Get ready for a fun-filled experience of learning Java by
developing games for the Android platform Key Features Learn Java,
Android, and object-oriented programming from scratch Build games
including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a
2D Scrolling Shooter Create and design your own games, such as an
open-world platform game Book DescriptionAndroid is one of the most
popular mobile operating systems presently. It uses the most
popular programming language, Java, as the primary language for
building apps of all types. However, this book is unlike other
Android books in that it doesn't assume that you already have Java
proficiency. This new and expanded second edition of Learning Java
by Building Android Games shows you how to start building Android
games from scratch. The difficulty level will grow steadily as you
explore key Java topics, such as variables, loops, methods, object
oriented programming, and design patterns, including code and
examples that are written for Java 9 and Android P. At each stage,
you will put what you've learned into practice by developing a
game. You will build games such as Minesweeper, Retro Pong, Bullet
Hell, and Classic Snake and Scrolling Shooter games. In the later
chapters, you will create a time-trial, open-world platform game.
By the end of the book, you will not only have grasped Java and
Android but will also have developed six cool games for the Android
platform. What you will learn Set up a game development environment
in Android Studio Implement screen locking, screen rotation, pixel
graphics, and play sound effects Respond to a player's touch, and
program intelligent enemies who challenge the player in different
ways Learn game development concepts, such as collision detection,
animating sprite sheets, simple tracking and following, AI,
parallax backgrounds, and particle explosions Animate objects at 60
frames per second (FPS) and manage multiple independent objects
using Object-Oriented Programming (OOP) Understand the essentials
of game programming, such as design patterns, object-oriented
programming, Singleton, strategy, and entity-component patterns
Learn how to use the Android API, including Activity lifecycle,
detecting version number, SoundPool API, Paint, Canvas, and Bitmap
classes Build a side-scrolling shooter and an open world 2D
platformer using advanced OOP concepts and programming patterns Who
this book is forLearning Java by Building Android Games is for you
if you are completely new to Java, Android, or game programming and
want to make Android games. This book also acts as a refresher for
those who already have experience of using Java on Android or any
other platform without game development experience.
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