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Books > Arts & Architecture > General
An authoritative new publication that revisits Munch’s work in
its entirety. Edvard Munch occupies a pivotal place in artistic
modernity. His work is permeated by a singular vision of the world,
with a powerful symbolist dimension that goes beyond the
masterpieces he created in the 1890s, and which gives his art a
great coherence. For Munch, humanity and nature were united in the
cycle of life, death and rebirth, which is reflected in the
unending recurrence of certain motifs and colour combinations in
his work. He wrote: ‘These paintings, which are, admittedly,
relatively difficult to understand, will be […] easier to grasp
if they are integrated into a whole.’ Published to accompany the
major exhibition at the Musée d’Orsay, Edvard Munch: A Poem of
Life, Love and Death presents about a hundred works – paintings,
drawings, prints and engraved blocks – reflecting the diversity
of Munch’s practice. Seven essays explore the artist in his
philosophical and scientific milieu and the places that shaped the
man and his art, as well as offering a rare glimpse of Munch’s
attempts at creative writing. They also examine the historical
evolution of his monumental Frieze of Life series and the
world-famous Scream. This publication invites readers to revisit
the painter’s work in its entirety by following the thread of an
ever-inventive pictorial thinking: a vision that is both
fundamentally coherent, even obsessive, and at the same time
constantly renewed.
An exciting new strand in The Television Series, the ‘Moments in
Television’ collections celebrate the power and artistry of
television, whilst interrogating key critical concepts in
television scholarship. Each ‘Moments’ book is organised around
a provocative binary theme. Epic / everyday explores the presence
within television of the epic and the everyday. It argues that
attention to ideas of the epic and notions of the everyday can
illuminate television programmes in new ways. The book explores an
eclectic range of TV fictions, including Game of Thrones, Lost and
Dr Who. Contributors from diverse perspectives come together to
expand and enrich the kind of close analysis most commonly found in
television aesthetics. Sustained, detailed programme analyses are
sensitively framed within historical, technological, institutional,
cultural, creative and art-historical contexts. -- .
This is the first major study in English of cine quinqui, a cycle
of popular Spanish films from the late 1970s and early 1980s that
starred real-life juvenile delinquents. The book provides a close
analysis of key quinqui films by directors such as Eloy de la
Iglesia, José Antonio de la Loma and Carlos, as well as the moral
panics, public fears and media debates that surrounded their
controversial production and reception. In paying particular
attention to the soundtrack of the films, the book shows how
marginal youth cultures during Spain’s transition to democracy
were shaped by sound. It will be of interest to scholars and
students of Spanish film, history and cultural studies, and those
working in sound studies and youth subcultures more broadly. -- .
The comedic work of the children of modern Jewish immigrants
overturned the prevailing languages and imageries with which an
Anglocentric United States had traditionally represented and
expanded itself. In ^IGravity Fails: The Comic Jewish Shaping of
Modern America^R, James D. Bloom approaches these developments by
first surveying this transformation as it affected literature,
entertainment, commerce, and politics, and then offers sharply
focused chapters that look at changes in sexual candor, reactions
to the Holocaust, and critiques of race. Indeed, the personae
discussed here pioneered unprecedented candor toward and scrutiny
about sex and violence, and no other book delves as deeply or as
widely among art forms, media, and levels of cultural hierarchy.
Including considerations of the work of such diverse artists as
Woody Allen, Mel Brooks, Lenny Bruce, Gilda Radner, Philip Roth,
Jerry Seinfeld, and Stephen Sondheim, Gravity Fails provides a
unique, penetrating, and hilarious look at a major force in the
progress of American culture.
The French colony of Saint-Domingue (now Haiti) was home to one of
the richest public theatre traditions of the colonial-era
Caribbean. This book examines the relationship between
public theatre and the enslaved people of
Saint-Domingue—something that is generally given short shrift
owing to a perceived lack of documentation. Here, a range of
materials and methodologies are used to explore pressing questions
including the ‘mitigated spectatorship’ of the enslaved,
portrayals of enslaved people in French and Creole repertoire, the
contributions of enslaved people to theatre-making, and shifting
attitudes during the revolutionary era. The book
demonstrates that slavery was no mere backdrop to this portion of
theatre history but an integral part of its story. It also
helps recover the hidden experiences of some of the enslaved
individuals who became entangled in that story.
The extraordinary global success of Turkish drama serials is a
significant development in contemporary popular culture. This book
presents comparative audience data from three different regions to
explore its ramifications across the Global South. We learn how
this phenomenon has transformed Turkey—a Muslim-majority
country—into the world’s second-largest producer of scripted
television serials, enticing audiences from all over the world. The
book takes an audience-centred approach, investigating the reasons
for the allure of Turkish dramas to Arab, Latin American, and
Israeli audiences. In tandem, it explores Turkey's changing foreign
policy, economic, and trade relationships since the turn of the
millennium, which have coincided with the enormous success of the
country's television output. It also analyses the role and
importance of Turkish dramas as a soft-power tool by scrutinizing
how they have influenced viewers' perceptions of Turkey, its
people, and its culture. This volume will appeal to those working
in various disciplines—from media and communication,
international relations, public diplomacy, sociology, and Middle
Eastern studies. The material will also be of great relevance to
upper-level undergraduates, postgraduate students, academics,
scholars and researchers.
This is not a book of facts; it’s a book of ‘facts’. Should
you finish it believing we became the planet’s dominant species
because predators found us too smelly to eat; or that the living
bloodline of Christ is a family of Japanese garlic farmers –
well, that’s on you. Why are we here? Do ghosts exist? Did life
on Earth begin after a badly tidied-up picnic? Was it just an
iceberg that sank the Titanic? Are authors stealing their plotlines
from the future? Will we ever talk to animals? And why, when
you’re in the shower, does the shower curtain always billow in
towards you? We don’t know the answers to any of these questions.
But don’t worry, no matter what questions you have, you can bet
on the fact that there is someone (or something) out there,
investigating it on your behalf. From the sports stars who use
cosmic energy to office plants investigating murders, The Theory of
Everything Else will act as a handbook for those who want to think
differently.
'Arts, Entertainment and Tourism' is a pioneering text that, by
focusing on the consumer, investigates the relationship between
these 3 industries and how this relationship can be developed to
its best competitive advantage.
Issue-led, this text draws on appropriate disciplines rather
than using one single approach, to examine issues in arts and
entertainment within the framework of cultural tourism.
Written to meet the needs of students studying on management
courses in the arts, tourism and leisure, 'Arts, Entertainment and
Tourism':
*Describes the general arts and tourism background
*Identifies a framework for analysis that acknowledges differing
levels of interest in the arts and entertainment
*Discusses the arts and entertainment that feature (past and
present) in tourism
*Examines the reasons why the arts, entertainment and tourism have
an interest in each other and how they go about developing the
relationship
*Examines the relationship: are there tourists in audiences and do
the arts and entertainment attract tourists to a destination?
*Evaluates the wider effects (good and bad) on both the arts and
tourism
*Discusses the direction of future developments by arts and tourism
organizations and for future research
International text with case studies from around the world
Managerial relevance but based on Academic disciplines
Includes Entertainment as well as the 'high' arts
This book demonstrates the beneficial effects in brain circuits
involving memory and attention, reward and social values, decision
making and coordination, creativity and persistence of the skills
and expertise of continuing education and exposure to the Arts;
including chess practice, music/counting, college education and
watching movies. These activities were reviewed and investigated
using full-spectrum, advanced quantitative imaging techniques. The
book highlights extensive applications for this research in common
diseases, together with cutting-edge and full-spectrum static and
dynamic, functional and structural, regional and inter-network,
imaging and phenotypic scales. It will capture the interest of
researchers in the areas of neurodevelopmental, neuroplasticity and
neuropsychiatric imaging and correlation, as well as disease
diagnosis and treatment, and could help convey the methodological
innovation and neuroscientific applications of important
educational, health and arts/science-related topics.
This book provides an overview of the growing field of
screenwriting research and is essential reading for both those new
to the field and established screenwriting scholars. It covers
topics and concepts central to the study of screenwriting and the
screenplay in relation to film, television, web series, animation,
games and other interactive media, and includes a range of
approaches, from theoretical perspectives to in-depth case studies.
44 scholars from around the globe demonstrate the range and depths
of this new and expanding area of study. As the chapters of this
Handbook demonstrate, shifting the focus from the finished film to
the process of screenwriting and the text of the screenplay
facilitates valuable new insights. This Handbook is the first of
its kind, an indispensable compendium for both academics and
practitioners.
Character Design Quarterly (CDQ) is a lively, creative magazine
bringing inspiration, expert insights, and leading techniques from
professional illustrators, artists, and character art enthusiasts
worldwide. Each issue provides detailed tutorials on creating
diverse characters, enabling you to explore the processes and
decision making that go into creating amazing characters. Learn new
ways to develop your own ideas, and discover from the artists what
it is like to work for prolific animation studios such as Disney,
Warner Bros., and DreamWorks. The cover for issue 24 has been
created by Nathanna Érica - an illustrator and paper artist based
in São Paulo, Brazil. Inside we interview Justin Runfola, a
character designer and visual-development artist with years of
experience in the animation industry.
This book reflects on time, space and culture in the Game of
Thrones universe. It analyses both the novels and the TV series
from a multidisciplinary perspective ultimately aimed at
highlighting the complexity, eclecticism and diversity that
characterises Martin’s world. The book is divided into three
thematic sections. The first section focuses on space—both the
urban and natural environment—and the interaction between human
beings and their surroundings. The second section follows different
yet complementary approaches to Game of Thrones from an aesthetic
and cultural perspective. The final section addresses the
linguistic and translation implications of the Game of Thrones
universe, as well as its didactic uses. This book is paired with a
second volume that focuses on the characters that populate
Martin’s universe, as well as on one of the ways in which they
often interact—violence and warfare—from the same
multidisciplinary perspective.
The complete, authorised scripts, including deleted scenes, of the
multiple award-winning Succession. 'The best TV show in the world.'
The Times 'Just about the best thing I've ever seen on television.'
New Statesman 'The best television around.' Guardian ** Winner of
thirteen Emmys, five Golden Globes, three BAFTAs and a Grammy. **
With an exclusive introduction from Frank Rich. I wonder if the sad
I'd be from being without you might be less than the sad I get from
being with you? Kendall Roy is dealing with fallout from his
hostile takeover attempt of Waystar Royco and the heavy guilt from
a fatal accident. Shiv stands poised to make her way into the
upper-echelons of the company, which is causing complications for
Tom, which is causing complications for Greg. Meanwhile, Roman is
reacquainting himself with the business by starting at the bottom,
as Connor prepares to launch an unlikely bid for president.
Collected here for the first time, the complete scripts of
Succession: Season Two feature unseen extra material, including
deleted scenes, alternative dialogue and character directions. They
reveal a unique insight into the writing, creation and development
of a TV sensation and a screen-writing masterpiece.
The definitive 1990s blockbuster, Steven Spielberg's Jurassic Park
met with almost universal critical and popular acclaim, broke new
ground with its CGI recreation of dinosaurs, and started one of the
most profitable of all movie franchises. To mark the film’s 30th
anniversary, this exciting illustrated collection of new essays
interrogates the Jurassic Park phenomenon from a diverse range of
critical, historical, and theoretical angles. The primary focus is
on Jurassic Park itself but there is also discussion of the
franchise and its numerous spin-offs. As well as leading
international scholars of film studies and history, contributors
include experts in special effects, science on screen, fan studies,
and palaeontology. Comprehensive, up to date, and accessible, The
Jurassic Park Book appeals not only to students and scholars of
Hollywood and contemporary culture, but also to the global audience
of fans of the greatest of all dinosaur movies.
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