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Serious Games for Global Education - Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom (Hardcover, New edition)
Loot Price: R1,508
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Serious Games for Global Education - Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom (Hardcover, New edition)
Series: Fremdsprachendidaktik inhalts- und lernerorientiert / Foreign Language Pedagogy - content- and learner-oriented, 35
Expected to ship within 12 - 17 working days
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In the last few years, global education has become a key concept
within the TEFL domain, suggesting competences, topics, and methods
that enable students to become responsible and knowledgeable
participants in a globalized world. With the help of a triangulated
blended learning study conducted in five different middle school
EFL classes, and an additional small group study, the author
investigates the potential of digital games that have an
educational purpose, so called serious games, for global education
when used in EFL scenarios. The results show a clear contribution
of serious games to global education when used with EFL learners,
leading to a reference model of digital game-based learning in the
EFL classroom.
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