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Books > Arts & Architecture > Industrial / commercial art & design
Social meets fashion history in the tantalizing story of the boot from the Roaring Twenties and Prohibition to online shopping and fashion blogs. Weaving together such unlikely elements as Glam Rock, the martyrdom of Joan of Arc, and the Iran-Contra scandal, it shows how the modern fashion boot plays with our ideas of gender, straddling the line between practical and stylish, between fashion and fetish. Peake, author of the popular Made for Walking blog, includes thought-provoking photos and graphs that look deeply into what boots do, and what we make them do. In the words of renowned designer Beth Levine, "Boots moved into prominence the same time The Pill did. Both were symbols of a woman's new freedom and emancipation." Whether you're a student of fashion history, a collector of vintage clothes, or someone who feels "five hundred times more dashing" wearing boots, this book is for you.
This book examines the ways in which luxury fashion brands use their heritage in their digital storytelling and marketing. With chapters from authors in China and Macau (PRC), India, Romania, Turkey, the United Kingdom, and the United States, covering British, Chinese, French, Japanese, Indian, Italian, and Turkish brands, this truly global collection is the first book of its kind devoted solely to the emerging study of digital heritage storytelling. This method of reaching potential consumers and perpetuating brand identity is a hugely important factor in the marketing of luxury brands and has yet to be studied comprehensively. The book will be of interest to scholars working in fashion studies, fashion history, design history, design studies, digital humanities, and fashion marketing.
This book provides a first-of-its-kind approach for using blockchain to enhance resilience in disaster supply chain and logistics management, especially when dealing with dynamic communication, relief operations, prioritization, coordination, and distribution of scarce resources - these are elements of volatility, uncertainty, complexity, and ambiguity (VUCA) describing a dynamic environment that now form the "new norm" for many leaders. Blockchain-Enabled Resilience: An Integrated Approach for Disaster Supply Chain and Logistics Management analyzes the application of blockchain technology used to enable resilience in a disaster supply chain network. It discusses IoT and DVFS algorithms for developing a network-based simulation and presents advancements in disaster supply chain strategies using smart contacts for collaborations. The book covers how success is based on collaboration, coordination, sovereignty, and equality in distributing resources and offers a theoretical analysis that reveals that enhancing resilience can improve collaboration and communication and can result in more time-efficient processing for disaster supply management. This book provides a first-of-its-kind approach for managers and policy-makers as well as researchers interested in using blockchain to enhance resilience in disaster supply chains, especially when dealing with dynamic communication, relief operations, prioritization, coordination, and distribution of scarce resources. Practical guidance is provided for managers interested in implementation. A robust research agenda is also provided for those interested in expanding present research.
"Character Design Quarterly (CDQ) is a lively, creative magazine bringing inspiration, expert insights, and leading techniques from professional illustrators, artists, and character art enthusiasts worldwide. Each issue provides detailed tutorials on creating diverse characters, enabling you to explore the processes and decision making that go into creating amazing characters. Learn new ways to develop your own ideas, and discover from the artists what it is like to work for prolific animation studios such as Disney, Warner Bros., and DreamWorks. Among this issue's highlights are budding professional illustrator Amelia Bothe cover art featuring an exclusive animal character, and we go behind the scenes at London animation studio Blinkink. "
A comprehensive design resource that reveals how the iconic chairs of the 20th and 21st centuries have been designed for mass production. Chair Anatomy reveals in photos and illustrations the form and the construction details – the anatomy – of a selection of nearly sixty chairs chosen from the last 160 years of modern chair design. It also introduces the designers behind these chairs, their backgrounds and their routes to creating the chairs. In reducing chairs to their constituent parts, the book gets to the heart of each design: how pieces are designed and produced to fit together; why a certain material imparts a certain quality; functional advance or comfort level; and how the chair’s structure can withstand stress while being elegant and economical to produce. In short, a chair is architecture in miniature. This revised and expanded edition features five new chairs, including the Hemp Chair by Werner Aisslinger (2011), Bruto by Konrad Lohöfener (2018) and Chubby by Dirk van der Kooij (2012). Each represents new technological, constructional and aesthetic solutions.
[Re]Start: It's Never Too Late is a narrative graphic novel and guided journal designed to help people on their life's journey. Founded by a seasoned entrepreneur and co-created by young creatives from a range of backgrounds, this novel is a collaborative effort to compassionately guide readers into comfort, confidence and resilience. Our protagonists: Andi, Pete, Priya, Sophie, Tash, TJ and Yasmin enrol onto the [Re]Start programme, and in six bite-sized chapters, learn how to manage the many obstacles they face. Andi grapples with anxiety, managing family expectations while studying alone in a new country. Pete struggles with caring for his ill mum and younger brothers while trying to secure a full-time job. Priya combats family expectations and responsibilities with her ambition to excel at university. Sophie feels like she doesn't fit in with her parents' or her friends' worlds. Tash struggles with her body image and social media presence. TJ struggles to cope in his dysfunctional family while managing college alongside his supermarket job. Yasmin feels guilty for chasing her dreams while remaining committed to her parents' sacrifices. Our book shows through our seven young protagonists: it's never too late to start or restart your journey.
The etchings and wood-engravings of George Cruikshank (1792-1878) recorded, commented on and satirised his times to such an extent that they have frequently been used to represent the age. Cruikshank, a popular artist in the propaganda war against Napoleon, an ardent campaigner for Reform and Temperance, and the foremost illustrator of such classics as "Grimms' Fairy Tales", Scott's novels and Dicken's "Oliver Twist", is known for his versatility, imagination, humour and incisive images. His long life, marked by a ceaseless struggle to win recognition for his art, intersected with the lives of many of Britain's important political, social and cultural leaders. In this first volume of Robert Patten's two-volume biography, which covers the artist's Regency caricatures and early book illustrations, Patten demonstrates the ways in which Cruikshank was, as his contemporaries frequently declared, the Hogarth of the nineteenth century. Having reviewed over 8,500 unpublished letters and most of Cruikshank's 12,000 or more printed images, Patten gives a thorough and reliable account of the artist's career. He puts Cruikshank's achievement into a variety of larger contexts - publishing history, political and cultural history, the traditions of figuration practised by Cruikshank's contemporaries, and the literary and social productions of nineteenth century Britain. This biography provides both the general reader and the specialist with a wealth of new information conveyed in lively, non-technical prose. Patten's book contributes to current investigation of the rich interactions between high art and low, texts and pictures, politics and imagination. Also available in this series is: "Volume II: 1835-1878".
Explains concepts of Internet of Everything problems, research challenge goals, and vision in smart cities Based on the most recent innovations, and covering the major challenges in smart cities, between IoT and Big Data Examines security issues and challenges related to data-intensive advances in IoT Addresses the total information science challenges in Internet of Everything enabled technologies Covers the exploring and creating IoT environment related self-adaptive systems
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: * level design * quest item creation * NPC and dialogue construction * scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
A compilation of food & drink logos, trademarks and symbols from around the world formed of elements such as fish, water, boats, lighthouses, seabirds, anchors and mermaids.
A history of how Danish design rose to prominence in the postwar United States, becoming shorthand for stylish modern comfort. Today, Danish Modern design is synonymous with clean, midcentury cool. During the 1950s and ‘60s, it flourished as the furniture choice for Americans who hoped to signal they were current and chic. But how did this happen? How did Danish Modern become the design movement of the times? In The Chieftain and the Chair, Maggie Taft tells the tale of our love affair with Danish Modern design. Structured as a biography of two iconic chairs—Finn Juhl’s Chieftain Chair and Hans Wegner’s Round Chair, both designed and first fabricated in 1949—this book follows the chairs from conception and fabrication through marketing, distribution, and use. Drawing on research in public and private archives, Taft considers how political, economic, and cultural forces in interwar Denmark laid the foundations for the postwar furniture industry, and she tracks the deliberate maneuvering on the part of Danish creatives and manufacturers to cater to an American market. Taft also reveals how American tastemakers and industrialists were eager to harness Danish design to serve American interests and how furniture manufacturers around the world were quick to capitalize on the fad by flooding the market with copies. Sleek and minimalist, Danish Modern has experienced a resurgence of popularity in the last few decades and remains a sought-after design. This accessible and engaging history offers a unique look at its enduring rise among tastemakers. Â
Over the past 40 years, Japanese designers have led the way in aligning fashion with art and ideology, as well as addressing identity and social politics through dress. They have demonstrated that both creative and commercial enterprise is possible in today's international fashion industry, and have refused to compromise their ideals, remaining autonomous and independent in their design, business affairs and distribution methods. The inspirational Miyake, Yamamoto and Kawakubo have gained worldwide respect and admiration and have influenced a generation of designers and artists alike. Based on twelve years of research, this book provides a richly detailed and uniquely comprehensive view of the work of these three key designers. It outlines their major contributions and the subsequent impact that their work has had upon the next generation of fashion and textile designers around the world. Designers discussed include: Issey Miyake, Yohji Yamamoto, Rei Kawakubo, Naoki Takizawa, Dai Fujiwara, Junya Watanabe, Tao Kurihara, Jun Takahashi, Yoshiki Hishinuma, Junichi Arai, Reiko Sudo & the Nuno Corporation, Makiko Minagawa, Hiroshi Matsushita, Martin Margiela, Ann Demeulemeester, Dries Van Noten, Walter Beirendonck, Dirk Bikkembergs, Alexander McQueen, Hussein Chalayan and Helmut Lang.
Participatory Design and Social Transformation introduces theories and methodologies for using image-oriented narratives as modes of inquiry and proposition toward greater justice and equity for society and the environment. Participatory artistic- and design-based research encounters - being, making, and learning with people, things, and situations - are explored through practices that utilize image-oriented and cinematic narratives. Collaborative alliances are invited to consider aesthetics, visuality, attunement, reflection, reciprocity, and care as a means for transdisciplinary approaches that foster generative and ethically responsible conditions toward collective liberation. The design of spectacles is proposed as a way for collective movements to affectively contribute to positive systemic changes from the ground up. In this way, Participatory Design and Social Transformation bridges contemporary advances in design theory and practice with media and art theory, the human and social sciences, and a pedagogy of interdependence. Participatory Design and Social Transformation will be of great interest to both professional and academic communities, providing resources for researchers, artists, designers, activists, students, educators, and leaders engaged with initiatives for transformation.
The City of Manchester, once the birthplace of the 1st Industrial Revolution, is today a pioneering hub of the 4th Industrial Revolution (Industry 4.0), offering Industry 4.0 solutions in advanced materials, engineering, healthcare and social sciences. Indeed, the creation of some of the city's greatest academic institutions was a direct outcome of the industrial revolution, so it was something of a homecoming that the Sustainable Smart Manufacturing (S2M) Conference was hosted by The University of Manchester in 2019. The conference was jointly organised by The University of Manchester, The University of Lisbon and The Polytechnic of Leiria - the latter two bringing in a wealth of expertise in how Industry 4.0 manifests itself in the context of sustainably evolving, deeply-rooted cities. S2M-2019 instigated the development of 61 papers selected for publication in this book on areas of Smart Manufacturing, Additive Manufacturing and Virtual Prototyping, Materials for Healthcare Applications and Circular Economy, Design Education, and Urban Spaces.
Presents Total Manufacturing Assurance (TMA) as a holistic approach to manufacturing operations Focuses on analytics and performance assessment, along with Industry 4.0 and its role in advanced manufacturing, strategic planning, Innovation and engineering economics, as well as manufacturing processes, materials, and operations. It also covers product and manufacturing system reliability, maintainability, availability, quality, and safety, financial issues in decision making and engineering analysis Offers a case study for each chapter highlighting key TMA connections all with the same structure of overview, issue, objective, approach, results, and conclusion Discusses management and engineering techniques and tools, and their practical implementation, required to achieve TMA Expands on integrating fundamental manufacturing, engineering, and management topics, which are key in achieving TMA PowerPoint slides and a solutions manual are available to instructors for course adoptions.
Reintroducing Materials for Sustainable Design provides instrumental theory and practical guidance to bring materials back into a central role in the design process and education. To create designs that are sustainable and respond to current environmental, economic and cultural concerns, practitioners and educators require a clear framework for materials use in design and product manufacturing. While much has been written about sustainable design over the last two decades, outlining systems of sustainability and product criteria, to design for material circularity requires a detailed understanding of the physical matter that constitutes products. Designers must not just know of materials but know how to manipulate them and work with them creatively. This book responds to the gap by offering a way to acquire the material knowledge necessary to design physical objects for sustainability. It reinforces the key role and responsibility of designers and encourages designers to take back control over the ideation and manufacturing process. Finally, it discusses the educational practice involved and the potential implications for design education following implementation, addressing didactics, facilities and expertise. This guide is a must-read for designers, educators and researchers engaged in sustainable product design and materials.
A TIMES BEST BUSINESS BOOK OF 2022 'A gripping story about a great British brand' Jeremy Vine Lightweight, compact, and now, electric: the cityscape has been forever changed by the addition of the Brompton bike, with its distinctive style and clever folding design. For over forty years, the Brompton's modular design has remained virtually unchanged. It has stood not only the test of time but every financial crash since 1976, Brexit, and COVID-19, not to mention every other risk which any business faces. Where, then, did this ingenious feat of engineering come from? Who were the minds behind it? And how did a small company grow to become one of the biggest cycling brand names in the world? This is not only the first look behind the scenes at Brompton Bicycle Ltd, but a masterclass in entrepreneurship, manufacturing, and scaling a business.
Behind every typeface is a story - who designed it, and why? What are its distinctive characteristics, and what cultural baggage does it carry? This book explores fifty of the most remarkable typefaces, dating from the birth of European printing in the fifteenth century (and the type used in the Gutenberg Bible - the first significant book to be printed in Europe) to the present day. It features key examples in the aesthetic development of typography (Caslon, Baskerville, Bodoni) and those fonts which have made a significant impact on the wider world. Many fonts have added style to something culturally important (such as Johnston Sans on the London Underground), or assumed a cultural significance of their own, sometimes by accident. The designer of Comic Sans, for example, created the typeface for use in speech bubbles for a Microsoft programme, never expecting it to become one of the world's favourite - and also most maligned - fonts. Through the fonts this book also examines the often colourful lives of the key designers in the evolution of typography: Johannes Gutenberg, William Caslon, Nicolas Jenson, Stanley Morison and William Morris, among others - including one who threw his unique set of metal type into the Thames to prevent others from misusing it - and the enduring influence they have had on print culture. Of equal appeal to general readers, designers and typographers, this book is a vibrant cultural guide to the aesthetic choices we make in order to spread the word.
First published in 1992. Routledge is an imprint of Taylor & Francis, an informa company. |
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