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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games > General
Leading expert Paul Booth explores the growth in popularity of
board games today, and unpacks what it means to read a board game.
What does a game communicate? How do games play us? And how do we
decide which games to play and which are just wastes of cardboard?
With little scholarly research in this still-emerging field, Board
Games as Media underscores the importance of board games in the
ever-evolving world of media.
Over the years, board games have evolved to include relatable
characters, vivid settings and compelling, intricate plotlines. In
turn, players have become more emotionally involved-taking on, in
essence, the role of coauthors in an interactive narrative. Through
the lens of game studies and narratology-traditional storytelling
concepts applied to the gaming world-this book explores the synergy
of board games, designers and players in story-oriented designs.
The author provides development guidance for game designers and
recommends games to explore for hobby players.
Surprising stories behind the games you know and love to play.
Journey through 8,000 years of history, from Ancient Egyptian Senet
and Indian Snakes and Ladders, right up to role-play, fantasy and
hybrid games of the present day. More than 100 games are explored
chronologically, from the most ancient to the most modern. Every
chapter is full of insightful anecdotes exploring everything from
design and acquisition to game play and legacy. Discover tales of
Buddha's banned games, stolen patents, boards smuggled into prison,
and Dungeons & Dragons hysteria. Roll six to start, pass go,
and learn more about your favourite board games, from Mahjong to
Monopoly and more!
The 21st century has seen a board game renaissance. At a time when
streaming television finds millions of viewers, video games garner
billions of dollars, and social media grows ever more intense,
little has been written about the rising popularity of board games.
And yet board games are one of our fastest growing hobbies, with
sales increasing every year. Today's board games are more than just
your average rainy-day mainstay. Once associated solely with geek
subcultures, complex and strategic board games are increasingly
dominating the playful media environment. The popularity of these
complex board games mirrors the rise of more complex cult media
products. In Game Play: Paratextuality in Contemporary Board Games,
Paul Booth examines complex board games based on book, TV, and film
franchises, including Doctor Who, The Walking Dead, Lord of the
Rings, Star Trek, The Hunger Games and the worlds of H.P.
Lovecraft. How does a game represent a cult world? How can
narratives cross media platforms? By investigating the relationship
between these media products and their board game versions, Booth
illustrates the connections between cult media, gameplay, and
narrative in a digital media environment.
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