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Books > Arts & Architecture > Industrial / commercial art & design > Product design
First published in 1992. Routledge is an imprint of Taylor & Francis, an informa company.
"Design for Emotion" introduces you to the why, what, when, where and how of designing for emotion. Improve user connection, satisfaction and loyalty by incorporating emotion and personality into your design process. The conscious and unconscious origins of emotions are explained, while real-world examples show how the design you create affects the emotions of your users. This isn t just another design theory book - it s imminently
practical. "Design for Emotion" introduces the A.C.T. Model
(Attract/Converse/Transact) a tool for helping designers create
designs that intentionally trigger emotional responses. This book
offers a way to harness emotions for improving the design of
products, interfaces and applications while also enhancing learning
and information processing. "Design for Emotion" will help your
designs grab attention and communicate your message more
powerfully, to more people. Foreword byBJ Fogg, Founder & Director, "Stanford Persuasive Technology Lab" "" Creative professionals who design consumer products, entertainment, software, websites, marketing, and communications are beginning to appreciate the importance of evoking emotions and personality to capture viewers attention and create satisfying experiences." Design for Emotion"addresses the basic questions around designing emotional experiences;"why, what, when," "where"and"how"do we design for emotion? With extensive real-world examples to help illustrate how emotion and personality are communicated through design, "Design for Emotion"isn't just another book on design theory - it's an imminently practical guide to applying and eliciting emotion in design. " Design for Emotion: " Explains the relationship between emotions and product personalitiesDetails the most important dimensions of a product's personalityExamines models for understanding users' relationships with productsExplores how to intentionally design product personalitiesProvides extensive examples from the worlds of product, web and application designIncludes a simple and effective model for creating more emotional designs The book also featuresinterviews with Stephen P. Anderson, Aarron Walter, Marco van Hout, Patrick W. Jordan and Trish Miner, and case studies from Moni Wolf, Matt Pattison, Shayal Chhibber, Chris FryerandDamian Smith.Harness the power of emotional design to enhance products, websites and applications while improving user experience and increasing customer satisfaction."Design for Emotion"will help you communicate your client's message and brand values with the appropriate emotions and personality for their target audience."
Modeling Remaining Useful Life Dynamics in Reliability Engineering applies traditional reliability engineering methods to Prognostics and Health Management (PHM), looking at Remaining Useful Life (RUL) and predictive maintenance to enable engineers to effectively and safely predict machinery lifespan. One of the key tools used in defining and implementing predictive maintenance policies is the RUL indicator. However, it is essential to account for the uncertainty inherent to the RUL, as otherwise predictive maintenance strategies can be incorrect. This can cause high costs, or alternatively, ineffective predictions. Methods used to estimate RUL are very numerous and diverse, and broadly speaking, fall into three categories: model-based, data-driven, or hybrid, which uses both. The book starts by building on established theory, and applying cutting edge research to it, such as artificial intelligence models and deep learning. It looks at traditional reliability engineering methods through their relation to Prognostics and Health Management (PHM) requirements and presents the concept of RUL loss rate. Following on from this, the book presents a general method for defining a nonlinear transformation enabling the MRL to become a linear function. It also touches on topics such as Weibull distribution, gamma distribution and degradation, along with time-to-failure distributions. Features: Provides both practical and theoretical background of RUL Describes how the uncertainty of RUL can be related to RUL loss rate Provides new insights into time-to-failure distributions Offers tools for predictive maintenance_ The book will be of interest to engineers and researchers in reliability engineering, Prognostics and Health Management and industry management.
Every day we interact with thousands of consumer products. We not only expect them to perform their functions safely, reliably, and efficiently, but also to do it so seamlessly that we don't even think about it. However, with the many factors involved in consumer product design, from the application of human factors and ergonomics principles to reducing risks of malfunction and the total life cycle cost, well, the process just seems to get more complex. Edited by well-known and well-respected experts, the two-volumes of Handbook of Human Factors and Ergonomics in Consumer Product Design simplify this process. The first volume, Human Factors and Ergonomics in Consumer Product Design: Methods and Techniques, outlines the how to incorporate Human Factors and Ergonomics (HF/E) principles and knowledge into the design of consumer products in a variety of applications. It discusses the user-centered design process, starting with how mental workload affects every day interactions with consumer products and what lessons may be applied to product design. The book then highlights the ever-increasing role of information technology, including digital imaging, video and other media, and virtual reality applications in consumer product design. It also explores user-centered aspect of consumer product development with discussions of user-centered vs. task-based approach, articulation and assessment of user requirements and needs, interaction with design models, and eco design. With contributions from a team of researchers from 21 countries, the book covers the current state of the art methods and techniques of product ergonomics. It provides an increased knowledge of how to apply the HF/E principles that ultimately leads to better product design.
In Design for Services, Anna Meroni and Daniela Sangiorgi articulate what Design is doing and can do for services, and how this connects to existing fields of knowledge and practice. Designers previously saw their task as the conceptualisation, development and production of tangible objects. In the twenty-first century, a designer rarely 'designs something' but rather 'designs for something': in the case of this publication, for change, better experiences and better services. The authors reflect on this recent transformation in the practice, role and skills of designers, by organising their book into three main sections. The first section links Design for Services to existing models and studies on services and service innovation. Section two presents multiple service design projects to illustrate and clarify the issues, practices and theories that characterise the discipline today; using these case studies the authors propose a conceptual framework that maps and describes the role of designers in the service economy. The final section projects the discipline into the emerging paradigms of a new economy to initiate a reflection on its future development.
Discusses all the major tools and techniques for Decision Support System supported by examples Techniques are explained considering their deterministic and stochastic aspects Covers network tools including GERT and Q-GERT Explains application of both probability and fuzzy orientation in the pertinent techniques Includes a number of relevant case studies along with a dedicated chapter on software
Charlotte Perriand was one of great designers of the twentieth century. A pioneer of modernism, her work was often overshadowed by her more famous male collaborators, who included Le Corbusier, Pierre Jeanneret and Jean Prouve. However, in recent years her reputation as a furniture designer and architect has matched the stature of her peers - her furniture in particular has become highly prized by collectors. From the 1920s onwards, Perriand was instrumental in bringing the modernist aesthetic to interiors. But she also believed in the synthesis of the arts, and was friends with visual artists such as Pablo Picasso and Fernand Leger. This book will explore Perriand's journey from the machine aesthetic to her adoption of natural forms, and from modular furniture systems to major architectural projects such as Les Arcs ski resort. Featuring some of her most famous interiors, as well as her original furniture, her photography and her personal notebooks, this book sheds new light on Perriand's creative process and her place in design history. It will accompany the forthcoming Design Museum exhibition of the same title, which will coincide with the twenty-fifth anniversary of Perriand's last significant presentation in London, held at the Design Museum in 1996.
Monte-Carlo techniques have increasingly become a key method used in quantitative research. This book introduces engineers and scientists to the basics of using the Monte-Carlo simulation method which is used in Operations Research and other fields to understand the impact of risk and uncertainty in prediction and forecasting models. Monte-Carlo Simulation: An Introduction for Engineers and Scientists explores several specific applications in addition to illustrating the principles behind the methods. The question of accuracy and efficiency with using the method is addressed thoroughly within each chapter and all program listings are included in the discussion of each application to facilitate further research for the reader using Python programming language. Beginning engineers and scientists either already in or about to go into industry or commercial and government scientific laboratories will find this book essential. It could also be of interest to undergraduates in engineering science and mathematics, as well as instructors and lecturers who have no prior knowledge of Monte-Carlo simulations.
Packaging is ephemeral - its purpose is to be 'wasted' once we've removed the product it contains. Whilst we are encouraged to 'reduce, re-use and recycle', Designing for Re-Use proposes that domestic re-use is the 'Cinderella' of this trinity, because it is under researched and little understood. The re-use of packaging could have a significant effect on the quantity of material that enters the waste stream and the energy and consequently carbon that is expended in its production - every re-used item is another item not purchased. The authors demonstrate that we do re-use - but usually despite, rather than because of, the actions of government and designers. The book shows that by understanding the ways in which actions of this sort fit with everyday life, opportunities may be identified to enhance the potential for re-use through packaging design.The authors itemize the factors that affect the re-use of packaging, and analyse the home as a system in which objects are processed. Some of these factors relate to the specifics of the design, including the type of materials used and the symbolism of the branding. Other factors are more obviously social - for instance the effects on re-use of different consumer orientations. The book provides practical guidance from a design perspective, in the context of real-life examples, to provide professionals with vital design recommendations and evaluate how a practice orientated approach to understanding consumers' behaviour is significant for moving towards sustainability through design.
How can we design better experiences? Experience Design brings together leading international scholars to provide a cross-section of critical thinking and professional practice within this emerging field. Contributors writing from theoretical, empirical and applied design perspectives address the meaning of 'experience'; draw on case studies to explore ways in which specific 'experiences' can be designed; examine which methodologies and practices are employed in this process; and consider how experience design interrelates with other academic and professional disciplines. Chapters are grouped into thematic sections addressing positions, objectives and environments, and interactions and performances, with individual case studies addressing a wide range of experiences, including urban spaces, the hospital patient, museum visitors, mobile phone users, and music festival and restaurant goers.
This book contains an edited version of the lectures and selected contributions presented during the Advanced Summer Institute on "Product Engineering: Eco-Design, Technologies and Green Energy" organized at the st Transilvania University of Brasov (Romania) in the period 14-21 of July 2004. The Advanced Summer Institute (ASI) was organized in the framework of the European FP5 funded project "ADEPT - Advanced computer aided Design of Ecological Products and Technologies integrating green energy sources" and was devoted to the Product Engineering field, with particular attention to the aspects related to the environmentally conscious design and green energy sources. The objective of the ASI was to create the framework for meeting of leading scientists with PhD holders and advanced PhD students carrying out research in the field of Eco-Design, CAD, Simulation technologies, Robotics, Manufacturing and green energy sources. The aim was to create conditions for high level training through a series of 15 invited lectures presented by world reputed scientists, as well as to give possibilities for young researchers to present their achievements and to establish professional contacts. The ASI was seen also as an opportunity for academics, practitioners and consultants from Europe and elsewhere who are involved in the study, management, development and implementation of product engineering principles in the learning and teaching sectors, as well as professionals to come together and share ideas on projects and examples of best practice.
Biomimetics - imitating life's natural processes - is one of the hottest areas of design research and inspiration. The natural world contains infinite examples of how to achieve complex behaviours and applications by using simple materials in a clever way, as all organisms make use of limited raw materials to survive. In the popular imagination, the best-known example is the microscopic 'hook' on burrs that led to the development of Velcro, but there are many more applications, from kingfisher beaks inspiring the shape of bullet trains to shark skin being used as a model for advanced swimsuits. This book presents many examples, showing each natural phenomenon alongside its application, with an accessible explanation of the biology and the story of the design. While most are concrete examples that have already been developed, others point the way to what might be possible for an enterprising designer, providing a starting point for creativity. This timely overview is the perfect introduction for designers of all disciplines, and a reminder that inspiration may be just down the garden path. With 439 illustrations
How often have you seen a label on a product proclaiming it to be made from 'recycled material', 'bioplastic' or similar, without it giving any details of the concrete environmental benefits? What do these terms really mean? A drive for greater transparency and demonstrable environmental benefits is happening in product design, through emerging legislation and standards, and consumer demand for more sustainable products and unambiguous marketing. In Better Things: Materials for Sustainable Product Design, Daniel Liden seeks to tackle the lazy 'greenwashing' terminology we see every day and answer these questions, providing a guide for product designers, manufacturers and consumers wishing to make better and more informed decisions about materials. The book comprises six chapters devoted to material categories - plastics, textiles, metals, ceramics and glass, wood and paper - and a seventh chapter covering emerging sustainable technologies. Each chapter includes interviews with industry experts, as well as photos, diagrams, environmental impact data, general material properties and more.
This remarkable and beautiful book brings together a collection of decorated papers dating from the 16th to the 20th century. They were produced for a wide variety of uses: as wrappers and endpapers for books, as the backing for playing cards, and even as linings for chests and cases. Some decorated papers were used as humble pictures for display in churches and the home; some were sold as souvenirs to pilgrims; and others were used merely as wrappings for foodstuffs such as gingerbread and chocolate. What unites all the papers in the book is the richness of their ornamentation and the thin, flexible characteristics of the original sheets. They are all further united by having been collected by Olga Hirsch (1889-1968), a trained bookbinder who left her collection of some 3,500 papers to the British Library, where they remain one of the largest and most diverse collections of decorated papers in the world. This anthology brings together some of the most exquisite examples. It will delight and inspire designers, bibliophiles and anyone with a love of pattern and decoration.
With a bias for action, this book offers valuable insight into the origins of the much-celebrated Danish design tradition and how it can be employed to create design solutions to address today's environmental crisis using the planetary boundaries as positive creative constraints. Danish design has long been revered for its high-quality aesthetics, materials and craftmanship, encouraging sustainability without compromise. This book explores the lessons to be learnt from Scandinavian design ideals, introduces the philosophy and principles of circular economy, and showcases the potential power of combining circular economy and design in helping to mitigate the effects of climate change. It presents a range of case study examples across multiple sectors and includes interviews with Danish designers in architecture, furniture, fashion, digital design and industrial design, providing unique insights from some of the world's leading contemporary designers. Bridging theory and real-world insights and experiences, the book builds on the framework of the 4R’s The Circular Way: Reduce, Reuse, Recycle and Replace to encourage innovation through the replacement of environmentally damaging materials and business models. A must-read for product designers, industrial designers, consultants, business developers, sustainability professionals and students interested in learning how to design and implement circular, sustainable models into practice.
The story and teachings of one of the world's most creative design schools, as told by its teachers, alumni, and student projects - the ideal book for educators and students alike, posing the question 'How should design be taught today?' Swiss university ECAL is widely considered to be among the leading art and design institutions of the past two decades. Here, for the first time, ECAL's teaching methods are revealed to a wider readership. The book poses the question 'How should design be taught today?' to select designers, critics, and writers, and the answers highlight the school's unique approach to design pedagogy: encouraging individual and personal styles, and rigorously pushing them to develop into their most coherent forms. This is the only book to explain ECAL's innovative teaching methods, which encourage students to be business minded as well as creative.
Master the art of user experience design through the 100 laws, guidelines, human biases, and general considerations in this comprehensive, cross-disciplinary encyclopedia. Richly illustrated and easy to navigate, Universal Principles of UX pairs clear explanations of each concept with visual examples of the ideas applied in practice. The book is organized into six broad categories: Consider Empathize Define Research Design Validate And, features principles as diverse as: Design is not neutral Make the choice easy Some complexity cannot be reduced Map the ecosystem So you think you can scroll Don't grade your own homework User Experience is a field notable for its expansiveness, complexity and persistent evolution. This book is not a chronological retelling of the history of user experience design. It is also not a technical how-to book that will show you how to become a perfect user experience designer one step at a time. It's a philosophical anthology of case studies, situations, problems, and contradictions encountered across more than fifteen years of working on real world client projects that will teach you how to think, rather than tell you what to do. Each principle is presented in a two-page format. The left-hand page contains a succinct definition, a full description of the principle, examples of its use, and guidelines for use. Sidenotes appear to the right of the text, and provide elaborations and references. The right-hand page contains visual examples and related graphics to support a deeper understanding of the principle. This landmark reference is the standard for designers, engineers, managers, and students who seek to broaden and improve their user experience design expertise. The titles in the Rockport Universal series offer comprehensive and authoritative information and edifying and inspiring visual examples on multidisciplinary subjects for designers, architects, engineers, students, and anyone who is interested in expanding and enriching their design knowledge.
From fashion aficionados to casual wearers, this sumptuous book is the perfect companion for Birkenstock’s loyal fans on the company’s 250th anniversary. The Birkenstock brand is adored the world over for its function-first footwear and commitment to high-quality European production. Its sandals and famous cork footbeds have filtered into countless cultures and subcultures over many decades. The rich visual history of the Birkenstock brand and the creativity it has inspired over the years is gathered here in book form for the first time. The Book of Birkenstock provides a lush, image-led history of the company, its family origins in shoemaking and its relationship with the health and fashion industries. It also offers a peek behind the scenes into the company’s German production and world-leading design processes that form the Birkenstock footbed, appreciated by millions of wearers. Enhancing this narrative, The Book of Birkenstock is not just a publication but a premium product in itself, mirroring the brand’s dedication to excellence. It boasts beautiful printing and finishing, with a debossed cover for a tactile sense of luxury. This attention to detail ensures that each page turn is an experience in itself, inviting readers not only to engage with the content but also to appreciate the fine craftsmanship of the book. Published in 2024, a landmark year for Birkenstock in which it celebrates its 250-year family tradition in shoemaking, this project is a testament to Birkenstock’s enduring legacy and a celebration of its continuous influence on footwear and fashion.
The world of erotic product design is revealed in this curated showcase of over 100 beautifully crafted objects and the creative minds behind them. The latest adult toys, jewelry, and accessories from leading companies, as well as intriguing prototypes, are featured. Each product, from high-tech gadgets to handcrafted pieces of art, is presented with concise descriptions in a minimal graphic format that emphasizes the flowing curves, materiality, and overall design of the products. Once taboo, sex toys are in the midst of a design revolution. Including a foreword by Sarah Forbes, curator at New York City's Museum of Sex, and in-depth interviews with leading sex bloggers, shop owners, and designers, the book will appeal to both fans of good design as well as "lovers" of good design interested in acquiring these pieces for their own collections. |
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