|
|
Books > Arts & Architecture > Industrial / commercial art & design > Product design
This pioneering anthology focuses exclusively on the history of
industrial design. Sixty full-length primary source essays detail
the most crucial movements, issues and accomplishments of
industrial design. Written by a wide range of experts - designers,
theorists, critics, advertisers, historians and curators - the book
traces the history of industrial design, industrialization and mass
production in the United States and other design centres from 1850
to the present day. The book combines news reports on the first
design workshops, early reviews of household products, aesthetic
manifestos, excerpts from socio-economic debates on mass production
and lectures into a lively overview of this dynamic field. The
texts were selected according to criteria such as canonicity,
notoriety of the writer, pithiness and entertainment value and
include key texts from visionaries such as William Morris, Henry
Dreyfuss and Victor Papanek. Edited by an expert on industrial
design history, the book provides educators, students and
practitioners of industrial design a unique one-stop reading
experience and resource.
The first and only survey of Japanese design as seen through the
lens of Japan's traditional colour spectrum - an exquisitely
packaged fresh take on a universally popular topic The traditional
colours of Japan have been in use since the seventh century,
originally to indicate rank and social hierarchy but, over time,
their significance has broadened to include all manner of designed
objects. This landmark volume celebrates a curated selection of 200
colours (iro in Japanese), with each traditional shade illustrated
by one or more items - ranging from 16th-century kimonos to
contemporary chairs, humble kitchen utensils to precious ceramics -
providing a unique route to a deeper appreciation of Japanese
design. Expertly bound in a traditional Japanese style, this
stunning book is a beautiful design object in its own right and is
a must-have for all lovers of design.
Brands and logos are all around us - from the clothes we wear and
the objects we buy, to the advertisements which cover our cities
and the celebrities created by the media. We regard the brand as a
new phenomenon, something born with the consumer society, but
branding was born with civilization, its earliest examples dating
to the Roman Empire.Branding is now a growing industry, applied not
only to commodities but to charities, cities, the worlds of sport
and entertainment, even government initiatives. Such is the
ubiquity and power of branding that it is increasingly taken as a
sign of the commodification of everyday life and the rapacity of
corporate power. Examining the brand in history, the growth of
national and global brands, the changing approaches of the branding
industry and the exploration of new spaces for advertising, The
Rise of Brands analyses exactly how brands develop and operate in
contemporary society.
Biomimetics - imitating life's natural processes - is one of the
hottest areas of design research and inspiration. The natural world
contains infinite examples of how to achieve complex behaviours and
applications by using simple materials in a clever way, as all
organisms make use of limited raw materials to survive. In the
popular imagination, the best-known example is the microscopic
'hook' on burrs that led to the development of Velcro, but there
are many more applications, from kingfisher beaks inspiring the
shape of bullet trains to shark skin being used as a model for
advanced swimsuits. This book presents many examples, showing each
natural phenomenon alongside its application, with an accessible
explanation of the biology and the story of the design. While most
are concrete examples that have already been developed, others
point the way to what might be possible for an enterprising
designer, providing a starting point for creativity. This timely
overview is the perfect introduction for designers of all
disciplines, and a reminder that inspiration may be just down the
garden path. With 439 illustrations
"Design as Politics" confronts the inadequacy of contemporary
politics to deal with unsustainability. Current "solutions" to
unsustainability are analysed as utterly insufficient for dealing
with the problems but, further than this, the book questions the
very ability of democracy to deliver a sustainable future. "Design
as Politics" argues that finding solutions to this problem, of
which climate change is only one part, demands original and radical
thinking. Rather than reverting to failed political ideologies, the
book proposes a post-democratic politics. In this, design occupies
a major role, not as it is but as it could be if transformed into a
powerful agent of change, a force to create and extend freedom. The
book does no less than position design as a vital form of political
action.
Research, design, and development firms are actively recruiting
anthropologists and other social scientists, as ethnographic
research becomes more central to the creation of appropriate new
products, services, and marketing strategies for U.S. and global
markets. To be successful designers, professionals must learn new
processes, develop training programs, modify communication styles,
and share their methods to make their work possible. The current
volume is written by social scientists, designers, and
entrepreneurs who create new products and services. They provide
frank and insightful discussions about the opportunities and
challenges facing researchers and designers who are learning to
collaborate.
The book highlights several major topics in order to focus on
critical aspects of the industry's highly related features. It
provides background information about ethnography, decsribes and
analyzes the industry, presents case examples of working practices
and discusses emerging methodology based on three fundamental kinds
of projects (discovery, design, and evaluation). The book suggests
ways emerging design professionals can (1) improve their own
performance, (2) change the working processes of the industry
itself, (3) contribute to basic ethnographic research, and (4)
craft training programs for the next generation of
professionals.
"Kawaii" is a Japanese word that denotes "cute," "lovable," or
"charming" although it does not have exactly the same meaning as
those adjectives. This book proposes engineering methodologies for
systematic measurement of the affective perception of kawaii, by
using virtual reality and biological signals, and discusses the
effectiveness of kawaii engineering for designing industrial
products and services. Kawaii can draw sympathy from people and can
embody a special kind of cute design, which reduces fear and makes
dull information more acceptable and appealing. Following the
introduction of the background of kawaii engineering in Chapter 1,
Chapters 2 and 3 describe experiments on the systematic measurement
and evaluation methods for kawaii products and affective evaluation
experiments. Chapter 4 proposes a mathematical model to identify
the physical attributes that determine kawaii in motion. Chapters 5
and 6 explain research that uses biological signals and
eye-tracking. After a brief survey of psychological research on
kawaii and cuteness in Chapter 7, Chapters 8 and 9 introduce the
use of spoons designed to stimulate the appetite of the elderly and
the practical implementation of an emotion-driven camera. Chapters
10-14 explain experimental research that examines kawaii perception
of people from various cultural backgrounds. Kawaii Engineering
will appeal to those who work on affective computing, product
design, user experience design, virtual reality, and biological
signals.
A large-format book that uncovers the secrets behind Nendo’s
unique creative process. He named his firm ‘Nendo’, the
Japanese word for modelling clay; he uses manga-like sketches to
illustrate his design concepts; and he creates some of the most
imaginative furniture in the world: he is Oki Sato, one of
Japan’s most prolific designers. At any given moment, he has
hundreds of projects in the works – architecture, interiors,
furniture, tableware, and more. ‘There is nothing I would not
design,’ says Sato. Sato renders his designs with remarkable
conceptual clarity. At the outset, he allows his imagination to run
wild and then documents his idea with a simple black line drawing
– be it a bathroom basin defined by a single, ceramic swirl or a
pair of wooden chopsticks that twist together to become one. These
2D images are converted into minimal 3D shapes described with clean
outlines and a largely monochrome palette. Like a traditional
Japanese ink painting, which constructs an image with just a few
brush strokes, Sato extracts the unnecessary and eliminates
distraction. Featuring Sato’s original sketches, full-scale
product images and explanatory texts, Project Nendo uncovers and
unpicks the designer’s unique creative process, guiding the
reader step-by-step through his innovative and playful world to
reveal the secrets behind fifty of his inimitable works.
The proceedings of a seminar held at TWI in September, 1995,
focusing on crack arrest philosophy which aknowledges that a
brittle crack is arrested when it emerges from the critical region.
Papers from prestigious researchers presented a critique and
assessment of the theory and its application under: Introduction to
crack arrest concepts; Recent trends in crack arrest research;
Application of crack arrest concepts. Intended for those who have
to apply or teach design skills in a technical or engineering
context, this resource book defines and explains eight creative
thinking techniques and shows how to use and adapt these to solve
design problems. Case studies are drawn from a wide range of
applications.
The last in Tony Fry's celebrated trilogy of books continues his
radical rethinking of design. Becoming Human by Design's
provocative argument presents a revised reading of human
'evolution' centred on ontological design. Examining the relation
of design to the nature of the human species - where the species
came from, how it was created, what it became and its likely future
- Fry asserts that current biological and social models of
evolution are an insufficient explanation of how 'we humans' became
what we are. Making a case for ontological design as an
evolutionary agency, the book posits the relation between the
formation of the world of human fabrication and the making of
mankind itself as indivisible. It also functions as a provocation
to rethink the fate of Homo sapiens, recognising that all species
are finite and that the fate of humankind turns on a fundamental
Darwinian principle - adapt or die. Fry considers the nature of
adaptation, arguing that it will depend on an ability to think and
design in new ways.
The original concept for the Vision in Vehicle series of
international conferences was born from discussions within the
Applied Vision Association which led eventually to the first
conference being held in 1985. Ten years of progress later and this
volume presents the selected and edited proceedings of the Sixth
International Conference on Vision in Vehicles (VIV6) which was
held at the University of Derby, 13-16 September 1995. The meeting
was organised in association with the Applied Vision Association
and the Ergonomics Society.
The conference is unique in the eclectic mix of disciplines which
are attracted to the meetings and this enables research inssues to
be considered in very broad contexts.
An unprecedented, essential field guide to more than a century of
fascinating product and industrial design
From legendary classics to anonymous objects that are indispensable in
homes and offices, this one-of-a-kind collection of original patent
documents celebrates the creative genius of designers, inventors,
creators, innovators, and dreamers the world over. The range is
phenomenal: patents by Eero Saarinen, Charles Eames, Isamu Noguchi,
Ettore Sottsass, Raymond Loewy, and George Nelson sit alongside
everyday designs for tape dispensers, pencil sharpeners, food
processors, desk fans, and drink bottles to create an valuable
reference that's also an irresistible browse.
|
|