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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General

The Mutant Epoch - Tabletop Adventure Role-Playing Game (Paperback): William McAusland The Mutant Epoch - Tabletop Adventure Role-Playing Game (Paperback)
William McAusland
R715 Discovery Miles 7 150 Ships in 18 - 22 working days

"The Mutant Epoch is about humankind's attempt to reclaim some semblance of civilization, calling upon its best and boldest to uncover the lost knowledge and power of the old ones." The Mutant Epoch post-apocalyptic RPG challenges your in-game persona to survive in an age of rediscovery, high adventure, savage conflict, and freakish mutants and machines. Characters work in small excavation teams making forays into ruined cities, through junk strewn wastelands, twisted forests, nightmarish swamps and across polluted seas. During their expeditions they must contend with mutant beasts, the environment, as well as raiders, cultists, and robotic forces, only to stake their place in the newly emerging barter forts and factional bastions of humanity. Players can take on the roles of pure stocks, mutants, ghost mutants, cyborgs, beastial humans and an assortment of synthetic or engineered humans. All you need is this book, dice, paper and pencils, a few friends and your imagination. The Mutant Epoch uses the Outland System game mechanic, which employs the full set of polyhedron dice, is easy to learn, logical, fast paced, and perfectly suited to the hard core action of post apocalyptic game play. Inside this lavishly illustrated book you will find all the rules, art and content to generate characters, challenge them with perils, and then reward them with potent relics. This core book includes: 8 character types 30 castes 36 skills over a 111 mutations 68 cybernetic implants 104 creatures 9 robots and 10 androids complete encounter tables hazards, traps and insanity typical humans rules for called shots, parrying and chases 9 relic vehicles, 44 weapon relics, 14 armor relics and 70+ miscellaneous relics common PA vehicles and 10 scrap built Vehicles dozens of helpful tables character sheet GMs party record sheet grid and hex paper, and much more Plus, there are numerous supplemental books, Excavator Monthly magazine issues, fiction, art, and as an added bonus buying the TME Hub Rules book automatically grants the owner exclusive membership in the Society of Excavators.

The Squared Circle - Angels & Vixens (Paperback): Eric Moreau The Squared Circle - Angels & Vixens (Paperback)
Eric Moreau
R481 R450 Discovery Miles 4 500 Save R31 (6%) Ships in 18 - 22 working days

The fourth sourcebook for The Squared Circle Wrestling RPG, this time we explore thhe world of female wrestling. Will you play a Vixen who uses her sex appeal to get the fans wrapped around her little finger...giving her the power to claim the victory? Or will you play a wrestler who puts more emphasis on training, ability and hard work to lead her through the world of professional wrestling. Women's Wrestling is just starting to take off in the Wrestleverse, it's all up to you

Solo Codex - A Collection of Fantasy Gaming Solo's (Paperback): Khara Khang Solo Codex - A Collection of Fantasy Gaming Solo's (Paperback)
Khara Khang
R367 Discovery Miles 3 670 Ships in 18 - 22 working days

Within this fabulous collection of text based Fantasy Gaming Solo's you will find the following solo's; Hobbitville Solo, Slaying the Minotaur Solo, Adventure in Khazan Solo, Khazan Sewers Solo and The True Wild West Solo. Each solo is unique unto itself and each solo can be played as a stand alone solo. You can adventure through these solitaire adventures by yourself or play with your friends. They are easy to understand, filled with in-depth examples. Everything you'll need to know to play is here. Even if you don't play solo's, they are still enjoyable to read and play along in the fantastic adventure to see what happens. Surviving each solo and escaping with the treasure is always great fun. As with all solo's, they have been designed to be easily used with any Fantasy Role Playing Game Rules such as; D&D, Tunnels & Trolls, or any other game system. You can be all these when you play in theses worlds you explore and great quests you pursue are limited only by your imagination

Colonial Gothic - New France (Paperback): Gabriel Brouillard Colonial Gothic - New France (Paperback)
Gabriel Brouillard; Illustrated by David R. Deitrick; Edited by Graeme Davis
R332 Discovery Miles 3 320 Ships in 18 - 22 working days
Story Engine Plus Edition - Universal Rules for Scenematic Roleplaying (Paperback): Brett M. Bernstein, Christian Aldridge Story Engine Plus Edition - Universal Rules for Scenematic Roleplaying (Paperback)
Brett M. Bernstein, Christian Aldridge
R495 Discovery Miles 4 950 Ships in 18 - 22 working days

Storytelling is one of the oldest living traditions, continuing today as theatre, literature, television and film. Roleplaying games evolved their own version of storytelling by piecing together a tale based on the outcome of dice rolls and player choices. Story Engine breathes new life into this multi-authored game format, infusing it with the fluidity of oral tradition while liberating it from the confines of turn-based mechanics. Create characters using adjectives and phrases. Like novels, the different elements of a character all contribute to the story -- even flaws and foibles. Collaborate to tell a story of the characters. Pool resources to work as a group to solve conflicts. Narrate the outcome of scenes based on success. This updated 2011 edition of the original ground-breaking Story Engine roleplaying game features: Complete rules, plus introductory Story Bones(TM) rules Optional rules for customizing the system Extensive advice on running games Three plug-ins for running different genres: Six Guns & Whiskey(TM) (Wild West), In the 'Zone(TM) (Sci-Fi), and Of Legend(TM) (Fantasy) Plug-in for use with the Maelstrom Storytelling(TM) world Two adventures

Shadow, Sword & Spell - Basic (Paperback): Richard Iorio II, James Maliszewski Shadow, Sword & Spell - Basic (Paperback)
Richard Iorio II, James Maliszewski
R605 Discovery Miles 6 050 Ships in 18 - 22 working days
Champions Beyond (Paperback): Steven S. Long Champions Beyond (Paperback)
Steven S. Long
R680 Discovery Miles 6 800 Ships in 18 - 22 working days
Pathfinder Campaign Setting: Inner Sea Magic (Paperback): Sean K. Reynolds Pathfinder Campaign Setting: Inner Sea Magic (Paperback)
Sean K. Reynolds; Edited by Paizo Staff
R218 Discovery Miles 2 180 Ships in 4 - 6 working days

Magic has suffused the Inner Sea region for thousands of years. This Pathfinder sourcebook takes a detailed look at the magical traditions of the Inner Sea, including rules for magic variants (from hideous fleshwarping rituals to the wild and unpredictable surges of primal magic), examinations of how magic is taught (be it in schools, temples, guilds, or secret societies), and how the spellcasters of the region have chosen to specialize in various forms of magic. Additionally, this book presents two, new oracle mysteries, 18 new archetypes for spellcasting classes, a pair of prestige classes (the cypher mage and the divine scion), and a wide selection of unique, unusual, and exciting new spells for all who would seek to master the art of magic.

Urban Steampunk - An Uber RPG Steampunk sourcebook (Paperback): Steven E. Metze Urban Steampunk - An Uber RPG Steampunk sourcebook (Paperback)
Steven E. Metze
R496 Discovery Miles 4 960 Ships in 18 - 22 working days

An expansion for the Uber RPG: Steampunk Ruleset, this Sourcebook provides the framework for an overflowing Steampunk city, including government, demographics, law enforcement, utilities, sanitation, new secret societies, 20 complete locations, 85 story seeds, and over 40 new NPCs. Urban Steampunk is the perfect setting for any campaign that takes place in a retro-futuristic world, be it grim or frivolous, historic or fantastical.

Hero System Advanced Player's Guide 2 (Paperback): Steven S. Long Hero System Advanced Player's Guide 2 (Paperback)
Steven S. Long
R607 Discovery Miles 6 070 Ships in 18 - 22 working days
The Unspeakable Oath 20 (Paperback): Shane Ivey The Unspeakable Oath 20 (Paperback)
Shane Ivey
R283 Discovery Miles 2 830 Ships in 18 - 22 working days

The Unspeakable Oath is an award-winning quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him. Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every issue provides ideas, inspiration, tools and techniques to make your games more horrific than ever. The Unspeakable Oath 20 includes: The Dread Page of Azathoth This issue's foreword by editor-in-chief Shane Ivey. The Eye of Light and Darkness Reviews of games, books and movies that are of special interest to Cthulhu Mythos gamers. Reviewed in this issue: Musica Cthulhiana, Cthulhu's Dark Cults, Curse of the Yellow Sign Act 1, Machine Tractor Station Kharkov-37, Marble Hornets: The Complete First Season, The Watchers in the Sky, Cthulhu Invictus, Halloween Horror and Murder of Crows. The Plot Thickens A Tale of Terror by Adam Gauntlett. She Just Couldn't Stay Away A Call of Cthulhu scenario by Jeffrey Moeller. The Arm in the Green Box An Arcane Artifact for Delta Green by Bret Kramer. The Monongahela Carver Cipher A Mysterious Manuscript by Dan Harms. The Eye of Daoloth An Arcane Artifact by Dion Clark. The Assassins A fascinating historical feature by Dave Hardy with Adam Scott Glancy. Directive from A-Cell A Delta Green feature by Adam Scott Glancy. Let's Learn Aklo A Call of Cthulhu scenario for Delta Green by James Haughton. (Winner of the annual Delta Green Mailing List Shotgun Scenario Competition.) Signs Short fiction by Greg Stolze. The Unspeakable Oath 20 features cover art by Todd Shearer, interior art by Toren Atkinson, Rob Mansperger Jr., and Bradley McDevitt, and page design by Jessica Hopkins. It's edited by Shane Ivey with Adam Crossingham, Dan Harms, Greg Stolze and John Scott Tynes.

Ancient Odysseys - Treasure Awaits! Pocket Edition (Paperback): Brett M. Bernstein Ancient Odysseys - Treasure Awaits! Pocket Edition (Paperback)
Brett M. Bernstein
R363 Discovery Miles 3 630 Ships in 18 - 22 working days

Prepare to Unleash your Imagination with Ancient Odysseys: Treasure Awaits , an introductory fantasy roleplaying game. Assume the role of a mighty warrior, powerful wizard, or crafty rogue and explore the ancient dungeons, catacombs, and ruins in the Known World. Start playing in less than 10 minutes. Two or more friends can join your adventures-or grab all the glory for yourself. Choose which areas to explore, choose which monsters to attack, and choose how to dole out the treasure. Then proceed with your own adventures into the dark and dangerous depths, exploring either random catacombs or those you design yourself. Written for beginners, yet perfect for veteran roleplayers in search of a fast-playing and flexible experience. Requires one or two dice. Downloadable sheets for characters and monsters are available at the Precis Intermedia website (www.precisintermedia.com).

Colonial Gothic - The Grimoire (Paperback): Richard Iorio Colonial Gothic - The Grimoire (Paperback)
Richard Iorio
R282 Discovery Miles 2 820 Ships in 18 - 22 working days
Querp Modern - Heroes (Paperback): Phil Thomas Querp Modern - Heroes (Paperback)
Phil Thomas
R501 Discovery Miles 5 010 Ships in 18 - 22 working days

The world is in peril and only you and your fellow Superheroes can save the day Welcome to QUERP Heroes. Welcome to a world much like your own, where people live out their daily lives, caring for family, going to work and partying with friends. Welcome to a world where crime, war, failing economies and widespread famine influence the lives of millions every day. What is the main difference between this world and yours? You have incredible powers. QUERP Heroes allows you to become one of a rare group of individuals from across the globe that have been gifted with rare and fantastic capabilities; superpowers. Together, you and your super-powered friends will become heroes straight out of the comic books, busting heads, taking names, fighting crime and tracking down evil wherever it lurks. Along the way you will face petty street thugs, giant monsters, supernatural beasts, mighty villains and evil masterminds, growing in strength, reputation and power and earning that title of Superhero.

Mean Streets - Classic Film Noir Roleplaying (Paperback): Mark Bruno, Jack Norris, William Jones Mean Streets - Classic Film Noir Roleplaying (Paperback)
Mark Bruno, Jack Norris, William Jones
R505 Discovery Miles 5 050 Ships in 18 - 22 working days

Explore the best and bleakest aspects of film noir in this roleplaying game that draws on classic films of the Forties for inspiration. Chase down missing persons and investigate murders with the grittiness and cynicism of film noir. Portray private detectives, femmes fatales, desperate district attorneys, con-artists, government agents, reporters, and other classic staples of the genre.

Psionics Unleashed - Core Psionics System (Paperback): Andreas Ronnqvist, Philip J. Leco II, Jeremy Smith Psionics Unleashed - Core Psionics System (Paperback)
Andreas Ronnqvist, Philip J. Leco II, Jeremy Smith
R636 Discovery Miles 6 360 Ships in 18 - 22 working days

Tap into the mysteries of psionics, using sheer force of will to allow psionic characters to let loose power to rival any physical force or magical energy. Contained in this book, you will find the secrets of psionics, the magic of the mind. Contained within the pages of Psionics Unleashed you will find: Four 20-level psionic base classes: the psion, psychic warrior, soulknife, and wilder Nine psionic prestige classes, including the elocater and the thrallherd Eight psionic races to create new characters, from the blue, to the elan, to the serpentine ophiduan. Dozens of psionic feats for psionic characters of all classes Hundreds of psionic powers, ranging from precognition to reality revision Updated to support the rules of the Pathfinder Roleplaying Game, Psionics Unleashed contains everything needed to easily integrate psionics into any campaign, including characters, items, monsters, and powers.

UEber RPG - Steampunk (Paperback): Steven E. Metze UEber RPG - Steampunk (Paperback)
Steven E. Metze
R612 Discovery Miles 6 120 Ships in 18 - 22 working days

Welcome to a world of mad, inspirational wonders and wild scientific theory wrapped in fog, run by gears, and lit by gaslight. Steampunk is a venue for adventure, no doubt about that, with science and technology unhindered by the laws of physics, societal norms from any culture past, present or future, and only as much historical accuracy as fits the whims of the moment. It is, simply put, a realm where anything is possible under the guise of skimming whatever we want from an idealized - or grossly imperfect - version of the 19th Century. Uber RPG: Steampunk provides all the tools and background you need to enter this retro-futuristic universe with just as much potential for light hearted adventure as it has for deep dives into the psyche of a dark and harshly split world.

The Unspeakable Oath Issue 19 (Paperback): Shane Ivey The Unspeakable Oath Issue 19 (Paperback)
Shane Ivey
R268 Discovery Miles 2 680 Ships in 18 - 22 working days

The Unspeakable Oath is a quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him. Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every issue provides ideas, inspiration, tools and techniques to make your games more horrific than ever. The Unspeakable Oath 19 includes: The Dread Page of Azathoth This issue's foreword by editor-in-chief Shane Ivey. The Eye of Light and Darkness Reviews of games, books and movies that are of special interest to Cthulhu Mythos gamers.

  • Cthulhu Saves the World, reviewed by Brian Sammons.
  • Death in Luxor, reviewed by Matthew Pook.
  • The Freeport Trilogy, reviewed by Matthew Pook.
  • The H.P. Lovecraft Literary Podcast, reviewed by Brian Sammons.
  • The Last Lovecraft: Relic of Cthulhu, reviewed by Brian Sammons.
  • Lovecraftian Tales from the Table, reviewed by Matthew Pook.
  • Monsters, reviewed by Brian Sammons.
  • Shadows of Yog-Sothoth, reviewed by Matthew Pook.
Tales of Terror Short descriptions of disturbing situations, each with three possible ways the game moderator could have them unfold in play. "Property Values," by Adam Gauntlett-when a house is not a home but a horror. "Sawbucks," by Monte Cook-wealth that really is a burden. Arcane Artifacts Deadly objects ready to be added to your games. "Dollars of Dagon," by Bobby Derie-a numismatist's dream that can quickly turn nightmare. Mysterious Manuscripts Tomes of forbidden knowledge, ready for play. "Henry Darger's Second Novel," by Pat Harrigan-long after his death, the famous recluse again redefines "outsider art." "Joy Shusterman's Basement," by Jeffrey Moeller-in which you can learn a lot from isolation. "The Twelfth Book of Moses," by Adam Gauntlett-a New Age classic that would be better to stay underground. Feature Articles "Bernice Cartfield," by Greg Stolze-a modern-day occultist who's a perfect Friendly or foil for Delta Green. "Cheating Madness," by Brennan Bishop-tips for livening up your trips to the mental ward. "Paramour of Y'golonac," by Oscar Rios-a seductive new monster. Scenarios "The Brick Kiln," by Adam Gauntlett-a Trail of Cthulhu adventure set in rural 1930s England. "Suited and Booted," by Adam Gauntlett-a Call of Cthulhu adventure set in the grimy side of 1920s London. Message in a Bottle A short, self-contained vignette of Cthulhu Mythos horror. "Dying Sunlight," by David Jacobs-a glimpse at the life of a photographer who took more than pictures.
QUERP - Gamesmaster's Companion (Paperback): Jamie Wallis QUERP - Gamesmaster's Companion (Paperback)
Jamie Wallis
R628 Discovery Miles 6 280 Ships in 18 - 22 working days

Welcome to QUERP: The Gamemaster's Guide. This tome is the fifth book in the QUERP series and is part of core rule books along with: The Second Edition Rule Book, The Player's Companion and The Bestiary. This book has been written to introduce new Gamesmasters to QUERP but could be adapted to introduce a budding Gamesmaster to any game system. Within these pages you will find: Creating a Game World Creating and Adventure (both campaign and single session) City Generator New Monsters The Complete list of Spells Magic Items Realms of the Ice Giants: pt 1 of an adventure"

The Unspeakable Oath Issue 18 (Paperback): Shane Ivey The Unspeakable Oath Issue 18 (Paperback)
Shane Ivey
R276 Discovery Miles 2 760 Ships in 18 - 22 working days

The Unspeakable Oath is a quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him. Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every issue provides ideas, inspiration, tools and techniques to make your games more horrific than ever. The Unspeakable Oath 18 includes: "The Branchly Numbers Edit," a Mysterious Manuscript by Pat Harrigan. "The Chinaman's Screen," an Arcane Artifact by Adam Gauntlett. "The Forgotten," an Arcane Artifact by Dan Harms. "The Art Show," a Tale of Terror by Nick Grant. "House of Hunger," a Tale of Terror by Monte Cook. "Mr. Popatov," a Tale of Terror by John Scott Tynes. "Slight Return," a Tale of Terror for Delta Green by Pat Harrigan. "Tales of Nephren-Ka" by James Haughton. "The Chapel of Contemplation" by Dan Harms. "Black Sunday" by George Holochwost and C.A. Suleiman. "Dog Will Hunt," a 1920s Call of Cthulhu scenario by Richard Becker. "The Word," a short story by Shane Ivey.

Villains and Vigilantes - Giant No. 1 (Paperback): James Satter, Stewart Wieck, Stephan Wieck Villains and Vigilantes - Giant No. 1 (Paperback)
James Satter, Stewart Wieck, Stephan Wieck
R357 Discovery Miles 3 570 Ships in 18 - 22 working days
L'Aiglon - A Play in Six Acts (Paperback): Edmond Rostand L'Aiglon - A Play in Six Acts (Paperback)
Edmond Rostand; Translated by Louis N. Parker
R747 Discovery Miles 7 470 Ships in 18 - 22 working days

This scarce antiquarian book is a selection from Kessinger Publishing's Legacy Reprint Series. Due to its age, it may contain imperfections such as marks, notations, marginalia and flawed pages. Because we believe this work is culturally important, we have made it available as part of our commitment to protecting, preserving, and promoting the world's literature. Kessinger Publishing is the place to find hundreds of thousands of rare and hard-to-find books with something of interest for everyone!

The Devious Book of Fumbles & Crits - A 4th Edition D&D Supplement (Paperback): Ryan Durney The Devious Book of Fumbles & Crits - A 4th Edition D&D Supplement (Paperback)
Ryan Durney; Ryan Durney
R423 Discovery Miles 4 230 Ships in 18 - 22 working days

Lady Luck she is a fickle mistress. Why not take her out and get her something nice? Actually, she better be in a hot bath with a glass of wine while you are rubbing her feet, because with "The Devious Book of Fumbles & Crits," if you roll a "1" she can make your life a living hell...literally.

Colonial Gothic - Gazetteer (Paperback): Graeme Davis Colonial Gothic - Gazetteer (Paperback)
Graeme Davis; Illustrated by Gabriel Brouillard; Edited by Sean Carol
R330 Discovery Miles 3 300 Ships in 18 - 22 working days
The Mind Unveiled (Paperback): Jeremy Smith, Jake Rudd The Mind Unveiled (Paperback)
Jeremy Smith, Jake Rudd; Andreas Ronnqvist
R517 Discovery Miles 5 170 Ships in 18 - 22 working days

Open your subconscious and enter the Dreamscape - a world of nightmares and hope. Expand your options with this psionics supplement. Explore the Dreamscape, the plane of dreams and nightmares - battle the Tash qael, the crysmal swarms and the nevermind - utilize new powers, feats, and classes to survive and flourish in a realm where dreams are reality. Play a morphean, who uses fears and nightmares as tools, or fight against a Tash Qael, the self-appointed rulers of the Dreamscape. Create a blade of mental energy by using the mind blade feats, or simply expand your repertoire of powers with the host of new powers for psions, society minds, marksmen, psychic warriors, and wilders. The Mind Unveiled contains material for virtually any psionic game, both for the player and for the GM. What's in it? The Mind Unveiled offers two new base classes, the halo knight and the morphean, as well as variant rules for making the monk more psionic in the game. A variety of new prestige classes which deal with the subconscious mind, with the Dreamscape or the new base classes, are introduced and detailed. New feat types, Phrenic and Qaelic, are given for those who wish to explore backgrounds tied to psionics, as well as an entire alternative system for using mind blades. In addition, the myriad denizens of the Dreamscape are detailed in full, including the lords of the qael. Developed for the 3.5 psionics ruleset.

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