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Books > Arts & Architecture > Industrial / commercial art & design > Product design
The management of design has emerged as central to the operational
and strategic options of any successful organization. The Handbook
of Design Management presents a state-of-the-art overview of the
subject - its methodologies, current debates, history and future.
The Handbook covers the breadth of principles, methods and
practices that shape design management across the different design
disciplines. These theories and practices extend from the
operational to the strategic, from the product to the organization.
Bringing together leading international scholars, the Handbook
provides a guide to the latest research in the field. It also
documents the shifts that have been taking place both in management
and in design which have highlighted the value of design thinking
and design education to organizations. Presenting the first
systematic overview of the subject - and offering a wide range of
examples, insights and analysis - the Handbook is an invaluable
resource for researchers and students in design and management, as
well as for design practitioners and professional managers.
Over the last decade, 'parametricism' has been heralded as a new
avant-garde in the industries of architecture, urban design, and
industrial design, regarded by many as the next grand style in the
history of architecture, heir to postmodernism and deconstruction.
From buildings to cities, the built environment is increasingly
addressed, designed and constructed using digital software based on
parametric scripting platforms which claim to be able to process
complex physical and social modelling alike. As more and more
digital tools are developed into an apparently infinite repertoire
of socio-technical functions, critical questions concerning these
cultural and technological shifts are often eclipsed by the
seductive aesthetic and the alluring futuristic imaginary that
parametric design tools and their architectural products and
discourses represent. The Politics of Parametricism addresses these
issues, offering a collection of new essays written by leading
international thinkers in the fields of digital design,
architecture, theory and technology. Exploring the social,
political, ethical and philosophical issues at stake in the
history, practice and processes of parametric architecture and
urbanism, each chapter provides different vantage points to
interrogate the challenges and opportunities presented by this
latest mode of technological production.
When watching a masterful sketcher, it seems that they create
elaborate sketches with ease, tracing their pencils on the page and
bringing to life rich and detailed drawings. After sweating away
hours trying to create a simple sketch, you may find that yours
pales in comparison, looking amateurish and unprofessional. Why is
it that you can't do what these 'masters' can? While many assume
the difference comes down to accurate strokes and natural talent,
you couldn't be further from the truth. Accuracy is not everything
- confidence is. And, in this book, Hlavacs helps you to build up
your confidence, moving through each layer of drawing and helping
you understand exactly why one drawing looks more professional than
another. This book breaks down the fear around sketching, walking
you through how to create intricate sketches without difficulty. No
other book teaches sketching in such a natural way, allowing anyone
- no matter levels of talent or their past in drawing - to learn
how to make this beautiful skill an intuitive process. Hlavacs
demonstrates sketching as a pathway of logical steps, starting with
the most basic elements and then adding further layers to the
sketches as the book progresses. With a range of exercises to move
through and pages filled with the psychology of why humans are
drawn to certain sketches over others, this book will turn you into
the master you've always admired. Instead of aiming for perfection,
Hlavacs teaches you how to draw emotionally, using confidence in
place of skill and understanding in place of talent. No matter who
you are, The Exceptionally Simple Theory of Sketching will give you
rules and demonstrations that will turn every sketch you create
into a masterpiece.
This pioneering anthology focuses exclusively on the history of
industrial design. Sixty full-length primary source essays detail
the most crucial movements, issues and accomplishments of
industrial design. Written by a wide range of experts - designers,
theorists, critics, advertisers, historians and curators - the book
traces the history of industrial design, industrialization and mass
production in the United States and other design centres from 1850
to the present day. The book combines news reports on the first
design workshops, early reviews of household products, aesthetic
manifestos, excerpts from socio-economic debates on mass production
and lectures into a lively overview of this dynamic field. The
texts were selected according to criteria such as canonicity,
notoriety of the writer, pithiness and entertainment value and
include key texts from visionaries such as William Morris, Henry
Dreyfuss and Victor Papanek. Edited by an expert on industrial
design history, the book provides educators, students and
practitioners of industrial design a unique one-stop reading
experience and resource.
With its emergence as a global power, China aspires to transform
from made in China to created in China. Mobilised as a crucial
source for solid growth and soft power, creativity has become part
of the new China Dream. Boredom, Shanzhai, and Digitisation in the
Time of Creative China engages with the imperative of creativity by
aligning it to three interrelated phenomena: boredom, shanzhai, and
digitisation. How does creativity help mitigate boredom? Does
boredom incubate creativity? How do shanzhai practices and the
omnipresence of fake goods challenge notions of the original and
the authentic? Which spaces for expressions and contestations has
China's fast-developing digital world of Weixin, Taobao, Youku, and
Internet Plus Policy opened up? Are new technologies serving old
interests? Essays, dialogues, audio-visual documents, and field
notes, from thinkers, researchers, practitioners, and
policy-makers, examine what is going on in China now, ultimately to
tease out its implication to our understanding of creativity.
Brands and logos are all around us - from the clothes we wear and
the objects we buy, to the advertisements which cover our cities
and the celebrities created by the media. We regard the brand as a
new phenomenon, something born with the consumer society, but
branding was born with civilization, its earliest examples dating
to the Roman Empire.Branding is now a growing industry, applied not
only to commodities but to charities, cities, the worlds of sport
and entertainment, even government initiatives. Such is the
ubiquity and power of branding that it is increasingly taken as a
sign of the commodification of everyday life and the rapacity of
corporate power. Examining the brand in history, the growth of
national and global brands, the changing approaches of the branding
industry and the exploration of new spaces for advertising, The
Rise of Brands analyses exactly how brands develop and operate in
contemporary society.
"Design as Politics" confronts the inadequacy of contemporary
politics to deal with unsustainability. Current "solutions" to
unsustainability are analysed as utterly insufficient for dealing
with the problems but, further than this, the book questions the
very ability of democracy to deliver a sustainable future. "Design
as Politics" argues that finding solutions to this problem, of
which climate change is only one part, demands original and radical
thinking. Rather than reverting to failed political ideologies, the
book proposes a post-democratic politics. In this, design occupies
a major role, not as it is but as it could be if transformed into a
powerful agent of change, a force to create and extend freedom. The
book does no less than position design as a vital form of political
action.
Research, design, and development firms are actively recruiting
anthropologists and other social scientists, as ethnographic
research becomes more central to the creation of appropriate new
products, services, and marketing strategies for U.S. and global
markets. To be successful designers, professionals must learn new
processes, develop training programs, modify communication styles,
and share their methods to make their work possible. The current
volume is written by social scientists, designers, and
entrepreneurs who create new products and services. They provide
frank and insightful discussions about the opportunities and
challenges facing researchers and designers who are learning to
collaborate.
The book highlights several major topics in order to focus on
critical aspects of the industry's highly related features. It
provides background information about ethnography, decsribes and
analyzes the industry, presents case examples of working practices
and discusses emerging methodology based on three fundamental kinds
of projects (discovery, design, and evaluation). The book suggests
ways emerging design professionals can (1) improve their own
performance, (2) change the working processes of the industry
itself, (3) contribute to basic ethnographic research, and (4)
craft training programs for the next generation of
professionals.
As the world has entered the era of big data, there is a need to
give a semantic perspective to the data to find unseen patterns,
derive meaningful information, and make intelligent decisions. This
2-volume handbook set is a unique, comprehensive, and complete
presentation of the current progress and future potential
explorations in the field of data science and related topics.
Handbook of Data Science with Semantic Technologies provides a
roadmap for a new trend and future development of data science with
semantic technologies. The first volume serves as an important
guide towards applications of data science with semantic
technologies for the upcoming generation and thus becomes a unique
resource for both academic researchers and industry professionals.
The second volume provides a roadmap for the deployment of semantic
technologies in the field of data science that enables users to
create intelligence through these technologies by exploring the
opportunities while eradicating the current and future challenges.
The set explores the optimal use of these technologies to provide
the maximum benefit to the user under one comprehensive source.
This set consisting of two separate volumes can be utilized
independently or together as an invaluable resource for students,
scholars, researchers, professionals, and practitioners in the
field.
The proceedings of a seminar held at TWI in September, 1995,
focusing on crack arrest philosophy which aknowledges that a
brittle crack is arrested when it emerges from the critical region.
Papers from prestigious researchers presented a critique and
assessment of the theory and its application under: Introduction to
crack arrest concepts; Recent trends in crack arrest research;
Application of crack arrest concepts. Intended for those who have
to apply or teach design skills in a technical or engineering
context, this resource book defines and explains eight creative
thinking techniques and shows how to use and adapt these to solve
design problems. Case studies are drawn from a wide range of
applications.
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