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Books > Arts & Architecture > Industrial / commercial art & design > Product design
ARACHNE is an almanac of clothing, fashion, lifestyle, popular
culture, music and art in Vienna. It explores happenings in the
city - including the work of the fashion design class at the
University of Applied Arts - and beyond, offering a unique mix of
fashion editorials, illustrations, essays, art, short stories,
reviews and interviews. The publication owes its name to the
ancient Greek myth of Arachne, a weaver so talented that she
challenged Athena, the goddess of wisdom and crafts, to a weaving
contest. Athena punished Arachne for her hubris by turning her into
a spider.
Furniture Marketing, 2nd Edition, contains an overview of how
furniture products are developed, marketed, and presented to
targeted retailers and consumers. Bennington focuses on developing
an appreciation for furniture as a functional art form. This new
edition covers the entire industry, including types of furniture,
design periods, product development, and manufacturing. The text
also explains how to sell furniture through pricing, promotion, and
distribution. Residential furniture is the main focus of Furniture
Marketing, but there is a chapter on contract furniture. This book
can serve as a helpful reference for students as well as beginning
and experienced employees of manufacturers, retailers, and
wholesalers.
Learn how to unify Customer Experience, User Experience and more to
shape lasting customer engagement in a world of rapid change. About
This Book * An introductory guide to Experience Design that will
help you break into XD as a career by gaining A strong foundational
knowledge * Get acquainted with the various phases of a typical
Experience Design workflow * Work through the key process and
techniques in XD, supported by most of the common use cases Who
This Book Is For This book is for designers who wish to enter the
field of UX Design, especially Programmers, Content Strategists,
and Organizations keen to understand the core concepts of UX
Design. What You Will Learn * Understand why Experience Design (XD)
is at the forefront of business priorities, as organizations race
to innovate products and services in order to compete for customers
in a global economy driven by technology and change * Get motivated
by the numerous professional opportunities that XD opens up for
practitioners in wide-ranging domains, and by the stories of real
XD practitioners * Understand what experience is, how experiences
are designed, and why they are effective * Gain knowledge of
user-centered design principles, methodologies, and best practices
that will improve your product (digital or physical) * Get to know
your X's and D's-understand the differences between XD and UX, CX,
IxD, IA, SD, VD, PD, and other design practices In Detail We live
in an experience economy in which interaction with products is
valued more than owning them. Products are expected to engage and
delight in order to form the emotional bonds that forge long-term
customer loyalty: Products need to anticipate our needs and perform
tasks for us: refrigerators order food, homes monitor energy, and
cars drive autonomously; they track our vitals, sleep, location,
finances, interactions, and content use; recognize our biometric
signatures, chat with us, understand and motivate us. Beautiful and
easy to use, products have to be fully customizable to match our
personal preferences. Accomplishing these feats is easier said than
done, but a solution has emerged in the form of Experience design
(XD), the unifying approach to fusing business, technology and
design around a user-centered philosophy. This book explores key
dimensions of XD: Close collaboration among interdisciplinary
teams, rapid iteration and ongoing user validation. We cover the
processes, methodologies, tools, techniques and best-practices
practitioners use throughout the entire product development
life-cycle, as ideas are transformed to into positive experiences
which lead to perpetual customer engagement and brand loyalty.
Style and approach An easy-to-understand guide, filled with
real-world use cases on process, design, and techniques, helping
you build a strong foundation in Experience Design.
In the internet age, the means of communication keep changing along
with the increasing formation. It becomes more difficult to catch
the public's attention and the monotonous and invariable logos
can't meet the needs of current and future commercial society any
more. Designers need to seek new design language to express a
brand. Flexible logos are a kind of design form with more
variability, stronger adaptability, wider coverage, and fresh
visual effect. This new form perfectly follows the development
trend of globalised, diversified, and internet integration of
online and offline operations in the new commercial society.
However, the birth of flexible logos is not only to adapt to new
media - and new means of communication - but also a breakthrough of
logo design itself that creates new possibilities for the
innovation of logo form and breaks the fixed, monotonous, and
invariable characteristics of the traditional static logos. This
book explores the creation and methods of the flexible logo design
process, and analyses its application across dozens of
international projects. Each project explores the notion of broader
brand extension stability, as well as the stability of consumers'
psychological recognition.
Though computer rendering has been a huge boon to designers,
drawing by hand is still indispensable when it comes to developing
ideas and presenting concept art. Creative Sketching in Product
Design offers readers a square-one guide to all the skills required
to create professional, realistic product drawings: perspective,
including one-, two-, three-point and cavalier perspective; light
& shadow, including shadow boundaries and projections; and
coloring techniques, which includes material effects for wood,
plastic and metal. Step-by-step diagrams and exercises make this an
ideal resource for the classroom, while also being fully accessible
to the self-directed learner. A broad selection of existing
products, with photographs alongside the original concept
development sketches, offer a look into the ways in which sketching
can be the bridge between an idea and a usable product.
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