Focusing on the computer graphics required to create digital
media this book discusses the concepts and provides hundreds of
solved examples and unsolved problems for practice. Pseudo codes
are included where appropriate but these coding examples do not
rely on specific languages. The aim is to get readers to understand
the ideas and how concepts and algorithms work, through practicing
numeric examples.
Topics covered include:
2D Graphics
3D Solid Modelling
Mapping Techniques
Transformations in 2D and 3D Space
Illuminations, Lighting and Shading
Ideal as an upper level undergraduate text, "Digital Media A
Problem-solving Approach for Computer Graphic, "approaches the
field at a conceptual level thus no programming experience is
required, just a basic knowledge of mathematics and linear
algebra."
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!