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Unreal Engine 4 for Design Visualization - Developing Stunning Interactive Visualizations, Animations, and Renderings (Paperback) Loot Price: R1,174
Discovery Miles 11 740
Unreal Engine 4 for Design Visualization - Developing Stunning Interactive Visualizations, Animations, and Renderings...

Unreal Engine 4 for Design Visualization - Developing Stunning Interactive Visualizations, Animations, and Renderings (Paperback)

Tom Shannon

Series: Game Design

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Loot Price R1,174 Discovery Miles 11 740 | Repayment Terms: R110 pm x 12*

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The Official, Full-Color Guide to Developing Interactive Visualizations, Animations, and Renderings with Unreal Engine 4 Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4's stunning visual quality, cutting-edge toolset, unbeatable price (free!), and unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualization industries on their heads. Unreal Engine 4 for Design Visualization delivers the knowledge visualization professionals need to leverage UE4's immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4's components and technical concepts, mentoring you through the entire process of building outstanding visualization content-all with realistic, carefully documented, step-by-step sample projects. Shannon answers the questions most often asked about UE4 visualization, addressing issues ranging from data import and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of visualization professionals in architecture, engineering, or science-not gaming. Understand UE4's components and development environment Master UE4's pipeline from source data to delivered application Recognize and adapt to the differences between UE4 and traditional visualization and rendering techniques Achieve staggering realism with UE4's Physically Based Rendering (PBR) Materials, Lighting, and Post-Processing pipelines Create production-ready Materials with the interactive real-time Material Editor Quickly set up projects, import massive datasets, and populate worlds with accurate visualization data Develop bright, warm lighting for architectural visualizations Create pre-rendered animations with Sequencer Use Blueprints Visual Scripting to create complex interactions without writing a single line of code Work with (and around) UE4's limitations and leveraging its advantages to achieve your vision All UE4 project files and 3ds Max source files, plus additional resources and links, are available at the book's companion website.

General

Imprint: Pearson Education (Us)
Country of origin: United States
Series: Game Design
Release date: August 2017
First published: 2018
Authors: Tom Shannon
Dimensions: 230 x 175 x 14mm (L x W x T)
Format: Paperback
Pages: 384
ISBN-13: 978-0-13-468070-5
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Multimedia
Books > Computing & IT > Applications of computing > Computer modelling & simulation
Books > Computing & IT > Computer software packages > Computer graphics software > General
Books > Computing & IT > Applications of computing > Image processing > General
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LSN: 0-13-468070-7
Barcode: 9780134680705

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