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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
Contents Include: PART 1: DRAWING ROOM MAGIC: Coin Palming - Tricks with Coins - Tricks with Common Objects - Tricks with Cups and Balls - Tricks with Handkerchiefs - Chinese Tricks - Tricks at Table - Tricks with Cards PART 2: STAGE MAGIC: General Remarks - The Magician's Table and Dress - Sleights and Properties for General Use - Tricks with Cards - Tricks with Handkerchiefs and Gloves - Tricks with Coins - Miscellaneous Tricks - The Cornucopian Hat - Tricks with Watches and Livestock - Sham Mesmerism, Clairvoyance, Etc - Some Up to Date Tricks - Final Instructions
Contents Include: The Spectator's Card is Produced! Corn-Cobs Water, Water, Everywhere! The Very Peripatetic Paddle Those Four Acres! The Miser's Dream Come True The Egg Bag, Well Done The Two Covers and the Four Objects ... Billiards, Magic Style Razor Sharp The Ambitious Card! The Eternal Cups and Balls In Conclusion Elliot, Bruce, Keywords: Corn Cobs Razor Sharp Cups And Balls Ambitious Card Water Water Everywhere Peripatetic Miser Dream Come True Billiards Spectator Egg Magic ConclusionKeywords: Corn Cobs Razor Sharp Cups And Balls Ambitious Card Water Water Everywhere Peripatetic Miser Dream Come True Billiards Spectator Egg Magic Conclusion
1001 Word Rebuses is a collection of puzzles based on an old theme: the word rebus. A word rebus is a mixture of text and graphics that contains a hidden word, phrase, or idiom. Word rebuses have been popular for hundreds of years and a TV game show was even based on them. This book contains enough rebuses to keep young and old entertained for many hours.
The author takes the reader into the very heart of the mystery of magic, to explain exactly how the important and really effective tricks are performed. It contains more than just the workings of a few parlor tricks and the hopeful magician-to-be will be possessed with a wealth of secrets which will enable him to give an entertainment as good as many that are seen on the public stage. Contents: introductory remarks; card tricks; coin tricks; tricks with handkerchiefs; tricks with eggs; pieces of apparatus of general utility; miscellaneous tricks.
The Baffled Parents Guide to Coaching Indoor Youth Soccer should be applauded for its effort to help raise the interest, enjoyment, and quality of one of the fastest-growing sports in the world. --Don Shapero, president, United States Indoor Soccer Association Three million children and teens play indoor soccer, and The Baffled Parents Guide to Coaching Indoor Youth Soccer provides parents and coaches much-needed guidance to help their kids navigate this popular sport. With its own special rules, strategies, and skills, this one-of-a-kind guide offers:
The whole art of performing with paper, including paper tearing, paper folding and paper puzzles. Houdini describes in detail the methods of performing a myriad of paper tricks, such as cigarette paper tear, production of confetti, floating ball, ring and program, ballot or pellet test, shaving stick, Japanese butterflies, and many others.
Naughty & Dice is a generic roleplaying game supplement designed for use with any game system. It covers all aspects of sexual situations, including gifts, drawbacks, abilities, skills, spells, character archetypes, pregnancy, conception, STDs, seex in history, and much more.
This book is a guide to teaching anyone how to do trick and fancy rope spinning tricks with a lariat. Spinning a rope is certainly exercise, as the contributors, Fred Stone, Will Rogers and Elsie Janis, will tell you. Once you get the hang of the first trick, the wedding ring, you will be hooked and will want to learn more about ropes, loops, hondas, rope-spinning, straight roping and of course, cowboys.
Clear explanations and over 70 illustrations demonstrate how to position your hands to make lifelike shadows of a lumbering dinosaur, a pair of playful monkeys, an eagle taking flight, a cat scratching itself, a howling wolf, a neighing horse, a dog that eats a rabbit, and many other figures. Good advice also on how to organize a performance of your own shadow art.
Readers can learn the detailed information about the inhabitants of the WorldTree and play their own games in its domain. (Games/Gamebooks)
How uncertainty in games-from Super Mario Bros. to Rock/Paper/Scissors-engages players and shapes play experiences. In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games-from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs.
Forty-two tantalizing teasers-most by the creator of Alice in Wonderland and published here for the first time-Cakes in a Row, Alice's Multiplication Tables, Looking-Glass Time, Arithmetical Croquet, Four Brothers and a Monkey, Hidden Names, Diverse Doublets, Mischmasch, more. Many hints and solutions. Illustrations by John Tenniel.
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