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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
In a City of Secrets, the Truth Cuts Deep Why has truth suddenly become so strangely frequent in Freeport? Can the city support not one but two churches dedicated to truth-speaking? How are the secrets of thieves, assassins, Captains' Council members, and "legitimate businessmen" becoming common knowledge, and what can be done about it? Should anything be done? And maybe, just maybe, is this strangeness linked to the rash of thefts, murders, and insanity plaguing the city? Dark Deeds in Freeport is an 80-page adventure arc of five connected scenarios designed for four Pathfinder RPG characters beginning at 9th level and ending at 12th. These linked adventures feature: swashbuckling, sin, investigation, and insanity familiar to fans of Green Ronin's popular Freeport, City of Adventure setting new spells, new magic items (from minor to near-artifact level), news monsters, and new fully-statted Freeport NPCs "Dark Deeds" is fully-integrated into the history and ongoing storylines of the Freeport setting, and it can be used individually or in a level-spanning mini-campaign. Something is horribly wrong in Freeport. Something that will surely require dark deeds to set right
MUTANTS AND DEATH RAY GUNS is a fast-paced, skirmish level, post-holocaust miniature system for 2+ players. Based on the popular Song of Blades and Heroes mechanics, the rules are simple and, above all, FUN After the holocaust, new races compete for supremacy over a scorched Earth. Pit your band of desperadoes against the dangers of a wasted world. Radiation, toxic waste, nanite storms, hostile lifeforms abound. Have you got what it takes to survive? Complete a battle in 45 minutes, or a campaign in one evening Play with any single-based miniature, in any scale, with as little as four models per player- a 2'x2' table is enough Use three sticks for movement and ranges - no need for a tape measure. Create characters randomly or with a point system. Character types include: Humans, Androids, Mutants, Robots, Mutated Plants, Mutated Animals, and the disease-ridden Wretched Six scenarios included; Rules for mutations, power armor, high-tech weapons and psi-powers; Campaign rules: characters gain new mutations and equipment after every battle. This revised, expanded edition is a complete, stand alone product. No purchase of other books necessary.
A successful, but very pompous, author is murdered on the night of his book debut celebration. A note-intended to stop a murder-actually spurns the murderer into action due to some rearranged punctuation. Who wrote the note? Who tampered with the note? Who carried out the false instructions? Nearly everyone has a motive An intelligent Spanish lawyer with a very thick accent discovers the truth. This dynamic, interactive dramatic reading is a great party game for you and your guests Teens and adults will love to adopt a new persona, dress the part, and solve the mystery No memorization required to participate in this family-friendly, hilarious party play. Consider also adapting this script to the stage as a mystery dinner theatre fundraiser for the charity of your choice This game is for 11 people, 6 male and 5 female. Included: Invitations Name Tags Name Place Markers Clue Cards Directions for the Host/Hostess Character Descriptions 1 Copy of the Full Script
This 432 pages long role-playing-game, is an OSR game (i.e. "old school simulacrum") featuring fighters, wizards, and other adventurers battling monsters to take their treasures in the depths of dark dungeons. If you are already familiar with other OSR games, then you already know the game mechanics. Yet, Fantastic Heroes & Witchery proposes a lot of options (classes, races, spells, talents, etc.) to play in the sword & sorcery genre, but also science-fantasy, sword & planet, grim fantasy, etc.
In Tephra, a simple airship ride is never all that simple... Welcome to Tephra's first softcover adventure, the Great Airship Robbery The luxurious airship known as the Intrepid is carrying a precious cargo, and a group of ex-Militarist bandits have found out about it The lost Dragoons of the 7th created flying mechanical mounts, and they've been some of the most successful highwaymen since the war's end. Now the Intrepid is their mark, and the adventurers are going to have to step in, get their hands dirty, and fight off these bandits in the open skies over Tephra. It's going to be a crazy ride, that's for sure. The Great Airship Robbery is an adventure set in Tephra: the Steampunk RPG. It includes a slew of fully-statted adversaries, allies, and other NPCs just waiting to get in the way of the adventurers' plight. The adventure includes maps, hooks, and more to get your game going fast This adventure is a great introductory adventure for new Tephra players, but can also be a good way to start off a great saga. It is suitable for a group of first-level adventurers.
"'The reign of your father the Loremaster - the reign of the Usurper after him - these were but as the blinking of an eye to me and so it shall be with your reign. It matters not; the final outcome will be no different.' " Your skills as a warrior have made you triumphant You have toppled the cruel Usurper to take your rightful place as Overlord of Irsmuncast. Crowds of exuberant citizens chant your name in joyous song. But beware, for the adventure has just begun. As Overlord you are now playing a treacherous game of intrigue, deception and danger. Threats come from within and without the walls of your great city, and you will need your wits as well as your strength to survive. The fate of a people and a kingdom rests in your hands. THE WAY OF THE TIGER is the role-playing adventure classic now revised and expanded for today. You choose the skills and martial arts moves to defeat your enemy, gaining knowledge and honing your abilities to use in further books. "Are you ready for the Way of the Tiger? "
Add expanded starship combat rules to your shatterzone game in
which teamwork is key. All players are part of the action, whethere
they want to be or not. Exciting and dramatic fights in outer-space
await
Song of Shadows and Dust is a standalone miniatures wargame based on the award winning Song of Blades and Heroes rules engine. The rules reflect the gritty reality of urban violence while preserving the keep-it-simple, play-as-you-want, no-book-keeping-required spirit of the Ganesha Games family. Easy to learn: The elegant core rules are easy to learn in just one game. Fast to play: Games are designed to be finished in under an hour allowing small campaigns to be completed in a single sitting. Flexible: Inspired by the break down in civil order which plagued the great cities of the Mediterranean in the first century BC, these rules are suitable for any pre-modern setting from Babylon to Bruges. Expansive: Includes 57 unique character profiles with whom to populate your faction or guild - from henchmen, assassins and punch-drunk boxers, to street urchins, elder statesmen and courtesans. Players are also free to create their own custom characters choosing from among 46 defining special rules. Variable: Eleven different faction objectives allow for 121 different tabletop scenarios. Expandable: Easily supplemented by special rules and scenarios drawn from the other rule books produced by Ganesha Games.
The eighth volume in our Mythic Monsters series, Mythic Monsters: Abyssal brings you a dozen and one Abyssal abominations from the deepest reaches of those infinite layers, where demons rightly fear to tread. Here you will find the eldest and fatherless qlippoth, the proto-demons spawned when the universe was young and that set in motion the devouring awfulness that is the Abyss itself. You will find also the demodands, godless mockeries forged by the cruelest titans, thwarted in their ascension to true divinity and raging against the heavens through their fiendish creations. Still other prowlers and predators of the plane of chaos and evil roam here, numbering twelve in all and updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every creature of chaos and emissary of evil has its own unique and exciting new mythic abilities, from a mythic baregara's terrifying challenge and beheading grapple to the faith-stealing strike and where is your god now abilities of a mythic noble slimy demodand This product includes mythic versions of all three types of demodands and five qlippoth, along with planar predators like the baregara and bebilith alongside deviant monstrosities that carry the tainted corruption of the Abyss with them into the material plane, like the terrifying kakuen-taka, covering CRs from 3 to 23. In addition to a dozen existing otherworldly foes, Mythic Monsters: Abyssal also contains an extensive in-character introduction to the warring and fiend-races of the Abyss in general, and the binding of the terrifying qlippoth in particular, with special runestone rituals for the binding of each. To top it all off, Mythic Monsters: Abyssal introduces an entirely new 13th mythic monster, the demon-devouring vermicious horror that is the ylrygoi qlippoth, ever on the hunt for the hosts in which to implant its shoggti tadpoles with its waving throng of stinger-necks akin in appearance to a headless hydra, if its heads were made of deadly scorpion's tails The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart. Download this 40-page mythic monster supplement today, and look forward to future releases in the Mythic Monsters line.
A dark star fell from the sky bringing with it the end of all things The sanctity of the world known as Abaddon was shattered when a global apocalyptic event of a meteor impacting the planet causing a destructive ecological and eldritch change. Now there is no day or night, just never ending Apocalypse. An undead world ruled by fear and horror. Undead nightmares prowl the darkest forest with malevolent ghouls, grim demonic fiends and horrific vampires prey on a fearful populace. The world is dominated by the monstrously powerful immortal evils that reigns supreme over this world. And with all this the mysterious force known as Nightwall. Evil dominates the world to be challenged by noble heroes fighting to take back a world that should belong to them. Are you willing to take up the fight? Inside this book you will find you'll need to embark on adventures in the exciting setting of Obsidian Apocalypse: Four toolkit setting templates: Infernus Risen - Angels and Demons have been brought to this world and engage in battles all over this world; World of the Elder Gods - The meteor is actually a prison from unusual monsters that breaks open and escapes to this world; Pandemic Contagion - A super powerful virus begins infecting, mutating and killing people of this world; and World of the Undead - Undead raise due to the necromantic energy in the meteor. Highly detailed regions and history, new organizations to launch your campaign 7 new races usable as player characters. Over 90 new feats and over 100 new spells. All new monsters and monster templates. And much more.
Unleash even more of your imagination... pious clerics and
resourceful pathfinders join mighty warriors, powerful wizards, and
crafty rogues. Their exploits are no longer limited to ancient
dungeons and catacombs, as they venture through the wild landscapes
of the surface, and face the crime and trade of towns.
From the award winning author of Fantasy Football Guidebook (and three other fantasy football books) comes the ultimate step by step guide to success; including methods of drafting, ranking players, creating cheat sheets and drafting like an expert. Finally, an easy to use and understand book, with tips on how to win your fantasy football league every year, is available at a great price. With over 230 winning ways, from how to pick a fantasy league to roster management tools, Fantasy Football Tips provides the key techniques to make you a consistent fantasy football owner. Written for all fantasy football players (whether a beginner or expert), Fantasy Football Tips is your ticket to this years League Championship. This 2nd edition is updated with 30 new tips
Looking for a hard-edged, gritty roleplaying experience? Looking to explore deep and nuanced facets of the human experience? Looking for a crunchy, detailed rules lexicon to facilitate a fantasy world simulation? Keep looking. Busty Barbarian Bimbos puts the players in the position of the exact kind of character that is all too often represented in gaming artwork but rarely present in the rules; the sexy sword-bunny hell-bent on scoring some coins, couture, and camaraderie. Featuring simple, intuitive rules. Streamlined character creation to get started quickly. Garment, equipment, and outfit creation tables to kickstart your wardrobe. Dozens of adventure seeds to keep the action moving. Requires three six-sided dice, some friends, and a juvenile sense of humor to play.
Looking for a hard-edged, gritty roleplaying experience? Looking to explore deep and nuanced facets of the human experience? Looking for a crunchy, detailed rules lexicon to facilitate a fantasy world simulation? Keep looking. Busty Barbarian Bimbos puts the players in the position of the exact kind of character that is all too often represented in gaming artwork but rarely present in the rules; the sexy sword-bunny hell-bent on scoring some coins, couture, and camaraderie. Featuring simple, intuitive rules. Streamlined character creation to get started quickly. Garment, equipment, and outfit creation tables to kickstart your wardrobe. Dozens of adventure seeds to keep the action moving. Requires three six-sided dice, some friends, and a juvenile sense of humor to play.
The moon is high, and you're starving. The darkness hides your drawn face and the desperate glint in your eye. Last night, you could have said no. Last night, you still murmured to yourself that you shouldn't give in, that you shouldn't let anyone get hurt. Tonight, all you feel is the ache of dry veins. You follow the sweet-smelling stranger down the stairs: the latest steps in a long descent. Your hard eyes don't blink. You can taste it already. Later, there will be time to fear or regret. In this moment, in all the broad, screaming night, there's nothing more terrible than you. From a solid foundation in the seductive horror of vampire literature, Feed RPG gives you the freedom to create and play in any kind of vampire mythos, from gritty drama to high camp. This book contains the complete game rules, four sample Strains for pick-up play, and a short guide to vampire literature with advice on bringing the feel of your favorite stories to the tabletop.
The classic Golden Dragon gamebook of the 1980s, back in print once more * * * The land lies in the grip of fear. The king is helpless, withered and aged by evil magic. Arkayn Darkrobe, fell Lord of Shadow Keep, rules the country now with necromancy and vile cunning. You are the greatest of the Paladins. You journey through danger and darkness to face the Lord of Shadow Keep. If you cannot overcome his spells and slay him, all is lost This is fantasy adventure with a difference: YOU are the hero A pencil, an eraser and two dice are all you need to embark on your quest. Success and vast riches - or failure and sudden death - will depend on the decisions you make
An expansion for the Uber RPG: Steampunk Ruleset, this Sourcebook provides the framework for an overflowing Steampunk city, including government, demographics, law enforcement, utilities, sanitation, new secret societies, 20 complete locations, 85 story seeds, and over 40 new NPCs. Urban Steampunk is the perfect setting for any campaign that takes place in a retro-futuristic world, be it grim or frivolous, historic or fantastical.
You are Avenger, a ninja trained in the Way of the Tiger, a lethal master of unarmed combat who must confront ultimate evil to avenge the death of your foster-father. Your foster-father's assassin has stolen the scrolls of Kettsuin. Now, the secret word of power could be used to imprison the great god Kwon in Inferno forever - unleashing the forces of evil throughout the world of Orb. Your quest is to find the assassin before he reaches the Pillars of Change. The fate of Orb depends on your deadly skills and cunning. THE WAY OF THE TIGER is the eighties gamebook adventure classic now revised and expanded for a new generation of fans. You choose the skills and martial arts moves to defeat your enemies, gaining knowledge and honing your abilities to use as your quest progresses. Are you ready for the Way of the Tiger?
A mythic monstrous manual of the foulest fungus The second volume in our new Mythic Monsters series, "Mythic Monsters: Molds, Slimes, and Fungi" brings you a dozen and one pestilential horrors and moldering monstrosities to torment your PCs Twelve of your favorite fungi are here, updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every fungal creature has its own unique and exciting new mythic abilities, from an mythic ascomoid's puffball avalanche to a mythic fungus queen's battle pods and a mythic mu spore's unstoppable titan. From the vicious vegepygmy to the virulent violet fungus, the seductive fungus queen to the colossal corruption of the mu spore, this product covers CRs from 1 to 26. In addition to a dozen familiar fungal monsters, "Mythic Monsters: Molds, Slimes, and Fungi" also includes rules for the fungal creature subtype as well as eight mythic fungal hazards, from the familiar green slime and yellow mold to shriekers and azure fungus To top it all off, "Mythic Monsters: Molds, Slimes, and Fungi" introduces an entirely new 13th mythic fungal creature, the sublime and mysterious fairy ring, a living portal into the realms of the fey that can be a boon or bane to weary and lost travelers. The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart - that is what you get with every installment in the Mythic Monsters series from Legendary Games. |
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