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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General

Northlands (Paperback): Dan Voyce Northlands (Paperback)
Dan Voyce
R509 Discovery Miles 5 090 Ships in 18 - 22 working days

Take up your axe and raise the dragon's head upon the longship's prow

The time has come to brave the frozen empires of the savage north. Here honor is more common than steel, trolls and giants battle the gods, and a hero lives by strength of arm and reckless courage. Northlands is a 114-page sourcebook detailing the icy northern realms - their geography, culture and magic. 12 Original Monsters based on Finnish, Inuit, Viking, and other legends of the north. Rune and Grudge Magic offer all-new magic, plus new spells, magic items and incantations. New Haunts and Hazards The spirits of the land, the dangers of the trail Tools to make any adventure exciting, and turn every encounter into a nail-biter. New Equipment From skis to Northern alchemy, lots of new toys and tools for PCs or villains. Feats, Traits, and Class Features for any cleric, barbarian, oracles, sorcerer, and more Regional traits, teamwork feats, metamagic, and rich roleplaying elements make the Northerner come alive

Northlands covers campaign sites for adventurers to pillage or save: Trollheim is ideal for low magic or pseudo-historical campaigns focusing on human opponents; feuding clans, wars and viking raids. Thule is a classic land of monsters, focusing on giants and environmental hazards caused by the elemental clash of fire and ice. Hyperborea is a tropical lost world at the northern pole, based on Greek myth.

This official Midgard setting sourcebook is easily portable to any setting.

Advanced Encounters - Alternate Objectives (PFRPG) (Paperback): Matthew J Hanson Advanced Encounters - Alternate Objectives (PFRPG) (Paperback)
Matthew J Hanson; Illustrated by Malcolm McClinton
R304 R280 Discovery Miles 2 800 Save R24 (8%) Ships in 18 - 22 working days

It's About More Killing All the Monsters Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the GM to create more memorable encounters. Alternate Objectives focuses on creating battles where they PCs have goals beyond slaying the bad guys: things like rescuing prisoners or obtaining a powerful artifact before the opponents. Alternate Objectives details several types of objectives and things to consider when building them. It then describes other elements that could be relevant in a range of encounters containing alternate objectives but are not tied to specific objectives. Finally Alternate Objectives provides six sample encounters along with adventure hooks and variations. The include: Stealing a necklace off an enemy's neck and getting away. Escaping from a collapsing ice cave. Extinguishing a fire while battling elemental bugs. Protecting a prince from assassins. Holding back efreet long enough to open a portal and escape the City of Brass. Convincing a fallen angel to return to the light before he kills the PCs.

Beyond Red Crater - Adventure TME-2 (Paperback): William McAusland Beyond Red Crater - Adventure TME-2 (Paperback)
William McAusland
R456 Discovery Miles 4 560 Ships in 18 - 22 working days

Six years ago your comrades from the town of Rust Watch were attacked on the edge of an ancient blast hole. Your militia patrol arrived back at camp too late and came upon a scene of devastation. You discovered that while a dozen of your people were taken captive, most were slain by the skullocks of the Bloodpath Clan. Your leader, Three Fisted Sammy, was found dying. The mutant tore up a blood stained map and gave you each a piece, along with careful instructions; return in six years, join the map together, and seek vengeance, glory and mighty relics waiting to be recovered in an ancient facility; a dome beyond Red Crater. In this fast paced multi-path adventure, player characters reunite to fulfill an old request from a much loved militia officer. Their journey takes them passed a cursed crater, through ruins and ravines, over a river and across a salt flat to the foot of a concrete edifice. Therein, ancient technology and terrible beasts resist their advance as they uncover remarkable ancient treasures, twisted schemes, and nameless perils within the mysterious dome. Designed for 6 to 10 first rank characters, this module isn't setting specific and can either be dropped into a game master's own campaign region or take place in the Crossroads Region by substituting Rust Watch for the fortified town of Pitford. Included in this 132 page book are 81 Illustrations 6 maps 8 Player Handouts 2 New relics 1 new creature 8 Pre-generated player characters 13 NPCs Plus, SOE (Society of Excavator) Members can freely download all the maps, relics, NPCs, maps, handouts and more at www.mutantepoch.com

The Joy Of Living, Es Lebe Das Leben - A Play In Five Acts (1902) (Paperback): Hermann Sudermann The Joy Of Living, Es Lebe Das Leben - A Play In Five Acts (1902) (Paperback)
Hermann Sudermann; Translated by Edith Wharton
R651 Discovery Miles 6 510 Ships in 18 - 22 working days

This scarce antiquarian book is a selection from Kessinger Publishing's Legacy Reprint Series. Due to its age, it may contain imperfections such as marks, notations, marginalia and flawed pages. Because we believe this work is culturally important, we have made it available as part of our commitment to protecting, preserving, and promoting the world's literature. Kessinger Publishing is the place to find hundreds of thousands of rare and hard-to-find books with something of interest for everyone!

Excavator Monthly Issue 6 - Alexander Waby (Paperback): William McAusland Excavator Monthly Issue 6 - Alexander Waby (Paperback)
William McAusland
R255 Discovery Miles 2 550 Ships in 18 - 22 working days

Ever want to play a post-apocalyptic ninja, cowboy, marine, super model or hulking mutant freak? Now you can Issue 6 covers 20 stereotypes available as player characters. Another special feature in this issue is Tiny Terrors; 12 nasty critters to keep your players on their toes including mutant black widow spiders, jumping wood ticks, saw jawed newts and grass leeches to name a few. We also cover how to assign NPCs for your players to control complete with a randomized selection, articles on the difference between scavengers and excavators, outrunning your comrades, two new NPCs: Graydon the Mad and Zako the Dealer, along with the survival Pistol and Over-Armor-Tac-Harness for new relics. Excavator Monthly is the official magazine for The Mutant Epoch milieu, covering the TME RPG, fiction, art and more. Not using the Outland System? No worries, there is a ton here that any post apocalyptic GM can utilize. This issue includes: Special Critter Issue: Tiny Terrors:: 12 nasty little beasts 2 NPCs 2 New relics 20 Player Character Stereotypes types Player Controlled NPCs Outrun Your Comrades Scavengers and Excavators 32 illustrations 44 pages visit http: //www.mutantepoch.com for free 8 page preview

Lords of Olympus (B&W) - The Diceless Roleplaying Game of Olympian Fantasy (Paperback): The Rpgpundit Lords of Olympus (B&W) - The Diceless Roleplaying Game of Olympian Fantasy (Paperback)
The Rpgpundit
R841 Discovery Miles 8 410 Ships in 18 - 22 working days

B&W version. Portray gods and demigods -- children of Olympian Gods, Titans, or Primordials in this diceless roleplaying game of multi-dimensional mythology Fantasy. Explore new realms or the classic worlds of Earth and Mythological Greece. Visit Zeus' Olympus, Poseidon's Seas, or Hades' Underworld. Mix politics with intrigue, alliances with wars as power-struggles and vengeance drive stories. Or, go the route of lesser power with mortals and heroes.

Advanced Encounters - Terrain Toolbox (D&D 4e) (Paperback): Matthew J Hanson Advanced Encounters - Terrain Toolbox (D&D 4e) (Paperback)
Matthew J Hanson; Illustrated by Joyce Maureira, Miguel Santos
R260 R240 Discovery Miles 2 400 Save R20 (8%) Ships in 18 - 22 working days

Bring Your Encounters to the Next Level Terrain Toolbox is the first book in the Advanced Encounter series, which offers advice and tools for DMs to create more memorable encounters. Terrain Toolbox is designed to increase creative use of terrain in your game, making battles more dynamic. The book begins with general advice for designing terrain effect and powers. It discusses why we use terrain, different things terrain can do, and how the terrain might change throughout an encounter. Terrain Toolbox also contains forty-eight sample terrains, including blood mage's circle, solid clouds, and lightning pillars. Each sample terrain includes advice on how to use the terrains, and most include mechanical and cosmetic variations.

MasterBook (Classic Reprint) - Universal Role Playing Game System (Paperback): Ed Stark MasterBook (Classic Reprint) - Universal Role Playing Game System (Paperback)
Ed Stark
R523 Discovery Miles 5 230 Ships in 18 - 22 working days

This is a reprinted edition of the classic 1994 universal roleplaying system. The Only Rulebook You'll Ever Need... With the MasterBook rules system, you can adventure in any game universe imaginable. Flexible and easy to learn, the MasterBook rules can be adapted to everything from science fiction to high fantasy, from pulp adventure to dark horror. The only limit to where MasterBook can take you is your imagination In this book, you'll find details on creating characters, choosing skills, running combat, magic, miracles and more - everything you need to start adventuring today. MasterBook is a master game system designed for use with published WorldBooks or settings you create yourself. You need two 10-sided dice to utilize this system. MasterDeck card deck is optional, but recommended.

Advanced Encounters - Alternate Objectives (D&D 4e) (Paperback): Matthew J Hanson Advanced Encounters - Alternate Objectives (D&D 4e) (Paperback)
Matthew J Hanson; Illustrated by Malcolm McClinton
R279 R198 Discovery Miles 1 980 Save R81 (29%) Ships in 9 - 17 working days

It's About More Than Killing All the Monsters Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the GM to create more memorable encounters. Alternate Objectives focuses on creating battles where they PCs have goals beyond slaying the bad guys: things like rescuing prisoners or obtaining a powerful artifact before the opponents. Alternate Objectives details several types of objectives and things to consider when building them. It then describes other elements that could be relevant in a range of encounters containing alternate objectives but are not tied to specific objectives. Finally Alternate Objectives provides six sample encounters along with adventure hooks and variations. The include: Stealing a necklace off an enemy's neck and getting away. Escaping from a collapsing ice cave. Extinguishing a fire while battling elemental bugs. Protecting a prince from assassins. Holding back efreet long enough to open a portal and escape the City of Brass. Convincing a fallen angel to return to the light before he kills the PCs.

From the Deep - Ruling Three (Paperback): Jeremy Smith From the Deep - Ruling Three (Paperback)
Jeremy Smith; Michael McCarthy
R256 Discovery Miles 2 560 Ships in 18 - 22 working days

The From the Deep Adventure Path resumes after the PCs have returned to the city of Arbil for some much-deserved rest. But instead of finding a peaceful city, increasingly frequent and vicious raids by the tribal orcs found along the unclaimed coastlines spoil the plans of the party. The PCs are tasked with tracking down the reason why the orcs are attacking Arbil in increasing numbers. In their journeys, the PCs will travel along the wild coastlines of Tion, encountering the untamed inhabitants that have yet to be pacified by the Protectorate, and even out across the ocean ruled by the Maquoran Fleet. But is the true danger from across the ocean or from below it? Also included in "Ruling Three" is detailed information on the lizardfolk race, several new psionic monsters, and information on the coastlines of the Protectorate.

How to Be A Great GM - Running Role Playing Games With Excellence (Paperback): Daniel Stevenson How to Be A Great GM - Running Role Playing Games With Excellence (Paperback)
Daniel Stevenson
R209 Discovery Miles 2 090 Ships in 18 - 22 working days

This book is a How-to on running great Role Playing games. This is not the fool's guide. It is a text for making genuinely interested GMs into great GMs. The material can be implemented a chapter at a time to help a GM enhance an ongoing gaming experience without starting over. The book includes chapters on various aspects of running a Role Playing game such as Non-Player characters, props, prepping for a session, The illusion of Choice, and delivery. A bonus chapter addresses the issue of God and gaming. This long standing issue is discussed in a way that should be interesting to anyone who has ever encountered this debate. Persons who purchase the book may register on Newheightsfellowshipchurch.org to receive a free bonus short story which stems from Pastor Dan's longstanding D&D(TM) camaign and updates (optional) about new books and materials.

The Mall of Doom - Adventure TME-1 (Paperback): William McAusland The Mall of Doom - Adventure TME-1 (Paperback)
William McAusland
R458 Discovery Miles 4 580 Ships in 18 - 22 working days

In the twisted, dark future of 24th century America, heroes are needed more than ever. Do you have what it takes? Recruited to investigate the disappearance of missing townsfolk, the heroes soon discover that there is more to these kidnappings than meets the eye, and that these explorations aren't just a ruin-crawls into the crumbling old mall. Can your characters survive the challenges that await them, or will they meet their end someplace deep below a besieged post-apocalyptic village? The Mall of Doom uses the Outland System game mechanic and requires only The Mutant Epoch hub rules RPG book to play. Here's what's included: Multi-Path adventure: never plays the same twice. Designed for group gaming or solo play. Due to some of the suggestive themes, horrific circumstances and descriptions, this adventure is not for the squeamish. 60 Illustrations 5 Player Handouts 6 Maps 1 New Creature 2 New Relics 136 Pages See the preview PDF at http: //www.outlandarts.com/mallofdoom.htm Product Code OLA1002 8.5 x 11" version

My Guide to RPG Storytelling (Paperback): Aron Christensen My Guide to RPG Storytelling (Paperback)
Aron Christensen; Foreword by Lindquist Erica
R201 Discovery Miles 2 010 Ships in 18 - 22 working days
The One Page Dungeon Contest 2012 (Paperback): Alex Schroder The One Page Dungeon Contest 2012 (Paperback)
Alex Schroder; Compiled by Brett M. Bernstein
R719 Discovery Miles 7 190 Ships in 18 - 22 working days

The Task: design a complete dungeon in one page. The Complete 2012 Collection. Includes all 106 submissions, including the 24 winning entries. Check out the official 2012 One Page Dungeon Contest page for free downloads of the submissions.

The Movie Murder Mystery Party (Paperback): Dennis Spielman The Movie Murder Mystery Party (Paperback)
Dennis Spielman
R232 Discovery Miles 2 320 Ships in 18 - 22 working days

Liven up your night with murder In this murder mystery game guests take the roles of various cast and crew members celebrating the completion of filming of their movie when the director suddenly dies at the party. However, the paranoid Director hid magical clues revealing hints as to who committed the crime. The scavenger hunt, couples' rules, and the randomzation for the murderer bring unique features to the standard murder mystery game. Also included is All the Inheritance, a murdering mystery game where anyone can be the killer as each heir hopes to kill the host - while avoiding being knocked off themselves - to collect the most money. Use luck, memory, backstabbing, and clever deductions to win all the inheritance you can and uncover who is really your friend. But, wait There's more Lastly there are rules for an indoor capture the flag style game with murder Enjoy three different party games in one book by Dennis Spielman

Geek Battle Game (Game): Forrest-Pruzan Creative Geek Battle Game (Game)
Forrest-Pruzan Creative
R294 Discovery Miles 2 940 Ships in 4 - 6 working days

This game presents the ultimate challenge for all nerds, from D&Ders to techies. Players divide into teams to battle their way through rigorous trivia categories, including sci-fi, fantasy, comics, video games, science, and technology. The goal is to reach the Inner Sanctum of Geekdom, the crowning glory for every geek

Adventures in Oz - Fantasy Roleplaying Beyond The Yellow Brick Road (Paperback): F. Douglas Wall Adventures in Oz - Fantasy Roleplaying Beyond The Yellow Brick Road (Paperback)
F. Douglas Wall
R385 Discovery Miles 3 850 Ships in 18 - 22 working days

The Adventure Begins With You For over 100 years, Dorothy's adventures in the Land of Oz have fired the imaginations of millions. Now it's time to create your own Adventures in Oz * Easily create your own unique Oz character, or recreate your favorite Oz hero * Simple rules and a bloodless combat system make it a great game for Oz fans of all ages * Over 30 locations from L. Frank Baum's Oz stories as well as advice for creating your own Ozzy locales * "The Jaded City of Oz" a fun new Oz adventure

Colonial Gothic - The French & Indian War (Paperback): Bryce Whiteacre Colonial Gothic - The French & Indian War (Paperback)
Bryce Whiteacre; As told to Richard Iorio II
R458 Discovery Miles 4 580 Ships in 18 - 22 working days
The Rogue Mage RPG Players Handbook (Hardcover): Christina Stiles, Faith Hunter, Raven Blackwell The Rogue Mage RPG Players Handbook (Hardcover)
Christina Stiles, Faith Hunter, Raven Blackwell
R958 R877 Discovery Miles 8 770 Save R81 (8%) Ships in 18 - 22 working days

"ROGUE MAGE RPG, Role Playing in the World of Faith Hunter, Player's Handbook
Authors: Christina Stiles, Faith Hunter, Raven Blackwell
Edited by Spike Y. Jones"

It's a century after the Seraphs have returned to Earth, fulfilling ancient scripture with fire and sword. Most of Earth's population died in the plague and resulting wars--and then came the ice age.

Mankind has survived, but not without change.

Wondrous new races were born following the Time of Plagues, some destined to fight alongside the seraphs of the Light, while others simply want to survive in a harsh new world.

And beneath the cities and in abandoned wastelands, the forces of evil continue their age-old war with the mortals and the seraphim. These dragons and their Dark minions won't stop fighting until the world is theirs.

In the "ROGUE MAGE ROLE PLAYING GAME" you join with the rogue mage Thorn St. Croix and the forces of Light to stop the fallen seraphs and their devil-spawn, adventuring in and beyond the world of Faith Hunter's apocalyptic fantasy trilogy: "Bloodring," "Seraphs," and "Hosts."

The "ROGUE MAGE ROLE PLAYING GAME PLAYER'S HANDBOOK" features:

- complete rules for all the mortal races of the "Rogue Mage" novels: kylen, half-seraph winged warriors; mules, half-human fighting machines; neomages who can work magic with energies left over from the Creation; daywalkers, refuges from the underground hellholes of the fallen seraphs; versatile but magic-less humans; and the seraph-touched, a new race yet to find it's place in the post apocalyptic-world.

- dozens of Skills, scores of Drawbacks, over 100 Conjures, and over 200 Talents for heroes to choose from.

- a half-dozen pre-made characters so play can begin immediately.

- a luck point system that encourages players to take chances and keep the action moving, and the allegiance system that turns a hero's choices in the war between Darkness and Light into something more than just words on a character sheet.

- player character gear from swords to shotguns to helicopter gunships, as well as magic weapons, energy-filled spell amulets, and demonic and seraphic artifacts.

- simple combat rules that resolve attacks and damage in a single role and full-scale battles in only a few short minutes.

- with the addition of a single 20-sided die, some paper & pencils, and a free adventure downloaded from www.roguemage.net or one found in the "Rogue Mage RPG Master's Guide," everything needed to play "Rogue Mage" today.

Grab your dragon-gun, we're goin' hunting

Shogun & Daimyo (Paperback): Tadashi Ehara Shogun & Daimyo (Paperback)
Tadashi Ehara
R1,348 R1,126 Discovery Miles 11 260 Save R222 (16%) Ships in 18 - 22 working days

The samurai ruled the Land of the Rising Sun from the end of the 12th century to the middle of the 19th century. At the top were the Shogun, the military dictators who dominated Japan as regents to the Emperors. Below the Shogun were the daimyo, provincial warlords who governed their individual fiefs with virtual sovereignty.Shogun & Daimyo provides detailed information on the three dynasties of Shogun and one Shogunal Regency that dominated Japan during the feudal era, along with 171 daimyo clans that were defeated, dispossessed, or otherwise dissolved before the end of the samurai era.The information is organized as an handbook for creating more realistic backgrounds for role-playing games, boardgames, miniatures games, and computer games. It is also useful for those writing historical novels, screenplays, graphic novels, comic books, anim, and other creative works.Background material includes history, government structure, and a kanji primer. For gamers, a campaign setting is provided, along with notes on road travel, gazetteers of the major routes, and the use of mon "family crests." There is also a special section on samurai cinema with plot synopsis and recommendations for 103 chanbara movies and TV shows.Shogun & Daimyo is a companion to Daimyo of 1876 (Different Worlds Publications 2010). The two books together cover all the major clans and prominent families of feudal Japan.Among the shogun and daimyo in this book you will find: - Taira Kiyomori, the warrior-general who established the first samurai-dominated government in the history of Japan- Minamoto Yoritomo, Japan's 1st Shogun and eminent administrator, who moved his military government to Kamakura, far from the meddling influences of the Imperial Court in Kyoto- Ashikaga Takauji, the controversial samurai general who fought for the restoration of Imperial rule, but left the Court divided, and took control with a new warrior government as the 1st Shogun of the 2nd Shogunal dynasty of Japan- Takeda Shingen, a military genius and innovator who fought, Uesugi Kenshin in a series of legendary battles at Kawanaka-jima, and whose secret death drove the plot of Akira Kurosawa's film Kagemusha- Toyotomi Hideyoshi, a son of a peasant-warrior, who rose in power to complete the unification of Japan that was started by Oda Nobunaga, but whose ambitions led to the destruction of his clan- Tokugawa Ieyasu, a minor daimyo who became Shogun, and established the 3rd and last Shogunal dynasty that would rule the Land of the Rising Sun for two-and-a-half centuries, until the end of the samurai era.Profusely illuminated with hundreds of woodcut prints, paintings, photos, family trees, and crests.Suggested for mature readers.

Colonial Gothic Organizations - The Templars (Paperback): Graeme Davis, Thomas Wright Colonial Gothic Organizations - The Templars (Paperback)
Graeme Davis, Thomas Wright
R319 Discovery Miles 3 190 Ships in 18 - 22 working days
Children of Fire RPG - A Roleplaying Game of Angels and Demons (Paperback): Scott Lininger Children of Fire RPG - A Roleplaying Game of Angels and Demons (Paperback)
Scott Lininger; Illustrated by Scott Lininger; Erich Wambach
R602 Discovery Miles 6 020 Ships in 18 - 22 working days

For so many mortals, life is but a mundane existence. They glide through it like zombies, wishing the world was full of magic and mystery but believing in their hearts that it is not. If only they knew how their senses deceive. For all around them, celestial forces battle one another. The sons of light and the sons of darkness engage in an endless struggle over their everlasting souls, and more nefarious creations lie in wait to devour all that is good in the world. Children of Fire is a tabletop role-playing game (RPG) that lets you explore this ethereal world. In it, the players create angels who battle over the souls of the living. You'll pit yourself against demons, sorcerers, and other unholy emanations. But saving mankind is not always about direct conflict. Often these games center around difficult moral dilemmas, and the characters are often forced to confront their own frailties and imperfections. Children of Fire is a story-focused, combat-light game where players are angels battling for human souls, straining the shackles of predetermination, and struggling with their own immortality. Originally published over a decade ago as a popular web site, and later crowd-funded via Kickstarter.com, this all new edition features revised rules and 112 pages of stunning, full-color art. The book includes both the Children of Fire core game and the Children of Clay expansion, which provides rules for creating and playing mortal PCs.

Fantasy Hockey - The Ultimate How-To Guide for Fantasy Hockey Players (Paperback): Sam Hendricks Fantasy Hockey - The Ultimate How-To Guide for Fantasy Hockey Players (Paperback)
Sam Hendricks
R516 Discovery Miles 5 160 Ships in 18 - 22 working days

No other book covers fantasy hockey in such detail. Perfect for the beginner and experienced fantasy hockey player. A great gift for the hockey fan in your life. The first book to comprehensively describe fantasy hockey and tell you how to win your league championship Answers these questions: -Why play fantasy hockey? -Where do I start? -How do I pick the right league? -How do I score points? -Who do I start each week? Provides: -Explanation of National Hockey League (NHL) and fantasy hockey rules -Draft Tips -Draft Strategies including traditional draft, VBD, auction and keeper -Vital Resources to help -And much more... How to Play, Enjoy and Win your Fantasy Hockey League Every Year A handy, concise and informative source book. Expertly organized and full of hard facts, helpful tips and valuable strategies. This guidebook is for the novice or the expert who wants to learn more about how to play and win fantasy hockey. It is your single source for strategies, tips and league rules. It is the best book of its kind. Includes: - The history and administration of Fantasy Hockey - Types of leagues, scoring systems and drafts - How to rank players - Draft day tips, theories and advanced strategies - Roster Management skills (trades, add/drops, start/bench decisions) - Auction and Keeper leagues - And much more

Ghostories - Supernatural Mystery Roleplaying (Paperback): Peter C. Spahn, Matt McElroy Ghostories - Supernatural Mystery Roleplaying (Paperback)
Peter C. Spahn, Matt McElroy; Contributions by Mark Bruno
R505 Discovery Miles 5 050 Ships in 18 - 22 working days

The paranormal is real, or is it? You decide in this roleplaying game of supernatural mystery. Investigate cases involving ghostly encounters, possessed victims, or freakish constructs -- or mortal threats, like rogue sorcerers and diabolists. Portray characters who follow special pursuits in life, such as science, magic, or the occult. Those tainted by the supernatural gain secret knowledges based on their chosen pursuits. From the Second Sight and Divine Arts to Sorcery and the Unholy Arts, use these powers to solve mysteries or defend humanity against the horrors.

Shatterzone (Classic Reprint) (Paperback): Ed Stark Shatterzone (Classic Reprint) (Paperback)
Ed Stark
R871 Discovery Miles 8 710 Ships in 18 - 22 working days

You just melted the barrel of your gun and Your armor is shot full of holes. no cavalry is coming over the hill And you've still got to fly the shatterzone. You thought you were going to get rich and get home. Now it looks like all you may get is dead. All in all, a hell of a bad day. It's a vast and dangerous sea of planets and stars, where a group of adventurers can just as easily improve their own fortunes or meet a swift and brutal death. Explore all its wonder, from the heart of the Core Worlds to the mysterious and deadly shatterzone itself. This classic reprint combines the Rule Book, Players' Guide, and Universe Guide into a single volume and requires two 10-sided dice. MasterDeck(tm) cards optional, but recommended for enhanced play.

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