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Books > Arts & Architecture > Industrial / commercial art & design > Product design
Brands and logos are all around us - from the clothes we wear and
the objects we buy, to the advertisements which cover our cities
and the celebrities created by the media. We regard the brand as a
new phenomenon, something born with the consumer society, but
branding was born with civilization, its earliest examples dating
to the Roman Empire.Branding is now a growing industry, applied not
only to commodities but to charities, cities, the worlds of sport
and entertainment, even government initiatives. Such is the
ubiquity and power of branding that it is increasingly taken as a
sign of the commodification of everyday life and the rapacity of
corporate power. Examining the brand in history, the growth of
national and global brands, the changing approaches of the branding
industry and the exploration of new spaces for advertising, The
Rise of Brands analyses exactly how brands develop and operate in
contemporary society.
"Design as Politics" confronts the inadequacy of contemporary
politics to deal with unsustainability. Current "solutions" to
unsustainability are analysed as utterly insufficient for dealing
with the problems but, further than this, the book questions the
very ability of democracy to deliver a sustainable future. "Design
as Politics" argues that finding solutions to this problem, of
which climate change is only one part, demands original and radical
thinking. Rather than reverting to failed political ideologies, the
book proposes a post-democratic politics. In this, design occupies
a major role, not as it is but as it could be if transformed into a
powerful agent of change, a force to create and extend freedom. The
book does no less than position design as a vital form of political
action.
Research, design, and development firms are actively recruiting
anthropologists and other social scientists, as ethnographic
research becomes more central to the creation of appropriate new
products, services, and marketing strategies for U.S. and global
markets. To be successful designers, professionals must learn new
processes, develop training programs, modify communication styles,
and share their methods to make their work possible. The current
volume is written by social scientists, designers, and
entrepreneurs who create new products and services. They provide
frank and insightful discussions about the opportunities and
challenges facing researchers and designers who are learning to
collaborate.
The book highlights several major topics in order to focus on
critical aspects of the industry's highly related features. It
provides background information about ethnography, decsribes and
analyzes the industry, presents case examples of working practices
and discusses emerging methodology based on three fundamental kinds
of projects (discovery, design, and evaluation). The book suggests
ways emerging design professionals can (1) improve their own
performance, (2) change the working processes of the industry
itself, (3) contribute to basic ethnographic research, and (4)
craft training programs for the next generation of
professionals.
"Kawaii" is a Japanese word that denotes "cute," "lovable," or
"charming" although it does not have exactly the same meaning as
those adjectives. This book proposes engineering methodologies for
systematic measurement of the affective perception of kawaii, by
using virtual reality and biological signals, and discusses the
effectiveness of kawaii engineering for designing industrial
products and services. Kawaii can draw sympathy from people and can
embody a special kind of cute design, which reduces fear and makes
dull information more acceptable and appealing. Following the
introduction of the background of kawaii engineering in Chapter 1,
Chapters 2 and 3 describe experiments on the systematic measurement
and evaluation methods for kawaii products and affective evaluation
experiments. Chapter 4 proposes a mathematical model to identify
the physical attributes that determine kawaii in motion. Chapters 5
and 6 explain research that uses biological signals and
eye-tracking. After a brief survey of psychological research on
kawaii and cuteness in Chapter 7, Chapters 8 and 9 introduce the
use of spoons designed to stimulate the appetite of the elderly and
the practical implementation of an emotion-driven camera. Chapters
10-14 explain experimental research that examines kawaii perception
of people from various cultural backgrounds. Kawaii Engineering
will appeal to those who work on affective computing, product
design, user experience design, virtual reality, and biological
signals.
The last in Tony Fry's celebrated trilogy of books continues his
radical rethinking of design. Becoming Human by Design's
provocative argument presents a revised reading of human
'evolution' centred on ontological design. Examining the relation
of design to the nature of the human species - where the species
came from, how it was created, what it became and its likely future
- Fry asserts that current biological and social models of
evolution are an insufficient explanation of how 'we humans' became
what we are. Making a case for ontological design as an
evolutionary agency, the book posits the relation between the
formation of the world of human fabrication and the making of
mankind itself as indivisible. It also functions as a provocation
to rethink the fate of Homo sapiens, recognising that all species
are finite and that the fate of humankind turns on a fundamental
Darwinian principle - adapt or die. Fry considers the nature of
adaptation, arguing that it will depend on an ability to think and
design in new ways.
The original concept for the Vision in Vehicle series of
international conferences was born from discussions within the
Applied Vision Association which led eventually to the first
conference being held in 1985. Ten years of progress later and this
volume presents the selected and edited proceedings of the Sixth
International Conference on Vision in Vehicles (VIV6) which was
held at the University of Derby, 13-16 September 1995. The meeting
was organised in association with the Applied Vision Association
and the Ergonomics Society.
The conference is unique in the eclectic mix of disciplines which
are attracted to the meetings and this enables research inssues to
be considered in very broad contexts.
An unprecedented, essential field guide to more than a century of
fascinating product and industrial design
From legendary classics to anonymous objects that are indispensable in
homes and offices, this one-of-a-kind collection of original patent
documents celebrates the creative genius of designers, inventors,
creators, innovators, and dreamers the world over. The range is
phenomenal: patents by Eero Saarinen, Charles Eames, Isamu Noguchi,
Ettore Sottsass, Raymond Loewy, and George Nelson sit alongside
everyday designs for tape dispensers, pencil sharpeners, food
processors, desk fans, and drink bottles to create an valuable
reference that's also an irresistible browse.
From Latin America is a collection of work from some of the most
talented designers, agencies and illustrators in this region - such
as Anagrama, IS Creative, Estudio YeYe, Empatia, Firmalt, Martin
Azambuja, Futura, Giovani Flores, Sociedad Anonima, Asis,
Parametro, BR/Bauen, Savvy, Studio Rejane Dal Bello, La
Tortilleria, ps.2 and The Branding People.
Volume 2 of the updated and extended 3rd edition of this work
focuses on the chemistry and technology of rigid polyurethanes.
Recent developments in obtaining polyols from renewable resources
and the field of rigid polyurethanes have been included. This book
is of interest to chemists and engineers in industry and academia
as well as anyone working with polyols for the manufacture of PUs.
Applying computational intelligence for product design is a
fast-growing and promising research area in computer sciences and
industrial engineering. However, there is currently a lack of
books, which discuss this research area. This book discusses a wide
range of computational intelligence techniques for implementation
on product design. It covers common issues on product design from
identification of customer requirements in product design,
determination of importance of customer requirements, determination
of optimal design attributes, relating design attributes and
customer satisfaction, integration of marketing aspects into
product design, affective product design, to quality control of new
products. Approaches for refinement of computational intelligence
are discussed, in order to address different issues on product
design. Cases studies of product design in terms of development of
real-world new products are included, in order to illustrate the
design procedures, as well as the effectiveness of the
computational intelligence based approaches to product design. This
book covers the state-of-art of computational intelligence methods
for product design, which provides a clear picture to post-graduate
students in industrial engineering and computer science. It is
particularly suitable for researchers and professionals working on
computational intelligence for product design. It provides
concepts, techniques and methodologies, for product designers in
applying computational intelligence to deal with product design.
Good product designs merge materials, technology and hardware
into a unified user experience; one where the technology recedes
into the background and people benefit from the capabilities and
experiences available. By focusing on functional gain, critical
awareness and emotive connection, even the most multifaceted and
complex technology can be made to feel straightforward and become
an integral part of daily life. Researchers, designers and
developers must understand how to progress or appropriate the right
technical and human knowledge to inform their innovations. The 1st
International Smart Design conference provides a timely forum and
brings together researchers and practitioners to discuss issues,
identify challenges and future directions, and share their R&D
findings and experiences in the areas of design, materials and
technology.
This proceedings of the 1st Smart Design conference held at
Nottingham Trent University in November 2011 includes summaries of
the talks given on topics ranging from intelligent textiles design
to pharmaceutical packaging to the impact of social and emotional
factors on design choices with the aim of informing and inspiring
future application and development of smart design.
This first volume of the updated and extended 3rd edition of this
work covers the basic chemistry and technology of oligo-polyol
fabrication, the characteristics of the various oligo-polyol
families and the effects of their structure on the properties of
the resulting PU. This book is of interest to chemists and
engineers in industry and academia as well as anyone working with
polyols for the manufacture of PUs.
Charlotte Perriand was one of great designers of the twentieth
century. A pioneer of modernism, her work was often overshadowed by
her more famous male collaborators, who included Le Corbusier,
Pierre Jeanneret and Jean Prouve. However, in recent years her
reputation as a furniture designer and architect has matched the
stature of her peers - her furniture in particular has become
highly prized by collectors. From the 1920s onwards, Perriand was
instrumental in bringing the modernist aesthetic to interiors. But
she also believed in the synthesis of the arts, and was friends
with visual artists such as Pablo Picasso and Fernand Leger. This
book will explore Perriand's journey from the machine aesthetic to
her adoption of natural forms, and from modular furniture systems
to major architectural projects such as Les Arcs ski resort.
Featuring some of her most famous interiors, as well as her
original furniture, her photography and her personal notebooks,
this book sheds new light on Perriand's creative process and her
place in design history. It will accompany the forthcoming Design
Museum exhibition of the same title, which will coincide with the
twenty-fifth anniversary of Perriand's last significant
presentation in London, held at the Design Museum in 1996.
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