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Books > Arts & Architecture > Industrial / commercial art & design > Product design
We live in unprecedented times. Climate change and ecosystem collapse are altering our world beyond recognition, and a growing global population is exacerbating the pressure on the resources that power our economies. How should the private sector respond to the new risks and uncertainties of our Crowded Planet? Frugal Value contests the notion that companies can rise to the great challenges of our time by adopting so-called 'sustainable business' practices. Instead, the acute ecological crisis requires an all-round rethink of what business does, and how it does it. This book explores what business responsibility looks like today, and how it could be put into practice through far-reaching changes to companies, ranging from new approaches to product design and business models to reconfiguration of operations and innovative ownership structures. Frugal Value provides practitioners and scholars with the perspective and tools they need to design companies that help drive the socio-economic changes so urgently required for a sustainable and just world.
This book deals with Web applications in product design and manufacture, thus filling an information gap in digital manufacturing in the Internet era. It helps both developers and users to appreciate the potentials, as well as difficulties, in developing and adopting Web applications. The objective is to equip potential users and practitioners of Web applications with a better appreciation of the technology. In addition, Web application developers and new researchers in this field will gain a clearer understanding of the selection of system architecture and design, development and implementation techniques, and deployment strategies. The book is divided into two main parts. The first part gives an overview of Web and Internet and the second explains eight typical Web applications.
Economic activities are becoming increasingly globalised. One result being that for companies in developed market economies price-based competition is being replaced or supplemented by other forms of competitiveness. This book explores the shift towards design-based competitiveness and the escalation in the design-intensity of goods and services.
This book provides an introduction to the Human Centred Design of autonomous vehicles for professionals and students. While rapid progress is being made in the field of autonomous road vehicles the majority of actions and the research address the technical challenges, with little attention to the physical, perceptual, cognitive and emotional needs of humans. This book fills a gap in the knowledge by providing an easily understandable introduction to the needs and desires of people in relation to autonomous vehicles. The book is "human centred design" led, adding an important human perspective to the primarily technology-driven debates about autonomous vehicles. It combines knowledge from fields ranging from linguistics to electrical engineering to provide a holistic, multidisciplinary overview of the issues affecting the interactions between autonomous vehicles and people. It emphasises the constraints and requirements that a human centred perspective necessitates, giving balanced information about the potential conflicts between technical and human factors. The book provides a helpful introduction to the field of design ethics, to enhance the reader's awareness and understanding of the multiple ethical issues involved in autonomous vehicle design. Written as an accessible guide for design practitioners and students, this will be a key read for those interested in the psychological, sociological and ethical factors involved in automotive design, human centred design, industrial design and technology.
Explores the impact of consumerism from a design perspectiveEssential reading for practitioners, researchers and students in the design industryWill be of interest to sustainability professionals, as well as conscious consumers
How often have you seen a label on a product proclaiming it to be made from 'recycled material', 'bioplastic' or similar, without it giving any details of the concrete environmental benefits? What do these terms really mean? A drive for greater transparency and demonstrable environmental benefits is happening in product design, through emerging legislation and standards, and consumer demand for more sustainable products and unambiguous marketing. In Better Things: Materials for Sustainable Product Design, Daniel Liden seeks to tackle the lazy 'greenwashing' terminology we see every day and answer these questions, providing a guide for product designers, manufacturers and consumers wishing to make better and more informed decisions about materials. The book comprises six chapters devoted to material categories - plastics, textiles, metals, ceramics and glass, wood and paper - and a seventh chapter covering emerging sustainable technologies. Each chapter includes interviews with industry experts, as well as photos, diagrams, environmental impact data, general material properties and more.
Biomimetics - imitating life's natural processes - is one of the hottest areas of design research and inspiration. The natural world contains infinite examples of how to achieve complex behaviours and applications by using simple materials in a clever way, as all organisms make use of limited raw materials to survive. In the popular imagination, the best-known example is the microscopic 'hook' on burrs that led to the development of Velcro, but there are many more applications, from kingfisher beaks inspiring the shape of bullet trains to shark skin being used as a model for advanced swimsuits. This book presents many examples, showing each natural phenomenon alongside its application, with an accessible explanation of the biology and the story of the design. While most are concrete examples that have already been developed, others point the way to what might be possible for an enterprising designer, providing a starting point for creativity. This timely overview is the perfect introduction for designers of all disciplines, and a reminder that inspiration may be just down the garden path. With 439 illustrations
* State-of-the-art examination of the theory and practice of system innovation* Introduces the concept of PSS innovation and outlines the characteristics* Examines a wide range of potential research directions on sustainable PSS design* Valuable resource for design students, teachers and practicing designersThis book is a state-of-the-art examination of the theory and practice of system innovation through Product-Service System (PSS) design for sustainability from a trans-cultural viewpoint. PSS design incorporates innovative strategies that shift businesses away from designing and selling physical products to developing integrated systems of products and services. The book provides background, advice and tools for designers and design students interested in sustainable PSSs and has a wealth of case studies for practitioners to digest. The first part of the book introduces the concept of PSS innovation, outlining the characteristics and features of such innovation, how different types of PSS can be classified, and which are the related benefits, drivers and barriers. It argues that such innovation has the capability to potentially bring radical reductions in the current levels of resource consumption, without minimizing consumer levels of satisfaction.The second part of the book examines a wide range of potential research directions on sustainable PSS design including: Sustainable PSS in different socio-economic contexts (industrialized, emerging and low income) Sustainable PSS in different organizational bodies (companies, public administrations, NGOs) Sustainable PSS and consumption patterns Sustainable PSS and social innovations Sustainable PSS and aesthetics Sustainable PSS and distributed economies Sustainable PSS and social enterprises Sustainable PSS and socio-technical transitions Sustainable PSS and the sufficiency economy: combining efficiency with sufficiencyThis book is the outcome of the LeNS, the Learning Network on Sustainability, a project funded by the Asia Link Programme, EuropAid, European Commission, for curricula development and teaching diffusion in worldwide design Higher Education Institutions. It is a hugely important teaching resource for undergraduate, graduate and PhD design students, design teachers and practicing designers worldwide."
The central premise of Design for Transport is that the designer's role is to approach design for transport from the point of view of the user. People have a collection of wants and needs and a significant proportion of them are to do with their requirements for mobility. The authors show how creative designers can take a user-focused approach for a wide range of types of transport products and systems. In so doing their starting point is one of creative dissatisfaction with what is currently available, and their specialist capability is in imagining and developing new solutions which respond to that opportunity. How this is tackled varies depending on the context, and the variety of solutions produced reflects the different aspirations and needs of the people they are designing for. The chapters cover user needs and transport, design and the transport system, transport design case studies, and the case for the automobile. A conclusion briefly signals what the future for transport design might be. Lavishly illustrated throughout in four-colour, Design for Transport, is an imaginative and rigorous guide to how designers can take a user-centred and socially responsible approach to tackling a range of types of transport, from systems to products and from bicycles to automobiles, demonstrating a rich array of solutions through case studies.
From Japan is a collection of work from some of the most talented agencies in Japan, such as Nendo, MR Design, Grand Deluxe, Daikoku Design Institute, The Simple Society and many more.
First published in 1992. Routledge is an imprint of Taylor & Francis, an informa company.
"Design for Emotion" introduces you to the why, what, when, where and how of designing for emotion. Improve user connection, satisfaction and loyalty by incorporating emotion and personality into your design process. The conscious and unconscious origins of emotions are explained, while real-world examples show how the design you create affects the emotions of your users. This isn t just another design theory book - it s imminently
practical. "Design for Emotion" introduces the A.C.T. Model
(Attract/Converse/Transact) a tool for helping designers create
designs that intentionally trigger emotional responses. This book
offers a way to harness emotions for improving the design of
products, interfaces and applications while also enhancing learning
and information processing. "Design for Emotion" will help your
designs grab attention and communicate your message more
powerfully, to more people. Foreword byBJ Fogg, Founder & Director, "Stanford Persuasive Technology Lab" "" Creative professionals who design consumer products, entertainment, software, websites, marketing, and communications are beginning to appreciate the importance of evoking emotions and personality to capture viewers attention and create satisfying experiences." Design for Emotion"addresses the basic questions around designing emotional experiences;"why, what, when," "where"and"how"do we design for emotion? With extensive real-world examples to help illustrate how emotion and personality are communicated through design, "Design for Emotion"isn't just another book on design theory - it's an imminently practical guide to applying and eliciting emotion in design. " Design for Emotion: " Explains the relationship between emotions and product personalitiesDetails the most important dimensions of a product's personalityExamines models for understanding users' relationships with productsExplores how to intentionally design product personalitiesProvides extensive examples from the worlds of product, web and application designIncludes a simple and effective model for creating more emotional designs The book also featuresinterviews with Stephen P. Anderson, Aarron Walter, Marco van Hout, Patrick W. Jordan and Trish Miner, and case studies from Moni Wolf, Matt Pattison, Shayal Chhibber, Chris FryerandDamian Smith.Harness the power of emotional design to enhance products, websites and applications while improving user experience and increasing customer satisfaction."Design for Emotion"will help you communicate your client's message and brand values with the appropriate emotions and personality for their target audience."
In Design for Services, Anna Meroni and Daniela Sangiorgi articulate what Design is doing and can do for services, and how this connects to existing fields of knowledge and practice. Designers previously saw their task as the conceptualisation, development and production of tangible objects. In the twenty-first century, a designer rarely 'designs something' but rather 'designs for something': in the case of this publication, for change, better experiences and better services. The authors reflect on this recent transformation in the practice, role and skills of designers, by organising their book into three main sections. The first section links Design for Services to existing models and studies on services and service innovation. Section two presents multiple service design projects to illustrate and clarify the issues, practices and theories that characterise the discipline today; using these case studies the authors propose a conceptual framework that maps and describes the role of designers in the service economy. The final section projects the discipline into the emerging paradigms of a new economy to initiate a reflection on its future development.
Every day we interact with thousands of consumer products. We not only expect them to perform their functions safely, reliably, and efficiently, but also to do it so seamlessly that we don't even think about it. However, with the many factors involved in consumer product design, from the application of human factors and ergonomics principles to reducing risks of malfunction and the total life cycle cost, well, the process just seems to get more complex. Edited by well-known and well-respected experts, the two-volumes of Handbook of Human Factors and Ergonomics in Consumer Product Design simplify this process. The first volume, Human Factors and Ergonomics in Consumer Product Design: Methods and Techniques, outlines the how to incorporate Human Factors and Ergonomics (HF/E) principles and knowledge into the design of consumer products in a variety of applications. It discusses the user-centered design process, starting with how mental workload affects every day interactions with consumer products and what lessons may be applied to product design. The book then highlights the ever-increasing role of information technology, including digital imaging, video and other media, and virtual reality applications in consumer product design. It also explores user-centered aspect of consumer product development with discussions of user-centered vs. task-based approach, articulation and assessment of user requirements and needs, interaction with design models, and eco design. With contributions from a team of researchers from 21 countries, the book covers the current state of the art methods and techniques of product ergonomics. It provides an increased knowledge of how to apply the HF/E principles that ultimately leads to better product design.
Why do some physical products succeed and others fail? When you have an idea for a new product, it's a pivotal moment. This device of yours will enhance the lives of the people who use it, earn you extra money, and have a significant impact on the world. However, there's much more to a successful product than the quality of the original idea. Why do some products fly off the shelves and others not even reach the market? That's what this book will explain. You'll learn how to decide if your physical product solves the right problem, who to sell it to, and how to protect and fund it. You'll also explore different business models and manufacturing options and discover the ins and outs of the product design process. By the end, you'll understand what it takes to be a professional product innovator. Gethin Roberts is an experienced product design engineer and Managing Director of ITERATE, a dynamic product design consultancy that blends creative and technical expertise to develop products from idea all the way through to production.
Packaging is ephemeral - its purpose is to be 'wasted' once we've removed the product it contains. Whilst we are encouraged to 'reduce, re-use and recycle', Designing for Re-Use proposes that domestic re-use is the 'Cinderella' of this trinity, because it is under researched and little understood. The re-use of packaging could have a significant effect on the quantity of material that enters the waste stream and the energy and consequently carbon that is expended in its production - every re-used item is another item not purchased. The authors demonstrate that we do re-use - but usually despite, rather than because of, the actions of government and designers. The book shows that by understanding the ways in which actions of this sort fit with everyday life, opportunities may be identified to enhance the potential for re-use through packaging design.The authors itemize the factors that affect the re-use of packaging, and analyse the home as a system in which objects are processed. Some of these factors relate to the specifics of the design, including the type of materials used and the symbolism of the branding. Other factors are more obviously social - for instance the effects on re-use of different consumer orientations. The book provides practical guidance from a design perspective, in the context of real-life examples, to provide professionals with vital design recommendations and evaluate how a practice orientated approach to understanding consumers' behaviour is significant for moving towards sustainability through design.
Modeling Remaining Useful Life Dynamics in Reliability Engineering applies traditional reliability engineering methods to Prognostics and Health Management (PHM), looking at Remaining Useful Life (RUL) and predictive maintenance to enable engineers to effectively and safely predict machinery lifespan. One of the key tools used in defining and implementing predictive maintenance policies is the RUL indicator. However, it is essential to account for the uncertainty inherent to the RUL, as otherwise predictive maintenance strategies can be incorrect. This can cause high costs, or alternatively, ineffective predictions. Methods used to estimate RUL are very numerous and diverse, and broadly speaking, fall into three categories: model-based, data-driven, or hybrid, which uses both. The book starts by building on established theory, and applying cutting edge research to it, such as artificial intelligence models and deep learning. It looks at traditional reliability engineering methods through their relation to Prognostics and Health Management (PHM) requirements and presents the concept of RUL loss rate. Following on from this, the book presents a general method for defining a nonlinear transformation enabling the MRL to become a linear function. It also touches on topics such as Weibull distribution, gamma distribution and degradation, along with time-to-failure distributions. Features: Provides both practical and theoretical background of RUL Describes how the uncertainty of RUL can be related to RUL loss rate Provides new insights into time-to-failure distributions Offers tools for predictive maintenance_ The book will be of interest to engineers and researchers in reliability engineering, Prognostics and Health Management and industry management.
The first and only survey of Japanese design as seen through the lens of Japan's traditional colour spectrum - an exquisitely packaged fresh take on a universally popular topic The traditional colours of Japan have been in use since the seventh century, originally to indicate rank and social hierarchy but, over time, their significance has broadened to include all manner of designed objects. This landmark volume celebrates a curated selection of 200 colours (iro in Japanese), with each traditional shade illustrated by one or more items - ranging from 16th-century kimonos to contemporary chairs, humble kitchen utensils to precious ceramics - providing a unique route to a deeper appreciation of Japanese design. Expertly bound in a traditional Japanese style, this stunning book is a beautiful design object in its own right and is a must-have for all lovers of design.
The focus of this book is on functional seating, and the key argument presented is that functional seating needs to assist the person using it for the performance of seated tasks, enhance rather than detract from the person's posture and health, and it needs to provide aesthetic features that do not limit task or health. The book spans the period 3000BC to 2000AD and presents largely Western seating. This book is unique in its approach to seating because it draws together evidence that relates to seating that facilitates health and task while also addressing aesthetic factors. This evidence creates an understanding of how seats may be designed to not only promote bodily health but also allow functional optimisation of sitting and seating. This book is important to furniture and industrial designers, interior decorators, architects, those teaching seat design, health professionals attending and educating those who relax or work in the seated position, furniture historians, and members of the general public interested in the history of seating.
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