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Books > Arts & Architecture > Industrial / commercial art & design > Product design
Showcasing the latest masterpieces from leading manufacturers, this
is the most comprehensive and current guide on watches available.
From a small design team working on the Silver Spirit/Mulsanne, to
becoming Chief Stylist, Graham Hull peels back the curtain on an
idiosyncratic institution during his time at Crewe. Throwing light
on a factory motivated as much by pride as the bottom-line, all of
the projects - whether production, special commission, or aborted
designs - are covered, and the often unique styling process is
explored. This process was a key element in the resurgence of the
dormant Bentley marque, that, with its fortunes on the rise, became
the star of the Geneva Motor Show, attracting commissions from
wealthy enthusiasts for totally bespoke vehicles. Founding fathers
Royce and Rolls melded engineering with marketing, but as marketing
took over, this union fractured. The drama of how this British
institution was divided between BMW and VW, and how aesthetic
design, never cherished by British management, was increasingly
recognised, is fundamental to the story. The bewildering number of
projects during the 1990s is a genuine eye-opener and a phenomena
that demanded unique people, skills, and facilities.
The featured projects demonstrate the intersection between HOK's
thought leadership in specialty areas including aviation,
transportation, sports, healthcare, science and technology,
interiors, urbanism, tall buildings, sustainability, and the
firm-wide commitment to design excellence. The projects are
geographically diverse, represent a variety of scales, and are
technologically advanced. They are examples of how great design can
bring significant benefits to clients, building occupants and
communities. This book is a valuable reference source on global
trends for design professionals, students, and architecture
enthusiasts. It provides insight into the creative process of the
teams creating society's next generation of buildings.
Harry Bertoia, Sculptor is devoted to the life and work of a
twentieth-century Italian-born American artist whose important
commissions are located in twenty-five American cities from New
York to Seattle and from Minneapolis to Miami. It traces the
development of Bertoia's versatile career from his youth in
Detroit, beginning with drawings, paintings, and monoprints, then
jewelry and furniture designs, to his abstract sculptures in
metals, many of architectural proportions. The book includes a
biography of the man and detailed descriptions of his methods of
working. Many major sculptures and some minor ones are described in
detail. They are critically analyzed for their aesthetic components
and the ideas they were intended to express. A large number of
photographs supplements the descriptions and analyses. Two
appendixes give chronologies of the artist's life and of his
architectural commissions, the latter virtually a catalog of
Bertoia's major works. Based on several extensive interviews with
the artist, as well as on research into his earlier writings, the
book includes Bertoia's thoughts on aesthetics and various phases
of the art processes he uses. His work is categorized into four
major aesthetic explorations that interested him most of his life.
Learn how to unify Customer Experience, User Experience and more to
shape lasting customer engagement in a world of rapid change. About
This Book * An introductory guide to Experience Design that will
help you break into XD as a career by gaining A strong foundational
knowledge * Get acquainted with the various phases of a typical
Experience Design workflow * Work through the key process and
techniques in XD, supported by most of the common use cases Who
This Book Is For This book is for designers who wish to enter the
field of UX Design, especially Programmers, Content Strategists,
and Organizations keen to understand the core concepts of UX
Design. What You Will Learn * Understand why Experience Design (XD)
is at the forefront of business priorities, as organizations race
to innovate products and services in order to compete for customers
in a global economy driven by technology and change * Get motivated
by the numerous professional opportunities that XD opens up for
practitioners in wide-ranging domains, and by the stories of real
XD practitioners * Understand what experience is, how experiences
are designed, and why they are effective * Gain knowledge of
user-centered design principles, methodologies, and best practices
that will improve your product (digital or physical) * Get to know
your X's and D's-understand the differences between XD and UX, CX,
IxD, IA, SD, VD, PD, and other design practices In Detail We live
in an experience economy in which interaction with products is
valued more than owning them. Products are expected to engage and
delight in order to form the emotional bonds that forge long-term
customer loyalty: Products need to anticipate our needs and perform
tasks for us: refrigerators order food, homes monitor energy, and
cars drive autonomously; they track our vitals, sleep, location,
finances, interactions, and content use; recognize our biometric
signatures, chat with us, understand and motivate us. Beautiful and
easy to use, products have to be fully customizable to match our
personal preferences. Accomplishing these feats is easier said than
done, but a solution has emerged in the form of Experience design
(XD), the unifying approach to fusing business, technology and
design around a user-centered philosophy. This book explores key
dimensions of XD: Close collaboration among interdisciplinary
teams, rapid iteration and ongoing user validation. We cover the
processes, methodologies, tools, techniques and best-practices
practitioners use throughout the entire product development
life-cycle, as ideas are transformed to into positive experiences
which lead to perpetual customer engagement and brand loyalty.
Style and approach An easy-to-understand guide, filled with
real-world use cases on process, design, and techniques, helping
you build a strong foundation in Experience Design.
This book celebrates basketry as a culturally significant skilled
practice and as a theoretically rich discipline which has much to
offer contemporary society. While sometimes understudied and
underappreciated, it has much in common with mathematics and
engineering, art, craft and design, and can also act as a socially
beneficial source of skill and care. Contributors show how local
knowledge of materials, plants and place are central to the craft.
Case studies include the skill in weaverbird nest building
(challenging how we perceive learning in craft and nature), an
engineer's perspective on twining Peruvian grass bridges, and the
local knowledge embodied in Pacific plaited patterns and knots.
Photo-essays explore materials and techniques from the point of
view of artists, anthropologists and mathematicians, revealing how
the structure and skill in basketwork illustrate a significant form
of textile technology. Thus, the book demonstrates that the
textures, patterns and geometric forms that emerge through
basketwork reflect an embodied knowledge which expresses
mathematical and engineering comprehension. The therapeutic value
of the craft is recognised through a selection of case studies
which consider basketry as a healing process for patients with
brain injury, mental health problems, and as a memory aid for
people living with dementia. This reclaims basketry's significant
role in occupational therapy as an agent of recovery and
well-being. Basketry's inherently sustainable nature is also
considered, demonstrating the continuation of basketry in spite of
handwork's general decline and profiling new and recycled
materials. Above all, the book envisages basketry as an
intellectually rewarding means of knowing. It presents the craft as
embodying care for skilled making and for the social and natural
environments in which it flourishes.
The five countries known collectively as Scandinavia were the
source of some of the most important furniture designs of the
twentieth century and the influential concept of "Scandinavian
modern." Today, a new generation of designers continues the
tradition, creating pieces that are functional, comfortable, and
appealing to look at. This book-the first American summary of
modern design in Denmark, Finland, Iceland, Norway, and Sweden in
more than two decades-updates the history of design in the Nordic
nations and illustrates in full color more than five hundred of the
best current furniture from over seventy producers. The Sourcebook
also includes detailed product specifications and sources,
biographies of important Nordic designers, and a helpful
bibliography. It is an invaluable reference for everyone who loves
modern furniture, and is an essential tool for interior designers,
architects, collectors, and students with a special interest in
Scandinavian design. CD-ROM included: easy-to-use screen resolution
files of all the illustrations for use on Mac or PC.
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