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Unreal Engine 4 for Design Visualization - Developing Stunning Interactive Visualizations, Animations, and Renderings (Paperback)
Loot Price: R1,174
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Unreal Engine 4 for Design Visualization - Developing Stunning Interactive Visualizations, Animations, and Renderings (Paperback)
Series: Game Design
Expected to ship within 18 - 22 working days
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The Official, Full-Color Guide to Developing Interactive
Visualizations, Animations, and Renderings with Unreal Engine 4
Unreal Engine 4 (UE4) was created to develop video games, but it
has gone viral among architecture, science, engineering, and
medical visualization communities. UE4's stunning visual quality,
cutting-edge toolset, unbeatable price (free!), and unprecedented
ease of use redefines the state of the art and has turned the
gaming, film, and visualization industries on their heads. Unreal
Engine 4 for Design Visualization delivers the knowledge
visualization professionals need to leverage UE4's immense power.
World-class UE4 expert Tom Shannon introduces Unreal Engine 4's
components and technical concepts, mentoring you through the entire
process of building outstanding visualization content-all with
realistic, carefully documented, step-by-step sample projects.
Shannon answers the questions most often asked about UE4
visualization, addressing issues ranging from data import and
processing to lighting, advanced materials, and rendering. He
reveals important ways in which UE4 works differently from
traditional rendering systems, even when it uses similar
terminology. Throughout, he writes from the perspective of
visualization professionals in architecture, engineering, or
science-not gaming. Understand UE4's components and development
environment Master UE4's pipeline from source data to delivered
application Recognize and adapt to the differences between UE4 and
traditional visualization and rendering techniques Achieve
staggering realism with UE4's Physically Based Rendering (PBR)
Materials, Lighting, and Post-Processing pipelines Create
production-ready Materials with the interactive real-time Material
Editor Quickly set up projects, import massive datasets, and
populate worlds with accurate visualization data Develop bright,
warm lighting for architectural visualizations Create pre-rendered
animations with Sequencer Use Blueprints Visual Scripting to create
complex interactions without writing a single line of code Work
with (and around) UE4's limitations and leveraging its advantages
to achieve your vision All UE4 project files and 3ds Max source
files, plus additional resources and links, are available at the
book's companion website.
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