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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
The tenth volume in our Mythic Monsters series, Mythic Monsters:
Sea Monsters brings you a dozen and one maritime menaces ready to
leave your PCs scurrying for the safety of shore. Here there be
monsters indeed, from treacherous sea hags and malevolent devilfish
luring sailors to be devoured or enslaved to titanic terrors of the
deep like the sea serpent and dragon turtle that hunt out of
instinct and hunger but pose no less a peril. Size hardly equates
to stupidity, however, as clockwork leviathans are relics of
ancient and advanced civilizations still following the residual
programming from ages long past, while krakens are beings of
unfathomable intellect and ineffable evil. Still, a few citizens of
the sea might lend a sympathetic flipper if approached the right
way, like the selkie and the seaweed leshy. As if these mythic sea
monsters were not enough, Mythic Monsters: Sea Monsters also
explores an assortment of feats uniquely suited to aquatic
creatures, helping to lend a legendary touch to creatures from the
briny blue. The 13 sea monsters contained herein, ranging in CR
from 3 to 22, are updated for the mythic rules, and when we say
updated we mean complete stat blocks, yes, but more than that every
one has its own unique and exciting new mythic abilities, from a
mythic draugr crew's phantom broadside and ship of the damned to
the ionic meltdown and orichalum alloy of a mythic clockwork
leviathan The Mythic Monsters series from Legendary Games brings
you dynamic and exciting mechanics alongside evocative and
cinematic new abilities that really help creatures live up to their
flavor text, whether they are creatures of real-world myth and
legend or creatures born out of the RPG tradition itself. These
creatures can work just as well in a non-mythic campaign as they do
in one that incorporates the full mythic rules, as you can throw
them at your jaded players who think they've seen it all or know
the standard monster stats as well as you do. That look of surprise
and "What was THAT?" will warm any GM's heart. We hope you enjoy
this 34-page mythic monster supplement and look forward to future
releases in the Mythic Monsters line.
The 12th volume in our Mythic Monsters series, Mythic Monsters:
Fairy Tale Creatures brings you a dozen and one celebrated
storybook creatures, a few friendly, more of them malevolent, and
every one dangerous. This product certainly celebrates the fey, but
it incorporates a selection of monsters of many types inspired by
fairy tales, often with a decidedly Celtic flair. From
blarney-filled leprechauns and luminous pixies to terrible banshees
keening their anguish and whether bringing succor like a unicorn or
murderous spite like a redcap, these creatures bring the full
flavor of the realms of faerie to your campaign. We have hungry
green hags ready to gobble their victims living or dead alongside
flitting faerie dragons that just want to have fun, bogeymen that
use terror as a weapon and will-o'-wisps that feed upon it like
sweet nectar. We also delved into the madcap tales of Lewis Carroll
to bring you not only mythic versions of the frumious bandersnatch,
jubjub bird, and jabberwock, but also a brand-new thirteenth
monster for this collection, the strange and elusive boojum snark
In addition to these fabulous fairy tale creatures, this product
includes a selection of non-mythic and mythic spells, including
call woodland beings, faerie form, and fey crossroads, as well as
fey-inspired mythic versions of existing spells The 13 monsters
contained herein, ranging in CR from 3 to 28, are updated for the
mythic rules, and when we say updated we mean complete stat blocks,
yes, but more than that every one has its own unique and exciting
new mythic abilities, from a mythic green hag's grisly gobble and
insatiable stalker to the death coach and immortal anguish of a
mythic banshee The Mythic Monsters series from Legendary Games
brings you dynamic and exciting mechanics alongside evocative and
cinematic new abilities that really help creatures live up to their
flavor text, whether they are creatures of real-world myth and
legend or creatures born out of the RPG tradition itself. These
creatures can work just as well in a non-mythic campaign as they do
in one that incorporates the full mythic rules, as you can throw
them at your jaded players who think they've seen it all or know
the standard monster stats as well as you do. That look of surprise
and "What was THAT?" will warm any GM's heart.
The Outer Planes Beckon
""Dark Roads and Golden Hells is one hell of an achievement...
or perhaps eleven of them. Every chapter offers a world of ideas,
every paragraph a vision. Open this to any page, and see if it
doesn't draw you in. Open Design has created a dazzlingly worthy
successor to the Planescape legacy.""
- Colin McComb, " Planescape designer"" "
Open Design's sourcebook of planar adventure for the Pathfinder
Roleplaying Game delivers a glittering array of new options for GMs
who want to take their PCs far from the known lands and into
strange realms. This is where Good and Evil battle for souls, the
fractal dance of Law and Chaos orders the universe, and the fates
weave mortal destinies...
Dark Roads and Golden Hells includes: More than 80 new planes
and planar locations including the Loom, the Eleven Hells, and the
City of Vultures Beyond 3 new player character races: the Deva,
Maxim, and Warplings, with 45 new feats and 41 new traits 18 new
spells including Combat Geometry, Ghostlock and Quantum Uncertainty
6 new planar monsters including the fate-eater, rust drake and
spinning hag Infinite possibilities
Pick up your copy of Dark Roads & Golden Hells today, and
explore the furthest reaches of new planes
Small and Mighty (and sometimes mighty small) There are no such
things as lesser draconic kin, but lurking among the further
branches of the dragon's family tree are many strange and wondrous
creatures perhaps less powerful than their cousins but no less
crafty or formidable. Shaped by their environment and powerful
shapers of it, drakes interact with humans and other races a great
deal, and from such relationships and rivalries are great
adventures born The Book of Drakes takes you on a guided tour of
the workings and habits of these enigmatic and oft-overlooked
creatures. Herein you'll discover More than 20 drakes ready for
play, including the crag drake, moon drake, and alehouse drake
Beautiful full-color illustrations by Hugo Solis Drake spells,
feats, familiars, and abilities A system for building your own
drakes for any party of any level, in any environment From Midgard
to your home setting, drakes provide unique adversaries, unusual
companions, and compelling NPCs. Don't miss this chance to push
your game to the next level.
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