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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General

Raging Swan Press's GM's Miscellany - Random Wilderness Encounters (Paperback): Creighton Broadhurst, David Posener,... Raging Swan Press's GM's Miscellany - Random Wilderness Encounters (Paperback)
Creighton Broadhurst, David Posener, Ben Kent
R504 Discovery Miles 5 040 Ships in 18 - 22 working days
Judges Guild's Bob & Bill - A Cautionary Tale (Paperback): William Robert Owen Judges Guild's Bob & Bill - A Cautionary Tale (Paperback)
William Robert Owen
R366 Discovery Miles 3 660 Ships in 18 - 22 working days
Dark Deeds in Freeport (Pathfinder RPG) (Paperback): Mike Franke, Phil Minchin, Christina Stiles Dark Deeds in Freeport (Pathfinder RPG) (Paperback)
Mike Franke, Phil Minchin, Christina Stiles
R496 Discovery Miles 4 960 Ships in 18 - 22 working days

In a City of Secrets, the Truth Cuts Deep Why has truth suddenly become so strangely frequent in Freeport? Can the city support not one but two churches dedicated to truth-speaking? How are the secrets of thieves, assassins, Captains' Council members, and "legitimate businessmen" becoming common knowledge, and what can be done about it? Should anything be done? And maybe, just maybe, is this strangeness linked to the rash of thefts, murders, and insanity plaguing the city? Dark Deeds in Freeport is an 80-page adventure arc of five connected scenarios designed for four Pathfinder RPG characters beginning at 9th level and ending at 12th. These linked adventures feature: swashbuckling, sin, investigation, and insanity familiar to fans of Green Ronin's popular Freeport, City of Adventure setting new spells, new magic items (from minor to near-artifact level), news monsters, and new fully-statted Freeport NPCs "Dark Deeds" is fully-integrated into the history and ongoing storylines of the Freeport setting, and it can be used individually or in a level-spanning mini-campaign. Something is horribly wrong in Freeport. Something that will surely require dark deeds to set right

Ultimate Psionics B&W - Black & White Softcover (Paperback): Andreas Ronnqvist, Eric Hindley, Philip J. Leco II Ultimate Psionics B&W - Black & White Softcover (Paperback)
Andreas Ronnqvist, Eric Hindley, Philip J. Leco II
R1,213 Discovery Miles 12 130 Ships in 18 - 22 working days
The Battlepits of Krarth (Paperback, 2nd ed.): Dave Morris, Oliver Johnson The Battlepits of Krarth (Paperback, 2nd ed.)
Dave Morris, Oliver Johnson; Illustrated by Russ Nicholson
R342 Discovery Miles 3 420 Ships in 18 - 22 working days
Song of Drums and Tomahawks - Fast Play Skirmish Rules for the French & Indian War and More (Paperback): Mike Stelzer, Keith... Song of Drums and Tomahawks - Fast Play Skirmish Rules for the French & Indian War and More (Paperback)
Mike Stelzer, Keith Finn, Mike Demana
R368 Discovery Miles 3 680 Ships in 18 - 22 working days
Inferno! (Paperback): Mark Smith Inferno! (Paperback)
Mark Smith; Illustrated by Sebastien Brunet; Jamie Thomson
R315 Discovery Miles 3 150 Ships in 18 - 22 working days
Horseracing Exactas - The simple guide to understanding and playing exactas. For Thoroughbred Action in the United States.... Horseracing Exactas - The simple guide to understanding and playing exactas. For Thoroughbred Action in the United States. (Paperback)
Glen Morris
R650 Discovery Miles 6 500 Ships in 18 - 22 working days
Accuracy - An Interactive Party Game for Teens and Adults (Paperback): Yesenia a. Thomas Accuracy - An Interactive Party Game for Teens and Adults (Paperback)
Yesenia a. Thomas; S. E. Thomas
R332 Discovery Miles 3 320 Ships in 18 - 22 working days

A successful, but very pompous, author is murdered on the night of his book debut celebration. A note-intended to stop a murder-actually spurns the murderer into action due to some rearranged punctuation. Who wrote the note? Who tampered with the note? Who carried out the false instructions? Nearly everyone has a motive An intelligent Spanish lawyer with a very thick accent discovers the truth. This dynamic, interactive dramatic reading is a great party game for you and your guests Teens and adults will love to adopt a new persona, dress the part, and solve the mystery No memorization required to participate in this family-friendly, hilarious party play. Consider also adapting this script to the stage as a mystery dinner theatre fundraiser for the charity of your choice This game is for 11 people, 6 male and 5 female. Included: Invitations Name Tags Name Place Markers Clue Cards Directions for the Host/Hostess Character Descriptions 1 Copy of the Full Script

Fantastic Heroes & Witchery (Paperback): Dominique Crouzet Fantastic Heroes & Witchery (Paperback)
Dominique Crouzet
R862 Discovery Miles 8 620 Ships in 18 - 22 working days

This 432 pages long role-playing-game, is an OSR game (i.e. "old school simulacrum") featuring fighters, wizards, and other adventurers battling monsters to take their treasures in the depths of dark dungeons. If you are already familiar with other OSR games, then you already know the game mechanics. Yet, Fantastic Heroes & Witchery proposes a lot of options (classes, races, spells, talents, etc.) to play in the sword & sorcery genre, but also science-fantasy, sword & planet, grim fantasy, etc.

Ultimate War (Paperback): Jason Nelson Ultimate War (Paperback)
Jason Nelson
R390 Discovery Miles 3 900 Ships in 18 - 22 working days
Kobold Guide to Combat (Paperback): Janna Silverstein Kobold Guide to Combat (Paperback)
Janna Silverstein; Ed Greenwood, Chris Pramas
R499 Discovery Miles 4 990 Ships in 18 - 22 working days
Delta Green - Tales from Failed Anatomies (Paperback): Robin D. Laws, John Scott Tynes Delta Green - Tales from Failed Anatomies (Paperback)
Robin D. Laws, John Scott Tynes; Dennis Detwiller
R457 Discovery Miles 4 570 Ships in 18 - 22 working days
Ripples from Carcosa (Paperback): Oscar Rios Ripples from Carcosa (Paperback)
Oscar Rios
R552 Discovery Miles 5 520 Ships in 18 - 22 working days
The Great Airship Robbery - An Adventure for Tephra: the Steampunk RPG (Paperback): Daniel Burrow The Great Airship Robbery - An Adventure for Tephra: the Steampunk RPG (Paperback)
Daniel Burrow; Charlie Stayton
R291 Discovery Miles 2 910 Ships in 18 - 22 working days

In Tephra, a simple airship ride is never all that simple... Welcome to Tephra's first softcover adventure, the Great Airship Robbery The luxurious airship known as the Intrepid is carrying a precious cargo, and a group of ex-Militarist bandits have found out about it The lost Dragoons of the 7th created flying mechanical mounts, and they've been some of the most successful highwaymen since the war's end. Now the Intrepid is their mark, and the adventurers are going to have to step in, get their hands dirty, and fight off these bandits in the open skies over Tephra. It's going to be a crazy ride, that's for sure. The Great Airship Robbery is an adventure set in Tephra: the Steampunk RPG. It includes a slew of fully-statted adversaries, allies, and other NPCs just waiting to get in the way of the adventurers' plight. The adventure includes maps, hooks, and more to get your game going fast This adventure is a great introductory adventure for new Tephra players, but can also be a good way to start off a great saga. It is suitable for a group of first-level adventurers.

ShipTech (Classic Reprint of Tech Book - Ships): A Supplement for Shatterzone (Paperback): Ed Stark, Shane Lacy Hensley ShipTech (Classic Reprint of Tech Book - Ships): A Supplement for Shatterzone (Paperback)
Ed Stark, Shane Lacy Hensley
R571 Discovery Miles 5 710 Ships in 18 - 22 working days

Add expanded starship combat rules to your shatterzone game in which teamwork is key. All players are part of the action, whethere they want to be or not. Exciting and dramatic fights in outer-space await
Plus, construction rules provide a framework for designing new spaceships and starships. Build your own craft, test them in combat, and assign your players as the ship's crew: pilot, gunner, comm-tech, comptroller, or power manager.
This classic reprint of Tech Book: Ships requires the Shatterzone core rules (either the original boxed set or classic reprint).

Mythic Monsters - Abyssal (Paperback): Jason Nelson, Alistair Rigg, Tom Phillips Mythic Monsters - Abyssal (Paperback)
Jason Nelson, Alistair Rigg, Tom Phillips
R321 Discovery Miles 3 210 Ships in 18 - 22 working days

The eighth volume in our Mythic Monsters series, Mythic Monsters: Abyssal brings you a dozen and one Abyssal abominations from the deepest reaches of those infinite layers, where demons rightly fear to tread. Here you will find the eldest and fatherless qlippoth, the proto-demons spawned when the universe was young and that set in motion the devouring awfulness that is the Abyss itself. You will find also the demodands, godless mockeries forged by the cruelest titans, thwarted in their ascension to true divinity and raging against the heavens through their fiendish creations. Still other prowlers and predators of the plane of chaos and evil roam here, numbering twelve in all and updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every creature of chaos and emissary of evil has its own unique and exciting new mythic abilities, from a mythic baregara's terrifying challenge and beheading grapple to the faith-stealing strike and where is your god now abilities of a mythic noble slimy demodand This product includes mythic versions of all three types of demodands and five qlippoth, along with planar predators like the baregara and bebilith alongside deviant monstrosities that carry the tainted corruption of the Abyss with them into the material plane, like the terrifying kakuen-taka, covering CRs from 3 to 23. In addition to a dozen existing otherworldly foes, Mythic Monsters: Abyssal also contains an extensive in-character introduction to the warring and fiend-races of the Abyss in general, and the binding of the terrifying qlippoth in particular, with special runestone rituals for the binding of each. To top it all off, Mythic Monsters: Abyssal introduces an entirely new 13th mythic monster, the demon-devouring vermicious horror that is the ylrygoi qlippoth, ever on the hunt for the hosts in which to implant its shoggti tadpoles with its waving throng of stinger-necks akin in appearance to a headless hydra, if its heads were made of deadly scorpion's tails The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart. Download this 40-page mythic monster supplement today, and look forward to future releases in the Mythic Monsters line.

Obsidian Apocalypse Campaign Setting (Paperback): Jp Jp Chapleau, Kalyna Conrad, Eric Hindley Obsidian Apocalypse Campaign Setting (Paperback)
Jp Jp Chapleau, Kalyna Conrad, Eric Hindley
R675 Discovery Miles 6 750 Ships in 18 - 22 working days

A dark star fell from the sky bringing with it the end of all things The sanctity of the world known as Abaddon was shattered when a global apocalyptic event of a meteor impacting the planet causing a destructive ecological and eldritch change. Now there is no day or night, just never ending Apocalypse. An undead world ruled by fear and horror. Undead nightmares prowl the darkest forest with malevolent ghouls, grim demonic fiends and horrific vampires prey on a fearful populace. The world is dominated by the monstrously powerful immortal evils that reigns supreme over this world. And with all this the mysterious force known as Nightwall. Evil dominates the world to be challenged by noble heroes fighting to take back a world that should belong to them. Are you willing to take up the fight? Inside this book you will find you'll need to embark on adventures in the exciting setting of Obsidian Apocalypse: Four toolkit setting templates: Infernus Risen - Angels and Demons have been brought to this world and engage in battles all over this world; World of the Elder Gods - The meteor is actually a prison from unusual monsters that breaks open and escapes to this world; Pandemic Contagion - A super powerful virus begins infecting, mutating and killing people of this world; and World of the Undead - Undead raise due to the necromantic energy in the meteor. Highly detailed regions and history, new organizations to launch your campaign 7 new races usable as player characters. Over 90 new feats and over 100 new spells. All new monsters and monster templates. And much more.

Ancient Odysseys - More Treasure Awaits! (Paperback): Sheryl Nantus Ancient Odysseys - More Treasure Awaits! (Paperback)
Sheryl Nantus; Brett M. Bernstein
R363 Discovery Miles 3 630 Ships in 18 - 22 working days

Unleash even more of your imagination... pious clerics and resourceful pathfinders join mighty warriors, powerful wizards, and crafty rogues. Their exploits are no longer limited to ancient dungeons and catacombs, as they venture through the wild landscapes of the surface, and face the crime and trade of towns.
This supplement for Ancient Odysseys: Treasure Awaits adds new options for play, from creating new types of adventurers and building landscapes to spending time in town and procuring goods to tackling new spells, traps, and creatures. Go beyond the basics, while maintaining the same fast-playing and flexible experience.
This digest-sized book requires the Treasure Awaits PDF, Boxed Set, or Pocket Edition.

Fantasy Football Tips - 230 Ways to Win Through Player Rankings, Cheat Sheets and Better Drafting (Paperback, 2nd Tips Added... Fantasy Football Tips - 230 Ways to Win Through Player Rankings, Cheat Sheets and Better Drafting (Paperback, 2nd Tips Added ed.)
Sam Hendricks
R449 Discovery Miles 4 490 Ships in 18 - 22 working days

From the award winning author of Fantasy Football Guidebook (and three other fantasy football books) comes the ultimate step by step guide to success; including methods of drafting, ranking players, creating cheat sheets and drafting like an expert. Finally, an easy to use and understand book, with tips on how to win your fantasy football league every year, is available at a great price. With over 230 winning ways, from how to pick a fantasy league to roster management tools, Fantasy Football Tips provides the key techniques to make you a consistent fantasy football owner. Written for all fantasy football players (whether a beginner or expert), Fantasy Football Tips is your ticket to this years League Championship. This 2nd edition is updated with 30 new tips

Busty Barbarian Bimbos - A lighthearted fantasy roleplaying game for snickering adolescents (Paperback): John Fitzgerald Busty Barbarian Bimbos - A lighthearted fantasy roleplaying game for snickering adolescents (Paperback)
John Fitzgerald
R505 Discovery Miles 5 050 Ships in 18 - 22 working days

Looking for a hard-edged, gritty roleplaying experience? Looking to explore deep and nuanced facets of the human experience? Looking for a crunchy, detailed rules lexicon to facilitate a fantasy world simulation? Keep looking. Busty Barbarian Bimbos puts the players in the position of the exact kind of character that is all too often represented in gaming artwork but rarely present in the rules; the sexy sword-bunny hell-bent on scoring some coins, couture, and camaraderie. Featuring simple, intuitive rules. Streamlined character creation to get started quickly. Garment, equipment, and outfit creation tables to kickstart your wardrobe. Dozens of adventure seeds to keep the action moving. Requires three six-sided dice, some friends, and a juvenile sense of humor to play.

Busty Barbarian Bimbos - A lighthearted fantasy roleplaying game for snickering adolescents (Paperback): John Fitzgerald Busty Barbarian Bimbos - A lighthearted fantasy roleplaying game for snickering adolescents (Paperback)
John Fitzgerald
R505 Discovery Miles 5 050 Ships in 18 - 22 working days

Looking for a hard-edged, gritty roleplaying experience? Looking to explore deep and nuanced facets of the human experience? Looking for a crunchy, detailed rules lexicon to facilitate a fantasy world simulation? Keep looking. Busty Barbarian Bimbos puts the players in the position of the exact kind of character that is all too often represented in gaming artwork but rarely present in the rules; the sexy sword-bunny hell-bent on scoring some coins, couture, and camaraderie. Featuring simple, intuitive rules. Streamlined character creation to get started quickly. Garment, equipment, and outfit creation tables to kickstart your wardrobe. Dozens of adventure seeds to keep the action moving. Requires three six-sided dice, some friends, and a juvenile sense of humor to play.

Universalis (Paperback): Ralph Mazza Universalis (Paperback)
Ralph Mazza
R613 Discovery Miles 6 130 Ships in 18 - 22 working days
The Lord of Shadow Keep (Paperback): Harry Clarke The Lord of Shadow Keep (Paperback)
Harry Clarke; Oliver Johnson
R210 Discovery Miles 2 100 Ships in 18 - 22 working days

The classic Golden Dragon gamebook of the 1980s, back in print once more

* * *

The land lies in the grip of fear. The king is helpless, withered and aged by evil magic. Arkayn Darkrobe, fell Lord of Shadow Keep, rules the country now with necromancy and vile cunning. You are the greatest of the Paladins. You journey through danger and darkness to face the Lord of Shadow Keep. If you cannot overcome his spells and slay him, all is lost

This is fantasy adventure with a difference: YOU are the hero A pencil, an eraser and two dice are all you need to embark on your quest. Success and vast riches - or failure and sudden death - will depend on the decisions you make

Mutants and Death Ray Guns - Post-apocalyptic Miniatures Rules (Paperback): Andrea Sfiligoi Mutants and Death Ray Guns - Post-apocalyptic Miniatures Rules (Paperback)
Andrea Sfiligoi; Edited by Mary Camp; Andrea Sfiligoi
R330 Discovery Miles 3 300 Ships in 18 - 22 working days

MUTANTS AND DEATH RAY GUNS is a fast-paced, skirmish level, post-holocaust miniature system for 2+ players. Based on the popular Song of Blades and Heroes mechanics, the rules are simple and, above all, FUN After the holocaust, new races compete for supremacy over a scorched Earth. Pit your band of desperadoes against the dangers of a wasted world. Radiation, toxic waste, nanite storms, hostile lifeforms abound. Have you got what it takes to survive? Complete a battle in 45 minutes, or a campaign in one evening Play with any single-based miniature, in any scale, with as little as four models per player- a 2'x2' table is enough Use three sticks for movement and ranges - no need for a tape measure. Create characters randomly or with a point system. Character types include: Humans, Androids, Mutants, Robots, Mutated Plants, Mutated Animals, and the disease-ridden Wretched Six scenarios included; Rules for mutations, power armor, high-tech weapons and psi-powers; Campaign rules: characters gain new mutations and equipment after every battle. This revised, expanded edition is a complete, stand alone product. No purchase of other books necessary.

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