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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General

Rolepaper Handbook (Paperback, illustrated edition): Judith Hancock Rolepaper Handbook (Paperback, illustrated edition)
Judith Hancock; Illustrated by Brian Wyant; Edited by Brian Wyant
R368 R344 Discovery Miles 3 440 Save R24 (7%) Ships in 18 - 22 working days
The Wexell Escape Room Kit - Solve the Puzzles to Break Out of Five Fiendish Rooms (Paperback): James Hamer Morton The Wexell Escape Room Kit - Solve the Puzzles to Break Out of Five Fiendish Rooms (Paperback)
James Hamer Morton 1
R500 R458 Discovery Miles 4 580 Save R42 (8%) Ships in 9 - 17 working days

This is the perfect gift for those looking to create an exciting experience in their own home! Perfect for playing with your family and friends, this kit contains everything you need to create five intricate escape rooms in your living room. Enter the world of The Wexell Escape Room Kit, but beware... you only have a limited time to solve the puzzles before the seconds runs out and you are locked in forever! Written by an experienced escape room creator, this kit contains five rooms for you to unravel. You must help Adam Parkinson, a young investigative journalist, and his conspiracy-theorist friend Henry Fielding as they take on the diabolical Wexell Corporation. As you decipher the puzzles in each room, an escape route will be revealed and a new location uncovered for you to explore. The story spans from Adam's apartment in London to an ancient ruin buried under a Spanish city... and beyond.

How to Play Winning Darts (Paperback, 2nd ed.): Ralph (Buddy) Maus How to Play Winning Darts (Paperback, 2nd ed.)
Ralph (Buddy) Maus
R337 Discovery Miles 3 370 Ships in 18 - 22 working days
Lewis Carroll's Games and Puzzles (Paperback, 40th ed.): Lewis Carroll Lewis Carroll's Games and Puzzles (Paperback, 40th ed.)
Lewis Carroll
R226 R211 Discovery Miles 2 110 Save R15 (7%) Ships in 18 - 22 working days

Forty-two tantalizing teasers-most by the creator of Alice in Wonderland and published here for the first time-Cakes in a Row, Alice's Multiplication Tables, Looking-Glass Time, Arithmetical Croquet, Four Brothers and a Monkey, Hidden Names, Diverse Doublets, Mischmasch, more. Many hints and solutions. Illustrations by John Tenniel.

Gwar Rumble in Antarctica - Miniature Game (Paperback): Aaron L Overton Gwar Rumble in Antarctica - Miniature Game (Paperback)
Aaron L Overton
R334 Discovery Miles 3 340 Ships in 18 - 22 working days
Get Strong at Endgame (Paperback, 2nd ed.): Richard Bozulich Get Strong at Endgame (Paperback, 2nd ed.)
Richard Bozulich
R653 R583 Discovery Miles 5 830 Save R70 (11%) Ships in 18 - 22 working days
Elementary Go: Volume 4, v. 4 - Life & Death (Paperback, 2nd ed.): James Davies Elementary Go: Volume 4, v. 4 - Life & Death (Paperback, 2nd ed.)
James Davies
R706 Discovery Miles 7 060 Ships in 18 - 22 working days
Indian Games And Dances With Native Songs - Arranged from American Indian Ceremonies and Sports (Paperback): Alice C Fletcher Indian Games And Dances With Native Songs - Arranged from American Indian Ceremonies and Sports (Paperback)
Alice C Fletcher; Introduction by Helen Myers
R339 R316 Discovery Miles 3 160 Save R23 (7%) Ships in 18 - 22 working days

One day Alice C. Fletcher realized that "unlike my Indian friends, I was an alien, a stranger in my native land." But while living with the Indians and pursuing her ethnological studies she felt that "the plants, the trees, the clouds and all things had become vocal with human hopes, fears, and supplications." This famous statement comes directly from the preface of this book and was later etched on her tombstone. "I have arranged these dances and games with native songs in order that our young people may recognize, enjoy and share in the spirit of the olden life upon this continent," she wrote.
"Indian Games and Dances with Native Songs" is a collection that conveys the pleasure and meaning of music and play and rhythmic movement for American Indians. Many of the activities here described are adapted from ceremonials and sports. Included is a "drama in five dances" celebrating the life of corn. "Calling the Flowers" is an appeal to spirits dwelling underground to join the dancers. Still another dramatic dance, with accompanying songs, petitions clouds to leave the sky. The Festival of Joy, an ancient Omaha ceremony, is centered on a sacred tree. In the second part Indian ball games and games of hazard and guessing are set forth, as well as the popular hoop and javelin game. Fletcher closes with a section on Indian names.

Ancient Puzzles - Classic Brainteasers and Other Timeless Mathematical Games of the Last Ten Centuries (Paperback): Dominic... Ancient Puzzles - Classic Brainteasers and Other Timeless Mathematical Games of the Last Ten Centuries (Paperback)
Dominic Olivastro
R452 Discovery Miles 4 520 Ships in 18 - 22 working days

Comprising the entire brainteasing spectrum from the silly and quirky to the clever and profound and drawing on classic wisdom from around the world and from as far back as 7,000 B.C., this collection features puzzles via Hebrew mystics, medieval Muslims, Benjamin Franklin, Sun Tsu, and more.

Games of the North American Indians, Volume 1 - Games of Chance (Paperback, New Ed): Stewart Culin Games of the North American Indians, Volume 1 - Games of Chance (Paperback, New Ed)
Stewart Culin; Introduction by Dennis Tedlock
R681 R615 Discovery Miles 6 150 Save R66 (10%) Ships in 18 - 22 working days

Games figured prominently in the myths of North American Indian tribes, and also in their ceremonies for bringing rain and fertility and combating misfortune. In his classic study, originally published in 1907 as a report of the Bureau of American Ethnology, Stewart Culin divided the games played by Indian men and women into two general types.
Volume 1 of this Bison Books edition takes up games of chance, involving guessing and throwing dice. Culin was able to show that the games of North American tribes were remarkably similar in method and purpose. He found that games using dice of various materials--wood, cane, bone, animal teeth, fruit stones--existed among 130 tribes belonging to 30 linguistic groups. The games are described in detail in this volume, and so are the popular guessing games drawing on sticks and wooden disks and involving hidden objects.


Volume 2 is just as absorbing in its elaboration of skills like archery and games like snow-snake, in which darts or javelins were hurled over snow or ice. Played throughout the continent north of Mexico were the hoop and pole game and its miniature, solitaire form called ring and pin, here illustrated. With equal authority Culin discusses ball games: racket, shinny, football, and hot ball. He includes accounts of "minor amusements": shuttlecock, tipcat, quoits, popgun, bean shooter, and cat's cradle.


Originally published in 1907, Stewart Culin's comprehensive work reveals a side of American Indian culture still only rarely shown. An experienced observer, Culin was curator of ethnology at the Brooklyn Institute of Arts and Sciences and the author of books about games in other cultures.

Games of the North American Indian, Volume 2 - Games of Skill (Paperback, New Ed): Stewart Culin Games of the North American Indian, Volume 2 - Games of Skill (Paperback, New Ed)
Stewart Culin; Introduction by Dennis Tedlock
R706 R640 Discovery Miles 6 400 Save R66 (9%) Ships in 18 - 22 working days

Games figured prominently in the myths of North American Indian tribes, and also in their ceremonies for bringing rain and fertility and combating misfortune. In his classic study, originally published in 1907 as a report of the Bureau of American Ethnology, Stewart Culin divided the games played by Indian men and women into two general types.
Volume 1 of this Bison Books edition takes up games of chance, involving guessing and throwing dice. Culin was able to show that the games of North American tribes were remarkably similar in method and purpose. He found that games using dice of various materials--wood, cane, bone, animal teeth, fruit stones--existed among 130 tribes belonging to 30 linguistic groups. The games are described in detail in this volume, and so are the popular guessing games drawing on sticks and wooden disks and involving hidden objects.


Volume 2 is just as absorbing in its elaboration of skills like archery and games like snow-snake, in which darts or javelins were hurled over snow or ice. Played throughout the continent north of Mexico were the hoop and pole game and its miniature, solitaire form called ring and pin, here illustrated. With equal authority Culin discusses ball games: racket, shinny, football, and hot ball. He includes accounts of "minor amusements": shuttlecock, tipcat, quoits, popgun, bean shooter, and cat's cradle.


Originally published in 1907, Stewart Culin's comprehensive work reveals a side of American Indian culture still only rarely shown. An experienced observer, Culin was curator of ethnology at the Brooklyn Institute of Arts and Sciences and the author of books about games in other cultures.

The Mensa Genius Quiz Book 2 (Paperback, Revised): Abbie Salny, Marvin Grosswirth The Mensa Genius Quiz Book 2 (Paperback, Revised)
Abbie Salny, Marvin Grosswirth
R431 Discovery Miles 4 310 Ships in 18 - 22 working days

So You Think You're Pretty Smart...Try these quizzes, games, puzzles and strategies to find out just how intelligent you "really" are. Following the success of "The Mensa Genius Quiz Book, " here is another challenging collection of brain busters complied by "Mensa, " the internationally famous high-IQ society. You need an IQ in the top 2 percent of the population to join this elite group; this book enables you to match your wits against theirs.Just in case you need them, you'll find all the answers inside, plus tips from Mensa members on how to find clever solutions to tricky, real-life problems. A special section on how to take tests shows how to do better on almost any test imaginable.

Winning 42 - Strategy and Lore of the National Game of Texas (Hardcover, 5th Revised edition): Dennis Roberson Winning 42 - Strategy and Lore of the National Game of Texas (Hardcover, 5th Revised edition)
Dennis Roberson
R440 R413 Discovery Miles 4 130 Save R27 (6%) Ships in 18 - 22 working days

There are two types of people in Texas: those who play 42 and those who need to learn. Winning 42 is written for both. A team game that no one tires of, 42 does not rely mostly on luck or memory. Skill and strategy separate the best from the rest. Veterans who relish the logic of each domino played will find challenge in the advanced chapters and fascination in the history and lore. Many who've grown up with 42 are nonetheless surprised by its utterly Texan heritage, reaching back over a century and a quarter. Beginners will find easy instruction in all the basics, from bidding a hand or setting an opponent to the challenge of the 84 hand, and can advance at their own pace. Replete with championship statistics and stories from veteran players and strategists--including many celebrities from astronauts to presidents--Winning 42 illumines a cherished tradition that links Texans from all walks of life.

The Spawn of Fashan - 40th Anniversary Edition (Paperback): Kirby Lee Davis The Spawn of Fashan - 40th Anniversary Edition (Paperback)
Kirby Lee Davis
R338 Discovery Miles 3 380 Ships in 18 - 22 working days
Combinations - Heart of Chess (Paperback, Revised edition): Irving Chernev Combinations - Heart of Chess (Paperback, Revised edition)
Irving Chernev
R361 R342 Discovery Miles 3 420 Save R19 (5%) Ships in 18 - 22 working days

Explanations for the famous and less well-known combinations of Tarrasch, Botvinnik, Nimzovich, Steinitz, Rubinstein; the dazzling brilliancies of Morphy, Keres and Alekhine; the deadly attacks of Marshall; the unfathomable plays of Lasker; and the matchless creations of Capablanca and many others. 356 diagrams.

Fantasy AGE Companion (Hardcover): Steve Kenson, Jack Norris, Chris Pramas, Jamie Wood, Matt Miller, Walt Ciechanowski, Gary... Fantasy AGE Companion (Hardcover)
Steve Kenson, Jack Norris, Chris Pramas, Jamie Wood, Matt Miller, …
R776 R690 Discovery Miles 6 900 Save R86 (11%) Ships in 18 - 22 working days

The Fantasy AGE Campaign Builder’s Guide is an indispensable resource for aspiring and experienced Game Masters alike. It provides advice and examples on such topics as designing entertaining and effective encounters, crafting interesting locations, customizing adversaries, and much more. It also includes tables to help generate campaign elements when a bit of spontaneity and randomness is desired. Each chapter in the Campaign Builder’s Guide is devoted to a different topic, each approached with a mixof advice, mechanical assistance, and ultimately ready to use examples. Whether you’re designing your own pantheon of fantasy deities for a campaign or seeking to alter setting,characters, and rules to emulate a particular sub-genre of fantasy, the Campaign Builder’sGuide has the advice and tools you need.

Put Your Mother on the Ceiling - Children's Imagination Games (Paperback): Richard De Mille Put Your Mother on the Ceiling - Children's Imagination Games (Paperback)
Richard De Mille
R498 Discovery Miles 4 980 Ships in 18 - 22 working days

Children use these imagination games that bring the worlds of facts and fantasy into harmony. With a parent or teacher as guide, children explore situations at school, home, and other settings. A reader writes: "This book is so much fun for children of all ages. I played the games in this book as a child, about fifteen years ago or more. It still sticks out in my mind as a great way to get your creativity and imagination working. I love this book and highly recommend it as a way to spend time with your children on a rainy day. Learn to make your imagination grow."

The Pattern in the Carpet - A Personal History with Jigsaws (Paperback, Main - Canons): Margaret Drabble The Pattern in the Carpet - A Personal History with Jigsaws (Paperback, Main - Canons)
Margaret Drabble 1
R317 R288 Discovery Miles 2 880 Save R29 (9%) Ships in 9 - 17 working days

In The Pattern in the Carpet the award-winning and beloved writer Margaret Drabble explores her own family story alongside the history of her favourite childhood pastime - the jigsaw. The result is an original and moving personal history about remembrance, growing older, the importance of play and the ways in which we make sense of our past by ornamenting our present.

The Mammoth Book of Casino Games (Paperback): Paul Mendelson The Mammoth Book of Casino Games (Paperback)
Paul Mendelson
R158 Discovery Miles 1 580 Ships in 5 - 7 working days

Paul Mendelson offers an indispensable guide to beating the odds in just about every gambling game, both in casinos and online. He reveals how to shift the odds in your favour as he clearly explains every game and analyses optimum strategies in detail with the aim of helping you to win. Other chapters show you how to: get the best out of your casino - pick up free drinks, meals, hotel accommodation, thousand-dollar shopping trips, room upgrades, flights, bonus money etc.; make the most of your trip to Las Vegas or anywhere else - casino information, the best places to gamble (for each game), recommended hotels and attractions; win online - which sites to avoid and which can be trusted, a discussion of every game from poker through to online bingo, including bonuses, incentives, play-through data and the best strategies to use. The Mammoth Book of Casino Games covers every major casino game in detail, as well as many less well known games, including: blackjack, roulette, punto banco (baccarat, chemin de fer, chemmy), poker (including three-card, Caribbean stud and video poker), Chinese dice and domino games (including sic bo, gwat pai and kap tai shap), slots (three-wheel, multi-line, bonus), other casino games (including Keno, Wheel of Fortune, Red Dog and Spanish 21) and tournaments (slots, roulette etc.). Praise for The Mammoth Book of Poker: 'I've won 20 times the price in the last three days!' Gareth Hughes

Uncertainty in Games (Paperback): Greg Costikyan Uncertainty in Games (Paperback)
Greg Costikyan
R388 Discovery Miles 3 880 Ships in 10 - 15 working days

How uncertainty in games-from Super Mario Bros. to Rock/Paper/Scissors-engages players and shapes play experiences. In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games-from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs.

Simulating Good and Evil - The Morality and Politics of Videogames (Paperback): Marcus Schulzke Simulating Good and Evil - The Morality and Politics of Videogames (Paperback)
Marcus Schulzke
R783 Discovery Miles 7 830 Ships in 9 - 17 working days
Go for Beginners (Paperback, 1st American Ed): Kaoru Iwamoto Go for Beginners (Paperback, 1st American Ed)
Kaoru Iwamoto
R350 R323 Discovery Miles 3 230 Save R27 (8%) Ships in 10 - 15 working days

Go, an ancient, subtly beautiful game of territory, is the oldest game in the world still played in its original form. This book contains its rules, techniques, a glossary of terms, and a list of international and American Go organizations.

Five Minute Mum: Time For School - Easy, fun five-minute games to support Reception and Key Stage 1 children through their... Five Minute Mum: Time For School - Easy, fun five-minute games to support Reception and Key Stage 1 children through their first years at school (Paperback)
Daisy Upton
R473 R443 Discovery Miles 4 430 Save R30 (6%) Ships in 9 - 17 working days

Ideal for early years to KS1 children who are starting or are already at Reception and KS1 primary school. Phonics! Number sentences! Reading schemes! School uniforms! Daisy Upton has two children, and used to be a teaching assistant, so is more than familiar with the reality of being a parent. This book is packed full of games and activities to help children feel confident and excited about learning. They -and you! - will get help with letters, numbers and everything in between. Daisy's games only take five minutes to set up and five minutes to tidy up you can support them at home without wanting to bang your head on the kitchen table. 'I love Five Minute Mum - she's come up with games that are fun and educational' The Unmumsy Mum Also available: Five Minute Mum: Give Me Five Five Minute Mum: On the Go

Encyclopedia of Card Tricks (Paperback, Reissue): Jean Hugard Encyclopedia of Card Tricks (Paperback, Reissue)
Jean Hugard
R538 Discovery Miles 5 380 Ships in 10 - 15 working days

How to perform over 600 card tricks, devised by the world's greatest magicians. 66 illus.

Bellies and Bullseyes - The Outrageous True Story of Darts (Paperback): Sid Waddell Bellies and Bullseyes - The Outrageous True Story of Darts (Paperback)
Sid Waddell 2
R559 R500 Discovery Miles 5 000 Save R59 (11%) Ships in 9 - 17 working days

Bellies and Bullseyes is simply the greatest account there will ever be about the sport of darts - as told by one of its most legendary characters - Sid Waddell. It mixes Sid's own personal journey from the coalfields of the North East with the entire history of the sport. What is revealed is a hilarious yet epic Darts Babylon, covering every significant event and every character to walk the oche from Eric 'The Crafty Cockney' Bristow to Phil 'The Power' Taylor. In words as ripe as his commentaries, Sid brings an authentic whiff of fags, hard drink, hot tungsten and moist polyester to the whole cabaret. Sid has been friend and confidante to most of darts' stars over the years as well as being instrumental in the game's progress himself. Nobody is equipped to tell the story quite like he is. From the early days of hustling in bars and the 1960s money-race pub competitions that spawned the likes of John Lowe and Leighton Rees, to ITV's brilliantly daft The Indoor League and the glory days of BBC's coverage; from the bling of Bobby George and the belly of Jocky Wilson to the awesome professionalism of Phil Taylor; from smoky Northern working men's clubs to the Houses of Parliament; this is the complete, incredible story of darts.

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