattle scion, a master of sword and spell Thewhite necromancer, wielding death magic for the side of Good Theelven archer, deadly ranged fighter capable of astonishing feats of marksmanship Thesavant, master of all trades (if only for an instant) The all-newtheurgeclass, combining arcane and divine power There's a big world of adventure and peril out there - get your Compendium today and make a hero that it won't soon forget
Small But Fierce For a kobold, nearly every foe is a giant to kill, and they have long practice at evening the odds. Kobolds are the ultimate underdog contenders, striving gamely to survive and conquer in a hostile and brutal world. Like all true heroes, the odds are against them-and glory is waiting to be seized in their tiny, scaled claws Advanced Races 6: Kobolds gives you everything you need to play a member of this iconic race in the Midgard Campaign Setting or the campaign world of your choice. Compatible with Pathfinder Roleplaying Game, this 32-page book includes: Practical notes on kobold ecology, culture, and gods 100 kobold names and 10 traits that come with them, including Dirtskulker, Ghostsnare and Gougeeye 7 alternate racial traits, and 26 new kobold feats 7 new archetypes including Arcanomechanist, Scrap Warrior, and Tunnel Harrier New gear, spells, magic items and street traps And much more The whole world is against you--and you have so very many surprises planned for it...
Looking for a hard-edged, gritty roleplaying experience? Looking to explore deep and nuanced facets of the human experience? Looking for a crunchy, detailed rules lexicon to facilitate a fantasy world simulation? Keep looking. Busty Barbarian Bimbos puts the players in the position of the exact kind of character that is all too often represented in gaming artwork but rarely present in the rules; the sexy sword-bunny hell-bent on scoring some coins, couture, and camaraderie. Featuring simple, intuitive rules. Streamlined character creation to get started quickly. Garment, equipment, and outfit creation tables to kickstart your wardrobe. Dozens of adventure seeds to keep the action moving. Requires three six-sided dice, some friends, and a juvenile sense of humor to play.
A fantastic expansion to the kingdom-building rules for the Pathfinder Roleplaying Game. If your characters are building a kingdom, this is a product you cannot miss Created by the designer of the kingdom-building system presented in "Pathfinder Roleplaying Game Ultimate Campaign" to perfectly complement those rules while expanding them in amazing directions, "Ultimate Rulership" contains a dazzling array of new options including new Edicts for royal commissions and endowments, espionage and festivals, militarism and recruiting new armies. It adds nearly 20 new buildings for your cities from Aeries to Bordellos, Hanging Gardens to Crematoria, with full-color tiles for every building large and small. You will also find guidelines for population and military recruitment, and for integrating settlement attributes, kingdom events, and danger levels; noble titles and precedence; and naturally advantageous sites and exotic city locales from cliff dwellings to treetop towns to cities under the sea "Ultimate Rulership" provides a wealth of options for expanding your domain and forging a kingdom that will long be remembered. This product is part of the Ultimate Plug-Ins line from Legendary Games, offering the very best support products for the Pathfinder Roleplaying Game. This product and a host of other great Ultimate Plug-Ins and Adventure Path Plug-Ins are available in PDF format from Legendary Games at www.makeyourgamelegendary.com. Whether you use published adventure paths like those from Paizo Publishing, LLC or other campaigns featuring themes like Gothic horror, the alien Lovecraftian mythos, epic journeys to the Far East, exploration of the fey-haunted wilderness, righteous crusades against the demon hordes, or swashbuckling pirates, Legendary Games has amazing products for you. Adventures, rules expansions, monstrous bestiaries, character compendiums, rogues galleries, spells, magic, and terrible grimoires full of secrets man was not meant to know: you'll find all these and more. Every product from Legendary Games is in lush full color with premium layout, robust hyperlinks, fantastic artwork, and the creative talents of a team of authors that you already know and trust from their extensive contributions to the core rulebooks, adventure paths, and companion and campaign setting supplements for the Pathfinder Roleplaying Game. Make Your Game Legendary
A classic choose-your-own style gamebook from the eighties - back in print at last Beyond the hills and haunted swamps towards the sunset lies the grim castle of the arch-fiend Slank. For centuries this demon has plundered the souls of mortal men, gathering them to his terrible abode to dwell in eternal torment. Now the secret magic that can destroy Slank is known at last. You agree to undertake this perilous adventure. But can you rid the world of the demon's dark shadow, or are you merely destined to become his latest victim? This is fantasy adventure with a difference: you are the hero. A pencil, an eraser, and two dice are all you need to embark on your quest. Success and glory-or failure and sudden death-depend on the decisions you make.
This is a dictionary of terms used by most Massively Multi-player Online Role Playing Games. These entries also include an active use example for each term and acronym. Perfect for parents and loved-ones who would like to relate to a gamer in the family, this work is fitting for the noob and the 1337 (and their mothers).
United States Marine Corps veteran David Hall presents a new and exciting way to experience the Second World War in "Blood and Guts: Rules, Tactics, and Scenarios for Wargaming World War Two." Hall developed his tactical game system through decades of personal wargaming, and he now shares his unique system with readers everywhere. The rules are easy to learn, and the games are fast-paced. The scenarios cover almost all of the major theaters of conflict, including France 1940, the Mediterranean, the South Pacific, and the Eastern Front. A table of organization and equipment is included to assist readers in recreating wargame infantry and armor formations. Hall doesn't simply provide a set of rules; he infuses each chapter with wargame theory, tactics, and tank development. He provides the logic behind each rule and talks about how the rule design plays out the battlefield. He also shares stories and anecdotes about his early "toy soldier" days and about how he developed into a wargamer-stories sure to spark readers' memories of their own first set of soldiers.
This is a Game Master (GM) module written by Roy Cram for the New Khazan Setting by Tom K. Loney. You will need a copy of New Khazan: Adventures in the 9,000 Worlds (NK) and also a copy of the Tunnels & Trolls Rule Book (T&T) published by Flying Buffalo, Inc. This adventure begins in a seedy little bar in a seedy little spaceport on a seedy little planet in the galactic rim. The name of the planet is Seedy V. It is not a good planet to visit and a worse planet to live on.
"ROGUE MAGE RPG, Role Playing in the World of Faith Hunter,
Player's Handbook It's a century after the Seraphs have returned to Earth, fulfilling ancient scripture with fire and sword. Most of Earth's population died in the plague and resulting wars--and then came the ice age. Mankind has survived, but not without change. Wondrous new races were born following the Time of Plagues, some destined to fight alongside the seraphs of the Light, while others simply want to survive in a harsh new world. And beneath the cities and in abandoned wastelands, the forces of evil continue their age-old war with the mortals and the seraphim. These dragons and their Dark minions won't stop fighting until the world is theirs. In the "ROGUE MAGE ROLE PLAYING GAME" you join with the rogue mage Thorn St. Croix and the forces of Light to stop the fallen seraphs and their devil-spawn, adventuring in and beyond the world of Faith Hunter's apocalyptic fantasy trilogy: "Bloodring," "Seraphs," and "Hosts." The "ROGUE MAGE ROLE PLAYING GAME PLAYER'S HANDBOOK" features: - complete rules for all the mortal races of the "Rogue Mage" novels: kylen, half-seraph winged warriors; mules, half-human fighting machines; neomages who can work magic with energies left over from the Creation; daywalkers, refuges from the underground hellholes of the fallen seraphs; versatile but magic-less humans; and the seraph-touched, a new race yet to find it's place in the post apocalyptic-world. - dozens of Skills, scores of Drawbacks, over 100 Conjures, and over 200 Talents for heroes to choose from. - a half-dozen pre-made characters so play can begin immediately. - a luck point system that encourages players to take chances and keep the action moving, and the allegiance system that turns a hero's choices in the war between Darkness and Light into something more than just words on a character sheet. - player character gear from swords to shotguns to helicopter gunships, as well as magic weapons, energy-filled spell amulets, and demonic and seraphic artifacts. - simple combat rules that resolve attacks and damage in a single role and full-scale battles in only a few short minutes. - with the addition of a single 20-sided die, some paper & pencils, and a free adventure downloaded from www.roguemage.net or one found in the "Rogue Mage RPG Master's Guide," everything needed to play "Rogue Mage" today. Grab your dragon-gun, we're goin' hunting
Sojourner's Quest is a fantasy role playing game; akin to other old school games, the book is a new & simplified perspective on fantasy gaming. The book includes complete character creation instructions, 4 different character classes - Healers, Sorcerers, Thieves and Warriors - and basic fantasy Races such as Dwarves, Elves, Halflings, and Humans. As well, there are Combat Tables, Redemption Roll Tables, and over 140 spells combined for Healers and Sorcerers. In the book is also a Game Masters Guide for the referee with complete Treasure Categories and Magical Items lists.
"You hear a click " The great tradition of traps in roleplaying games continues - because traps create that freak-out moment when things really, really go wrong Traps make your game better and they add a sting of surprise to any encounter. The Trapsmith sourcebook provides you with original, easy-to-run traps for many Challenge Ratings, and each trap has been maximized for in-game flavor and mechanics by master trap designer Maurice de Mare. All Trapsmith designs come complete with statistics for the Pathfinder Roleplaying Game. This volume includes: 120 traps spanning a wide range of Challenge Ratings, several locks, and many useful rogue items Guidance for creating fun, appropriate traps for your own adventures A complete trap-heavy adventure called "Whispers of Wyrmhood" Put a little fear into your next dungeon crawl with this collection of trigger-ready traps, and revel in the deathtraps of the old-school dungeon
Four Towns, Many Secrets Plymouth, Massachusetts; Elizabethtown, Maryland; Savannah, Georgia; Charlotte Haven, Florida. Four towns that appear to have nothing in common. Four towns with secrets. Award-winning author Jennifer Brozek takes you beneath the surface of four communities across Colonial America: the people, the societies, the secrets, and the things that were better left undiscovered. Described in loving detail, each location is provided with a wealth of adventure seeds and campaign starts. Whether your Heroes are just visiting or decide to make a town their base of operations, you will find plenty here to provoke, challenge, and threaten them. There are wrongs to right, conspiracies to thwart, and monsters to slay. There are friends to help and foes to defeat. There are mystery, intrigue, and danger in plenty. Just look beneath the surface. This book contains revised and re-edited versions of Rogue Games' acclaimed Plymouth and Elizabethtown e-books -- in print for the first time -- plus two all-new locations: Savannah, the bustling capital of the young Georgia Colony, and Charlotte Haven, a small Florida town where a long Spanish heritage sits uneasily beneath the veneer of British rule. Praise for Plymouth and Elizabethtown: 4 1/2 stars - DriveThruRPG "A definite must-have -- 9/10" -- Roleplayers' Chronicle |
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