|
|
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
THIS BOOK IS A MUST-HAVE FOR: staycationing, holidaying, hen or
stag dos, parties, office fun, quiet days in. Adventures for Bored
Adults will help you beat the boredom with these 100+ hilarious
solo and group games, competitive challenges, fun activities and
relaxing treats. Whether you're with friends or family, on the move
or at home, alone or in a group, it's your ultimate guide to a good
time. Never a dull moment again. FEATURING: Bounce the Egg,
Spaghetti Scrabble, Pick a sinner, the Gym Bunnies challenge, Morse
Inspector, Ransom Devil, Secret Streaking and many more.
Under Pashuvanam's Lush Beidha. The name invokes wonderment. It
fuels the imagination of storytellers. It fills merchants with a
lust for riches. Covering most of this land is a thick jungle
called the Pashuvanam, or Jungle of Beasts. The jungle deserves its
name. Fierce monsters and animals plague Beidhanids and Nipuans
alike, sometimes destroying entire villages. Over the last few
centuries, most of the dangerous creatures have been driven away
from major settlements and main roads, giving the inhabitants a
sense of security. Still, stories of unspeakable horrors lurking in
the jungle's depth persist-and are regularly proven true. Under
Pashuvanam's Lush is your introduction to this land. Here you will
find adventure, rumor and mysteries. More than a sourcebook, this
is an adventure which takes the heroes from the civilization of
this land and through the dark foreboding jungles to ruins long
forgotten. What evil lurks under the lush?
 |
Forsooth!
(Paperback)
Sam Liberty; Illustrated by Melissa Newman-Evans; Edited by Janine Liberty
|
R503
Discovery Miles 5 030
|
Ships in 18 - 22 working days
|
|
|
Prepare to get your bard on. Forsooth challenges three-to-six
players to improvise one of Shakespeare's greatest lost works.
There's no need for a game master, no need to prepare anything in
advance, and the rules take just minutes to learn. If you love
theatre, or literature, or being a complete ham for the amusement
of your friends, this game is for you. From cast generation to
curtain call, a game lasts around two or three hours, and a handy
Cliff Notes edition allows for even faster game play - right around
90 comedy-or-drama-packed minutes. Great for a casual night of
gaming, or building epic cycles of drama with your role-playing
group, Forsooth is easy to pick up, but loaded with challenges for
even the most serious RPG aficionado.
Super Hero Role-Playing System Selling Points: -Easy to learn rules
-Kid friendly Complete Rules -including: 1d10 mechanics, powers
list, game master support -Only needs a ten-sided die -FULL COLOR
-Compatible with FASERIP -LOADS of FREE online FASERIP material
The power of your gentleman adventurer is about to explode
Contained within these gunpowder-stained pages are all you'll need
to put more bang in your travels through the world of Tephra. With
this trusty handbook as your guide, you and your fellow
pyrotechnicians will be able to set the battlefield ablaze with
firebombs and take advantage of the tactical explosions of squibs.
Learn new augments for these and your more standard explosives that
wil make them walk, bounce, smoke, emit shockwaves, implode, and
work under water. Not into setting off explosives? This book will
also teach you how to ricochet the projectile of your choice so
that no target will ever be out of your reach. Like both? Combine
them to bounce your bombs onto the uncouth vagabonds of your choice
But first you'll meet renegade sky pirates calling themselves the
BombRats, a bunch of crazed bombers who enjoy destroying airships
as much as they like looting them. Be prepared, this is some
serious content: - 45 new specialties - 54 new explosive augments -
3 new adversaries - 3 new stories - 16 new items - 6 new trinkets
This is a supplement for Tephra: the Steampunk RPG. It is intended
to be used with the Tephra Playing Guide.
Mythology tells us of heroes of all sorts. We read of Merlin and
Arthur. We hear about how Beowulf fought Grendil. There is Cu
Chulainn, Achilles, Lancelot, Robin Hood, Perseus, Mulan, Penelope,
Finn, Hiawatha, Boudica, and many, many more. Heroes come from
royalty or everyday life. Their backgrounds vary as much as they
do. And everyone fantasizes about being one at some point in life.
Every child dreams of being a hero. And so now we have a
role-playing game that lets us all become heroes... Mythic Hero
With a unique character personality system to help guide players,
Mythic Hero includes a combat system based on realistic fighting
that is straight-forward and quick to play. Any character can
expand their skills well beyond the starting career (if one is
chosen), including wizardry Yet, beware There are monsters and
villains to be overcome in the unique world-system. Magic includes
three areas of study; the physical, the mental, and the
spiritual... It is magic for the thinking man. Using a percentile
(d10) and d6 system, there is a huge variety of play options in
this table top role-playing game. Fun for ages 8 and up.
This is a reprinted edition of the companion to the classic
MasterBook universal roleplaying system. Everything you want in
your game world... and more All the "extras" you want and need for
your MasterBook roleplaying game universe, including Spells,
Equipment, New Skills and Background Options, Vehicle Combat Rules,
Tips on World-Creation and Cross-Genre Roleplaying, Index to
MasterBook, and MasterBook/OpenD6 Conversion Notes. Whether you're
playing in an existing MasterBook world or creating your own, this
book is essential to any campaign.
The seventh volume in our Mythic Monsters series, Mythic Monsters:
Inner Planes brings you a dozen and one weirdling wanderers from
the Elemental and Ethereal Planes, roaming planar portals and
primordial energy pools to menace those that delve too deeply into
the fundamental roots of the universe, or that ask too great a
price from races ancient when their world was young. Twelve of your
favorite planar creatures are here, updated for the mythic rules,
and when we say updated we mean complete stat blocks, yes, but more
than that every ancient ambassador and primal predator of the inner
planes has its own unique and exciting new mythic abilities, from a
mythic xill's otherworldly coordination and phase warrior to the
conflagration and searing arrogance of a mythic noble efreeti malik
This product includes mythic versions of the nobles of the four
great genie races, as well as mythic jann and the undead of the
genie world, mythic ghuls, as well as mythic versions of such
classic creatures as the salamander and xorn, covering CRs from 5
to 16. In addition to a dozen existing otherworldly foes, Mythic
Monsters: Inner Planes also describes the mysterious Portal Code
and its applications for plane travelers, as well as the nature of
genies and wishes in a mythic campaign, including the ability of
mythic genies to overrule the wishes of their lesser kin. To top it
all off, Mythic Monsters: Inner Planes introduces an entirely new
13th mythic monster, the implacable liminal hound, hunter of the
transitive realms and teleportational vortices that join the planes
together, and a deadly menace to those whose frequent jaunts
between worlds threaten to unravel the spatial fabric of reality
The Mythic Monsters series from Legendary Games brings you dynamic
and exciting mechanics alongside evocative and cinematic new
abilities that really help creatures live up to their flavor text,
whether they are creatures of real-world myth and legend or
creatures born out of the RPG tradition itself. These creatures can
work just as well in a non-mythic campaign as they do in one that
incorporates the full mythic rules, as you can throw them at your
jaded players who think they've seen it all or know the standard
monster stats as well as you do. That look of surprise and "What
was THAT?" will warm any GM's heart. Download this 34-page mythic
monster supplement today, and look forward to future releases in
the Mythic Monsters line.
 |
Psionics Embodied
(Paperback)
Jeremy Smith, Andreas Ronnqvist; Illustrated by Gordon Napier
|
R516
Discovery Miles 5 160
|
Ships in 18 - 22 working days
|
|
|
Principia Chaotica is a flexible, multi-genre game system, designed
to provide a simple, easy to learn framework that would emphasize
the role-playing aspects of adventure gaming.
|
You may like...
Mad Am ?
Seann Mcanally
Hardcover
R635
Discovery Miles 6 350
Dreampunk
Xavid -
Hardcover
R1,071
R899
Discovery Miles 8 990
Galaxy 7
Jeff Edwards
Hardcover
R651
Discovery Miles 6 510
|