0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Motion in Games - First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers (Paperback, 2008 ed.) Loot Price: R1,557
Discovery Miles 15 570
Motion in Games - First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers...

Motion in Games - First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers (Paperback, 2008 ed.)

Arjan Egges, Arno Kamphuis, Mark Overmars

Series: Image Processing, Computer Vision, Pattern Recognition, and Graphics, 5277

 (sign in to rate)
Loot Price R1,557 Discovery Miles 15 570 | Repayment Terms: R146 pm x 12*

Bookmark and Share

Expected to ship within 10 - 15 working days

FromJune14-17,2008, theCenterforAdvancedGamingandSimulation(AGS), UtrechtUniversity, incollaborationwiththeNLGDFestivalofGames, organized a Workshop on Motion in Games in Utrecht. Motion plays a crucial role in c- puter games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. - tion is currently studied in many di?erent areas of research, including graphics and animation, gametechnology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. The goal of the Motion in Games wo- shop was to bring together researchers from this variety of ?elds to present the most recent results and to initiate collaboration. TheMIG 2008workshophostedover30internationallyrenownedresearchers who all presentedtheir ongoingworkon topicssuch ascrowdsimulation, motion capture, path planning and facial animation. This volume is a collection of the paperspresentedduringthe workshop.Since this volumewaspublishedafterthe workshop, the authors of the papers adapted their content in order to include anydiscussionsthattookplaceduringtheworkshopitself.All?nalcontributions were carefully checked by the workshop organizers. The Motion in Games workshop was a very successful event that has set the starting point for interdisciplinary collaborations and for novel research ideas following the interesting discussions that took place. We are very happy with the outcomeofthe workshopandthe excellentcontributionsby the participants, collected in this volume. August 2008 Arjan Egges Arno Kamphuis Mark Overmars SponsoringInstitutions This workshop was sponsored by the GATE 1 2 project and the NLGD Festival of G

General

Imprint: Springer-Verlag
Country of origin: Germany
Series: Image Processing, Computer Vision, Pattern Recognition, and Graphics, 5277
Release date: November 2008
First published: 2008
Editors: Arjan Egges • Arno Kamphuis • Mark Overmars
Dimensions: 235 x 155 x 14mm (L x W x T)
Format: Paperback
Pages: 257
Edition: 2008 ed.
ISBN-13: 978-3-540-89219-9
Categories: Books > Computing & IT > General theory of computing > General
Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Multimedia
Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
Books > Computing & IT > Applications of computing > Databases > General
Books > Computing & IT > Applications of computing > Artificial intelligence > Computer vision
Books > Computing & IT > Applications of computing > Image processing > General
LSN: 3-540-89219-2
Barcode: 9783540892199

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners