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Books > Arts & Architecture > Industrial / commercial art & design > Product design
Design for the New World aims to introduce a new paradigm in design and design thinking, by shifting our approach from a human perspective that is primarily focused on human scales, needs, and desires, to a planet perspective, in which design is guided by the ambition to create a balanced coexistence between humans and the other species that make up the global ecosystem. The book intervenes in current discussions within design research about what role design can play in the sustainable transition, by offering new methods and mindset to handle the giant-scale complexity of the climate and environmental crisis, as well as specific tools to turn these theoretical reflections into a transformative practice. Essential reading for researchers, students, and practitioners in the fields of design, innovation, development, entrepreneurship, leadership, art, and creativity. The book is structured so that it can be easily used in an educational context, both at under- and postgraduate level and in courses of business, innovation, or management training. The practical suggestions and process-management tools can be used to facilitate sustainable transformations in in commercial businesses, organizations, and political networks. Written in an accessible and clear style, where all technical terms are fully introduced and unpacked. The chapters can be read in order or independently, and the practical tools for facilitating processes of change are supplemented with additional questions for reflection and further development.
"Eames: Beautiful Details celebrates the seamlessness and fluidity in which Charles and Ray Eames operated as both a husband and wife team and as designers unrestricted by traditionally professional boundaries. Select details of their life and work, from their refined designs to their innovative experiments, and even including images depicting the everyday poetic moments of their lives, and are shared here in this exhibit within a book. Inspired by Charles's immersive and original slideshows, in which he expertly selected and grouped images together that communicated information in an aesthetic, direct, and accessible way, this book strives to visually create the Eameses' life and work by taking the viewer through a delightful journey, focusing on their ""beautiful details."" The packaging design of the Eames: Beautiful Details slipcase is a pattern inspired by the triangles and colors of one of their most inventive, if lesser known, designs for children, simply called, ""the toy."" It also pays homage to the patterns they used on their well loved House of Cards. The Eameses brought a sense of humor and joy to everything they created, and the design and layout of the book aims to convey that spirit in a visual feast for the eyes. It is a testament to the Eameses and the lasting value of good design that their Eames lounge chair, created in 1956, endures today as perhaps the most recognizable and coveted piece of mid century furniture design. Their experiments in technological innovations, like molded plywood and fiberglass, resulted in such classic pieces as the bent plywood LCW and DCM Chairs, the Molded Plastic Chairs, and the Aluminum Group; all of which are still in production by Herman Miller. Likewise, Charles and Ray designed and built their own home in 1949 in Pacific Palisades, and it is still revered as a landmark of modern architecture. Built as part of the Case Study program in California, sponsored by Arts & Architecture magazine, it was one of the earliest experiments in pre fab construction, using off the shelf industrial parts. But unlike the austerity of much of modern architectural design, their factory like shell was lovingly lived in along with their personal collections of folk art, treasures from their travels, and everyday objects refreshingly displayed with affection and without pretense. In exhibition design as well, ""Mathematica: A World of Numbers ... and Beyond, 1961,"" for IBM is considered groundbreaking as an interactive, educational, and experiential way to communicate the wonder and magic of math. Similarly, their seminal film, Powers of Ten, 1977, expresses the mathematical concept of multiplying to the tenth power, in a very direct, simple, and powerful way. Unlike any other book previously published on Charles and Ray Eames, this unique monograph is a visual celebration of their work and life, and was created in true collaboration with Charles s grandson, Eames Demetrios, and other members of the Eames family."
The design, history, and cultural impact of turntables and vinyl technology: the twin powerhouses of the 'vinyl revival' phenomenon Interest in turntables and records is enjoying a renaissance as analog natives and new converts find their enduring style and extraordinary sound inimitable. Revolution, a follow-up to Phaidon's beloved Hi-Fi: The History of High-End Audio Design, explores the design and cultural impact of the turntable, the component at the center of the 'vinyl revival'. An essential book for audiophiles, collectors, and design fans, Revolution showcases the fascinating history of turntables and vinyl technology from the 1950s to today's cutting-edge designs. Written by Schwartz, author of Hi-Fi: The History of High-End Audio Design, who is an audio design expert and passionate about analog music, this book includes 300 illustrations from the world of turntables, from affordable to high-end, and everything in between. An essential addition to the bookshelf for analog natives and those new to the vinyl revival as well as music and design lovers.
This book explores how the circular economy influences product design in today's business and society. Drawing on contributions from a wide range of expert thinkers, this volume assesses the existing approaches, strategies and tools which facilitate socially and environmentally responsible production and consumption systems. It then goes on to highlight the ways in which the circular economy conceptual framework could be implemented effectively at both micro (product policy) and macro (sustainable consumption) levels in order to alter the industrial landscape and increase its interconnectedness with materials and scarce resources. Highlighting the pros and cons of transitioning to this new model, the book also cautions that it will only be made possible via significant behavior change at both industry and consumer levels. Sustainable Products in the Circular Economy will be of great interest to students and scholars of sustainable manufacturing, sustainable consumption, corporate social responsibility and business ethics. It will also be relevant to industry professionals whose work dovetails with these areas.
Color Trends and Selection for Product Design: Every Color Sells a Story speaks to the needs of the manufacturing level where colorants are developed, helping manufacturers to understand where their colors will sell and for what period of time these products will be viable. It covers issues such as stability, color measurement, and new methods of incorporation, which are critical in the development of new colorants. The book helps product designers more effectively reach their target audiences by helping them understand more about how colors are chosen for particular markets and how certain colors will perform in designs, including how to evaluate color under different lighting conditions and in, or on, different materials. Knowing how colors will perform in each material and how they will be seen on a store shelf or show room floor is vital. The book gives an important insight into future trends, including new design methods for creating color prototypes and regulatory requirements. The color designer needs to better understand the world of the color formulator, and the formulator conversely needs to understand the needs of the designer, so this book is written for both.
The current perspectives of smart and sustainable manufacturing systems hold important implications for current practices and understanding these concepts for further implications. This comprehensive reference text discusses both centralized and decentralized production systems, using variety of new cutting-edge approaches to solve the problem. The text covers simulation-based approaches including social network-based approaches, discrete event-based approaches, and knowledge based for smart and sustainable systems. It further covers mathematical models such as single-objective, multi-objective, and many-objective. The text discusses important topics including energy efficiency, transportation constrains for efficient and effective production, meta-heuristic and hybrid algorithms, and real-time monitoring and analysis for smart and sustainable production. This book- * Presents approaches to improve the objectives of sustain-ability and smart production systems. * Discusses Internet of Things (IoT) and Industrial Internet of Things (IIoT) concepts and its implementation for production systems. * Covers social network analysis method in distributed manufacturing systems. * Examines reckoning prognostics and diagnostics to monitor the health of the systems in perspective of distributed manufacturing. * Discusses aspects of Industry 4.0 in specific production systems. The text will be useful for graduate students and professional in the fields of mechanical engineering, production engineering, industrial engineering, and manufacturing.
Provides the basic concepts of process mining techniques for pattern recognition for readers to analyze, predict, forecast, and enhance the workflow of processes Covers the entire spectrum of process mining from process discovery to operational support Discusses several process mining techniques in the context of data science and big data Contains real-life applications and case studies related to process mining theories and practices Includes detailed examples, figures, and tables for easy understanding of concepts discussed
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: * level design * quest item creation * NPC and dialogue construction * scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
1. Provides a clear taxonomy of design representations that designers can employ. 2. Contains pictorial examples of various representations. 3. Utilizes case studies of projects, examining their approach in terms of representation. 4. Uses simple, understandable terms and definitions to support understanding of representations. 5. Describes various media, methods and tools that are useful to design though representation.
Multi-criteria Decision Analysis for Supporting the Selection of Engineering Materials in Product Design, Second Edition, provides readers with tactics they can use to optimally select materials to satisfy complex design problems when they are faced with the vast range of materials available. Current approaches to materials selection range from the use of intuition and experience, to more formalized computer-based methods, such as electronic databases with search engines to facilitate the materials selection process. Recently, multi-criteria decision-making (MCDM) methods have been applied to materials selection, demonstrating significant capability for tackling complex design problems. This book describes the rapidly growing field of MCDM and its application to materials selection. It aids readers in producing successful designs by improving the decision-making process. This new edition updates and expands previous key topics, including new chapters on materials selection in the context of design problem-solving and multiple objective decision-making, also presenting a significant amount of additional case studies that will aid in the learning process.
Participatory Design and Social Transformation introduces theories and methodologies for using image-oriented narratives as modes of inquiry and proposition toward greater justice and equity for society and the environment. Participatory artistic- and design-based research encounters - being, making, and learning with people, things, and situations - are explored through practices that utilize image-oriented and cinematic narratives. Collaborative alliances are invited to consider aesthetics, visuality, attunement, reflection, reciprocity, and care as a means for transdisciplinary approaches that foster generative and ethically responsible conditions toward collective liberation. The design of spectacles is proposed as a way for collective movements to affectively contribute to positive systemic changes from the ground up. In this way, Participatory Design and Social Transformation bridges contemporary advances in design theory and practice with media and art theory, the human and social sciences, and a pedagogy of interdependence. Participatory Design and Social Transformation will be of great interest to both professional and academic communities, providing resources for researchers, artists, designers, activists, students, educators, and leaders engaged with initiatives for transformation.
1) Introduces a concept with wide ranging applications throughout engineering, from design to business, with case studies as practical examples 2) Provides applications to emerging technologies such as mobile app development and provides online tools to aid readers in practicing Design Thinking 3) Relates Design thinking to artificial intelligence, devops and machine learning 4) Aids students and professionals in gaining experience to prepare for a job in various industries 5) Applies Design Thinking to multiple hot topics such as sustainability
Presents Total Manufacturing Assurance (TMA) as a holistic approach to manufacturing operations Focuses on analytics and performance assessment, along with Industry 4.0 and its role in advanced manufacturing, strategic planning, Innovation and engineering economics, as well as manufacturing processes, materials, and operations. It also covers product and manufacturing system reliability, maintainability, availability, quality, and safety, financial issues in decision making and engineering analysis Offers a case study for each chapter highlighting key TMA connections all with the same structure of overview, issue, objective, approach, results, and conclusion Discusses management and engineering techniques and tools, and their practical implementation, required to achieve TMA Expands on integrating fundamental manufacturing, engineering, and management topics, which are key in achieving TMA PowerPoint slides and a solutions manual are available to instructors for course adoptions.
With the boom of big data and machine learning and the subsequent need for parallel processing technologies, fork-join queues are more relevant now than ever before. In this book, new estimates of the average response time in fork-join queues are proposed, which form the basis for new research opportunities. Analysis of Fork-Join Systems: Network of Queues with Precedence Constraints explores numerical approaches to estimate the average response time of fork-join queueing networks and offers never before published simple expressions for the mean response time as conjectures. Extensive experiments are included to demonstrate the remarkable accuracy of the conjectures and algorithms used in the estimation of the average response time. Graduate students, professors, and researchers in the fields of operations research, management science, industrial engineering, computer science, and electrical engineering will find this book very useful. Students, as well as researchers in both academia and industry, will also find this book of great help when looking for results related to fork-join queues
This book combines the topics of Root Cause Analysis (RCA) and Lubrication Degradation Mechanisms (LDM) with the goal of allowing the reader to develop the disciplined thought process for getting to the root causes of each of the degradation mechanisms. This new way of thinking can be applied to other areas within their facility to mitigate or eliminate any future recurrence. Lubrication Degradation: Getting into the Root Causes strives to break down the complex topic of Lubrication Degradation into its six most common failure mechanisms. It presents the mechanisms as manageable components and then teaches the reader how to identify the typical root causes associated with each failure mechanism. The main aim of this book is to get the audience to look past the physical root causes and really unearth the underlying human and/or systemic roots to prevent recurrence of these types of failures. The book offers a field-proven and practical root cause analysis approach. An ideal practical book for industry professionals involved with Plant Operations, Engineering, Management, Maintenance, Reliability, Quality, and also useful for Technicians.
Meets the need for Engineers to have a single volume that considers Reliability, Maintainability, and Safety Offers examples along with their solutions at the end of each chapter to test reader comprehension Discusses the importance of how these 3 topics need to work hand in hand for today's world economy Written in such a manner that the reader will not need previous knowledge to understand it Provides many sources for further reading
Discusses forecasting expenditure in detail. Provides analysis of reduction and increase in the forecasting expenditure. Highlights advanced concepts including procurement inventory, production planning, and priority planning in detail. Examines an approach in relation to the inclusion of an explicit cost of forecasting. Covers total cost formulation, modified total cost, relevant index, threshold value, and cost of forecasting in a comprehensive manner with the help of examples.
Understanding Interaction explores the interaction between people and technology in the broader context of the relations between the human-made and the natural environments. It is not just about digital technologies - our computers, smartphones, the Internet - but all our technologies, such as mechanical, electrical, and electronic. Our ancestors started creating mechanical tools and shaping their environments millions of years ago, developing cultures and languages, which in turn influenced our evolution. Volume 1 looks into this deep history, starting from the tool-creating period (the longest and most influential on our physical and mental capacities) to the settlement period (agriculture, domestication, villages and cities, written language), the industrial period (science, engineering, reformation, and renaissance), and finally the communication period (mass media, digital technologies, and global networks). Volume 2 looks into humans in interaction - our physiology, anatomy, neurology, psychology, how we experience and influence the world, and how we (think we) think. From this transdisciplinary understanding, design approaches and frameworks are presented to potentially guide future developments and innovations. The aim of the book is to be a guide and inspiration for designers, artists, engineers, psychologists, media producers, social scientists, etc., and, as such, be useful for both novices and more experienced practitioners. Image Credit: Still of interactive video pattern created with a range of motion sensors in the Facets kaleidoscopic algorithm (based underwater footage of seaweed movement) by the author on 4 February 2010, for a lecture at Hyperbody at the Faculty of Architecture, TU Delft, NL.
Strongly updated to teach the geometric principles underlying both CAD and conventional drawing For students on vocational courses in Technical Product Design, and undergraduates studying mechanical engineering and industrial engineering The only book at its level written to ISO standards and with all exercises given in the metric system
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: * level design * quest item creation * NPC and dialogue construction * scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
Presents reasons for the supply chain disruption from various perspective and includes case studies along with an historical perspective for guidance Explores how the supply chain will take shape post COVID-19 Discusses likely future scenarios of new and emerging supply chains Describes various MCDM tools used to make complex decisions by companies to stay ahead Offers domain experts' opinions and views to help in formulating real-time strategies
This book aims to provide theoretical and empirical frameworks and highlights the challenges and solutions with using Big Data for Corporate Social Responsibility (CSR) and Sustainability in the field of digital transformation and tourism. Sustainability, Big Data, and Corporate Social Responsibility: Evidence from the Tourism Industry offers a theoretical and empirical framework in the field of digital transformation and applies it to the tourism sector. It discusses Big Data used with CSR and sustainability for the improvement of innovation and highlights the challenges and prospects. It presents a modern insight and approach for use by decision-makers as an application to solve various problems and explores how data collection can shed light on consumer behavior making it possible to account for existing situations and plan for the future. This book is intended to provide a modern insight for researcher, students, professionals, and decision-makers on the application of Big Data to improve CSR and sustainability in the tourism sector.
Key Features Collects the ideas underpinning the AHP method and discusses them together with many improvements and extensions present in the literature. As a result, the reader will receive a much more complete picture of the method. Aimed at theorists and advanced practitioners from a wide range of scientific fields, including the social, management, and technical sciences Highlights the intuitive assumptions underlying the mathematical methods that make up AHP and the pairwise comparisons method Provides software code for readers who wish to practise AHP analysis using Wolfram Language.
Today's American, hand-crafted furniture is bristling with originality. Blending art and functionality, David Ebner creates unique benches, tables, and chairs. This designer-craftsman's work subtly surpasses the limits of the furniture world and often crosses over into the realm of sculpture. Fine woods with interesting patterns are featured in his practical designs, which reflect natural elements of the places where he has worked in New York state. He fuses traditional and modern techniques and is well known for his scallion coat rack, Renwick benches, and Bellport chairs. See more than 340 color photos and sketches of Ebner's designs for diverse forms created with "twisted sticks," tubular metal, iron sections, and bamboo laminates. In his lifetime, he's made more than 1,400 pieces. Especially interesting are projects he continues to design today in his ever-evolving style.
Provides a comprehensive review on new swarm intelligence Offers practical implementation of PSO with MATLAB code Presents statistical analysis techniques so that researchers can analyze their own experiment design Discusses swarm intelligence algorithms in social sector and oil and gas industries Covers recent findings and the implementation techniques to Machine Learning |
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