|
Books > Arts & Architecture > Photography & photographs > Special kinds of photography
With their cameras and notebooks in hand, photographers Sabine
Schmidt and Don House embarked on an ambitious project to document
the libraries committed to serving Arkansas's smallest communities.
Remote Access is the culmination of this fascinating three-year
effort, which took the artists to every region of their home state.
Schmidt's carefully constructed color images of libraries and the
communities they serve and House's rich black-and-white portraits
of library patrons and staff shine alongside the authors'
observational essays about their experiences. The pages here come
alive with a deep connection to Arkansas's history and culture as
we accompany the authors on visits to a section of the Trail of
Tears near Parkin, to the site of the tragic 1959 fire at the
Arkansas Negro Boys' Industrial School in Wrightsville, and to Maya
Angelou's childhood school in Stamps, among many other significant
destinations. Through this testament to the essential role of
libraries in the twenty-first century, Schmidt and House have
created a clear-eyed portrait of modern rural life, delving into
issues of race, politics, gender, and isolation as they document
the remarkable hard work and generosity put forth in community
efforts to sustain local libraries.
The digital video revolution has blurred the lines between
professional and amateur equipment, with some Hollywood movies
being shot and edited using the same technology that families use
for their vacation footage. With sales of digital video cameras and
computer-based editing systems skyrocketing, more and more people
are seeing the potential and are anxious to advance their own
personal video production skills to a higher level. The Essential
Digital Video Handbook will help you, the beginner and budding
professional become a better writer, producer, director,
photographer, and editor. Author Pete May's sound advice and
no-nonsense approach will help you achieve results that will wow
audiences whether they're gathered in the family room or the
corporate boardroom.
The Essential Digital Video Handbook takes the you through every
step of the process, from buying the right equipment to editing
footage. This book shares tips on achieving professional quality
results by understanding and exploiting visual language, both by
initially following the rules and then by breaking them with style
and confidence. Videographers will also learn to sound like
professionals by understanding and speaking the language of the
business.
Instead of narrowly focusing on just the latest equipment and
technology, May uses lessons he learned during twenty-five years in
the television business to drill down to the most important stuff:
the principles that don't change, and the tricks behind making
videos that document, entertain, train, motivate, persuade,
satisfy, and even have the ability to make money.
* Contains over 300 full-color footage stills, photographs, and
samples
* Helps you, theamateur or budding professional videographer,
create quality footage and make a profit
* Shows you how to learn and have fun at the same time in a casual,
friendly, down-to-earth, yet effective tone
With sound becoming more important in cinema exhibition and DVD
release, this book offers user-friendly knowledge and stimulating
exercises to help compose a story, develop characters and create
emotion through skilful creation of the sound track.
Psychoacoustics, music theory, voice study and analysis of
well-known films expand perception, imagination and the musical
skills of the reader.
An avid gamer and sharp media critic explains meritocracy's
negative contribution to video game culture-and what can be done
about it Video games have brought entertainment, education, and
innovation to millions, but gaming also has its dark sides. From
the deep-bred misogyny epitomized by GamerGate to the endemic
malice of abusive player communities, gamer culture has had serious
real-world repercussions, ranging from death threats to sexist
industry practices and racist condemnations. In The Toxic
Meritocracy of Video Games, new media critic and longtime gamer
Christopher A. Paul explains how video games' focus on meritocracy
empowers this negative culture. Paul first shows why meritocracy is
integral to video-game design, narratives, and values. Games
typically valorize skill and technique, and common video-game
practices (such as leveling) build meritocratic thinking into the
most basic premises. Video games are often assumed to have an even
playing field, but they facilitate skill transfer from game to
game, allowing certain players a built-in advantage. The Toxic
Meritocracy of Video Games identifies deep-seated challenges in the
culture of video games-but all is not lost. As Paul argues,
similarly meritocratic institutions like professional sports and
higher education have found powerful remedies to alleviate their
own toxic cultures, including active recruiting and strategies that
promote values such as contingency, luck, and serendipity. These
can be brought to the gamer universe, Paul contends, ultimately
fostering a more diverse, accepting, and self-reflective culture
that is not only good for gamers but good for video games as well.
|
|