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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
"You came here to get rich. You harvest metals and silicon for
space construction. You mine He-3 for fusion power. You spend weeks
alone, surveying tens of thousands of square miles. At the end of
the month, you come to town, accounts flush with currency. You came
here to start over. You've done things you can't talk about to
anyone. Things you aren't proud of. Up here, nobody gives a damn.
You can keep yourself to yourself, as long as you don't piss
anybody off. You came here to live free. No government. No taxes.
No prisons. No law at all. Or so they said. You came here looking
for something you couldn't find on Earth. Good luck with that."
"Full Moon" is a roleplaying game about life on the lunar frontier.
Your characters are lonely prospectors, ambitious criminals, or
plain folk just hoping for a better life. Factions struggle to
build a community in this unforgiving place. Will you throw in with
one? Or will you make a name for yourselves on your own terms? Uses
a streamlined version of the Fate system. Conflicts range from
one-on-one gunfights to struggles that shape the entire setting.
Build your own campaign world or use the sample setting for quick
play. Includes a complete adventure that can frame an entire
campaign.
When the maid discovers good ol' Rick O. Mortice dead, the
Inspector and his overly eager Lieutenant sidekick are out to
discover the culprit Everyone has a motive and the accusations
fly-but not before they go ahead and sit down to a luxurious meal.
After all, why let one stiff ruin dinner? This dynamic, interactive
dinner drama is a great party game for you and your guests Teens
and adults will love to adopt a new persona, dress the part, and
solve the mystery No memorization required to participate in this
family-friendly, hilarious party play. This game is for 15 people,
10 male and 5 female (but sometimes it's even more fun to mix up
gender roles ). Included: Invitations Name Tags Name Place Markers
Directions for the Host/Hostess Character Descriptions 1 Copy of
the Full Script
A dark star fell from the sky bringing with it the end of all
things The sanctity of the world known as Abaddon was shattered
when a global apocalyptic event of a meteor impacting the planet
causing a destructive ecological and eldritch change. Now there is
no day or night, just never ending Apocalypse. An undead world
ruled by fear and horror. Undead nightmares prowl the darkest
forest with malevolent ghouls, grim demonic fiends and horrific
vampires prey on a fearful populace. The world is dominated by the
monstrously powerful immortal evils that reigns supreme over this
world. And with all this the mysterious force known as Nightwall.
Evil dominates the world to be challenged by noble heroes fighting
to take back a world that should belong to them. Are you willing to
take up the fight? Inside this book you will find you'll need to
embark on adventures in the exciting setting of Obsidian
Apocalypse: * Four toolkit setting templates: Infernus Risen -
Angels and Demons have been brought to this world and engage in
battles all over this world; World of the Elder Gods - The meteor
is actually a prison from unusual monsters that breaks open and
escapes to this world; Pandemic Contagion - A super powerful virus
begins infecting, mutating and killing people of this world; and
World of the Undead - Undead raise due to the necromantic energy in
the meteor. * Highly detailed regions and history, new
organizations to launch your campaign * 7 new races usable as
player characters. * Over 90 new feats and over 100 new spells. *
All new monsters and monster templates. * And much more.
TPK Games is pleased to present: Feats Reforged, Volume II, The
Advanced Feats Character growth is an important aspect of any
fantasy roleplaying game, and with the advent of feats in 3rd
edition D&D, players have always had a lot of growth potential
and new abilities. One of the problems people discussed is that
many feats are static and have a diminished amount of return as you
advance. We decided to change that. In Feats Reforged, feats scale
in ability as you do, so that their level of ability matches your
own. Many of the so-called "worthless" feats have now been
reforged, so that their abilities are on par with other feats, and
each feat now scales in ability with their users. You will find
that most feats now also have an additional bonus effect at around
7th, 14th and sometimes even 20th level. This represents your
increase in skill with these feats and talents. In addition, these
feats are an excellent resource if you play in a low magic setting.
You can focus on allowing the players to be the heroes, relying on
their own abilities, rather than focusing on the magic items they
carry. Every feat should remain viable, at every level. Inside
Feats Reforged, Volume II, you will find nearly 150 reforged feats
from the Advanced Player's Guide. With these new variations of the
classic feats you will find much more utility and benefit, even
after leveling past their initial value. Hammer these into your
game and reforge your feats
In Cold Blood. When the apocalypse roared in, it took the mettle of
a desperate coalition to hold it back. Forged in the war against
the undead, hammered by the demand of their own survivors, and
wrought on the backs of a thousand thousand slaves, this axis is
the largest bastion of what could still be called civilization left
in the wastes. And while the fuel may be tainted with blood, the
trains still run on time. Welcome to the Iron Works, the industrial
megalopolis which now rings the Great Lake. Trains and highways can
speed you from the music and mechanical mayhem of Motor City, to
the windy, deadly hub of Rail City to the bustling breadbasket of
Mill City and beyond. Try not to notice the Iron Slaves glowing
with sullen discontent at every turn. In the mighty Ironworks, the
zed are kept at bay, but the politics will kill quicker than a
bullet. Not all of the land the Lake touches belongs to the
Ironworks, however. On the northern shore lies the land of the
Reclaimers. This frozen land and her friendly people had their
borders forced by the Merican mob, bringing the undead plague and
ruin with them. Now, they wait and prepare for the day they can
free their threatened land and captive people from the power of the
Ironworks.
Games in the genre of dark fantasy and horror work naturally work
against some of the accepted assumptions of heroic fantasy. In a
typical fantasy RPG game, combat might not be as dangerous and
threatening in a fear or horror based adventure.
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