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Books > Arts & Architecture > Industrial / commercial art & design > Product design
* State-of-the-art examination of the theory and practice of system innovation* Introduces the concept of PSS innovation and outlines the characteristics* Examines a wide range of potential research directions on sustainable PSS design* Valuable resource for design students, teachers and practicing designersThis book is a state-of-the-art examination of the theory and practice of system innovation through Product-Service System (PSS) design for sustainability from a trans-cultural viewpoint. PSS design incorporates innovative strategies that shift businesses away from designing and selling physical products to developing integrated systems of products and services. The book provides background, advice and tools for designers and design students interested in sustainable PSSs and has a wealth of case studies for practitioners to digest. The first part of the book introduces the concept of PSS innovation, outlining the characteristics and features of such innovation, how different types of PSS can be classified, and which are the related benefits, drivers and barriers. It argues that such innovation has the capability to potentially bring radical reductions in the current levels of resource consumption, without minimizing consumer levels of satisfaction.The second part of the book examines a wide range of potential research directions on sustainable PSS design including: Sustainable PSS in different socio-economic contexts (industrialized, emerging and low income) Sustainable PSS in different organizational bodies (companies, public administrations, NGOs) Sustainable PSS and consumption patterns Sustainable PSS and social innovations Sustainable PSS and aesthetics Sustainable PSS and distributed economies Sustainable PSS and social enterprises Sustainable PSS and socio-technical transitions Sustainable PSS and the sufficiency economy: combining efficiency with sufficiencyThis book is the outcome of the LeNS, the Learning Network on Sustainability, a project funded by the Asia Link Programme, EuropAid, European Commission, for curricula development and teaching diffusion in worldwide design Higher Education Institutions. It is a hugely important teaching resource for undergraduate, graduate and PhD design students, design teachers and practicing designers worldwide."
The ultimate collection of the most innovative, beautiful, and influential products ever designed - now fully up to date From the paper clip to the Eames Lounge Chair, the hundreds of everyday objects included in The Design Book span the last five centuries and shape our society in indelible ways. This extraordinary collection includes classic pieces by Breuer, Le Corbusier, and Castiglioni as well as anonymously designed objects like the deck chair and the whisk. Each entry has been carefully reviewed to bring every detail fully up to date and, with the addition of 30 products designed within the last 15 years, this new edition is more comprehensive - and relevant - than ever. Praise for the original edition: "Phaidon seems to have pulled off the rare trick of creating something accessible and wide-ranging, but genuinely interesting and informative too." -Design Week
The central premise of Design for Transport is that the designer's role is to approach design for transport from the point of view of the user. People have a collection of wants and needs and a significant proportion of them are to do with their requirements for mobility. The authors show how creative designers can take a user-focused approach for a wide range of types of transport products and systems. In so doing their starting point is one of creative dissatisfaction with what is currently available, and their specialist capability is in imagining and developing new solutions which respond to that opportunity. How this is tackled varies depending on the context, and the variety of solutions produced reflects the different aspirations and needs of the people they are designing for. The chapters cover user needs and transport, design and the transport system, transport design case studies, and the case for the automobile. A conclusion briefly signals what the future for transport design might be. Lavishly illustrated throughout in four-colour, Design for Transport, is an imaginative and rigorous guide to how designers can take a user-centred and socially responsible approach to tackling a range of types of transport, from systems to products and from bicycles to automobiles, demonstrating a rich array of solutions through case studies.
From Japan is a collection of work from some of the most talented agencies in Japan, such as Nendo, MR Design, Grand Deluxe, Daikoku Design Institute, The Simple Society and many more.
First published in 1992. Routledge is an imprint of Taylor & Francis, an informa company.
"Design for Emotion" introduces you to the why, what, when, where and how of designing for emotion. Improve user connection, satisfaction and loyalty by incorporating emotion and personality into your design process. The conscious and unconscious origins of emotions are explained, while real-world examples show how the design you create affects the emotions of your users. This isn t just another design theory book - it s imminently
practical. "Design for Emotion" introduces the A.C.T. Model
(Attract/Converse/Transact) a tool for helping designers create
designs that intentionally trigger emotional responses. This book
offers a way to harness emotions for improving the design of
products, interfaces and applications while also enhancing learning
and information processing. "Design for Emotion" will help your
designs grab attention and communicate your message more
powerfully, to more people. Foreword byBJ Fogg, Founder & Director, "Stanford Persuasive Technology Lab" "" Creative professionals who design consumer products, entertainment, software, websites, marketing, and communications are beginning to appreciate the importance of evoking emotions and personality to capture viewers attention and create satisfying experiences." Design for Emotion"addresses the basic questions around designing emotional experiences;"why, what, when," "where"and"how"do we design for emotion? With extensive real-world examples to help illustrate how emotion and personality are communicated through design, "Design for Emotion"isn't just another book on design theory - it's an imminently practical guide to applying and eliciting emotion in design. " Design for Emotion: " Explains the relationship between emotions and product personalitiesDetails the most important dimensions of a product's personalityExamines models for understanding users' relationships with productsExplores how to intentionally design product personalitiesProvides extensive examples from the worlds of product, web and application designIncludes a simple and effective model for creating more emotional designs The book also featuresinterviews with Stephen P. Anderson, Aarron Walter, Marco van Hout, Patrick W. Jordan and Trish Miner, and case studies from Moni Wolf, Matt Pattison, Shayal Chhibber, Chris FryerandDamian Smith.Harness the power of emotional design to enhance products, websites and applications while improving user experience and increasing customer satisfaction."Design for Emotion"will help you communicate your client's message and brand values with the appropriate emotions and personality for their target audience."
In Design for Services, Anna Meroni and Daniela Sangiorgi articulate what Design is doing and can do for services, and how this connects to existing fields of knowledge and practice. Designers previously saw their task as the conceptualisation, development and production of tangible objects. In the twenty-first century, a designer rarely 'designs something' but rather 'designs for something': in the case of this publication, for change, better experiences and better services. The authors reflect on this recent transformation in the practice, role and skills of designers, by organising their book into three main sections. The first section links Design for Services to existing models and studies on services and service innovation. Section two presents multiple service design projects to illustrate and clarify the issues, practices and theories that characterise the discipline today; using these case studies the authors propose a conceptual framework that maps and describes the role of designers in the service economy. The final section projects the discipline into the emerging paradigms of a new economy to initiate a reflection on its future development.
Every day we interact with thousands of consumer products. We not only expect them to perform their functions safely, reliably, and efficiently, but also to do it so seamlessly that we don't even think about it. However, with the many factors involved in consumer product design, from the application of human factors and ergonomics principles to reducing risks of malfunction and the total life cycle cost, well, the process just seems to get more complex. Edited by well-known and well-respected experts, the two-volumes of Handbook of Human Factors and Ergonomics in Consumer Product Design simplify this process. The first volume, Human Factors and Ergonomics in Consumer Product Design: Methods and Techniques, outlines the how to incorporate Human Factors and Ergonomics (HF/E) principles and knowledge into the design of consumer products in a variety of applications. It discusses the user-centered design process, starting with how mental workload affects every day interactions with consumer products and what lessons may be applied to product design. The book then highlights the ever-increasing role of information technology, including digital imaging, video and other media, and virtual reality applications in consumer product design. It also explores user-centered aspect of consumer product development with discussions of user-centered vs. task-based approach, articulation and assessment of user requirements and needs, interaction with design models, and eco design. With contributions from a team of researchers from 21 countries, the book covers the current state of the art methods and techniques of product ergonomics. It provides an increased knowledge of how to apply the HF/E principles that ultimately leads to better product design.
Why do some physical products succeed and others fail? When you have an idea for a new product, it's a pivotal moment. This device of yours will enhance the lives of the people who use it, earn you extra money, and have a significant impact on the world. However, there's much more to a successful product than the quality of the original idea. Why do some products fly off the shelves and others not even reach the market? That's what this book will explain. You'll learn how to decide if your physical product solves the right problem, who to sell it to, and how to protect and fund it. You'll also explore different business models and manufacturing options and discover the ins and outs of the product design process. By the end, you'll understand what it takes to be a professional product innovator. Gethin Roberts is an experienced product design engineer and Managing Director of ITERATE, a dynamic product design consultancy that blends creative and technical expertise to develop products from idea all the way through to production.
Packaging is ephemeral - its purpose is to be 'wasted' once we've removed the product it contains. Whilst we are encouraged to 'reduce, re-use and recycle', Designing for Re-Use proposes that domestic re-use is the 'Cinderella' of this trinity, because it is under researched and little understood. The re-use of packaging could have a significant effect on the quantity of material that enters the waste stream and the energy and consequently carbon that is expended in its production - every re-used item is another item not purchased. The authors demonstrate that we do re-use - but usually despite, rather than because of, the actions of government and designers. The book shows that by understanding the ways in which actions of this sort fit with everyday life, opportunities may be identified to enhance the potential for re-use through packaging design.The authors itemize the factors that affect the re-use of packaging, and analyse the home as a system in which objects are processed. Some of these factors relate to the specifics of the design, including the type of materials used and the symbolism of the branding. Other factors are more obviously social - for instance the effects on re-use of different consumer orientations. The book provides practical guidance from a design perspective, in the context of real-life examples, to provide professionals with vital design recommendations and evaluate how a practice orientated approach to understanding consumers' behaviour is significant for moving towards sustainability through design.
The focus of this book is on functional seating, and the key argument presented is that functional seating needs to assist the person using it for the performance of seated tasks, enhance rather than detract from the person's posture and health, and it needs to provide aesthetic features that do not limit task or health. The book spans the period 3000BC to 2000AD and presents largely Western seating. This book is unique in its approach to seating because it draws together evidence that relates to seating that facilitates health and task while also addressing aesthetic factors. This evidence creates an understanding of how seats may be designed to not only promote bodily health but also allow functional optimisation of sitting and seating. This book is important to furniture and industrial designers, interior decorators, architects, those teaching seat design, health professionals attending and educating those who relax or work in the seated position, furniture historians, and members of the general public interested in the history of seating.
How can we design better experiences? Experience Design brings together leading international scholars to provide a cross-section of critical thinking and professional practice within this emerging field. Contributors writing from theoretical, empirical and applied design perspectives address the meaning of 'experience'; draw on case studies to explore ways in which specific 'experiences' can be designed; examine which methodologies and practices are employed in this process; and consider how experience design interrelates with other academic and professional disciplines. Chapters are grouped into thematic sections addressing positions, objectives and environments, and interactions and performances, with individual case studies addressing a wide range of experiences, including urban spaces, the hospital patient, museum visitors, mobile phone users, and music festival and restaurant goers.
This book contains an edited version of the lectures and selected contributions presented during the Advanced Summer Institute on "Product Engineering: Eco-Design, Technologies and Green Energy" organized at the st Transilvania University of Brasov (Romania) in the period 14-21 of July 2004. The Advanced Summer Institute (ASI) was organized in the framework of the European FP5 funded project "ADEPT - Advanced computer aided Design of Ecological Products and Technologies integrating green energy sources" and was devoted to the Product Engineering field, with particular attention to the aspects related to the environmentally conscious design and green energy sources. The objective of the ASI was to create the framework for meeting of leading scientists with PhD holders and advanced PhD students carrying out research in the field of Eco-Design, CAD, Simulation technologies, Robotics, Manufacturing and green energy sources. The aim was to create conditions for high level training through a series of 15 invited lectures presented by world reputed scientists, as well as to give possibilities for young researchers to present their achievements and to establish professional contacts. The ASI was seen also as an opportunity for academics, practitioners and consultants from Europe and elsewhere who are involved in the study, management, development and implementation of product engineering principles in the learning and teaching sectors, as well as professionals to come together and share ideas on projects and examples of best practice.
A unique and comprehensive resource for student and professional
furniture designers, providing in-depth answers to their questions
about aesthetics, function, materials, manufacturing and
sustainability. In this second edition Stuart Lawson emphasizes the
principles of a circular economy and what this means for furniture
design and consumption. He considers the latest technological
developments such as 3-D printing and the use of innovative materials
such as bioplastics. He also examines the capabilities and potential of
CAD-based design optimization, AI and machine learning-driven
generative design processes.
First published in 1992. Routledge is an imprint of Taylor & Francis, an informa company.
Green products have become a key aspect of virtually all areas of our lives. This book presents cutting-edge lighting and lamp designs by designers from all over the world that through their use of recycling techniques, natural materials, and new technologies are both exceptionally environmentally friendly and highly stylish.
Charlotte Perriand was one of great designers of the twentieth century. A pioneer of modernism, her work was often overshadowed by her more famous male collaborators, who included Le Corbusier, Pierre Jeanneret and Jean Prouve. However, in recent years her reputation as a furniture designer and architect has matched the stature of her peers - her furniture in particular has become highly prized by collectors. From the 1920s onwards, Perriand was instrumental in bringing the modernist aesthetic to interiors. But she also believed in the synthesis of the arts, and was friends with visual artists such as Pablo Picasso and Fernand Leger. This book will explore Perriand's journey from the machine aesthetic to her adoption of natural forms, and from modular furniture systems to major architectural projects such as Les Arcs ski resort. Featuring some of her most famous interiors, as well as her original furniture, her photography and her personal notebooks, this book sheds new light on Perriand's creative process and her place in design history. It will accompany the forthcoming Design Museum exhibition of the same title, which will coincide with the twenty-fifth anniversary of Perriand's last significant presentation in London, held at the Design Museum in 1996.
Following The Little Book of Hygge, The Gentle Art of Swedish Death Cleaning and other bestsellers, Shikake introduces the latest example of practical wisdom from abroad: shikakeology, a phenomenon sweeping Japan. Naohiro Matsumura-renowned as the founder of the study of shikake, the Japanese word for "device"-has devised a new approach to design as astonishingly simple in its logic as it is sophisticated in its psychology. For example: * a staircase painted like piano keys prompts people to exercise * a symbol of a shrine placed in a public square discourages vandalism Combining traditional Japanese aesthetics with the lessons of behavioural economics, Matsumura presents a tool kit for literally anyone who wants to create their own mindful designs-and reveals how shikakes can help us address big challenges, including even climate change. Mind-bending yet elegant, Shikake will inspire readers to appreciate-and transform-the analogue world around them.
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