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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
This scarce antiquarian book is a selection from Kessinger Publishing's Legacy Reprint Series. Due to its age, it may contain imperfections such as marks, notations, marginalia and flawed pages. Because we believe this work is culturally important, we have made it available as part of our commitment to protecting, preserving, and promoting the world's literature. Kessinger Publishing is the place to find hundreds of thousands of rare and hard-to-find books with something of interest for everyone!
The fourth sourcebook for The Squared Circle Wrestling RPG, this time we explore thhe world of female wrestling. Will you play a Vixen who uses her sex appeal to get the fans wrapped around her little finger...giving her the power to claim the victory? Or will you play a wrestler who puts more emphasis on training, ability and hard work to lead her through the world of professional wrestling. Women's Wrestling is just starting to take off in the Wrestleverse, it's all up to you
Ever want to play a post-apocalyptic ninja, cowboy, marine, super model or hulking mutant freak? Now you can Issue 6 covers 20 stereotypes available as player characters. Another special feature in this issue is Tiny Terrors; 12 nasty critters to keep your players on their toes including mutant black widow spiders, jumping wood ticks, saw jawed newts and grass leeches to name a few. We also cover how to assign NPCs for your players to control complete with a randomized selection, articles on the difference between scavengers and excavators, outrunning your comrades, two new NPCs: Graydon the Mad and Zako the Dealer, along with the survival Pistol and Over-Armor-Tac-Harness for new relics. Excavator Monthly is the official magazine for The Mutant Epoch milieu, covering the TME RPG, fiction, art and more. Not using the Outland System? No worries, there is a ton here that any post apocalyptic GM can utilize. This issue includes: Special Critter Issue: Tiny Terrors:: 12 nasty little beasts 2 NPCs 2 New relics 20 Player Character Stereotypes types Player Controlled NPCs Outrun Your Comrades Scavengers and Excavators 32 illustrations 44 pages visit http: //www.mutantepoch.com for free 8 page preview
B&W version. Portray gods and demigods -- children of Olympian Gods, Titans, or Primordials in this diceless roleplaying game of multi-dimensional mythology Fantasy. Explore new realms or the classic worlds of Earth and Mythological Greece. Visit Zeus' Olympus, Poseidon's Seas, or Hades' Underworld. Mix politics with intrigue, alliances with wars as power-struggles and vengeance drive stories. Or, go the route of lesser power with mortals and heroes.
Bring Your Encounters to the Next Level Terrain Toolbox is the first book in the Advanced Encounter series, which offers advice and tools for DMs to create more memorable encounters. Terrain Toolbox is designed to increase creative use of terrain in your game, making battles more dynamic. The book begins with general advice for designing terrain effect and powers. It discusses why we use terrain, different things terrain can do, and how the terrain might change throughout an encounter. Terrain Toolbox also contains forty-eight sample terrains, including blood mage's circle, solid clouds, and lightning pillars. Each sample terrain includes advice on how to use the terrains, and most include mechanical and cosmetic variations.
This is a reprinted edition of the classic 1994 universal roleplaying system. The Only Rulebook You'll Ever Need... With the MasterBook rules system, you can adventure in any game universe imaginable. Flexible and easy to learn, the MasterBook rules can be adapted to everything from science fiction to high fantasy, from pulp adventure to dark horror. The only limit to where MasterBook can take you is your imagination In this book, you'll find details on creating characters, choosing skills, running combat, magic, miracles and more - everything you need to start adventuring today. MasterBook is a master game system designed for use with published WorldBooks or settings you create yourself. You need two 10-sided dice to utilize this system. MasterDeck card deck is optional, but recommended.
It's About More Than Killing All the Monsters Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the GM to create more memorable encounters. Alternate Objectives focuses on creating battles where they PCs have goals beyond slaying the bad guys: things like rescuing prisoners or obtaining a powerful artifact before the opponents. Alternate Objectives details several types of objectives and things to consider when building them. It then describes other elements that could be relevant in a range of encounters containing alternate objectives but are not tied to specific objectives. Finally Alternate Objectives provides six sample encounters along with adventure hooks and variations. The include: Stealing a necklace off an enemy's neck and getting away. Escaping from a collapsing ice cave. Extinguishing a fire while battling elemental bugs. Protecting a prince from assassins. Holding back efreet long enough to open a portal and escape the City of Brass. Convincing a fallen angel to return to the light before he kills the PCs.
Wolfgang Baur, Monte Cook, Ed Greenwood, Mike Stackpole, and other industry veterans have the answers you asked for...and the advice you need You'll learn how to create great new adventures, monsters and magic for your RPG campaign, and maybe even design your own game. The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get time-tested advice from the top designers in the industry. This compilation includes all three volumes of the Kobold Guide to Game Design series-now with all-new material by Wolfgang Baur, Mike Stackpole, and others From core rules and magic systems to fantasy adventures, monster design, playtesting, and much more, these 40 essays cover every aspect of RPG design in clear, accessible language, to show you what it takes. The City Book Review called it "highly recommended for gaming nerds everywhere" Pick up the Complete KOBOLD Guide to Game Design today, and starting designing your RPG tonight Winner, 2012 Gold ENnie Award, Best RPG-Related Accessory
Shadow, Sword & Spell: Threats The World is a danger filled place. Monsters lurk in the shadows waiting for the moment to strike upon the unsuspecting. The Jungles or Moran teems with threats both mundane and magical. Though most threats are from the physical world, there are many threats originating from nether realms. Shadow, Sword & Spell: Threats is your guide to the dangers that lurk upon The World. Here you will find numerous monsters, and other dangers inspired by pulp fantasy and myth. Each monster is fully fleshed out, and ready to be used as is. For Gamemasters wanting to create their own unique creatures, new traits are introduced giving you more options in your own creations. Beside threats of a more mundane sort, you will also find fully detailed threats that serve as the springboard for any campaign. From an ancient dragon who runs a cult, to a giant mustering forces so that he can control all trade through the mountain passes, to a group of thieves who use the cover of a bakery to profit in a special type of "dough," Threats is your guide to the unique adversaries found in Shadow, Sword & Spell's The World. Grab your swords, summon your cohorts, and prepare yourself to face some of the most dangerous threats found in The World today
Liven up your night with murder In this murder mystery game guests take the roles of various cast and crew members celebrating the completion of filming of their movie when the director suddenly dies at the party. However, the paranoid Director hid magical clues revealing hints as to who committed the crime. The scavenger hunt, couples' rules, and the randomzation for the murderer bring unique features to the standard murder mystery game. Also included is All the Inheritance, a murdering mystery game where anyone can be the killer as each heir hopes to kill the host - while avoiding being knocked off themselves - to collect the most money. Use luck, memory, backstabbing, and clever deductions to win all the inheritance you can and uncover who is really your friend. But, wait There's more Lastly there are rules for an indoor capture the flag style game with murder Enjoy three different party games in one book by Dennis Spielman
The From the Deep Adventure Path resumes after the PCs have returned to the city of Arbil for some much-deserved rest. But instead of finding a peaceful city, increasingly frequent and vicious raids by the tribal orcs found along the unclaimed coastlines spoil the plans of the party. The PCs are tasked with tracking down the reason why the orcs are attacking Arbil in increasing numbers. In their journeys, the PCs will travel along the wild coastlines of Tion, encountering the untamed inhabitants that have yet to be pacified by the Protectorate, and even out across the ocean ruled by the Maquoran Fleet. But is the true danger from across the ocean or from below it? Also included in "Ruling Three" is detailed information on the lizardfolk race, several new psionic monsters, and information on the coastlines of the Protectorate.
In the twisted, dark future of 24th century America, heroes are needed more than ever. Do you have what it takes? Recruited to investigate the disappearance of missing townsfolk, the heroes soon discover that there is more to these kidnappings than meets the eye, and that these explorations aren't just a ruin-crawls into the crumbling old mall. Can your characters survive the challenges that await them, or will they meet their end someplace deep below a besieged post-apocalyptic village? The Mall of Doom uses the Outland System game mechanic and requires only The Mutant Epoch hub rules RPG book to play. Here's what's included: Multi-Path adventure: never plays the same twice. Designed for group gaming or solo play. Due to some of the suggestive themes, horrific circumstances and descriptions, this adventure is not for the squeamish. 60 Illustrations 5 Player Handouts 6 Maps 1 New Creature 2 New Relics 136 Pages See the preview PDF at http: //www.outlandarts.com/mallofdoom.htm Product Code OLA1002 8.5 x 11" version
This book is a How-to on running great Role Playing games. This is not the fool's guide. It is a text for making genuinely interested GMs into great GMs. The material can be implemented a chapter at a time to help a GM enhance an ongoing gaming experience without starting over. The book includes chapters on various aspects of running a Role Playing game such as Non-Player characters, props, prepping for a session, The illusion of Choice, and delivery. A bonus chapter addresses the issue of God and gaming. This long standing issue is discussed in a way that should be interesting to anyone who has ever encountered this debate. Persons who purchase the book may register on Newheightsfellowshipchurch.org to receive a free bonus short story which stems from Pastor Dan's longstanding D&D(TM) camaign and updates (optional) about new books and materials.
The Task: design a complete dungeon in one page. The Complete 2012 Collection. Includes all 106 submissions, including the 24 winning entries. Check out the official 2012 One Page Dungeon Contest page for free downloads of the submissions.
This game presents the ultimate challenge for all nerds, from D&Ders to techies. Players divide into teams to battle their way through rigorous trivia categories, including sci-fi, fantasy, comics, video games, science, and technology. The goal is to reach the Inner Sanctum of Geekdom, the crowning glory for every geek
The Adventure Begins With You For over 100 years, Dorothy's adventures in the Land of Oz have fired the imaginations of millions. Now it's time to create your own Adventures in Oz * Easily create your own unique Oz character, or recreate your favorite Oz hero * Simple rules and a bloodless combat system make it a great game for Oz fans of all ages * Over 30 locations from L. Frank Baum's Oz stories as well as advice for creating your own Ozzy locales * "The Jaded City of Oz" a fun new Oz adventure
Within this fabulous collection of text based Fantasy Gaming Solo's you will find the following solo's; Hobbitville Solo, Slaying the Minotaur Solo, Adventure in Khazan Solo, Khazan Sewers Solo and The True Wild West Solo. Each solo is unique unto itself and each solo can be played as a stand alone solo. You can adventure through these solitaire adventures by yourself or play with your friends. They are easy to understand, filled with in-depth examples. Everything you'll need to know to play is here. Even if you don't play solo's, they are still enjoyable to read and play along in the fantastic adventure to see what happens. Surviving each solo and escaping with the treasure is always great fun. As with all solo's, they have been designed to be easily used with any Fantasy Role Playing Game Rules such as; D&D, Tunnels & Trolls, or any other game system. You can be all these when you play in theses worlds you explore and great quests you pursue are limited only by your imagination
No other book covers fantasy hockey in such detail. Perfect for the beginner and experienced fantasy hockey player. A great gift for the hockey fan in your life. The first book to comprehensively describe fantasy hockey and tell you how to win your league championship Answers these questions: -Why play fantasy hockey? -Where do I start? -How do I pick the right league? -How do I score points? -Who do I start each week? Provides: -Explanation of National Hockey League (NHL) and fantasy hockey rules -Draft Tips -Draft Strategies including traditional draft, VBD, auction and keeper -Vital Resources to help -And much more... How to Play, Enjoy and Win your Fantasy Hockey League Every Year A handy, concise and informative source book. Expertly organized and full of hard facts, helpful tips and valuable strategies. This guidebook is for the novice or the expert who wants to learn more about how to play and win fantasy hockey. It is your single source for strategies, tips and league rules. It is the best book of its kind. Includes: - The history and administration of Fantasy Hockey - Types of leagues, scoring systems and drafts - How to rank players - Draft day tips, theories and advanced strategies - Roster Management skills (trades, add/drops, start/bench decisions) - Auction and Keeper leagues - And much more
The samurai ruled the Land of the Rising Sun from the end of the 12th century to the middle of the 19th century. At the top were the Shogun, the military dictators who dominated Japan as regents to the Emperors. Below the Shogun were the daimyo, provincial warlords who governed their individual fiefs with virtual sovereignty.Shogun & Daimyo provides detailed information on the three dynasties of Shogun and one Shogunal Regency that dominated Japan during the feudal era, along with 171 daimyo clans that were defeated, dispossessed, or otherwise dissolved before the end of the samurai era.The information is organized as an handbook for creating more realistic backgrounds for role-playing games, boardgames, miniatures games, and computer games. It is also useful for those writing historical novels, screenplays, graphic novels, comic books, anim, and other creative works.Background material includes history, government structure, and a kanji primer. For gamers, a campaign setting is provided, along with notes on road travel, gazetteers of the major routes, and the use of mon "family crests." There is also a special section on samurai cinema with plot synopsis and recommendations for 103 chanbara movies and TV shows.Shogun & Daimyo is a companion to Daimyo of 1876 (Different Worlds Publications 2010). The two books together cover all the major clans and prominent families of feudal Japan.Among the shogun and daimyo in this book you will find: - Taira Kiyomori, the warrior-general who established the first samurai-dominated government in the history of Japan- Minamoto Yoritomo, Japan's 1st Shogun and eminent administrator, who moved his military government to Kamakura, far from the meddling influences of the Imperial Court in Kyoto- Ashikaga Takauji, the controversial samurai general who fought for the restoration of Imperial rule, but left the Court divided, and took control with a new warrior government as the 1st Shogun of the 2nd Shogunal dynasty of Japan- Takeda Shingen, a military genius and innovator who fought, Uesugi Kenshin in a series of legendary battles at Kawanaka-jima, and whose secret death drove the plot of Akira Kurosawa's film Kagemusha- Toyotomi Hideyoshi, a son of a peasant-warrior, who rose in power to complete the unification of Japan that was started by Oda Nobunaga, but whose ambitions led to the destruction of his clan- Tokugawa Ieyasu, a minor daimyo who became Shogun, and established the 3rd and last Shogunal dynasty that would rule the Land of the Rising Sun for two-and-a-half centuries, until the end of the samurai era.Profusely illuminated with hundreds of woodcut prints, paintings, photos, family trees, and crests.Suggested for mature readers.
For so many mortals, life is but a mundane existence. They glide through it like zombies, wishing the world was full of magic and mystery but believing in their hearts that it is not. If only they knew how their senses deceive. For all around them, celestial forces battle one another. The sons of light and the sons of darkness engage in an endless struggle over their everlasting souls, and more nefarious creations lie in wait to devour all that is good in the world. Children of Fire is a tabletop role-playing game (RPG) that lets you explore this ethereal world. In it, the players create angels who battle over the souls of the living. You'll pit yourself against demons, sorcerers, and other unholy emanations. But saving mankind is not always about direct conflict. Often these games center around difficult moral dilemmas, and the characters are often forced to confront their own frailties and imperfections. Children of Fire is a story-focused, combat-light game where players are angels battling for human souls, straining the shackles of predetermination, and struggling with their own immortality. Originally published over a decade ago as a popular web site, and later crowd-funded via Kickstarter.com, this all new edition features revised rules and 112 pages of stunning, full-color art. The book includes both the Children of Fire core game and the Children of Clay expansion, which provides rules for creating and playing mortal PCs.
This scarce antiquarian book is a selection from Kessinger Publishing's Legacy Reprint Series. Due to its age, it may contain imperfections such as marks, notations, marginalia and flawed pages. Because we believe this work is culturally important, we have made it available as part of our commitment to protecting, preserving, and promoting the world's literature. Kessinger Publishing is the place to find hundreds of thousands of rare and hard-to-find books with something of interest for everyone!
The paranormal is real, or is it? You decide in this roleplaying game of supernatural mystery. Investigate cases involving ghostly encounters, possessed victims, or freakish constructs -- or mortal threats, like rogue sorcerers and diabolists. Portray characters who follow special pursuits in life, such as science, magic, or the occult. Those tainted by the supernatural gain secret knowledges based on their chosen pursuits. From the Second Sight and Divine Arts to Sorcery and the Unholy Arts, use these powers to solve mysteries or defend humanity against the horrors.
Welcome to a world of mad, inspirational wonders and wild scientific theory wrapped in fog, run by gears, and lit by gaslight. Steampunk is a venue for adventure, no doubt about that, with science and technology unhindered by the laws of physics, societal norms from any culture past, present or future, and only as much historical accuracy as fits the whims of the moment. It is, simply put, a realm where anything is possible under the guise of skimming whatever we want from an idealized - or grossly imperfect - version of the 19th Century. Uber RPG: Steampunk provides all the tools and background you need to enter this retro-futuristic universe with just as much potential for light hearted adventure as it has for deep dives into the psyche of a dark and harshly split world. |
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