In this book, three main notions will be used in the editors
search of improvements in various areas of computer graphics:
Artificial Intelligence, Viewpoint Complexity and Human
Intelligence. Several Artificial Intelligence techniques are used
in presented intelligent scene modelers, mainly declarative ones.
Among them, the mostly used techniques are Expert systems,
Constraint Satisfaction Problem resolution and Machine-learning.
The notion of viewpoint complexity, that is complexity of a scene
seen from a given viewpoint, will be used in improvement proposals
for a lot of computer graphics problems like scene understanding,
virtual world exploration, image-based modeling and rendering, ray
tracing and radiosity. Very often, viewpoint complexity is used in
conjunction with Artificial Intelligence techniques like Heuristic
search and Problem resolution. The notions of artificial
Intelligence and Viewpoint Complexity may help to automatically
resolve a big number of computer graphics problems. However, there
are special situations where is required to find a particular
solution for each situation. In such a case, human intelligence has
to replace, or to be combined with, artificial intelligence. Such
cases, and proposed solutions are also presented in this book.
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