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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
It's About More Than Killing All the Monsters Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the GM to create more memorable encounters. Alternate Objectives focuses on creating battles where they PCs have goals beyond slaying the bad guys: things like rescuing prisoners or obtaining a powerful artifact before the opponents. Alternate Objectives details several types of objectives and things to consider when building them. It then describes other elements that could be relevant in a range of encounters containing alternate objectives but are not tied to specific objectives. Finally Alternate Objectives provides six sample encounters along with adventure hooks and variations. The include: Stealing a necklace off an enemy's neck and getting away. Escaping from a collapsing ice cave. Extinguishing a fire while battling elemental bugs. Protecting a prince from assassins. Holding back efreet long enough to open a portal and escape the City of Brass. Convincing a fallen angel to return to the light before he kills the PCs.
Wolfgang Baur, Monte Cook, Ed Greenwood, Mike Stackpole, and other industry veterans have the answers you asked for...and the advice you need You'll learn how to create great new adventures, monsters and magic for your RPG campaign, and maybe even design your own game. The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get time-tested advice from the top designers in the industry. This compilation includes all three volumes of the Kobold Guide to Game Design series-now with all-new material by Wolfgang Baur, Mike Stackpole, and others From core rules and magic systems to fantasy adventures, monster design, playtesting, and much more, these 40 essays cover every aspect of RPG design in clear, accessible language, to show you what it takes. The City Book Review called it "highly recommended for gaming nerds everywhere" Pick up the Complete KOBOLD Guide to Game Design today, and starting designing your RPG tonight Winner, 2012 Gold ENnie Award, Best RPG-Related Accessory
Liven up your night with murder In this murder mystery game guests take the roles of various cast and crew members celebrating the completion of filming of their movie when the director suddenly dies at the party. However, the paranoid Director hid magical clues revealing hints as to who committed the crime. The scavenger hunt, couples' rules, and the randomzation for the murderer bring unique features to the standard murder mystery game. Also included is All the Inheritance, a murdering mystery game where anyone can be the killer as each heir hopes to kill the host - while avoiding being knocked off themselves - to collect the most money. Use luck, memory, backstabbing, and clever deductions to win all the inheritance you can and uncover who is really your friend. But, wait There's more Lastly there are rules for an indoor capture the flag style game with murder Enjoy three different party games in one book by Dennis Spielman
The From the Deep Adventure Path resumes after the PCs have returned to the city of Arbil for some much-deserved rest. But instead of finding a peaceful city, increasingly frequent and vicious raids by the tribal orcs found along the unclaimed coastlines spoil the plans of the party. The PCs are tasked with tracking down the reason why the orcs are attacking Arbil in increasing numbers. In their journeys, the PCs will travel along the wild coastlines of Tion, encountering the untamed inhabitants that have yet to be pacified by the Protectorate, and even out across the ocean ruled by the Maquoran Fleet. But is the true danger from across the ocean or from below it? Also included in "Ruling Three" is detailed information on the lizardfolk race, several new psionic monsters, and information on the coastlines of the Protectorate.
This book is a How-to on running great Role Playing games. This is not the fool's guide. It is a text for making genuinely interested GMs into great GMs. The material can be implemented a chapter at a time to help a GM enhance an ongoing gaming experience without starting over. The book includes chapters on various aspects of running a Role Playing game such as Non-Player characters, props, prepping for a session, The illusion of Choice, and delivery. A bonus chapter addresses the issue of God and gaming. This long standing issue is discussed in a way that should be interesting to anyone who has ever encountered this debate. Persons who purchase the book may register on Newheightsfellowshipchurch.org to receive a free bonus short story which stems from Pastor Dan's longstanding D&D(TM) camaign and updates (optional) about new books and materials.
In the twisted, dark future of 24th century America, heroes are needed more than ever. Do you have what it takes? Recruited to investigate the disappearance of missing townsfolk, the heroes soon discover that there is more to these kidnappings than meets the eye, and that these explorations aren't just a ruin-crawls into the crumbling old mall. Can your characters survive the challenges that await them, or will they meet their end someplace deep below a besieged post-apocalyptic village? The Mall of Doom uses the Outland System game mechanic and requires only The Mutant Epoch hub rules RPG book to play. Here's what's included: Multi-Path adventure: never plays the same twice. Designed for group gaming or solo play. Due to some of the suggestive themes, horrific circumstances and descriptions, this adventure is not for the squeamish. 60 Illustrations 5 Player Handouts 6 Maps 1 New Creature 2 New Relics 136 Pages See the preview PDF at http: //www.outlandarts.com/mallofdoom.htm Product Code OLA1002 8.5 x 11" version
The Task: design a complete dungeon in one page. The Complete 2012 Collection. Includes all 106 submissions, including the 24 winning entries. Check out the official 2012 One Page Dungeon Contest page for free downloads of the submissions.
This game presents the ultimate challenge for all nerds, from D&Ders to techies. Players divide into teams to battle their way through rigorous trivia categories, including sci-fi, fantasy, comics, video games, science, and technology. The goal is to reach the Inner Sanctum of Geekdom, the crowning glory for every geek
The Adventure Begins With You For over 100 years, Dorothy's adventures in the Land of Oz have fired the imaginations of millions. Now it's time to create your own Adventures in Oz * Easily create your own unique Oz character, or recreate your favorite Oz hero * Simple rules and a bloodless combat system make it a great game for Oz fans of all ages * Over 30 locations from L. Frank Baum's Oz stories as well as advice for creating your own Ozzy locales * "The Jaded City of Oz" a fun new Oz adventure
The samurai ruled the Land of the Rising Sun from the end of the 12th century to the middle of the 19th century. At the top were the Shogun, the military dictators who dominated Japan as regents to the Emperors. Below the Shogun were the daimyo, provincial warlords who governed their individual fiefs with virtual sovereignty.Shogun & Daimyo provides detailed information on the three dynasties of Shogun and one Shogunal Regency that dominated Japan during the feudal era, along with 171 daimyo clans that were defeated, dispossessed, or otherwise dissolved before the end of the samurai era.The information is organized as an handbook for creating more realistic backgrounds for role-playing games, boardgames, miniatures games, and computer games. It is also useful for those writing historical novels, screenplays, graphic novels, comic books, anim, and other creative works.Background material includes history, government structure, and a kanji primer. For gamers, a campaign setting is provided, along with notes on road travel, gazetteers of the major routes, and the use of mon "family crests." There is also a special section on samurai cinema with plot synopsis and recommendations for 103 chanbara movies and TV shows.Shogun & Daimyo is a companion to Daimyo of 1876 (Different Worlds Publications 2010). The two books together cover all the major clans and prominent families of feudal Japan.Among the shogun and daimyo in this book you will find: - Taira Kiyomori, the warrior-general who established the first samurai-dominated government in the history of Japan- Minamoto Yoritomo, Japan's 1st Shogun and eminent administrator, who moved his military government to Kamakura, far from the meddling influences of the Imperial Court in Kyoto- Ashikaga Takauji, the controversial samurai general who fought for the restoration of Imperial rule, but left the Court divided, and took control with a new warrior government as the 1st Shogun of the 2nd Shogunal dynasty of Japan- Takeda Shingen, a military genius and innovator who fought, Uesugi Kenshin in a series of legendary battles at Kawanaka-jima, and whose secret death drove the plot of Akira Kurosawa's film Kagemusha- Toyotomi Hideyoshi, a son of a peasant-warrior, who rose in power to complete the unification of Japan that was started by Oda Nobunaga, but whose ambitions led to the destruction of his clan- Tokugawa Ieyasu, a minor daimyo who became Shogun, and established the 3rd and last Shogunal dynasty that would rule the Land of the Rising Sun for two-and-a-half centuries, until the end of the samurai era.Profusely illuminated with hundreds of woodcut prints, paintings, photos, family trees, and crests.Suggested for mature readers.
For so many mortals, life is but a mundane existence. They glide through it like zombies, wishing the world was full of magic and mystery but believing in their hearts that it is not. If only they knew how their senses deceive. For all around them, celestial forces battle one another. The sons of light and the sons of darkness engage in an endless struggle over their everlasting souls, and more nefarious creations lie in wait to devour all that is good in the world. Children of Fire is a tabletop role-playing game (RPG) that lets you explore this ethereal world. In it, the players create angels who battle over the souls of the living. You'll pit yourself against demons, sorcerers, and other unholy emanations. But saving mankind is not always about direct conflict. Often these games center around difficult moral dilemmas, and the characters are often forced to confront their own frailties and imperfections. Children of Fire is a story-focused, combat-light game where players are angels battling for human souls, straining the shackles of predetermination, and struggling with their own immortality. Originally published over a decade ago as a popular web site, and later crowd-funded via Kickstarter.com, this all new edition features revised rules and 112 pages of stunning, full-color art. The book includes both the Children of Fire core game and the Children of Clay expansion, which provides rules for creating and playing mortal PCs.
This is a compilation of various entertainment games that can help rejuvenate a party function and break the monotony. The games are participative and can turn a party lively.
No other book covers fantasy hockey in such detail. Perfect for the beginner and experienced fantasy hockey player. A great gift for the hockey fan in your life. The first book to comprehensively describe fantasy hockey and tell you how to win your league championship Answers these questions: -Why play fantasy hockey? -Where do I start? -How do I pick the right league? -How do I score points? -Who do I start each week? Provides: -Explanation of National Hockey League (NHL) and fantasy hockey rules -Draft Tips -Draft Strategies including traditional draft, VBD, auction and keeper -Vital Resources to help -And much more... How to Play, Enjoy and Win your Fantasy Hockey League Every Year A handy, concise and informative source book. Expertly organized and full of hard facts, helpful tips and valuable strategies. This guidebook is for the novice or the expert who wants to learn more about how to play and win fantasy hockey. It is your single source for strategies, tips and league rules. It is the best book of its kind. Includes: - The history and administration of Fantasy Hockey - Types of leagues, scoring systems and drafts - How to rank players - Draft day tips, theories and advanced strategies - Roster Management skills (trades, add/drops, start/bench decisions) - Auction and Keeper leagues - And much more
Welcome to a world of mad, inspirational wonders and wild scientific theory wrapped in fog, run by gears, and lit by gaslight. Steampunk is a venue for adventure, no doubt about that, with science and technology unhindered by the laws of physics, societal norms from any culture past, present or future, and only as much historical accuracy as fits the whims of the moment. It is, simply put, a realm where anything is possible under the guise of skimming whatever we want from an idealized - or grossly imperfect - version of the 19th Century. Uber RPG: Steampunk provides all the tools and background you need to enter this retro-futuristic universe with just as much potential for light hearted adventure as it has for deep dives into the psyche of a dark and harshly split world.
The paranormal is real, or is it? You decide in this roleplaying game of supernatural mystery. Investigate cases involving ghostly encounters, possessed victims, or freakish constructs -- or mortal threats, like rogue sorcerers and diabolists. Portray characters who follow special pursuits in life, such as science, magic, or the occult. Those tainted by the supernatural gain secret knowledges based on their chosen pursuits. From the Second Sight and Divine Arts to Sorcery and the Unholy Arts, use these powers to solve mysteries or defend humanity against the horrors.
You just melted the barrel of your gun and Your armor is shot full of holes. no cavalry is coming over the hill And you've still got to fly the shatterzone. You thought you were going to get rich and get home. Now it looks like all you may get is dead. All in all, a hell of a bad day. It's a vast and dangerous sea of planets and stars, where a group of adventurers can just as easily improve their own fortunes or meet a swift and brutal death. Explore all its wonder, from the heart of the Core Worlds to the mysterious and deadly shatterzone itself. This classic reprint combines the Rule Book, Players' Guide, and Universe Guide into a single volume and requires two 10-sided dice. MasterDeck(tm) cards optional, but recommended for enhanced play.
Beasts, Men & Gods Revised 2nd Edition is a limited edition reprint of a fantasy role play game first published in 1980. It's a paper and pencil RPG from the era of Dungeons & Dragons, Tunnels & Trolls and Runequest.
This is a reprinted edition of the classic 1994 world book for the MasterBook roleplaying game system. Welcome to the world of Fantasy Noir. It's a mean old world out there. The sorcerer upstairs conjures too loud; the guy down the hall drinks blood from a six-pack; that stiff you left in the alley is up and walking around. If you're lucky, the Guild will pay you for tonight's work; if you're not, you're going home in a box... a small box. Bloodshadows is a roleplaying game setting that combines pulp adventure with dark fantasy. Tough detectives in weathered trench-coats swap biting comments with vampires in evening gowns. Humans walk down dark streets side by side with demonic breeds and long-dead ghouls. And death -- or Undeath -- waits around the corner... Go outside the cities and discover the terrors of the Wilderness. Even the most powerful shapeshifter or sorcerer fears what waits in the ruins... Your weapons on the world of Marl are magic and technology -- but neither replaces a good head on your shoulders. And you'll have to work to keep it there. You must have MasterBook to play this game.
"The Mutant Epoch is about humankind's attempt to reclaim some semblance of civilization, calling upon its best and boldest to uncover the lost knowledge and power of the old ones." The Mutant Epoch post-apocalyptic RPG challenges your in-game persona to survive in an age of rediscovery, high adventure, savage conflict, and freakish mutants and machines. Characters work in small excavation teams making forays into ruined cities, through junk strewn wastelands, twisted forests, nightmarish swamps and across polluted seas. During their expeditions they must contend with mutant beasts, the environment, as well as raiders, cultists, and robotic forces, only to stake their place in the newly emerging barter forts and factional bastions of humanity. Players can take on the roles of pure stocks, mutants, ghost mutants, cyborgs, beastial humans and an assortment of synthetic or engineered humans. All you need is this book, dice, paper and pencils, a few friends and your imagination. The Mutant Epoch uses the Outland System game mechanic, which employs the full set of polyhedron dice, is easy to learn, logical, fast paced, and perfectly suited to the hard core action of post apocalyptic game play. Inside this lavishly illustrated book you will find all the rules, art and content to generate characters, challenge them with perils, and then reward them with potent relics. This core book includes: 8 character types 30 castes 36 skills over a 111 mutations 68 cybernetic implants 104 creatures 9 robots and 10 androids complete encounter tables hazards, traps and insanity typical humans rules for called shots, parrying and chases 9 relic vehicles, 44 weapon relics, 14 armor relics and 70+ miscellaneous relics common PA vehicles and 10 scrap built Vehicles dozens of helpful tables character sheet GMs party record sheet grid and hex paper, and much more Plus, there are numerous supplemental books, Excavator Monthly magazine issues, fiction, art, and as an added bonus buying the TME Hub Rules book automatically grants the owner exclusive membership in the Society of Excavators.
Black Devils Brigade is the first full-length adventure campaign for GODLIKE: Superhero Roleplaying in a World on Fire, the critically acclaimed game of deadly action and superheroic courage in World War 2. It lets you and your players tell the story of the Americans and Canadians who made up the First Special Service Force, or-as they became known to their opponents-the Black Devils Brigade. The Black Devils earned their nickname from the German soldiers in the battle for Italy. For every Forceman killed, they killed 25 of the enemy. For every Forceman captured, they captured 2,035 prisoners. Their silent nighttime raids left only enemy corpses behind-corpses and a mocking sticker that declared "The worst is yet to come." Black Devils Brigade includes: Character creation guidelines that reflect the unique background and training of the FSSF, and eight pregenerated characters ready for play. New rules for esprit de corps, a special kind of character motivation stemming from the Forcemen's deep camaraderie and shared history. New skills to flesh out noncombat challenges-Bureaucracy, Carousing, Family and Foraging-that can improve characters' lot during the war. Rules for sneak attacks, silent death, artillery bombardment and minefields. "One Roll Patrols" to detail an instant mission with one roll of the dice. FUBAR Rules to feature the bizarre, unpredictable mishaps of battle. Enough adventures for months of thrilling gaming, from the carnage of Anzio to the streets of Rome itself These are the killing fields of the Italian campaign. It's time to create your legend. Black Devils Brigade is written by Allan Goodall and illustrated by Todd Shearer.
Within this fabulous collection of text based Fantasy Gaming Solo's you will find the following solo's; Hobbitville Solo, Slaying the Minotaur Solo, Adventure in Khazan Solo, Khazan Sewers Solo and The True Wild West Solo. Each solo is unique unto itself and each solo can be played as a stand alone solo. You can adventure through these solitaire adventures by yourself or play with your friends. They are easy to understand, filled with in-depth examples. Everything you'll need to know to play is here. Even if you don't play solo's, they are still enjoyable to read and play along in the fantastic adventure to see what happens. Surviving each solo and escaping with the treasure is always great fun. As with all solo's, they have been designed to be easily used with any Fantasy Role Playing Game Rules such as; D&D, Tunnels & Trolls, or any other game system. You can be all these when you play in theses worlds you explore and great quests you pursue are limited only by your imagination
Storytelling is one of the oldest living traditions, continuing today as theatre, literature, television and film. Roleplaying games evolved their own version of storytelling by piecing together a tale based on the outcome of dice rolls and player choices. Story Engine breathes new life into this multi-authored game format, infusing it with the fluidity of oral tradition while liberating it from the confines of turn-based mechanics. Create characters using adjectives and phrases. Like novels, the different elements of a character all contribute to the story -- even flaws and foibles. Collaborate to tell a story of the characters. Pool resources to work as a group to solve conflicts. Narrate the outcome of scenes based on success. This updated 2011 edition of the original ground-breaking Story Engine roleplaying game features: Complete rules, plus introductory Story Bones(TM) rules Optional rules for customizing the system Extensive advice on running games Three plug-ins for running different genres: Six Guns & Whiskey(TM) (Wild West), In the 'Zone(TM) (Sci-Fi), and Of Legend(TM) (Fantasy) Plug-in for use with the Maelstrom Storytelling(TM) world Two adventures |
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