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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General

The Crossroads Region Gazetteer - Region One for the Mutant Epoch RPG (Paperback): William McAusland The Crossroads Region Gazetteer - Region One for the Mutant Epoch RPG (Paperback)
William McAusland
R966 Discovery Miles 9 660 Ships in 18 - 22 working days

Adventure and Exploration Await Grab your gasmask, your knee pads, crossbow and blade Suit up into your junk armor and survival packs and get ready to dive into a world of high adventure. Welcome to the Crossroads Region It is the year 2364. The Tainted Sea continues to recede, exposing patches of the former megalopolis of Los Angeles. Few areas in the brutal world of The Mutant Epoch are so densely populated nor so embroiled in factional warfare as The Crossroads Region. Here, your heroes will explore old war zones, ruined cityscapes, reef-locked relic ships, stinking bogs and toxic bomb craters. Seek the bounty on the dreaded outlaw-cannibal Appro-Mortica, recharge your power cells at Array, avoid the deviant hunters of the Holy Purist Empire, and dodge the Mutant Supremacists of Aberratia as your dig team travels forest road. At the end of the day, you and your comrades can wash away the grave dust of the ancients with a pint of beer in the bars and saloons of dozens of towns. But even in the scrap and concrete confines of human settlements, keep one eye open, as the abode of men can easily be as deadly as the post-apocalyptic wilderness. The Crossroads Region Gazetteer is the first official setting for The Mutant Epoch role playing game and contains the sprawling city of Overpass, the purist capital of Pure Hub City, the Aberrationist capital of Newburg, along with thirty one other factional and independent communities. Herein, the fortified excavator's town of Pitford resides, as well as the village of Walsave from the Mall of Doom adventure. Several upcoming TME adventures are also set in this region. Designed to connect with other upcoming gazetteers, this territory sits directly above uncharted zones meant to be created by the game master. No further settings will be published which document the areas south of the Crossroads Region, and instead future books will only describe areas, north, east and west. Included in this 448 page book: 33 Community Descriptions 98 Locations of Interest Descriptions 320 Illustrations 39 maps 20 NPCs Plus details on regional factions, ruin areas, outlaws, heroes, organization, nomadic communities and much more Access to downloadable map and game ready content archive, including larger versions of included maps

Kobolds (Paperback): Matt Blackie, Nicholas Milasich Kobolds (Paperback)
Matt Blackie, Nicholas Milasich
R362 Discovery Miles 3 620 Ships in 18 - 22 working days

Small But Fierce

For a kobold, nearly every foe is a giant to kill, and they have long practice at evening the odds. Kobolds are the ultimate underdog contenders, striving gamely to survive and conquer in a hostile and brutal world. Like all true heroes, the odds are against them-and glory is waiting to be seized in their tiny, scaled claws

Advanced Races 6: Kobolds gives you everything you need to play a member of this iconic race in the Midgard Campaign Setting or the campaign world of your choice. Compatible with Pathfinder Roleplaying Game, this 32-page book includes: Practical notes on kobold ecology, culture, and gods 100 kobold names and 10 traits that come with them, including Dirtskulker, Ghostsnare and Gougeeye 7 alternate racial traits, and 26 new kobold feats 7 new archetypes including Arcanomechanist, Scrap Warrior, and Tunnel Harrier New gear, spells, magic items and street traps And much more

The whole world is against you--and you have so very many surprises planned for it...

Baloonka - Rescue From the Fungus Planet (Paperback): Roy Cram, Peryton Publishing Baloonka - Rescue From the Fungus Planet (Paperback)
Roy Cram, Peryton Publishing
R268 Discovery Miles 2 680 Ships in 18 - 22 working days

This is a Game Master (GM) module written by Roy Cram for the New Khazan Setting by Tom K. Loney. You will need a copy of New Khazan: Adventures in the 9,000 Worlds (NK) and also a copy of the Tunnels & Trolls Rule Book (T&T) published by Flying Buffalo, Inc. This adventure begins in a seedy little bar in a seedy little spaceport on a seedy little planet in the galactic rim. The name of the planet is Seedy V. It is not a good planet to visit and a worse planet to live on.

Busty Barbarian Bimbos - A lighthearted fantasy roleplaying game for snickering adolescents (Paperback): John Fitzgerald Busty Barbarian Bimbos - A lighthearted fantasy roleplaying game for snickering adolescents (Paperback)
John Fitzgerald
R505 Discovery Miles 5 050 Ships in 18 - 22 working days

Looking for a hard-edged, gritty roleplaying experience? Looking to explore deep and nuanced facets of the human experience? Looking for a crunchy, detailed rules lexicon to facilitate a fantasy world simulation? Keep looking. Busty Barbarian Bimbos puts the players in the position of the exact kind of character that is all too often represented in gaming artwork but rarely present in the rules; the sexy sword-bunny hell-bent on scoring some coins, couture, and camaraderie. Featuring simple, intuitive rules. Streamlined character creation to get started quickly. Garment, equipment, and outfit creation tables to kickstart your wardrobe. Dozens of adventure seeds to keep the action moving. Requires three six-sided dice, some friends, and a juvenile sense of humor to play.

The Rogue Mage RPG Players Handbook (Paperback): Christina Stiles, Faith Hunter, Raven Blackwell The Rogue Mage RPG Players Handbook (Paperback)
Christina Stiles, Faith Hunter, Raven Blackwell
R707 R666 Discovery Miles 6 660 Save R41 (6%) Ships in 18 - 22 working days

"ROGUE MAGE RPG, Role Playing in the World of Faith Hunter, Player's Handbook
Authors: Christina Stiles, Faith Hunter, Raven Blackwell
Edited by Spike Y. Jones"

It's a century after the Seraphs have returned to Earth, fulfilling ancient scripture with fire and sword. Most of Earth's population died in the plague and resulting wars--and then came the ice age.

Mankind has survived, but not without change.

Wondrous new races were born following the Time of Plagues, some destined to fight alongside the seraphs of the Light, while others simply want to survive in a harsh new world.

And beneath the cities and in abandoned wastelands, the forces of evil continue their age-old war with the mortals and the seraphim. These dragons and their Dark minions won't stop fighting until the world is theirs.

In the "ROGUE MAGE ROLE PLAYING GAME" you join with the rogue mage Thorn St. Croix and the forces of Light to stop the fallen seraphs and their devil-spawn, adventuring in and beyond the world of Faith Hunter's apocalyptic fantasy trilogy: "Bloodring," "Seraphs," and "Hosts."

The "ROGUE MAGE ROLE PLAYING GAME PLAYER'S HANDBOOK" features:

- complete rules for all the mortal races of the "Rogue Mage" novels: kylen, half-seraph winged warriors; mules, half-human fighting machines; neomages who can work magic with energies left over from the Creation; daywalkers, refuges from the underground hellholes of the fallen seraphs; versatile but magic-less humans; and the seraph-touched, a new race yet to find it's place in the post apocalyptic-world.

- dozens of Skills, scores of Drawbacks, over 100 Conjures, and over 200 Talents for heroes to choose from.

- a half-dozen pre-made characters so play can begin immediately.

- a luck point system that encourages players to take chances and keep the action moving, and the allegiance system that turns a hero's choices in the war between Darkness and Light into something more than just words on a character sheet.

- player character gear from swords to shotguns to helicopter gunships, as well as magic weapons, energy-filled spell amulets, and demonic and seraphic artifacts.

- simple combat rules that resolve attacks and damage in a single role and full-scale battles in only a few short minutes.

- with the addition of a single 20-sided die, some paper & pencils, and a free adventure downloaded from www.roguemage.net or one found in the "Rogue Mage RPG Master's Guide," everything needed to play "Rogue Mage" today.

Grab your dragon-gun, we're goin' hunting

Sojourner's Quest - A Fantasy Role Playing Game (Paperback): Randall C. Ellis Sojourner's Quest - A Fantasy Role Playing Game (Paperback)
Randall C. Ellis
R293 Discovery Miles 2 930 Ships in 18 - 22 working days

Sojourner's Quest is a fantasy role playing game; akin to other old school games, the book is a new & simplified perspective on fantasy gaming. The book includes complete character creation instructions, 4 different character classes - Healers, Sorcerers, Thieves and Warriors - and basic fantasy Races such as Dwarves, Elves, Halflings, and Humans. As well, there are Combat Tables, Redemption Roll Tables, and over 140 spells combined for Healers and Sorcerers. In the book is also a Game Masters Guide for the referee with complete Treasure Categories and Magical Items lists.

Trapsmith (Pathfinder RPG) (Paperback): Maurice De Mare Trapsmith (Pathfinder RPG) (Paperback)
Maurice De Mare
R491 Discovery Miles 4 910 Ships in 18 - 22 working days

"You hear a click "

The great tradition of traps in roleplaying games continues - because traps create that freak-out moment when things really, really go wrong

Traps make your game better and they add a sting of surprise to any encounter. The Trapsmith sourcebook provides you with original, easy-to-run traps for many Challenge Ratings, and each trap has been maximized for in-game flavor and mechanics by master trap designer Maurice de Mare. All Trapsmith designs come complete with statistics for the Pathfinder Roleplaying Game.

This volume includes: 120 traps spanning a wide range of Challenge Ratings, several locks, and many useful rogue items Guidance for creating fun, appropriate traps for your own adventures A complete trap-heavy adventure called "Whispers of Wyrmhood"

Put a little fear into your next dungeon crawl with this collection of trigger-ready traps, and revel in the deathtraps of the old-school dungeon

Pretty Hate Machines (Paperback): Michael Satran Pretty Hate Machines (Paperback)
Michael Satran
R627 Discovery Miles 6 270 Ships in 18 - 22 working days
Colonial Gothic - Locations (Paperback): Jennifer Brozek Colonial Gothic - Locations (Paperback)
Jennifer Brozek; Edited by Graeme Davis
R540 Discovery Miles 5 400 Ships in 18 - 22 working days

Four Towns, Many Secrets Plymouth, Massachusetts; Elizabethtown, Maryland; Savannah, Georgia; Charlotte Haven, Florida. Four towns that appear to have nothing in common. Four towns with secrets. Award-winning author Jennifer Brozek takes you beneath the surface of four communities across Colonial America: the people, the societies, the secrets, and the things that were better left undiscovered. Described in loving detail, each location is provided with a wealth of adventure seeds and campaign starts. Whether your Heroes are just visiting or decide to make a town their base of operations, you will find plenty here to provoke, challenge, and threaten them. There are wrongs to right, conspiracies to thwart, and monsters to slay. There are friends to help and foes to defeat. There are mystery, intrigue, and danger in plenty. Just look beneath the surface. This book contains revised and re-edited versions of Rogue Games' acclaimed Plymouth and Elizabethtown e-books -- in print for the first time -- plus two all-new locations: Savannah, the bustling capital of the young Georgia Colony, and Charlotte Haven, a small Florida town where a long Spanish heritage sits uneasily beneath the veneer of British rule. Praise for Plymouth and Elizabethtown: 4 1/2 stars - DriveThruRPG "A definite must-have -- 9/10" -- Roleplayers' Chronicle

Zobeck Gazetteer (Paperback): Christina Stiles, Wolfgang Baur Zobeck Gazetteer (Paperback)
Christina Stiles, Wolfgang Baur
R511 Discovery Miles 5 110 Ships in 18 - 22 working days

Magic and Deviltry in the Crossroads City

The Zobeck Gazetteer brings award-winning designer Wolfgang Baur's Free City of Zobeck to life

This is where the campaign setting of Midgard was born: in the twisted alleys of the Kobold Ghetto, the schools of clockwork magic, and the ticking hearts of the gearforged PC race.

Anyone looking for a new and different setting will find a clockpunk city forged in the fires of revolt, with monsters and magic drawn from the dark folktales of medieval Eastern Europe-plus details of devils, kobold kings, and plots galore

This massively expanded, 116-page edition of the Zobeck Gazetteer includes material from dozens of sources, collecting all this in one invaluable reference: New Clockwork and Lust domains for Pathfinder RPG, A short writeup of the city's Arcane Collegium, New details of the gods of Zobeck, Gypsy magic and magical gear Dozens of spells for star and shadow magic, All-new feats, relics, and magic items, Plus a clockwork wizard school Illustrated with beautiful city maps by Sean Macdonald, the gazetteer format provides just enough detail to incorporate Zobeck into any fantasy campaign without being overwhelming. Come on down to the crossroads and try your luck

Also check out the related "Streets of Zobeck" adventure book

Red Dog (Paperback): Chris Young Red Dog (Paperback)
Chris Young
R401 Discovery Miles 4 010 Ships in 18 - 22 working days

This is not the Earth you remember. Dragged from the present and into this dark and dangerous future, you have total freedom to uncover the hidden secrets of Earth, space station 'Eden' and the mysterious Blackbird Facility. Uncover a determined threat to the freedom of mankind and take your part in the revolution. The future is in your hands. RED DOG: A complete Fantasy Role Playing Game. Free Roaming * A Huge 530 passages of Text * An Expansive Universe Set Over Three Worlds * Detailed Illustrations, Maps and Plans * No Dice - Rely On Your Wits and Courage * Search Every Corner of the RED DOG Universe * Deeper Interactions - Talk to Anyone You Meet * Get an Advantage and Upgrade With Bio Implant Technology * A New Generation of RPG For A New Generation of Gamers.

Tactical Warfare - The Make it Yourself Card Game (Paperback): Adam Francis Sippel Tactical Warfare - The Make it Yourself Card Game (Paperback)
Adam Francis Sippel
R369 Discovery Miles 3 690 Ships in 18 - 22 working days

Tactical Warfare is a Create it yourself Tabletop RTS Cardgame. Inside this book are all the essential rules and tools needed to play this new game Have you ever played an RTS (Real Time Strategy) game and wished you could take it offline, versing your opponents face to face? Or perhaps your a creative artist wanting to bring your ideas into a new format? This card game give you the bare essentials and templates to get you going to play Tactical Warfare, however the creativity is up to you That means no buying cards and booster packs, you make all the cards yourself, art and all Included in great detail is a guide to help you make your own cards to start playing, as well as examples, and every possible card template for the game for your convenience. Simply scan, graphically edit (if that's your thing), print, and play The templates are also set up as a easy draw format, so you can print and hand draw on the templates if you wish. The only thing you need to do to play this creative game is to get this rulebook, and you and your friends will have endless battles on the tabletop, with armies only you could imagine

Roleplaying Adventure System - Dreams: Player's Guide (Paperback): Joshua Petersen Roleplaying Adventure System - Dreams: Player's Guide (Paperback)
Joshua Petersen
R731 R639 Discovery Miles 6 390 Save R92 (13%) Ships in 18 - 22 working days
Ultimate Battle (Paperback): Jason Nelson Ultimate Battle (Paperback)
Jason Nelson
R387 Discovery Miles 3 870 Ships in 18 - 22 working days

Master the battlefield like never before

This rules supplement delves into mass combat with the same verve and creativity as "Ultimate Rulership" does to the more peaceable aspects of ruling a kingdom. From advanced tactics and strategy to casualties and prisoners of war, "Ultimate Battle" takes you from ambush to aftermath with new systems for camouflage and scouting, casualties and prisoners of war, tactical initiative and battle zones, and commanders and mercenaries. In addition, it provides you with expansions of existing rules, including new equipment and dozens of new tactics, command boons, and creature and character special abilities help bring almost any army to life, and robust rules for battlefield conditions from terrain and weather to visibility and the fog of war. This terrific expansion to the mass combat rules found in "Pathfinder Roleplaying Game Ultimate Campaign" contains everything you need to recruit, train, equip, maintain, and unleash your armies on the battlefield like never before, with 14 brand-new tactics including Cavalry Sweep, Pike Square, and Strafing Skirmishers; 24 new command boons like Death Before Dishonor, Implacable Advance, and Master Recruiter; 21 types of army equipment from firearms to magic shields, chariots to howdahs; and 51 army special abilities, including abilities for armies comprised of PC classes.

Pick up this 36-page supplement today to bring amazing depth and dimension to mass combat in your campaign and Make Your Game Legendary

Earthad.2 - Roleplaying After the Cataclysm (Paperback): Peter C. Spahn, Paul Bustamante, Aaron Kavli Earthad.2 - Roleplaying After the Cataclysm (Paperback)
Peter C. Spahn, Paul Bustamante, Aaron Kavli
R509 Discovery Miles 5 090 Ships in 18 - 22 working days

The earth has been shattered into regions of desolate wastes, deadly roads, untamed wilds, radiant seas, inactive metal cities, and other areas, both hazardous and surprising. Man has been fractured into masters, slaves, mutants, cyborgs, plague-carriers, aquatics, and worse. Animals have evolved into lords of the wilds, bullies of the seas, founders of society, and protectors of their clans. This roleplaying game of post-apocalyptic adventure is designed to be both easy to learn and fast-paced.

Imperial Gazetteer - Ghouls and Vampires of the Midgard Campaign Setting (Paperback): Scott Gable, Wolfgang Baur Imperial Gazetteer - Ghouls and Vampires of the Midgard Campaign Setting (Paperback)
Scott Gable, Wolfgang Baur
R495 Discovery Miles 4 950 Ships in 18 - 22 working days

The Imperial Gazetteer

Vampires and spectral knights long ago claimed the country of Morgau & Doresh as their own, leaving the ghouls their empire deep beneath the earth. Both are fully detailed in this volume by award-winning designers Wolfgang Baur and Scott Gable.

Travel deep within the palatial crypts of deep realms of undeath and learn the secrets of the vampire-princes and the ghoul emperor. This gazetteer provides rich new Pathfinder RPG material including:

1. A history of the undead nations above and below the earth.

2. A giant cast of undying antagonists and allies.

3. A new undead race of necropolitan ghouls for PCs to join the unliving.

4. The subterranean realms of the Emperor of the Ghouls.

5. Undead-themed gods and magical items.

6. More original, inventive undead than you can shake a stake at.

From the minds that brought you the Empire of the Ghouls, a new source of campaign terror 79 pages, with complete maps and full Pathfinder RPG stats.

Streets of Zobeck (Paperback): Ben McFarland, Richart Pett, Christina Stiles Streets of Zobeck (Paperback)
Ben McFarland, Richart Pett, Christina Stiles
R595 Discovery Miles 5 950 Ships in 18 - 22 working days

A Collection of Dark and Daring Adventures What happens when adventurers become the owners of a brothel? When a roguish associate asks them to attend an oligarch's masquerade in his place? What lurks in the Cartways besides kobolds? And what will you say when another thief tells you the only way to find a treasure is to become hunted by the Praetors? Dark dealings, my boys, and a knife in the guts might be the price. Whose guts? Might be yours if you cross the wrong one of the Nine. This 94-page supplement and adventure anthology is set in the seedy underbelly of Zobeck, and on its mean streets you will find: Seven adventures dealing with underhanded themes, shady locations, and double-crossing deals gone wrong Six locales including the Cartways Market Gallery or the Old Stross Municipal Baths. A dirty dozen NPCs: kobold gearsmiths, failed Arcane Collegium students, barge captains, fey and undead ambassadors to use as rivals, patrons, peers and foes A sampling of new clockworks, street magics and odd enchantments that make Zobeck the distinctive jewel of the River Argent You probably shouldn't bring the paladin along on this one... This official Midgard adventure anthology is easily portable to any setting. Designed by Ben McFarland, Matthew Stinson, Christina Stiles, Mike Franke, and Richard Pett. Winner, Gold ENnie Award, Best Adventure of 2012

Flames of Freedom - The Philadelphia Affair (Paperback): Richard Iorio Flames of Freedom - The Philadelphia Affair (Paperback)
Richard Iorio; Illustrated by Gabriel Brouillard
R356 Discovery Miles 3 560 Ships in 18 - 22 working days
Dwarves of the Ironcrags (Paperback): Michael Furlanetto, Brandon Hodge, Joshua Stevens Dwarves of the Ironcrags (Paperback)
Michael Furlanetto, Brandon Hodge, Joshua Stevens
R473 Discovery Miles 4 730 Ships in 18 - 22 working days

The second in the Zobeck Gazetteer series takes us up into the heights of the Ironcrag Mountains, where dwarves master rune magic, forge powerful new magic, and keep dark secrets in somewhat Masonic secret societies.

The Dwarves of the Ironcrags Gazetteer contains many other secrets of the dwarves, including numerous spells, domains, and feats, as well as other new options for dwarven and Kariv characters in the Ironcrags. In addition, this gazetteer gives both GMs and players information you can use to better ground your game in the Zobeck world. TOUGHER THAN MOUNTAINS

More than taciturn miners and miserly smiths, the dwarves of Zobeck have a richly varied culture that includes slavers, secretive fraternal orders, and magical blades containing the souls of the dead.

The Dwarves of the Ironcrags Gazetteer describes all these aspects of Zobeck dwarven culture and more: Descriptions of all the dwarven cantons, including those that were lost. An examination of dwarven society, from bride-prices to the dwarven view of slavery. The Most Honorable and Righteous Fraternal Order of Illuminated Brothers, a secretive fraternal order, complete with prestige classes. The Kariv, a downtrodden group of wandering nomads often welcome among the dwarves. Dwarven magic, including new spells and magic items of dwarven and derro creation. A bestiary containing nine new monsters and templates. Includes full heraldry and a regional map of the Cantons.

Produced through the open design process, this book has been reviewed and playtested by your fellow gamers before ever seeing print. Better design means better gaming.

The Sense of the Sleight-Of-Hand Man - A Dreamlands Campaign for Call of Cthulhu (Paperback): Dennis Detwiller The Sense of the Sleight-Of-Hand Man - A Dreamlands Campaign for Call of Cthulhu (Paperback)
Dennis Detwiller
R961 Discovery Miles 9 610 Ships in 18 - 22 working days
The Solo Wargaming Guide (Paperback): William Silvester The Solo Wargaming Guide (Paperback)
William Silvester
R372 Discovery Miles 3 720 Ships in 18 - 22 working days

Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ these ideas and innovations to further the thrill of pitting army against army without the need for another player. Features methodologies for campaigns (mobilization, weather, logistics, morale, alliances, revolts, sieges, and mutinies), sea campaigns, integrating fantasy, tactical actions (terrain, weather, commander's competency, concealment, ambushes, and minefields), and air warfare.

Courts of the Shadow Fey (Paperback): Ben McFarland, Wolfgang Baur Courts of the Shadow Fey (Paperback)
Ben McFarland, Wolfgang Baur
R610 Discovery Miles 6 100 Ships in 18 - 22 working days

Friends or Foes? A Game of Shifting Dangers

The Shadow Fey arrive and turn the city upside down - and their ambassador demands that the player characters explain themselves, for interfering in a legitimate assassination So begins the looking-glass adventure that takes adventurers to the Plane of Shadows.

This inventive take on courtly combat and sandbox roleplaying includes: More than 60-location map of the Courts, fully detailed with 100+ NPCs More than 40 combat and roleplaying encounters Dozens of new monsters your players have never seen Demon lovers and dangerous liaisons for those who seek them Jealous rivals, a quick-play dueling system, and the King and Queen of Shadows New Status system to track player character prestige

Enter the world of shadows, and play the Pathfinder RPG on a whole new level

120 pages of real action and adventure by Award-winning designers Wolfgang Baur and Ben McFarland

A free PDF poster map of the Courts is also available on the Kobold Press site

"The adventure impressed me so much that I felt like I had to write my first review. Even though I knew it would be a solid adventure, I was unprepared for being wowed by it the way I was... I consider it a must-buy."

-Review by Carlos Ovalle

Pathfinder Roleplaying Game: Ultimate Campaign (Hardcover): Jason Bulmahn Pathfinder Roleplaying Game: Ultimate Campaign (Hardcover)
Jason Bulmahn; Edited by Paizo Staff
R455 Discovery Miles 4 550 Ships in 4 - 6 working days

Take Charge Where the dungeon ends, another adventure begins Pathfinder RPG Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need Pathfinder RPG Ultimate Campaign is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder RPG Ultimate Campaign includes: ?A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics. ?Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor ?A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy. New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics. ?Rules for building up a kingdom, including construction and technological advancements, governing your people, and more. ?Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner-without losing sight of the PCs themselves. ?AND MUCH, MUCH MORE

Advanced Encounters - Terrain Toolbox (PFRPG) (Paperback): Matthew J Hanson Advanced Encounters - Terrain Toolbox (PFRPG) (Paperback)
Matthew J Hanson; Illustrated by Joyce Maureira, McClinton Malcolm
R260 R239 Discovery Miles 2 390 Save R21 (8%) Ships in 18 - 22 working days

Terrain Toolbox is the first book in the Advanced Encounter series, which offers advice and tools for DMs to create more memorable encounters. Terrain Toolbox is designed to increase creative use of terrain in your game, making battles more dynamic. The book begins with general advice for designing terrain effect and powers. It discusses why we use terrain, different things terrain can do, and how the terrain might change throughout an encounter. Terrain Toolbox also contains forty-eight sample terrains, including blood mage's circle, solid clouds, and lightning pillars. Each sample terrain includes advice on how to use the terrains, and most include mechanical and cosmetic variations.

Midgard Bestiary for Pathfinder RPG (Paperback): Adam Daigle Midgard Bestiary for Pathfinder RPG (Paperback)
Adam Daigle
R600 Discovery Miles 6 000 Ships in 18 - 22 working days

Between the covers of the Midgard Bestiary: Pathfinder RPG Edition lurk more than 100 of the greatest monsters from Kobold Quarterly magazine and Open Design's award-winning adventures and sourcebooks-along with new threats you've never seen before.

More than 50 new monsters and new art compared with the AGE edition of our Bestiary. That's 50% new material overall.

Get ready for more than 100 pages of deadly foes from the alleys of Zobeck, the empire of the ghouls, the courts of the shadow and river fey, the Margreve forest and the Ironcrag mountains, including: Steam golems and ice maidens Kobold slyblades and witchlight constructs Ghost knights and blood hags Ink devils and lich hounds Iron ghouls and goblin sharks Roachling warriors and derro fetal savants Cave dragons and dire weasels

Game Masters can use these monsters in the Midgard campaign setting, or add them to any fantasy world. Get the Midgard Bestiary today, and unleash the dire weasels

Designed by Adam Daigle.

Free Delivery
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