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Books > Arts & Architecture > Industrial / commercial art & design > Product design
Brands and logos are all around us - from the clothes we wear and
the objects we buy, to the advertisements which cover our cities
and the celebrities created by the media. We regard the brand as a
new phenomenon, something born with the consumer society, but
branding was born with civilization, its earliest examples dating
to the Roman Empire.Branding is now a growing industry, applied not
only to commodities but to charities, cities, the worlds of sport
and entertainment, even government initiatives. Such is the
ubiquity and power of branding that it is increasingly taken as a
sign of the commodification of everyday life and the rapacity of
corporate power. Examining the brand in history, the growth of
national and global brands, the changing approaches of the branding
industry and the exploration of new spaces for advertising, The
Rise of Brands analyses exactly how brands develop and operate in
contemporary society.
From Latin America is a collection of work from some of the most
talented designers, agencies and illustrators in this region - such
as Anagrama, IS Creative, Estudio YeYe, Empatia, Firmalt, Martin
Azambuja, Futura, Giovani Flores, Sociedad Anonima, Asis,
Parametro, BR/Bauen, Savvy, Studio Rejane Dal Bello, La
Tortilleria, ps.2 and The Branding People.
"Design as Politics" confronts the inadequacy of contemporary
politics to deal with unsustainability. Current "solutions" to
unsustainability are analysed as utterly insufficient for dealing
with the problems but, further than this, the book questions the
very ability of democracy to deliver a sustainable future. "Design
as Politics" argues that finding solutions to this problem, of
which climate change is only one part, demands original and radical
thinking. Rather than reverting to failed political ideologies, the
book proposes a post-democratic politics. In this, design occupies
a major role, not as it is but as it could be if transformed into a
powerful agent of change, a force to create and extend freedom. The
book does no less than position design as a vital form of political
action.
Research, design, and development firms are actively recruiting
anthropologists and other social scientists, as ethnographic
research becomes more central to the creation of appropriate new
products, services, and marketing strategies for U.S. and global
markets. To be successful designers, professionals must learn new
processes, develop training programs, modify communication styles,
and share their methods to make their work possible. The current
volume is written by social scientists, designers, and
entrepreneurs who create new products and services. They provide
frank and insightful discussions about the opportunities and
challenges facing researchers and designers who are learning to
collaborate.
The book highlights several major topics in order to focus on
critical aspects of the industry's highly related features. It
provides background information about ethnography, decsribes and
analyzes the industry, presents case examples of working practices
and discusses emerging methodology based on three fundamental kinds
of projects (discovery, design, and evaluation). The book suggests
ways emerging design professionals can (1) improve their own
performance, (2) change the working processes of the industry
itself, (3) contribute to basic ethnographic research, and (4)
craft training programs for the next generation of
professionals.
The last in Tony Fry's celebrated trilogy of books continues his
radical rethinking of design. Becoming Human by Design's
provocative argument presents a revised reading of human
'evolution' centred on ontological design. Examining the relation
of design to the nature of the human species - where the species
came from, how it was created, what it became and its likely future
- Fry asserts that current biological and social models of
evolution are an insufficient explanation of how 'we humans' became
what we are. Making a case for ontological design as an
evolutionary agency, the book posits the relation between the
formation of the world of human fabrication and the making of
mankind itself as indivisible. It also functions as a provocation
to rethink the fate of Homo sapiens, recognising that all species
are finite and that the fate of humankind turns on a fundamental
Darwinian principle - adapt or die. Fry considers the nature of
adaptation, arguing that it will depend on an ability to think and
design in new ways.
The original concept for the Vision in Vehicle series of
international conferences was born from discussions within the
Applied Vision Association which led eventually to the first
conference being held in 1985. Ten years of progress later and this
volume presents the selected and edited proceedings of the Sixth
International Conference on Vision in Vehicles (VIV6) which was
held at the University of Derby, 13-16 September 1995. The meeting
was organised in association with the Applied Vision Association
and the Ergonomics Society.
The conference is unique in the eclectic mix of disciplines which
are attracted to the meetings and this enables research inssues to
be considered in very broad contexts.
"Kawaii" is a Japanese word that denotes "cute," "lovable," or
"charming" although it does not have exactly the same meaning as
those adjectives. This book proposes engineering methodologies for
systematic measurement of the affective perception of kawaii, by
using virtual reality and biological signals, and discusses the
effectiveness of kawaii engineering for designing industrial
products and services. Kawaii can draw sympathy from people and can
embody a special kind of cute design, which reduces fear and makes
dull information more acceptable and appealing. Following the
introduction of the background of kawaii engineering in Chapter 1,
Chapters 2 and 3 describe experiments on the systematic measurement
and evaluation methods for kawaii products and affective evaluation
experiments. Chapter 4 proposes a mathematical model to identify
the physical attributes that determine kawaii in motion. Chapters 5
and 6 explain research that uses biological signals and
eye-tracking. After a brief survey of psychological research on
kawaii and cuteness in Chapter 7, Chapters 8 and 9 introduce the
use of spoons designed to stimulate the appetite of the elderly and
the practical implementation of an emotion-driven camera. Chapters
10-14 explain experimental research that examines kawaii perception
of people from various cultural backgrounds. Kawaii Engineering
will appeal to those who work on affective computing, product
design, user experience design, virtual reality, and biological
signals.
When watching a masterful sketcher, it seems that they create
elaborate sketches with ease, tracing their pencils on the page and
bringing to life rich and detailed drawings. After sweating away
hours trying to create a simple sketch, you may find that yours
pales in comparison, looking amateurish and unprofessional. Why is
it that you can't do what these 'masters' can? While many assume
the difference comes down to accurate strokes and natural talent,
you couldn't be further from the truth. Accuracy is not everything
- confidence is. And, in this book, Hlavacs helps you to build up
your confidence, moving through each layer of drawing and helping
you understand exactly why one drawing looks more professional than
another. This book breaks down the fear around sketching, walking
you through how to create intricate sketches without difficulty. No
other book teaches sketching in such a natural way, allowing anyone
- no matter levels of talent or their past in drawing - to learn
how to make this beautiful skill an intuitive process. Hlavacs
demonstrates sketching as a pathway of logical steps, starting with
the most basic elements and then adding further layers to the
sketches as the book progresses. With a range of exercises to move
through and pages filled with the psychology of why humans are
drawn to certain sketches over others, this book will turn you into
the master you've always admired. Instead of aiming for perfection,
Hlavacs teaches you how to draw emotionally, using confidence in
place of skill and understanding in place of talent. No matter who
you are, The Exceptionally Simple Theory of Sketching will give you
rules and demonstrations that will turn every sketch you create
into a masterpiece.
Biomimetics - imitating life's natural processes - is one of the
hottest areas of design research and inspiration. The natural world
contains infinite examples of how to achieve complex behaviours and
applications by using simple materials in a clever way, as all
organisms make use of limited raw materials to survive. In the
popular imagination, the best-known example is the microscopic
'hook' on burrs that led to the development of Velcro, but there
are many more applications, from kingfisher beaks inspiring the
shape of bullet trains to shark skin being used as a model for
advanced swimsuits. This book presents many examples, showing each
natural phenomenon alongside its application, with an accessible
explanation of the biology and the story of the design. While most
are concrete examples that have already been developed, others
point the way to what might be possible for an enterprising
designer, providing a starting point for creativity. This timely
overview is the perfect introduction for designers of all
disciplines, and a reminder that inspiration may be just down the
garden path. With 439 illustrations
From Japan is a collection of work from some of the most talented
agencies in Japan, such as Nendo, MR Design, Grand Deluxe, Daikoku
Design Institute, The Simple Society and many more.
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